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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name WWIIv3 1941 - 11 Nations Mod
      Description Anniversary Edition with extra nations

      Good Points

      • Fast-playing
      • Easy understand rules

      Bad Points

      • Some of the new nations are fairly arbitrary and don't have much to do
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Big World
        Description World War 2 in 1942 on a large (but not huge map)
        link
        f81c0e4a-32b1-4a76-a5d7-e2c597e8e2fe-image.png

        Good Points

        • Easy to understand rules
        • Balanced
        • Plays reasonably fast with Fast AI

        Bad Points

        • None really, this was once the showcase scenario for TripleA
        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Game Hearts of Iron: Awakening the giant
          Description The Big World map starting in Spring 41
          link
          9a195b66-7382-4764-8b52-bb7859178559-image.png

          Good Points

          • Not too many units
          • Fairly historical economic strengths
          • Interesting special units
          • Extra nations with stuff to do

          Bad Points

          • Rules glitches
          • No victory conditions
          • The tremendous economic strength of the US, makes it hard for the Axis to win
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name World War II Global 1940 Balanced Mod
            Description Global game with new objectives and deployments to improve balance
            link
            68325867-fef7-4e44-9ca3-2a322cf1662c-image.png
            Good Points

            • Balanced version of the boardgame
            • Plays fast

            Bad Points

            • AI has some glitches dealing with some of the special rules
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Big World : 1942 - Factions (Allies)
              Description Big World Map with lots of countries and unit types
              719b4598-a0cf-4a28-a2fe-96abf397e960-image.png
              link

              Good Points

              • Interesting unit types
              • Balanced

              Bad Points

              • Too many unit types are similar
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Description AA50-42-Build Caps
                Description Anniversary Edition limited to units that came in the box
                link
                07fdc656-b847-4de1-88c8-c7773cd1a404-image.png

                Good Points

                • Armies can't be built endlessly
                • Unit diversity is forces

                Bad Points

                • Favors the Axis
                • The build limits can be awkward, especially for the AI
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Settlers: Fallen Empires
                  Description Fantasy warfare with a randomized setup
                  link
                  413abe55-86fe-461d-b027-2a0308a5a8ad-image.png

                  **Good Points

                  • Interesting units
                  • Clever method of randomizing setup
                  • Upkeep costs prevent super stacks
                  • Event-based reinforcements to help AI
                  • Plays fairly fast even with Hard AI

                  **Bad Points

                  • The lack of capitals results in unaggressive AI play
                  • Too many 0 income areas
                  • Low unit density can be an issue
                  • Air transport is important to the game, but the AI doesn't utilize it
                  • With few ground units that move more than 1 (and none that can Blitz) the game is slow going

                  Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).

                  TheDogT 1 Reply Last reply Reply Quote 2
                  • TheDogT Offline
                    TheDog @RogerCooper
                    last edited by TheDog

                    @rogercooper
                    Thanks for the fair and overall good review.

                    However the Lgt-Cavalry can already move 3 and Blitz.
                    Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.

                    The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.

                    But otherwise fair comments.

                    I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
                    https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread

                    EDIT 11th June 2021 added
                    The map have been updated;

                    • with the 0 income area now 1 income
                    • unity density increased dramatically over turns 1-5
                    • and a lot more fixes

                    Download from Google Drive v2020.04
                    https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing

                    See post 1 in the Official Thread for more details and how to install.
                    https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @TheDog
                      last edited by

                      @thedog That looks more manageable. However without capitals the AI will always be unfocused.

                      You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @RogerCooper
                        last edited by

                        @rogercooper
                        I dont think you can have all random territories/setup and have have capitals.

                        The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.

                        Thanks the link for Conquest of Nerath at first glance, it looks very interesting!

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @TheDog
                          last edited by

                          Name Twelve Clans-Sekigahara
                          Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
                          link
                          c402314f-9200-4da0-8efb-9aa1b3315ae7-image.png

                          Good Points

                          • An interesting, historically based situation
                          • Nice unit art

                          Bad Points

                          • Unit count rises quickly as many units spawn other units
                          • Mega-stacks are overly favored
                          • Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name New World Order 1939 Lebowski
                            Description World War 2 in Europe
                            link
                            5b7d0724-73c9-492b-8524-4df1508f29af-image.png

                            Good Points

                            • Playable with Fast AI
                            • Balanced

                            Bad Points

                            • Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
                            C 1 Reply Last reply Reply Quote 1
                            • C Offline
                              Cernel Moderators @RogerCooper
                              last edited by

                              @rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?

                              Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.

                              Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.

                              Nothing wrong with making any kind of alternate history as long as it is intended and documented.

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @Cernel
                                last edited by

                                @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

                                RogerCooperR 1 Reply Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Cold War-1965
                                  Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
                                  link
                                  4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

                                  Good Points

                                  • Not just another World War 2 game
                                  • Modern-looking unit art
                                  • A map designed for WW3

                                  Bad Points

                                  • The AI plays the first turn slowly
                                  • No victory conditions
                                  • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    butterw
                                    last edited by butterw

                                    Name World War II v5 1942 Second Edition (5 players)

                                    1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

                                    Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

                                    Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

                                    • Map size 161 (Territories/Sea: 96 65)

                                    • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
                                      Russians Germans British Japanese Americans: 11 16 21 16 16

                                    • Initial PUs/Production: 168, Allies/Axis: 97 71
                                      Russians Germans British Japanese Americans: 24 41 31 30 42

                                    • Initial Units: 227, Allies/Axis: 113 114
                                      Russians Germans British Japanese Americans: 36 65 41 49 36

                                    • Initial TUV: 1381, Allies/Axis: 714 667
                                      Russians Germans British Japanese Americans: 180 362 283 305 251

                                    • Initial Production Capacity, 10 factories (can place 65 units)
                                      Allies/Axis: 7 3 (47 21)
                                      Russians 8+4+2=14
                                      Germans 10+3=13
                                      British 8+3=11
                                      Japanese 8
                                      Americans 12+10=22

                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper
                                      last edited by

                                      Name NM'sL-wip
                                      Description World War One on a detailed world map
                                      link
                                      e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

                                      Good Points

                                      • Lots of political & technological options
                                      • Conflicts in many areas

                                      Bad Points

                                      • Lots of ahistorical stuff
                                      • Slow-playing even with Fast AI
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Classic: Iron Blitz 1942A: Russia Neutral
                                        Description US & UK vs Germany & Japan
                                        link
                                        91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

                                        Good Points

                                        • Interesting hypothetical situation
                                        • Fast-playing

                                        **Bad Points

                                        • Strongly favors the Axis
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Big World 2 : Rise of the Axis
                                          Description The Big World map, starting in 1939
                                          link
                                          ced948af-b018-4237-8841-ab9357af2fb3-image.png

                                          Good Points

                                          • Interesting political & tech options

                                          Bad Points

                                          • Hard for the Axis to achieve their historical conquest, let alone win
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Great War-TLS-March1918
                                            Description World War 1 in 1918
                                            link
                                            fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

                                            Good Points

                                            • Interesting historical situation
                                            • Special units to reflect 1918

                                            Bad Points

                                            • No victory conditions
                                            • No sense of the exhaustion of the Central Powers
                                            • The West Front inset map makes it impossible for the Germans to strike a knockout blow
                                            • The inset maps are pointless in 1918 situation
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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