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    delegates required - Resolved -

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    • B Offline
      beelee @Mahks
      last edited by

      @mahks yea idk what's needed either. Trial and error is probably the way to go.

      Fwiw I do know you can have some players have different delegates and it still works.

      1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Lobby Moderators @Mahks
        last edited by

        @mahks

        I am not sure what will cause the game to give errors. But for a barebones game I would use the ones I mention above. Maybe developer can answer further.

        MahksM 1 Reply Last reply Reply Quote 0
        • MahksM Offline
          Mahks @General_Zod
          last edited by

          @general_zod I thought you were a developer. Who are the developers?

          prastleP General_ZodG 3 Replies Last reply Reply Quote 0
          • prastleP Offline
            prastle Lobby Moderators Admin @Mahks
            last edited by

            @mahks devs are @RoiEX @LaFayette @redrum @ssoloff but yes zod has been doing this long time as well

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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            • General_ZodG Offline
              General_Zod Lobby Moderators @Mahks
              last edited by

              @mahks

              I'm a player, mapmaker, lobby mod, forum admin, and 1of 5 triplea council members.

              1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Lobby Moderators @Mahks
                last edited by

                @mahks

                Btw, we need more developers if you know java.

                1 Reply Last reply Reply Quote 2
                • MahksM Offline
                  Mahks
                  last edited by

                  I know nothing of java, how similar is it to javascript?

                  Also I'm not sure how I would work in a group environment. All my coding knowledge is self taught and my practises non-standard. Though maybe by learning java I could also learn standards? Probably not, being an old dog and all.

                  General_ZodG 1 Reply Last reply Reply Quote 2
                  • General_ZodG Offline
                    General_Zod Lobby Moderators @Mahks
                    last edited by General_Zod

                    @mahks

                    @redrum can fill you in on differences between java and javascript. I don't want to misinform you.

                    I think self taught is great. It shows you have the initiative and interest to learn.

                    Your assisting TripleA already by working on XOB. This is something we needed for a while. It will help people take full advantage of the TripleA platform by providing them with a friendlier method to learn the ropes. And to make new mods of existing maps and eventually brand new original maps. Which is one of it's coolest features aside from just playing.

                    1 Reply Last reply Reply Quote 2
                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      @Mahks Despite the name, javascript is nothing like java ^^
                      However the basic syntax is pretty similar, it's a C-like syntax using curly brackets and semicolons I.e. If statements while and for loops still exist ^^
                      There's nothing wrong with self teaching, I started programming this way too.
                      If you're interested, I can give you an introduction to the triplea codebase and help you to get started, but contributing to the documentation is already enough help for now.

                      MahksM 1 Reply Last reply Reply Quote 0
                      • MahksM Offline
                        Mahks @RoiEX
                        last edited by

                        @roiex Yah, I'm already burning out...

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          @Mahks I believe just about all delegates are optional though at some point you wouldn't really have much of a game without at least some sort of move and battle delegates. I'm not sure if you can leave out the InitializationDelegate as I can't remember exactly what that does and if you can create a map without it. That might be the only 1 that is absolutely required though it would be hard to have a playable map without at least a few of the others.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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