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    European War

    Scheduled Pinned Locked Moved Maps & Mods
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    • E Offline
      erik542 @Schulz
      last edited by

      @schulz

      Since stored money gives no function, the proper strategy is always to build men until you run out of money. All it does is push people to build more expensive men.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @erik542
        last edited by

        @erik542 Not necessarily. For example, if you have infantry at cost 2 and upkeep 1, while the pricey choices are much more cost inefficient and not well substitutive (not good fodders), even in a 1v1 you may prefer to hold off a few money to buy some infantries more in the future, but I would agree even in such a case it would be quite marginal. Of course, if you have good units choices at high cost/upkeep ratios, this dynamic would all but disappear.
        Holding off money, building up a treasury, would be surely a factor in a FFA, but this is off topic.

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        • RogerCooperR Offline
          RogerCooper @Schulz
          last edited by

          @schulz I don't see how trenches will be useful, given the ability to destroy all the trenches by moving a single unit in. Don't overestimate the effects of upkeep costs. Units can be burned through pretty quickly. For 6 PU's I can have 1 trench or build a conscript and maintain it for 2 turns. The conscript can move, attack and fire on the defense. The only advantage of the trench is taking 2 hits. And the enemy can sacrifice 1 conscript unit (costing 4) to destroy a trench costing 6.

          E 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz
            last edited by Schulz

            Well, conscripts can attack but they can't receive attack bonus like infantry. Sometimes I think that conscript cost should be 3. Because they are also slow. They need trains for to go to fronts.

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            • SchulzS Offline
              Schulz
              last edited by

              2.nd update.

              https://files.fm/u/wwcj9wed#_

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              • E Offline
                erik542 @RogerCooper
                last edited by

                @rogercooper

                The trenches are appropriately priced. On NML, they cost the same as infantry and honestly have very similar levels of effectiveness. They're only a bit OP in the early game because you can play 3 per territory per turn instead of one.

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                • SchulzS Offline
                  Schulz
                  last edited by Schulz

                  Well I have completed 6 rounds and it is pretty playable and Allies were slighly ahead but they have got some good dices.. Of course I have changed somethings and I would like to upload this load game which contains the first phases of the game.

                  https://files.fm/u/yzndmbfk#_

                  On the paper allies have +170 Pus advantage but Axis will take more land from France, Romania,Russia and Italy. Also Axis still dominates seas and oceans

                  Sebia is doomed to fall to Austria in round 3.

                  Rushing Paris strategy definitely does not work. Also Allies unable to stop early German advantages in the front.

                  Germany 14 should be 15 or 20 I think and Russia should not start with Warsaw factory.

                  I am thinking to increase Axis power but I am not sure. But I believe that neither Axis nor Allies have huge advantage in the game.

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                  • SchulzS Offline
                    Schulz
                    last edited by

                    AI does not use trains in the map. Is there any way to fix it?

                    1 Reply Last reply Reply Quote 0
                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      @Schulz The AI cannot use land transport and air transport yet ☹ Maybe @redrum can give an ETA? 😁

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      SchulzS 1 Reply Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz @Frostion
                        last edited by Schulz

                        @frostion

                        It is so sad. Also I have noticed that, the AI UK never try to retake her convoy zones. Also the UK buys trains but she never use them.

                        What is ETA?

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                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          @Schulz I think that the hard/fast AI can actually see and go for convoy zones, at least I see this happening in Iron War. I am not sure how "motivated" the AI is in regards to this.

                          ETA = Estimated Time for Arrival 😃

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Frostion
                            last edited by

                            @frostion @Schulz For teaching the AI to use land and air transports, it all depends how much you bribe me 🙂

                            The AI does understand convoy zones as long as they are given a PU value and properly tries to capture them in maps like Iron War and Napoleonic Empires. If they have only a value of other resources or you are doing some sort of national objective with them then the AI won't understand that.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 2
                            • SchulzS Offline
                              Schulz
                              last edited by

                              Yes Redrum I have noticed that AI does understand convoy zones in European War map.

                              I would like to add the map as "Zombieland" thus players who is unable hosting will be able to play the map in lobby.

                              https://www.sendspace.com/file/ei9pgl

                              prastleP redrumR 2 Replies Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @Schulz
                                last edited by

                                @schulz Hopefully @redrum can walk you through adding it to the GitHub repo so it can just be added to all the bot's maps as well as becoming downloadable through the engine for all. You will need to name it something tho if taking that route.

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @Schulz
                                  last edited by

                                  @schulz If you'd like to add it to in-game downloads and the bots then you'll need to go through this process to add it to github: https://forums.triplea-game.org/topic/484/how-to-add-maps-to-triplea-downloads

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • SchulzS Offline
                                    Schulz
                                    last edited by Schulz

                                    Well I wish but there is a problem. It is not my map and as far as I know Crazy German is going to make ww1 mod by using the same map. If I wanted to add the mod into the map repository, It would be very disrespect. If he allows it sure I will be able to start the process.

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Schulz
                                      last edited by

                                      @schulz Well that is something you'd need to discuss with him. There are plenty of map repos that use the same base map image but generally its best to ask the original creator of the image especially for relatively new map images.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        Could you upload "European War" to the map repository if CrazyGerman allows it? I really want it if possible. I am sure that it is not broken map. I have been testing the map for days balance is pretty decent. I can prove it also.
                                        0_1527773128720_europeanexp.tsvg

                                        Round 5 and both Axis and Allies have almost equal Pus, Productions and TUVs.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Schulz
                                          last edited by

                                          @schulz Once you discuss it with CrazyGerman, you just need to follow these instructions to get the map added to TripleA downloads: https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            BTW I have noticed that really impossible to play this map in ll. Low luck gives no opportunity to France and the UK in the Western front but constantly retreating. It is playabe only in dice. I don't know how can I solve the problem.

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