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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • General_ZodG Offline
      General_Zod Moderators @redrum
      last edited by General_Zod

      @redrum Same size numbers look nice. 🙂

      Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.

      1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin
        last edited by redrum

        With @Hepps magic off whitish color:
        0_1519772362527_2f65cb1c-8c05-4e50-9760-138743167b76-image.png

        And when you don't have enough movement (need to still work on shrinking canvas size):
        0_1519772497938_cd14dd45-40ee-48e6-86f0-c4f3c2998163-image.png

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum Every appendage I can raise.... is raised. 2 thumbs.... 2 big toes... and a sausage.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @hepps Please keep it PC, you don't want @prastle to add 'sausage' to his list of naughty words 🙂

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            prastleP General_ZodG 2 Replies Last reply Reply Quote 2
            • prastleP Offline
              prastle Moderators Admin @redrum
              last edited by

              @redrum rofl btw i don't think i ever added bad words that's all you and @LaFayette or maybe @RoiEX

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              1 Reply Last reply Reply Quote 1
              • B Offline
                beelee
                last edited by

                @prastle guess it's chicken tonight LOL 🙂

                prastleP 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @beelee
                  last edited by

                  @beelee 😉

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @prastle
                    last edited by

                    @prastle heh heh Hope you know it's all good brother : )

                    1 Reply Last reply Reply Quote 1
                    • General_ZodG Offline
                      General_Zod Moderators @redrum
                      last edited by

                      @redrum The sausage police may come after ya.;)

                      1 Reply Last reply Reply Quote 2
                      • redrumR Offline
                        redrum Admin
                        last edited by redrum

                        Now that we've all had some time to think about @Hepps sausage... I think we can take a look at how movement/fuel canvas is shaping up.

                        Multi-units with different fuels that can all make it:
                        0_1519777254574_633466d6-502c-4c03-b397-26051d562f07-image.png

                        Multi-units with different fuels where only some can make it:
                        0_1519777299285_6c0c38ec-5f43-4948-9520-467b64abe63d-image.png

                        Multi-units with different fuels where none can make it:
                        0_1519777343943_d8f9a1dc-4859-4da0-84c1-3eda9e52257e-image.png

                        Double digit fuel cost:
                        0_1519777478236_c8b115ad-b1b2-4d2a-8ef6-75a8e8c7f1af-image.png

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        General_ZodG B 3 Replies Last reply Reply Quote 4
                        • General_ZodG Offline
                          General_Zod Moderators @redrum
                          last edited by

                          @redrum Awesome, great job!

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @redrum
                            last edited by

                            @redrum lol

                            1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @redrum
                              last edited by General_Zod

                              @redrum

                              Regarding the changes on the info bar. It no longer displays "unit prod: #". Now it only displays "production: PUs #". Can we have both displayed?

                              I use different unit production from PUs value in my Big World 3 for pacific islands. I believe there are others that do this as well.

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                So for consistency with other areas, I decided its probably better to keep the resource symbol first then the quantity so here is the updated version:
                                0_1519783117985_787e875f-2c69-407a-b3d7-22ae7abffffc-image.png

                                @General_Zod So I purposely decided to remove unit production from the bottom bar mostly because it seems to cause lots of noise on most maps with little or no value. There are some maps that set unit production to the same value for all territories so it becomes redundant. My feeling was that it belonged better in the territory tab with other less used information. I'm open to revisiting if the majority of folks would rather see it displayed in the bottom bar.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  Couple of small adjustments and here is the PR: https://github.com/triplea-game/triplea/pull/3189

                                  Before
                                  0_1519789759555_e30ddc74-9aa9-41e3-9db6-432c607b1147-image.png

                                  After
                                  0_1519789768969_6f8c7e2d-97d5-49b5-a94f-a9f4bc718003-image.png

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 2
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    I would think it is best to have that movement canvas coloured in a clean grey color as in the first picture examples, not a creamy yellowish sandish coloring.

                                    The reason for this is that any coloring of the canvas, might be in visual / stylish conflict with the specific map artwork or style. Also, I would say that grey might be the most neutral color that would go along with any engine UI. (Excluding black and white, as they are not as pleasant for the eyes.)

                                    I think that the newest pictures look great, as the coloring is in line with the CW map. But we have to think of ALL maps.

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Frostion
                                      last edited by redrum

                                      @frostion I'm open to different canvas colors and will probably go with whatever the majority votes for. Here is a light gray version:
                                      0_1519835528024_795e17ab-cc74-433d-b3cc-bea44019f25a-image.png

                                      If anyone wants to suggest a specific color code, I'm glad to give it a try.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      General_ZodG 1 Reply Last reply Reply Quote 2
                                      • General_ZodG Offline
                                        General_Zod Moderators @redrum
                                        last edited by

                                        @redrum

                                        Maybe try the first number back to yellow if using a grey again.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @General_Zod
                                          last edited by

                                          @general_zod Yellow ends up being way too light to show on a light gray background as well.

                                          I made a few adjustments to colors and here is the latest:
                                          0_1519843859399_cc142710-1594-4b84-b43e-d38f67d45487-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @redrum
                                            last edited by

                                            @redrum That looks pretty good

                                            1 Reply Last reply Reply Quote 0

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