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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      What about these options...

      0_1530140473923_Orcs 2.png

      or...

      0_1530140487647_Orcs 3.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps I'd vote for option #1.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr
          last edited by

          Download version 1.3.1
          which is a somewhat hacky version that features the new relief tiles by @Hepps alongside with the old ugly hobbits. Contains the minimum amount of gameplay changes that was conveniently achievable. Should be playable, but very likely unbalanced. No effort will be put into polishing this version (except bugfixes maybe).

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @alkexr
            last edited by

            @alkexr Nope....

            Get an error.

            No data of type centers for territory: West Grey Mountains
            No data of type centers for territory: Glittering Caves
            No data of type centers for territory: Harrowdale
            No data of type centers for territory: Folde
            No data of type centers for territory: Fenmark

            "A joyous heart sours with the burden of expectation"
            Hepster

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Hepps
              last edited by

              @alkexr Looks like all the territories you added are missing from the map you uploaded.

              Failed to start game
              java.lang.IllegalStateException: No data of type centers for territory: Tolfalas
              No data of type centers for territory: West Osgiliath
              No data of type centers for territory: East Osgiliath
              No data of type centers for territory: sz Bay of Tolfalas
              No data of type centers for territory: Halifirien
              No data of type centers for territory: Amon Din
              No data of type centers for territory: Firienholt
              No data of type centers for territory: The Undeeps
              No data of type centers for territory: South Misty Mountains
              No data of type centers for territory: Eagles Eyrie
              No data of type centers for territory: Lands of the Lossoth
              No data of type centers for territory: Northern Waste
              No data of type centers for territory: South Forodwaith
              No data of type centers for territory: Halls of Gror
              No data of type centers for territory: North Dale
              No data of type centers for territory: East Dale
              No data of type centers for territory: West Dale
              No data of type centers for territory: River Running Bank
              No data of type centers for territory: Carnen West Bank
              No data of type centers for territory: Northeast Rhun
              No data of type centers for territory: Carnen East Bank
              No data of type centers for territory: Celduin North Bank
              No data of type centers for territory: North Rhovanion
              No data of type centers for territory: River Running South Bank
              No data of type centers for territory: Realm of Vidugavia
              No data of type centers for territory: West Wilderland
              No data of type centers for territory: Kingdom of Rhovanion
              No data of type centers for territory: South Rhovanion
              No data of type centers for territory: Celduin South Bank
              No data of type centers for territory: West Rhun
              No data of type centers for territory: South Wilderland
              No data of type centers for territory: Sea of Rhun Coast
              No data of type centers for territory: Southeast Rhun
              No data of type centers for territory: Grey Mountains
              No data of type centers for territory: West Grey Mountains
              No data of type centers for territory: Glittering Caves
              No data of type centers for territory: Harrowdale
              No data of type centers for territory: Folde
              No data of type centers for territory: Fenmark

              "A joyous heart sours with the burden of expectation"
              Hepster

              alkexrA 1 Reply Last reply Reply Quote 0
              • alkexrA Offline
                alkexr @Hepps
                last edited by

                @hepps Err... 1. It works for me 2. The map does contain the centers for these territories.

                I think you will need to remove the old version and unzip the new one. TA must be trying to load the map from the old folder.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @alkexr
                  last edited by Hepps

                  @alkexr Perhaps I will try that.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @Hepps
                    last edited by Hepps

                    @hepps No idea. I can't get it to work.

                    Figured it out. Had to rename the folder... the way you had it labelled was not compatible with what was inside the XML.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      @alkexr Love the new sounds... Looks like an entirely new game.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Hepps
                        last edited by

                        @hepps Can't help myself now...

                        0_1530197643095_Couple more touches.png

                        Added Frodo's sword "Sting" as the cursor, reworked some of the Saruman units and added terrain icons for the menu.

