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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • prastleP Offline
      prastle Moderators Admin @redrum
      last edited by

      @redrum rofl btw i don't think i ever added bad words that's all you and @LaFayette or maybe @RoiEX

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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      • B Online
        beelee
        last edited by

        @prastle guess it's chicken tonight LOL 🙂

        prastleP 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @beelee
          last edited by

          @beelee 😉

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • B Online
            beelee @prastle
            last edited by

            @prastle heh heh Hope you know it's all good brother : )

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            • General_ZodG Offline
              General_Zod Moderators @redrum
              last edited by

              @redrum The sausage police may come after ya.;)

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              • redrumR Offline
                redrum Admin
                last edited by redrum

                Now that we've all had some time to think about @Hepps sausage... I think we can take a look at how movement/fuel canvas is shaping up.

                Multi-units with different fuels that can all make it:
                0_1519777254574_633466d6-502c-4c03-b397-26051d562f07-image.png

                Multi-units with different fuels where only some can make it:
                0_1519777299285_6c0c38ec-5f43-4948-9520-467b64abe63d-image.png

                Multi-units with different fuels where none can make it:
                0_1519777343943_d8f9a1dc-4859-4da0-84c1-3eda9e52257e-image.png

                Double digit fuel cost:
                0_1519777478236_c8b115ad-b1b2-4d2a-8ef6-75a8e8c7f1af-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • General_ZodG Offline
                  General_Zod Moderators @redrum
                  last edited by

                  @redrum Awesome, great job!

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                  • B Online
                    beelee @redrum
                    last edited by

                    @redrum lol

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                    • General_ZodG Offline
                      General_Zod Moderators @redrum
                      last edited by General_Zod

                      @redrum

                      Regarding the changes on the info bar. It no longer displays "unit prod: #". Now it only displays "production: PUs #". Can we have both displayed?

                      I use different unit production from PUs value in my Big World 3 for pacific islands. I believe there are others that do this as well.

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        So for consistency with other areas, I decided its probably better to keep the resource symbol first then the quantity so here is the updated version:
                        0_1519783117985_787e875f-2c69-407a-b3d7-22ae7abffffc-image.png

                        @General_Zod So I purposely decided to remove unit production from the bottom bar mostly because it seems to cause lots of noise on most maps with little or no value. There are some maps that set unit production to the same value for all territories so it becomes redundant. My feeling was that it belonged better in the territory tab with other less used information. I'm open to revisiting if the majority of folks would rather see it displayed in the bottom bar.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Couple of small adjustments and here is the PR: https://github.com/triplea-game/triplea/pull/3189

                          Before
                          0_1519789759555_e30ddc74-9aa9-41e3-9db6-432c607b1147-image.png

                          After
                          0_1519789768969_6f8c7e2d-97d5-49b5-a94f-a9f4bc718003-image.png

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by

                            I would think it is best to have that movement canvas coloured in a clean grey color as in the first picture examples, not a creamy yellowish sandish coloring.

                            The reason for this is that any coloring of the canvas, might be in visual / stylish conflict with the specific map artwork or style. Also, I would say that grey might be the most neutral color that would go along with any engine UI. (Excluding black and white, as they are not as pleasant for the eyes.)

                            I think that the newest pictures look great, as the coloring is in line with the CW map. But we have to think of ALL maps.

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by redrum

                              @frostion I'm open to different canvas colors and will probably go with whatever the majority votes for. Here is a light gray version:
                              0_1519835528024_795e17ab-cc74-433d-b3cc-bea44019f25a-image.png

                              If anyone wants to suggest a specific color code, I'm glad to give it a try.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              General_ZodG 1 Reply Last reply Reply Quote 2
                              • General_ZodG Offline
                                General_Zod Moderators @redrum
                                last edited by

                                @redrum

                                Maybe try the first number back to yellow if using a grey again.

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @General_Zod
                                  last edited by

                                  @general_zod Yellow ends up being way too light to show on a light gray background as well.

                                  I made a few adjustments to colors and here is the latest:
                                  0_1519843859399_cc142710-1594-4b84-b43e-d38f67d45487-image.png

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • B Online
                                    beelee @redrum
                                    last edited by

                                    @redrum That looks pretty good

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                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by

                                      Let me just throw in new proposals:

                                      I have used @Hepps mockup and redrums screenshots as basis for these.
                                      I think the added arrow really help explain what info is being displayed, plus it is an eye catcher.
                                      I removed the blue, as the dash number is in essence a part of the same number in front of it.
                                      Lastly I removed the ( and ) as it seems redundant.

                                      0_1519855674500_Frostions-proposed.png
                                      0_1519855683534_Frostions-proposed2.png

                                      Thoughts?

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      HeppsH redrumR 2 Replies Last reply Reply Quote 2
                                      • HeppsH Offline
                                        Hepps Moderators @Frostion
                                        last edited by

                                        @frostion I do like the arrow since as you say it keeps things consisent as far as icons. Also really like the numbers for movement the same colour. The yellow version is with the darker background would have to be my favorite.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • redrumR Offline
                                          redrum Admin @Frostion
                                          last edited by

                                          @frostion So for the initial iteration I'm going to leave as is but interesting suggestions. Thoughts:

                                          1. I'm kind of neutral on parens vs no parens.
                                          2. The red doesn't show up very well on the darker gray background but the yellow looks nice.
                                          3. I'd probably make the green a bit darker but like how the light gray example looks. The challenge would be that if you have a move beyond max movement and it only shows the green number that would seem to contradict the red X you get as green tends to indicate "go"/"success".

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            The latest changes have been merged and can be tested in the following pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9464

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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