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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • HeppsH Offline
      Hepps Moderators @General_Zod
      last edited by

      @general_zod Yes an off white would be ideal.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin
        last edited by

        @General_Zod @Hepps We can try off white. Suggestion on what RGB values that would be? Pretty sure the yellow will be pretty much invisible though.

        @General_Zod I can adjust all the text sizes to be the same and post that example.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by Hepps

          @redrum Well once you go to an off white design.... the idea of using Yellow might be a moot point.

          I have always felt that using colours common to nations is also not advisable.

          Orange might be a better choice since it is not commonly used in games as a national colour... as well as being in good contrast to off-white.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            Even lighter gray (not sure exactly what off white is considered) with a dark orange instead of yellow text:
            0_1519771249479_18ac459d-68da-4a20-a0b5-a052709c4a51-image.png

            Same but with same size text:
            0_1519771347501_f6d0c1a2-34e8-4c8f-bc94-e68692fda9da-image.png

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            General_ZodG 1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @redrum
              last edited by General_Zod

              @redrum Same size numbers look nice. 🙂

              Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.

              1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin
                last edited by redrum

                With @Hepps magic off whitish color:
                0_1519772362527_2f65cb1c-8c05-4e50-9760-138743167b76-image.png

                And when you don't have enough movement (need to still work on shrinking canvas size):
                0_1519772497938_cd14dd45-40ee-48e6-86f0-c4f3c2998163-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 2
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum Every appendage I can raise.... is raised. 2 thumbs.... 2 big toes... and a sausage.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @hepps Please keep it PC, you don't want @prastle to add 'sausage' to his list of naughty words 🙂

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    prastleP General_ZodG 2 Replies Last reply Reply Quote 2
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum rofl btw i don't think i ever added bad words that's all you and @LaFayette or maybe @RoiEX

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee
                        last edited by

                        @prastle guess it's chicken tonight LOL 🙂

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @beelee
                          last edited by

                          @beelee 😉

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @prastle
                            last edited by

                            @prastle heh heh Hope you know it's all good brother : )

                            1 Reply Last reply Reply Quote 1
                            • General_ZodG Offline
                              General_Zod Moderators @redrum
                              last edited by

                              @redrum The sausage police may come after ya.;)

                              1 Reply Last reply Reply Quote 2
                              • redrumR Offline
                                redrum Admin
                                last edited by redrum

                                Now that we've all had some time to think about @Hepps sausage... I think we can take a look at how movement/fuel canvas is shaping up.

                                Multi-units with different fuels that can all make it:
                                0_1519777254574_633466d6-502c-4c03-b397-26051d562f07-image.png

                                Multi-units with different fuels where only some can make it:
                                0_1519777299285_6c0c38ec-5f43-4948-9520-467b64abe63d-image.png

                                Multi-units with different fuels where none can make it:
                                0_1519777343943_d8f9a1dc-4859-4da0-84c1-3eda9e52257e-image.png

                                Double digit fuel cost:
                                0_1519777478236_c8b115ad-b1b2-4d2a-8ef6-75a8e8c7f1af-image.png

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                General_ZodG B 3 Replies Last reply Reply Quote 4
                                • General_ZodG Offline
                                  General_Zod Moderators @redrum
                                  last edited by

                                  @redrum Awesome, great job!

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @redrum
                                    last edited by

                                    @redrum lol

                                    1 Reply Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators @redrum
                                      last edited by General_Zod

                                      @redrum

                                      Regarding the changes on the info bar. It no longer displays "unit prod: #". Now it only displays "production: PUs #". Can we have both displayed?

                                      I use different unit production from PUs value in my Big World 3 for pacific islands. I believe there are others that do this as well.

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        So for consistency with other areas, I decided its probably better to keep the resource symbol first then the quantity so here is the updated version:
                                        0_1519783117985_787e875f-2c69-407a-b3d7-22ae7abffffc-image.png

                                        @General_Zod So I purposely decided to remove unit production from the bottom bar mostly because it seems to cause lots of noise on most maps with little or no value. There are some maps that set unit production to the same value for all territories so it becomes redundant. My feeling was that it belonged better in the territory tab with other less used information. I'm open to revisiting if the majority of folks would rather see it displayed in the bottom bar.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Couple of small adjustments and here is the PR: https://github.com/triplea-game/triplea/pull/3189

                                          Before
                                          0_1519789759555_e30ddc74-9aa9-41e3-9db6-432c607b1147-image.png

                                          After
                                          0_1519789768969_6f8c7e2d-97d5-49b5-a94f-a9f4bc718003-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 2
                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            I would think it is best to have that movement canvas coloured in a clean grey color as in the first picture examples, not a creamy yellowish sandish coloring.

                                            The reason for this is that any coloring of the canvas, might be in visual / stylish conflict with the specific map artwork or style. Also, I would say that grey might be the most neutral color that would go along with any engine UI. (Excluding black and white, as they are not as pleasant for the eyes.)

                                            I think that the newest pictures look great, as the coloring is in line with the CW map. But we have to think of ALL maps.

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                            redrumR 1 Reply Last reply Reply Quote 1

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