                        I have a serious addiction. 😃

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • alkexrA Offline
                          alkexr @Hepps
                          last edited by

                          @hepps said in Large Middle Earth - official thread:

                          reworked some of the Saruman units

                          Don't work on unit images now. Saruman will have dunlending wildmen, half-orcs and warg riders, but will not have axemen, snaga skirmishers and orc marauders. Uruk swordsmen will be replaced with uruk warriors. Don't waste too much time on the old unit sets, they are in the process of being overhauled. If all goes well, I will be finished in two weeks or so.

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          HeppsH 2 Replies Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @alkexr
                            last edited by

                            @alkexr Like I said... I have a problem. Was just screwing around wasn't really intending on continuing on.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @alkexr
                              last edited by

                              @alkexr Here is the cursor....

                              0_1530202646397_cursor.gif

                              If you want to add it to the map just drop it into the "misc" folder.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • E Offline
                                epinikion Moderators
                                last edited by

                                hi alkexr, and all lotr lovers!

                                i am experienced in playing triplea-maps since ages and you created a great map! Thank you so much. i am really happy to found it. not only that i love the lord of the rings story. its really a great map to play triplea. i needed a long time to understand unit abilities and territory effects but i think i am getting used to most of it. i am still not sure if i understand unseen rigth and formation but still learning.
                                i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                                i am using MAC if this is important. Also i ask myself whey no fleet is involved, since the story included some. But anyway. thx a lot!

                                epinikion

                                alkexrA 1 Reply Last reply Reply Quote 1
                                • alkexrA Offline
                                  alkexr @epinikion
                                  last edited by

                                  @epinikion said in Large Middle Earth - official thread:

                                  i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                                  In Large Middle Earth 1.2, dragons and oliphants have 3 hitpoints, but they only repair 1 hp each turn. So if they take 2 damage, they need 2 turns to fully repair.

                                  Also i ask myself whey no fleet is involved, since the story included some.

                                  There is a map option called "Sea Units", tick that before starting the game and then you have sea units. They are turned off by default because there is a bug related to them that I couldn't fix. But it will be fixed in the new version, which is coming soon.

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  1 Reply Last reply Reply Quote 2
                                  • M Offline
                                    mattbarnes
                                    last edited by

                                    @alkexr I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                                    alkexrA 1 Reply Last reply Reply Quote 1
                                    • alkexrA Offline
                                      alkexr @mattbarnes
                                      last edited by

                                      @mattbarnes said in Large Middle Earth - official thread:

                                      I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                                      Now there are two bugs related to sea units.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      1 Reply Last reply Reply Quote 1
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        I am also exited about this new LotR facelift. I will for sure play this map after you guys finish the final touches. Hopefully I can play some LAN games also with my friends.

                                        @alkexr How compatible would you say the AI is with this map and its features? On a scale of 0-100% ???

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        alkexrA 1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          @Hepps I have always been a little sceptical about custom cursors. I find the standard white windows cursor most comfortable and easy to see and use. I think cursors are so important to a game playing experience that they should be "handled with care" if you know what I mean ... maybe just as important as many other aspects of the UI.

                                          I bet games like Age of Empires and other strategy games where the mouse is used constantly, have really put a lot of effort in testing and evaluating the design of the in-game cursor.

                                          I am not saying that LotR shouldn't have a custom cursor, but maybe the thin Sting cursor is not optimal and could be hard to spot and move quickly with precision on the map. Maybe take a look at what kind of designs has proven to work in other games, especially high quality commercial games.

                                          LoL 😂 As you can see, cursors mean a lot to me... 😁

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Frostion
                                            last edited by

                                            @frostion Not getting that... you feel very laissez-faire about the entire thing... 😃

                                            What I will say is that as I designed it I made sure it functions the same as the normal arrow... pointing up to the left with the tip being the selection point. So other than looking like the worlds tiniest sword (even by Halfling standards) it is pretty damn near the exact same thing. the reason I wasn't to worried about how dramatic it was is because unlike other games... nothing is moving in Triple A other than the cursor or what you are moving with the cursor.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

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