I need help for to fix the error
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I had already tried it before. I fear that I won't be able to rescue the map.
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@schulz You were just missing the "-master" from the folder inside the zip. Here is a working version: 0_1523044094353_european_war-master.zip
PS. You should really consider using the updated House of Habsburg map as a base map since the graphics were massively improved.
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@schulz @schulz What I'm telling you to do is simply that you have your downloadedMaps folder. Then, inside it, you have a folder called "european_war". And inside that folder you have "games" and all other things that, in the map you download from the repository, stay in the "map" folder.
I did it and it worked; so it has to work for you too, unless you are on a case sensitive system (Linux, Mac) and are getting an error you would not get on Windows.Or you can do it the way @redrum is telling you, but, in that case, I believe it will work only zipped.
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Thank you so much redrum. In now the zip does work and I would like to use no man's land's v3 rules in the map without any problem.
Did Crazy German upload the new version of House of Habsburg map?
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@schulz Yes. The new one is in the repository.
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@schulz Yeah, you can find his latest map here: https://github.com/triplea-maps/house_of_habsburg
If you delete your local House of Habsburg zip from downloadedMaps, you can also re-download from in-game and should be the latest I believe with all the updated map tiles/images.
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The new version of house of habsburg looks so cool, especially I liked the relief tiles.
But I had started on the older version unfortunately.
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@schulz Yeah, vast improvement thanks to @Hepps. I would strongly consider adopting the new version as you can probably re-use at least most of the XML changes you've made for units, etc. Better to switch over sooner rather than later and sure you learned a lot through you initial work. Also, it would probably be good to start a separate map thread for your map now that this error is resolved and you have it working.
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Btw, my trains do not work. I have this code for every country in my xml file like dom 1914 weltpolitic. Should I add something more?
<attachment name="techAttachment" attachTo="Country" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment> -
@schulz You essentially need each nation to have the mechanizedInfantry tech, each land transport have isLandTransport, and each transportable unit have isLandTransportable:
<attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player"> <option name="techCost" value="4"/> <option name="mechanizedInfantry" value="true"/> </attachment><attachment name="unitAttachment" attachTo="Train" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="isLandTransport" value="true"/> </attachment><attachment name="unitAttachment" attachTo="germanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="isLandTransportable" value="true"/> </attachment> -
Yes. I have this one.
<attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment>
<attachment name="techAttachment" attachTo="Austria" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment>
<attachment name="techAttachment" attachTo="Ottoman" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment>
<attachment name="techAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment>
<attachment name="techAttachment" attachTo="France" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment>
<attachment name="techAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment>
<attachment name="techAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
<option name="mechanizedInfantry" value="true"/>
</attachment> -
@schulz Ok, I updated my post with some more details. Tech looks ok. Can you check your units and post your latest XML here?
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I have added <option name="isLandTransport" value="true"/> to train and <option name="isLandTransportable" value="true"/> to aagun, field_gun, heavy_gun, gas, infantry, cossack, stromtruppen, colonial, big_bertha and conscript.
And I've got this one.
UnitAttachment are either misspelled or exist only in a future version of TripleA. Setter: isLandTransportable
I am using triplea 1.9.9.07621.
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@schulz Can you download the latest version of TripleA and retest: http://triplea-game.org/download/. Should be version 1.9.0.0.9687.
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I recommend that you utilize the train model from TWW Beta. The trains are much better than any previous version of trains.
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Just so you know, I intend to release a WW1 game on the House of Habsburg map immediately after HoH reaches a point of decent balance.
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I have moved this thread to Map Making as it seems to discuss several map making technicalities.
By the way, always nice to see a new mapmaker and new maps in development
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Currently I am using weltpolitic map's train on the map. But I can utilize TWW's trains why not. Before changing units I have to achieve a decent balance on the western front. Germany definitely should be able to conquer Belgium and Northwestern France but also shoul not be able to take Paris.
I have placed units but of course it has not a decent balance yet.
Also My Russia is stronger than France is it really logical?
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@schulz I would have no problems myself talking abot whatever wherever, but I am under the understanding you are supposed to make a thread in "Maps & Mods", with the name of your map, to discuss the map in general (balance, historicity, etc.).
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@schulz I think it is important to ask the developer of a map whether they are ok with you using their work to create a MOD before commencing the development of a project utilizing their initial designs. Especially when that person designed the map to create a scenario for the exact same time period in the first place.
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