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    Middle Earth: Battle For Arda - Official Thread

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    • TheDogT Offline
      TheDog @Cernel
      last edited by

      @cernel
      I have been testing using the FastAI for all players, is it the most appropriate AI for repetitive testing?

      My first objective for many reiterations has been no major capital to fall before turn 10, again is this a suitable objective?

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      HeppsH redrumR alkexrA 3 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @TheDog
        last edited by

        @thedog Not really sure that testing with the AI would produce any usable results. Given that many of the things going on within this map would be incomprehensible to the AI.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • redrumR Offline
          redrum Admin @TheDog
          last edited by

          @thedog The Fast AI will perform very poorly on this map because of all the complex units (targeted attacks and support). You really need to use Hard AI to probably get anything within reason even. But player vs player testing will be key either way. And some of the small nations can probably lose their capital before turn 10.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @TheDog
            last edited by

            @thedog said in Large Middle Earth - official thread:

            I have been testing using the FastAI for all players, is it the most appropriate AI for repetitive testing?
            My first objective for many reiterations has been no major capital to fall before turn 10, again is this a suitable objective?

            I have already ran many hands-off AI games, and they slowly but steadily revealed how irrelevant they were with respect to balance.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @alkexr
              last edited by

              @alkexr I believe the AI should handle most of the features in this map. Balancing large & complex maps to any reasonable degree will always need player vs player games though. If you notice particularly poor AI behaviors, let me know.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              alkexrA 1 Reply Last reply Reply Quote 0
              • alkexrA Offline
                alkexr @redrum
                last edited by

                @redrum said in Large Middle Earth - official thread:

                I believe the AI should handle most of the features in this map.

                There are ways in which a player can abuse the AI's lack of understanding, e.g. countering its units without the AI realizing, or that the AI only uses siege accidentally, so building walls on places you want to defend for longer periods is a no-brainer. But it's tactically competent and does pull off some impressive operations sometimes.

                If you notice particularly poor AI behaviors, let me know.

                Well I did notice for example (not map-specific) that Hard AI is more likely to take a territory if it's defended than if it's not. I understand how this behaviour can be effective in cases, but on this map it really hurts the mobility of the AI (with armies moving 2+, controlling territories of whatever little value can extend the range of threat/pressure of a main force, or simply limit the options of the enemy). Because on this map advantage in mobility is worth more than one cheap unit. (Of course, on maps with small stacks this might not be the case.)

                This is especially weird in cases like Age of Tribes, where sometimes the AI decides to stay in their capital and not conquer anything ever.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                1 Reply Last reply Reply Quote 0
                • alkexrA Offline
                  alkexr
                  last edited by alkexr

                  Release draws near...

                  Planned name: Middle Earth: The Battle For Arda
                  Endorsed acronym: TBFA

                  I also plan to create a new repo for it, since

                  • it requires relatively recent prerelease, and as such people updating the old map could get stuck with an incompatible version
                  • it's been massively changed since old LME
                  • large_middle_earth being the folder name would make no sense anymore
                  • then we can keep the old version as a deterrent

                  Planned repo (and folder) name simply: the_battle_for_arda
                  Release date: whithin a week

                  Will likely not contain

                  • placements hand-picked for every single territory (it will happen eventually)
                  • PU placement
                  • awesome unit charts by @Hepps (the "unit help" menu and the auto-generated tooltips are reasonably good, so don't worry)
                  • finalized game notes (it will come with adequate game notes, I hope)
                  • balance

                  Waiting for feedback on all the points above and people willing to play games against me.

                  Rules:

                  • PBF (never played PBF, might need some help setting it up)
                  • I accept at most 6 games at a time
                  • If I already have 4 games with the same side, I insist on choosing the other side. Otherwise, you choose side.
                  • Low Luck and Low Luck for AA ON (edited, as LL is apparently working)
                  • Free For All OFF, obviously
                  • Mountains restrict movement ON (It's an entirely different game without this, and not one that is relevant to balance)
                  • Fortification protects against targeted attacks ON (even more so)
                  • Units repair hits start/end turn (one or the other; not neither, not both); All units Blitz; Unlimited unique units; Buildable fortress; Sea units: you choose
                  • I answer any questions regarding game mechanics to the best of my knowledge.

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  redrumR C 3 Replies Last reply Reply Quote 3
                  • redrumR Offline
                    redrum Admin @alkexr
                    last edited by

                    @alkexr Sign me up. Can help you setup PBF if needed.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @alkexr
                      last edited by

                      @alkexr The rules look good though the one thing you might want to consider is "LL on" as when initially balancing a map, I think that helps reduce the variability.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      alkexrA 1 Reply Last reply Reply Quote 0
                      • alkexrA Offline
                        alkexr @redrum
                        last edited by

                        @redrum Wow! Low Luck AA got fixed? POS2 xml threatened me with errors if something doesn't divide into something else. Now I tested and everything seems to be working fine.
                        Okay, then, I think LL is reasonable.

