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    Crazy Europe: House of Habsburg

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    • CrazyG
      CrazyG Moderators @Cernel last edited by

      @cernel
      I thought about the cyclades. I mostly didn't include them because I'm artistly challenged. If Hepps wants to add them he can, I dare not ask him to volunteer more time

      1 Reply Last reply Reply Quote 0
      • General_Zod
        General_Zod Moderators @Hepps last edited by General_Zod

        @hepps The roundel isn't needed. The units are already color coded. Pu image is cool, the city is cool. Need a new village image imo, current ones look like tents when zoomed out. Which btw lets keep it zoom out friendly πŸ™‚

        btw, my definition of zoom friendly for this particular map is 50% zoom level. units 87%. Also I should add, that the images at this level only need to be identifiable not pretty.

        Hepps 1 Reply Last reply Reply Quote 0
        • Hepps
          Hepps Moderators @General_Zod last edited by

          @general_zod The roundel is designed for if you turn them on via the controls... not embedded into the unit image.

          A new village image may have already been done. πŸ˜ƒ

          General_Zod 1 Reply Last reply Reply Quote 1
          • General_Zod
            General_Zod Moderators @Hepps last edited by

            @hepps ok cool

            1 Reply Last reply Reply Quote 0
            • Frostion
              Frostion Admin last edited by

              @Hepps The roundels look very nice. Maybe you should use the same graphics to make flags for all the nations? The current are of a pretty mixed quality πŸ™„

              Hepps 1 Reply Last reply Reply Quote 0
              • Hepps
                Hepps Moderators @Frostion last edited by

                @frostion Could be rabbit.... could be. πŸ˜‰ Might already be in the possession of one Crazy German. πŸ˜ƒ

                1 Reply Last reply Reply Quote 0
                • Frostion
                  Frostion Admin last edited by

                  @Hepps Yea, you might be right. He probably already has new flags of a quality equal to what you could make. Never mind then. πŸ˜ƒ

                  Hepps 1 Reply Last reply Reply Quote 1
                  • Hepps
                    Hepps Moderators @Frostion last edited by

                    @frostion lol

                    1 Reply Last reply Reply Quote 0
                    • Hepps
                      Hepps Moderators last edited by

                      Work continues on the leviathan that is the HOH map. I am about 50% there.

                      Here is a sample of one small section with a before and after....

                      0_1520701391055_Denmark before.png

                      0_1520701400919_Denmark after.png

                      1 Reply Last reply Reply Quote 3
                      • Frostion
                        Frostion Admin last edited by

                        The new borders look great. Like a 1000% improvement.

                        The PU value markers are also very stylish and fitting for the era. I like that they are transparent looking, so that players do not confuse them with the units. It’s more background and secondary info.

                        I also like the shadow of the Danish soldier, but if one unit has it, all units should have shadows.

                        One thing I would change would be the unit flags. The look good, but I find them much too large. Maybe you could try to shrink them just a little bit?

                        A second thing that I would work on would be the city unit picture. It might be a good picture, but such a detailed picture gets blurry and unrecognizable when shirked. Either you could allow it to be a bit larger, or look for another city picture?

                        Question: What does the green + mean? If it is a symbol for a place where units spawn, then maybe the City should have a symbol that expresses something β€œbetter”. Maybe a ++ symbol, or the village could have a silver/cobber + and the city a golden +, or maybe the two factories could have a small green cross and a large green cross?

                        Hepps 1 Reply Last reply Reply Quote 0
                        • Hepps
                          Hepps Moderators @Frostion last edited by Hepps

                          @frostion said in Crazy Europe: House of Habsburg:

                          The new borders look great. Like a 1000% improvement.

                          The PU value markers are also very stylish and fitting for the era. I like that they are transparent looking, so that players do not confuse them with the units. It’s more background and secondary info.

                          I also like the shadow of the Danish soldier, but if one unit has it, all units should have shadows.

                          I had only worked on the Pikeman during my experimentation. I just haven't even started dealing with the units as of yet... just a quick cut and past as an example.

                          One thing I would change would be the unit flags. The look good, but I find them much too large. Maybe you could try to shrink them just a little bit?

                          The Flag image is the 'large' version of the flag... there would still be a 'small' version as well. I just used the one I had designed initially.... and of course these would be able to be toggled on and off by the user.

