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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin
      last edited by

      If there isn't any other feedback or image suggestions then I'll be looking to upload the set defined in the first post of this thread to replace the base resource images in the engine later today.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 2
      • redrumR Offline
        redrum Admin
        last edited by

        New default resource icons have been added to the latest pre-release. Feel free to give it a spin and provide any feedback.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum One test revealed a curious behavior...

          If a water territory is named anything other than XXXXSZ then the name will not appear in the bottom display bar.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @hepps Should already be fixed in the latest pre-release unless there is a second bug as @prastle beat you to it: https://github.com/triplea-game/triplea/issues/3168

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 2
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum Had to happen sooner or later... even a broken clock is right twice a day. 😉

              "A joyous heart sours with the burden of expectation"
              Hepster

              prastleP 1 Reply Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @Hepps
                last edited by

                @hepps ROFL Your able to inspire me so well to improve 🙂

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 2
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  Just loving these improvements!

                  0_1519836495863_New sexy.png

                  Working on implementing some of my re-worked terrain images then will be looking at updating again.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  C 1 Reply Last reply Reply Quote 2
                  • RavilleR Offline
                    Raville
                    last edited by

                    Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

                    redrumR C 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Raville
                      last edited by

                      @raville Make sure to update all your existing maps if using the pre-release.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      prastleP 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @Hepps
                        last edited by

                        @hepps said in Image Icons:

                        Just loving these improvements!

                        0_1519836495863_New sexy.png

                        Working on implementing some of my re-worked terrain images then will be looking at updating again.

                        I feel the default PUs image is too saturate and a bit distracting for what would be the main resource, to see about everywhere. I like the one Hepps used here better, but I don't like the yellow wrap, or whatever that is called.

                        I suggest having default this one (desaturated by 50%):
                        0_1520034705255_1519499244441-pus_20.png
                        instead of this one:
                        alt text
                        ?

                        1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @redrum
                          last edited by prastle

                          @redrum I understand his point now and can clarify. @Raville

                          New icons are great! in the older maps cept one thing. We need ability to turn off the movement indicator and/or make it a lot smaller. Other than that GREAT STUFF!

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          redrumR 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @Raville
                            last edited by

                            @raville said in Image Icons:

                            Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

                            Small circles that show moves? You mean numbers?

                            You mean the yellow and blue numbers, showing, respectively, the moves you are doing and the total moves available, when you select a unit and move the cursor on another territory?

                            That is exactly the same thing as already there in 1.8.0.9, and was made by Veqryn years ago.

                            Personally, I would definitely totally remove the blue one, showing up the max movement. I don't think anyone has a use for, or even read, it, ever, and, when you play a map, pretty much have to memorise what is the movement of each unit, already.

                            Probably mapmakers should be, then, able to set the colour for the remaining yellow one, in case the default colour might be a bad choice for the specific map. A switch off option in the menu can't hurt.

                            But I'm not sure this is what you mean?

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @Cernel
                              last edited by

                              @cernel download the new pre-release and play a map sigh...

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              C 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @prastle
                                last edited by

                                @prastle @Raville Any particular reason why? I don't really see much harm in having the movement indicator a bit more visible even on older maps. It really isn't much larger than before just has a background. Do you have some screenshots that show it not looking good on older maps?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH prastleP 2 Replies Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @redrum
                                  last edited by

                                  @redrum 0_1520040786475_v3 41 checkers.png

                                  😉

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 1 Reply Last reply Reply Quote 2
                                  • prastleP Offline
                                    prastle Moderators Admin @redrum
                                    last edited by

                                    @redrum just join us in lobby
                                    Zod vs Rav

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps LOL. That is pretty awesome.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      prastleP 1 Reply Last reply Reply Quote 1
                                      • prastleP Offline
                                        prastle Moderators Admin @redrum
                                        last edited by

                                        @redrum he is on An i don't care about "checkers maps" rant 🙂

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @prastle
                                          last edited by

                                          @redrum To clarify maybe slightly smaller round and semi transparent might work quoting gen zod

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @prastle
                                            last edited by

                                            I see. I don't know how to feel about it; would need to play some games to tell.
                                            The upside is that the new version looks more refined than the old one, and a default coloured number may not be that good for all maps, but I can see this thing really going in the way of what you are looking at.
                                            It may be better for that thing with the movement display to always stay on the arrow trail, instead of jumping up and down on the same abscissa; something like this:

                                            <--(X/Y)------------------

                                            1 Reply Last reply Reply Quote 2

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