                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @alkexr
                          last edited by

                          @alkexr Yeah, I put in what I believe was the fix for LL AA. Though it hasn't been tested that much so this would probably be a good opportunity to test it out ๐Ÿ™‚

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • alkexrA Offline
                            alkexr
                            last edited by

                            Download version 2.0.4 here
                            Map has been moved to here
                            This is going to be the version released in-game initially (except for potential bugfixes)
                            You can also watch a trailer I made
                            Shouldn't we rename this thread to reflect name change?

                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                            redrumR C 3 Replies Last reply Reply Quote 3
                            • redrumR Offline
                              redrum Admin @alkexr
                              last edited by

                              @alkexr Renamed. I think you have the first map ever with a trailer!

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators @alkexr
                                last edited by

                                @alkexr said in Middle Earth: The Battle For Arda - official thread:

                                Shouldn't we rename this thread to reflect name change?

                                Are regular users unable to rename their own thread?

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @alkexr
                                  last edited by

                                  @alkexr Cool trailer but I would have it full HD quality (it says its 480p max), remove the "Stunning visual design" comment, as I'd let the images speak for themselves, and "tactical" should be changed to "strategic", because tactics are like in those games where you command your units on the battlefield and decide what to engage (instead of rolling dice and picking casualties, like in TA).

                                  alkexrA 1 Reply Last reply Reply Quote 0
                                  • alkexrA Offline
                                    alkexr @Cernel
                                    last edited by

                                    @cernel Yeah, that's the best quality I could squeeze out of the free slideshow editor I'd just googled. Imagine the worst one ๐Ÿ™‚

                                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @alkexr
                                      last edited by

                                      @alkexr Which here? do I use ? Pokes @Hepps

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                      • C Offline
                                        Cernel Moderators @alkexr
                                        last edited by

                                        @alkexr not sure what of the following would be more consistent:
                                        Middle Earth: The Battle For Arda
                                        Middle Earth: the Battle for Arda
                                        Middle Earth: the battle for Arda

                                        I would go for the second one, since "The Lord of the Rings" is not written as "The Lord Of The Rings".
                                        Of course, I assume that "Battle" is merely figurative, as I assume that was a war or at least a campaign (with several battles), which is fine, as it is commonly used this way also in WWII (for example, the "Battle of the Atlantic", that is strictly not a battle, but a campaign, with a lot of battles).

                                        Maybe off topic, but @redrum @LaFayette how about to rename the current LOTR game as "Middle Earth: the Lord of the Rings" or "Middle Earth: The Lord Of The Rings" instead of "Lord of the Rings: Middle Earth"?

                                        It would be good if all games set in "Middle Earth" (currently, 2 maps) stay one beside the other, both in game selection and in lobby, like you have the various "World War II etc.".

                                        Opinions?

                                        1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          Middle Earth: The Battle For Arda (The F in "For" needs to be lowercase.)
                                          Middle Earth: the Battle for Arda ("the" needs to be uppercase since an : sign is treated as a . (with few exceptions of course))
                                          Middle Earth: the battle for Arda (same problem, as well as the b in "battle". It needs to be uppercase.)

                                          I would recommend the name
                                          "Middle Earth: Battle for Arda" (BFA?)
                                          thereby removing "the" and shortening the title. It seems to me that this word is redundant, just as the titles Lord of the Rings: War in the North and Middle Earth: Shadow of War also can live without it.

                                          I'm looking forward to a release โ˜บ

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          C 1 Reply Last reply Reply Quote 2
                                          • C Offline
                                            Cernel Moderators @Frostion
                                            last edited by

                                            Not sure but:
                                            https://www.grammarly.com/blog/capitalization-after-colons/
                                            In British English, the first letter after a colon is capitalized only if itโ€™s a proper noun or an acronym; in American English, the first word after a colon is sometimes capitalized if it begins a complete sentence.

                                            So, I guess that means the "the" should be capitalized if it is American English, assuming that counts as a "complete sentence".
                                            But, yeah, I didn't know that Americans would (sometimes?) capitalize a "the" after a colon, if what I briefly searched is correct. That feels strange and somewhat arbitrary, since a colon is not a full stop.

                                            Example of British usage from the university of Sussex:
                                            www.sussex.ac.uk/informatics/punctuation/colonandsemi/colon
                                            I recommend Chinnery's book Oak Furniture: the British Tradition.

                                            So, in Denmark you use American English not British English? Anyways, I stand corrected, since I guess @alkexr is using American English. Just never knew about this American usage before.

                                            alkexrA 1 Reply Last reply Reply Quote 1

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