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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name The Rising Sun WW2v3 - AA Boats Edition
      Description The Pacific War on a large map
      link
      e203e80c-3c18-4d61-98bc-01838dee67e4-image.png

      Good Points

      • Well-balanced
      • Not too slow despite the large map
      • Lots of options

      Bad Points

      • Not historical, Japan divided into 3 players, Thailand & Dutch are viable, Russia is at war from day 1
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name WWIIv3 1941 - 11 Nations Mod
        Description Anniversary Edition with extra nations

        Good Points

        • Fast-playing
        • Easy understand rules

        Bad Points

        • Some of the new nations are fairly arbitrary and don't have much to do
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Big World
          Description World War 2 in 1942 on a large (but not huge map)
          link
          f81c0e4a-32b1-4a76-a5d7-e2c597e8e2fe-image.png

          Good Points

          • Easy to understand rules
          • Balanced
          • Plays reasonably fast with Fast AI

          Bad Points

          • None really, this was once the showcase scenario for TripleA
          RogerCooperR 1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Game Hearts of Iron: Awakening the giant
            Description The Big World map starting in Spring 41
            link
            9a195b66-7382-4764-8b52-bb7859178559-image.png

            Good Points

            • Not too many units
            • Fairly historical economic strengths
            • Interesting special units
            • Extra nations with stuff to do

            Bad Points

            • Rules glitches
            • No victory conditions
            • The tremendous economic strength of the US, makes it hard for the Axis to win
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name World War II Global 1940 Balanced Mod
              Description Global game with new objectives and deployments to improve balance
              link
              68325867-fef7-4e44-9ca3-2a322cf1662c-image.png
              Good Points

              • Balanced version of the boardgame
              • Plays fast

              Bad Points

              • AI has some glitches dealing with some of the special rules
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Big World : 1942 - Factions (Allies)
                Description Big World Map with lots of countries and unit types
                719b4598-a0cf-4a28-a2fe-96abf397e960-image.png
                link

                Good Points

                • Interesting unit types
                • Balanced

                Bad Points

                • Too many unit types are similar
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Description AA50-42-Build Caps
                  Description Anniversary Edition limited to units that came in the box
                  link
                  07fdc656-b847-4de1-88c8-c7773cd1a404-image.png

                  Good Points

                  • Armies can't be built endlessly
                  • Unit diversity is forces

                  Bad Points

                  • Favors the Axis
                  • The build limits can be awkward, especially for the AI
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Settlers: Fallen Empires
                    Description Fantasy warfare with a randomized setup
                    link
                    413abe55-86fe-461d-b027-2a0308a5a8ad-image.png

                    **Good Points

                    • Interesting units
                    • Clever method of randomizing setup
                    • Upkeep costs prevent super stacks
                    • Event-based reinforcements to help AI
                    • Plays fairly fast even with Hard AI

                    **Bad Points

                    • The lack of capitals results in unaggressive AI play
                    • Too many 0 income areas
                    • Low unit density can be an issue
                    • Air transport is important to the game, but the AI doesn't utilize it
                    • With few ground units that move more than 1 (and none that can Blitz) the game is slow going

                    Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @RogerCooper
                      last edited by TheDog

                      @rogercooper
                      Thanks for the fair and overall good review.

                      However the Lgt-Cavalry can already move 3 and Blitz.
                      Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.

                      The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.

                      But otherwise fair comments.

                      I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
                      https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread

                      EDIT 11th June 2021 added
                      The map have been updated;

                      • with the 0 income area now 1 income
                      • unity density increased dramatically over turns 1-5
                      • and a lot more fixes

                      Download from Google Drive v2020.04
                      https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing

                      See post 1 in the Official Thread for more details and how to install.
                      https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @TheDog
                        last edited by

                        @thedog That looks more manageable. However without capitals the AI will always be unfocused.

                        You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog @RogerCooper
                          last edited by

                          @rogercooper
                          I dont think you can have all random territories/setup and have have capitals.

                          The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.

                          Thanks the link for Conquest of Nerath at first glance, it looks very interesting!

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @TheDog
                            last edited by

                            Name Twelve Clans-Sekigahara
                            Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
                            link
                            c402314f-9200-4da0-8efb-9aa1b3315ae7-image.png

                            Good Points

                            • An interesting, historically based situation
                            • Nice unit art

                            Bad Points

                            • Unit count rises quickly as many units spawn other units
                            • Mega-stacks are overly favored
                            • Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name New World Order 1939 Lebowski
                              Description World War 2 in Europe
                              link
                              5b7d0724-73c9-492b-8524-4df1508f29af-image.png

                              Good Points

                              • Playable with Fast AI
                              • Balanced

                              Bad Points

                              • Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators @RogerCooper
                                last edited by

                                @rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?

                                Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.

                                Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.

                                Nothing wrong with making any kind of alternate history as long as it is intended and documented.

                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @Cernel
                                  last edited by

                                  @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

                                  RogerCooperR 1 Reply Last reply Reply Quote 2
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Cold War-1965
                                    Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
                                    link
                                    4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

                                    Good Points

                                    • Not just another World War 2 game
                                    • Modern-looking unit art
                                    • A map designed for WW3

                                    Bad Points

                                    • The AI plays the first turn slowly
                                    • No victory conditions
                                    • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
                                    1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      butterw
                                      last edited by butterw

                                      Name World War II v5 1942 Second Edition (5 players)

                                      1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

                                      Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

                                      Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

                                      • Map size 161 (Territories/Sea: 96 65)

                                      • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
                                        Russians Germans British Japanese Americans: 11 16 21 16 16

                                      • Initial PUs/Production: 168, Allies/Axis: 97 71
                                        Russians Germans British Japanese Americans: 24 41 31 30 42

                                      • Initial Units: 227, Allies/Axis: 113 114
                                        Russians Germans British Japanese Americans: 36 65 41 49 36

                                      • Initial TUV: 1381, Allies/Axis: 714 667
                                        Russians Germans British Japanese Americans: 180 362 283 305 251

                                      • Initial Production Capacity, 10 factories (can place 65 units)
                                        Allies/Axis: 7 3 (47 21)
                                        Russians 8+4+2=14
                                        Germans 10+3=13
                                        British 8+3=11
                                        Japanese 8
                                        Americans 12+10=22

                                      1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper
                                        last edited by

                                        Name NM'sL-wip
                                        Description World War One on a detailed world map
                                        link
                                        e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

                                        Good Points

                                        • Lots of political & technological options
                                        • Conflicts in many areas

                                        Bad Points

                                        • Lots of ahistorical stuff
                                        • Slow-playing even with Fast AI
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Classic: Iron Blitz 1942A: Russia Neutral
                                          Description US & UK vs Germany & Japan
                                          link
                                          91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

                                          Good Points

                                          • Interesting hypothetical situation
                                          • Fast-playing

                                          **Bad Points

                                          • Strongly favors the Axis
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Big World 2 : Rise of the Axis
                                            Description The Big World map, starting in 1939
                                            link
                                            ced948af-b018-4237-8841-ab9357af2fb3-image.png

                                            Good Points

                                            • Interesting political & tech options

                                            Bad Points

                                            • Hard for the Axis to achieve their historical conquest, let alone win
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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