                          A second thing that I would work on would be the city unit picture. It might be a good picture, but such a detailed picture gets blurry and unrecognizable when shirked. Either you could allow it to be a bit larger, or look for another city picture?

                          Is a first prototype. Just put it in as it is an improvement (IMHO) over the 270 BC image.

                          Question: What does the green + mean? If it is a symbol for a place where units spawn, then maybe the City should have a symbol that expresses something β€œbetter”. Maybe a ++ symbol, or the village could have a silver/cobber + and the city a golden +, or maybe the two factories could have a small green cross and a large green cross?

                          Just another prototype. the idea is that since the villages and the cities function in very different ways as it pertains to unit production, those differences should be underscored visually on the map since the current mechanics for the villages can be quite confusing to the player while purchasing units.

                          In the end I am at the disposal of the Holy Roman Emperor as to what he wants the finished images to include or not include.

                          1 Reply Last reply Reply Quote 0
                          • Frostion
                            Frostion Admin last edited by

                            If you need a PUs picture, you can use the new ones from Caribbean Trade War map. Maybe they would fit the style of Crazy Europe also:
                            0_1520704891566_PUs_large.png 0_1520704896822_PUs.png

                            B C 2 Replies Last reply Reply Quote 0
                            • B
                              beelee @Frostion last edited by

                              @frostion "Crazy Europe" lol
                              Sorry : )

                              1 Reply Last reply Reply Quote 0
                              • Raville
                                Raville last edited by Raville

                                In the interlude a Thirty years' war was crazy! πŸ˜‰

                                1 Reply Last reply Reply Quote 0
                                • C
                                  Cernel Moderators @Frostion last edited by

                                  The prevailing currency at the time was the "Florin", under a series of different versions and names, ad imitation of the "Fiorino" of "Florence" (Firenze, Italy), but generally retaining the currency sign "Ζ’l.".
                                  0_1520715382722_Behrens_66.jpg
                                  https://en.wikipedia.org/wiki/Guilder

                                  General_Zod 1 Reply Last reply Reply Quote 0
                                  • General_Zod
                                    General_Zod Moderators @Cernel last edited by General_Zod

                                    @Hepps

                                    Dude, that map is looking awesome, your the man. πŸ™‚

                                    Wondering at what zoom settings are your new map images set at 75% zoom, 125% units?

                                    Hepps 1 Reply Last reply Reply Quote 1
                                    • Hepps
                                      Hepps Moderators @General_Zod last edited by

                                      @general_zod Well new look is everything at 100%. Because it is just a drawing. I just cropped a small portion of the map and them inserted the rest of the images to make it look like a screen shot of the game.

                                      So once everything is put into the appropriate game folders there would be lots of room to play around with the settings.

                                      1 Reply Last reply Reply Quote 1
                                      • CrazyG
                                        CrazyG Moderators last edited by CrazyG

                                        I'm pushing a massive update today. Changelog

                                        Updated a ton of images, credit to Hepps (base tiles still in progress)
                                        Changed to 12 sided dice and updated unit stats accordingly
                                        Castles now take two turns to build
                                        Spain and France both start with a half castle
                                        Removed a few Habsburg units
                                        Added more Ottoman cities and navies
                                        Added a couple Russian units
                                        Denmark now starts with Holstein
                                        Added clarifications and corrections to game notes

                                        General_Zod 1 Reply Last reply Reply Quote 1
                                        • General_Zod
                                          General_Zod Moderators @CrazyG last edited by General_Zod

                                          @crazyg I thought Russia was holding it's own in our game. Sweden was buff only because Denmark got diced on key battles.

                                          I was playing Poland-Lithunia +Sweden, so my perspective on that area was decent.

                                          But lets try it.

                                          Other changes sound cool, I can't wait for the new hepps map to be completed. I was jonesing for multi today. But slave driver president made me work, lol.

                                          1 Reply Last reply Reply Quote 0
                                          • CrazyG
                                            CrazyG Moderators last edited by

                                            Its officially updated and can be downloaded. It will register as a new map as soon as a git admin approves me.

                                            I have not updated any of the names because I wanted to get this up in time for the Sunday multiplayer. I do appreciate everyone who volunteered help for this, I certainly will implement that later.

                                            redrum 1 Reply Last reply Reply Quote 1
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