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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      @alkexr Love the new sounds... Looks like an entirely new game.

      "A joyous heart sours with the burden of expectation"
      Hepster

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Hepps
        last edited by

        @hepps Can't help myself now...

        0_1530197643095_Couple more touches.png

        Added Frodo's sword "Sting" as the cursor, reworked some of the Saruman units and added terrain icons for the menu.

        I have a serious addiction. πŸ˜ƒ

        "A joyous heart sours with the burden of expectation"
        Hepster

        alkexrA 1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr @Hepps
          last edited by

          @hepps said in Large Middle Earth - official thread:

          reworked some of the Saruman units

          Don't work on unit images now. Saruman will have dunlending wildmen, half-orcs and warg riders, but will not have axemen, snaga skirmishers and orc marauders. Uruk swordsmen will be replaced with uruk warriors. Don't waste too much time on the old unit sets, they are in the process of being overhauled. If all goes well, I will be finished in two weeks or so.

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          HeppsH 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @alkexr
            last edited by

            @alkexr Like I said... I have a problem. Was just screwing around wasn't really intending on continuing on.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @alkexr
              last edited by

              @alkexr Here is the cursor....

              0_1530202646397_cursor.gif

              If you want to add it to the map just drop it into the "misc" folder.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • E Offline
                epinikion Moderators
                last edited by

                hi alkexr, and all lotr lovers!

                i am experienced in playing triplea-maps since ages and you created a great map! Thank you so much. i am really happy to found it. not only that i love the lord of the rings story. its really a great map to play triplea. i needed a long time to understand unit abilities and territory effects but i think i am getting used to most of it. i am still not sure if i understand unseen rigth and formation but still learning.
                i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                i am using MAC if this is important. Also i ask myself whey no fleet is involved, since the story included some. But anyway. thx a lot!

                epinikion

                alkexrA 1 Reply Last reply Reply Quote 1
                • alkexrA Offline
                  alkexr @epinikion
                  last edited by

                  @epinikion said in Large Middle Earth - official thread:

                  i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                  In Large Middle Earth 1.2, dragons and oliphants have 3 hitpoints, but they only repair 1 hp each turn. So if they take 2 damage, they need 2 turns to fully repair.

                  Also i ask myself whey no fleet is involved, since the story included some.

                  There is a map option called "Sea Units", tick that before starting the game and then you have sea units. They are turned off by default because there is a bug related to them that I couldn't fix. But it will be fixed in the new version, which is coming soon.

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  1 Reply Last reply Reply Quote 2
                  • M Offline
                    mattbarnes
                    last edited by

                    @alkexr I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                    alkexrA 1 Reply Last reply Reply Quote 1
                    • alkexrA Offline
                      alkexr @mattbarnes
                      last edited by

                      @mattbarnes said in Large Middle Earth - official thread:

                      I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                      Now there are two bugs related to sea units.

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      1 Reply Last reply Reply Quote 1
                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        I am also exited about this new LotR facelift. I will for sure play this map after you guys finish the final touches. Hopefully I can play some LAN games also with my friends.

                        @alkexr How compatible would you say the AI is with this map and its features? On a scale of 0-100% ???

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          @Hepps I have always been a little sceptical about custom cursors. I find the standard white windows cursor most comfortable and easy to see and use. I think cursors are so important to a game playing experience that they should be "handled with care" if you know what I mean ... maybe just as important as many other aspects of the UI.

                          I bet games like Age of Empires and other strategy games where the mouse is used constantly, have really put a lot of effort in testing and evaluating the design of the in-game cursor.

                          I am not saying that LotR shouldn't have a custom cursor, but maybe the thin Sting cursor is not optimal and could be hard to spot and move quickly with precision on the map. Maybe take a look at what kind of designs has proven to work in other games, especially high quality commercial games.

