Fuel Enhancements
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@redrum Oh my f*@king lord... have I been looking at pixelated numbers for 10 years because some one didn't want to flip a switch?!?
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@hepps More or less... yes. I never really thought about it but now that I turned it on, it makes a huge difference.
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I'm in the no image camp at the moment, but everything else is great.
Actually I do have one other suggestion, in addition to the letter instead of image. How do you guys feel about all the figures being same size.
Also how does off white look as canvas color. That would be a color that almost never gets used as territory color?
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@general_zod Yes an off white would be ideal.
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@General_Zod @Hepps We can try off white. Suggestion on what RGB values that would be? Pretty sure the yellow will be pretty much invisible though.
@General_Zod I can adjust all the text sizes to be the same and post that example.
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@redrum Well once you go to an off white design.... the idea of using Yellow might be a moot point.
I have always felt that using colours common to nations is also not advisable.
Orange might be a better choice since it is not commonly used in games as a national colour... as well as being in good contrast to off-white.
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Even lighter gray (not sure exactly what off white is considered) with a dark orange instead of yellow text:

Same but with same size text:

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@redrum Same size numbers look nice.

Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.
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With @Hepps magic off whitish color:

And when you don't have enough movement (need to still work on shrinking canvas size):

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@redrum Every appendage I can raise.... is raised. 2 thumbs.... 2 big toes... and a sausage.
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@redrum rofl btw i don't think i ever added bad words that's all you and @LaFayette or maybe @RoiEX
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@prastle guess it's chicken tonight LOL

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@prastle heh heh Hope you know it's all good brother : )
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@redrum The sausage police may come after ya.;)
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Now that we've all had some time to think about @Hepps sausage... I think we can take a look at how movement/fuel canvas is shaping up.
Multi-units with different fuels that can all make it:

Multi-units with different fuels where only some can make it:

Multi-units with different fuels where none can make it:

Double digit fuel cost:

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@redrum Awesome, great job!
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@redrum lol
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Regarding the changes on the info bar. It no longer displays "unit prod: #". Now it only displays "production: PUs #". Can we have both displayed?
I use different unit production from PUs value in my Big World 3 for pacific islands. I believe there are others that do this as well.
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