                          LoL πŸ˜‚ As you can see, cursors mean a lot to me... 😁

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @Frostion
                            last edited by

                            @frostion Not getting that... you feel very laissez-faire about the entire thing... πŸ˜ƒ

                            What I will say is that as I designed it I made sure it functions the same as the normal arrow... pointing up to the left with the tip being the selection point. So other than looking like the worlds tiniest sword (even by Halfling standards) it is pretty damn near the exact same thing. the reason I wasn't to worried about how dramatic it was is because unlike other games... nothing is moving in Triple A other than the cursor or what you are moving with the cursor.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • alkexrA Offline
                              alkexr @Frostion
                              last edited by

                              @frostion said in Large Middle Earth - official thread:

                              How compatible would you say the AI is with this map and its features? On a scale of 0-100% ???

                              AI doesn't understand the true value of unit abilities, only raw strength, and so tends to choose a favourite cheap thrash unit to spam while ignoring the rest. AI Gondor doesn't understand the strategic value of Osgiliath and fails to defend it, which is essentially #1 priority for Good. Finding the way leading out of Isengard without crossing mountains seems to be beyond the navigation skills of the AI.

                              I would say around 60-70% AI compatible (where 0% is chess and 100% is standard ww2 maps).

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              HeppsH redrumR 2 Replies Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @alkexr
                                last edited by

                                @alkexr I think that is how @redrum would describe my abilities after a drink or 2. πŸ˜ƒ

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • redrumR Offline
                                  redrum Admin @alkexr
                                  last edited by redrum

                                  @alkexr Once a new beta version is released for the map, maybe I'll take a look at improving purchase logic to take into account more parameters like AA attacks. Mostly have been waiting for a high quality map that uses some advanced unit options that isn't quite as complex as TWW to take a run at improving the AI purchase logic.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    @alkexr

                                    Did terrain effects for the menu bar if you want them...

                                    8_1530277108168_settlement.png 7_1530277108168_sea.png 6_1530277108168_river.png 5_1530277108168_pass.png 4_1530277108168_mountain.png 3_1530277108168_marsh.png 2_1530277108168_hill.png 1_1530277108168_forest.png 0_1530277108167_caves.png

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    prastleP 1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      @alkexr Going to put these out there on a hunch... not like we discussed it or anything. πŸ˜‰

                                      1_1530284975112_plain.png 0_1530284975112_major river.png

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 1
                                      • alkexrA Offline
                                        alkexr
                                        last edited by

                                        Fortification / siege rework

                                        It is very clearly stated that fortifications of NΓΊmenorian or Elven origin are completely impervious to any attempts to damage them by any means known in the Third Age. Even ents couldn't do a dent in the tower of Orthanc after razing the rest of Isengard to ground with ease.

                                        To reflect this, two new units will be introduced: ancient walls and ancient towers. They are capturable infrastructure, and can't be targeted by siege units. Ancient walls give +1 bonus to 10 infantry, and -1 penalty to 10 non-flying attackers, respectively. For ancient towers, the bonus is doubled: +2 and -2, respectively.

                                        Since all towers are presumably of ancient origin, the tower unit will be removed.

                                        Fortresses are 2 hit units, which repair at the end of every battle round. They give similar amounts of bonuses as ancient walls/towers, and also have some defense value of their own. Walls are 2 hit units with similar fortification bonuses and some defense.

                                        Siege units can target fortresses and walls, and scored hits kill instantly regardless of hitpoints left.

                                        Walls are now buildable. You can only place a single wall per turn per territory. This is not going to cause over-fortification, since having many walls is not useful if you don't have massive armies (you need 60 infantry units to fully utilize 10 walls); also the buffed siege makes them easier to counter.

                                        Fortresses will not be buildable by default, but there will be a game option that enables it. They can be built anywhere, but there can be only one fortress or tower present in a territory. They are obviously the most expensive units in the game. Fortresses and towers can produce 1 unit (if they are built outside of a settlement).

                                        Fortresses and walls will get large bonuses from territory effects.

                                        Ancient stuff is obviously not buildable. And walls won't turn into ancient walls by playing long enough.

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                        • prastleP Offline
                                          prastle Moderators Admin @Hepps
                                          last edited by

                                          @hepps the caves almost look like a person with a nose πŸ˜‰

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                          • alkexrA Offline
                                            alkexr
                                            last edited by

                                            Tweaking colors...
                                            0_1530314926615_9b9a81a5-da7e-4a3d-a023-1243c9b17193-image.png

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            redrumR 1 Reply Last reply Reply Quote 2

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