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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name World War II Global 1940 Balanced Mod
      Description Global game with new objectives and deployments to improve balance
      link
      68325867-fef7-4e44-9ca3-2a322cf1662c-image.png
      Good Points

      • Balanced version of the boardgame
      • Plays fast

      Bad Points

      • AI has some glitches dealing with some of the special rules
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Big World : 1942 - Factions (Allies)
        Description Big World Map with lots of countries and unit types
        719b4598-a0cf-4a28-a2fe-96abf397e960-image.png
        link

        Good Points

        • Interesting unit types
        • Balanced

        Bad Points

        • Too many unit types are similar
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Description AA50-42-Build Caps
          Description Anniversary Edition limited to units that came in the box
          link
          07fdc656-b847-4de1-88c8-c7773cd1a404-image.png

          Good Points

          • Armies can't be built endlessly
          • Unit diversity is forces

          Bad Points

          • Favors the Axis
          • The build limits can be awkward, especially for the AI
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Settlers: Fallen Empires
            Description Fantasy warfare with a randomized setup
            link
            413abe55-86fe-461d-b027-2a0308a5a8ad-image.png

            **Good Points

            • Interesting units
            • Clever method of randomizing setup
            • Upkeep costs prevent super stacks
            • Event-based reinforcements to help AI
            • Plays fairly fast even with Hard AI

            **Bad Points

            • The lack of capitals results in unaggressive AI play
            • Too many 0 income areas
            • Low unit density can be an issue
            • Air transport is important to the game, but the AI doesn't utilize it
            • With few ground units that move more than 1 (and none that can Blitz) the game is slow going

            Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).

            TheDogT 1 Reply Last reply Reply Quote 2
            • TheDogT Offline
              TheDog @RogerCooper
              last edited by TheDog

              @rogercooper
              Thanks for the fair and overall good review.

              However the Lgt-Cavalry can already move 3 and Blitz.
              Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.

              The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.

              But otherwise fair comments.

              I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
              https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread

              EDIT 11th June 2021 added
              The map have been updated;

              • with the 0 income area now 1 income
              • unity density increased dramatically over turns 1-5
              • and a lot more fixes

              Download from Google Drive v2020.04
              https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing

              See post 1 in the Official Thread for more details and how to install.
              https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @TheDog
                last edited by

                @thedog That looks more manageable. However without capitals the AI will always be unfocused.

                You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog @RogerCooper
                  last edited by

                  @rogercooper
                  I dont think you can have all random territories/setup and have have capitals.

                  The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.

                  Thanks the link for Conquest of Nerath at first glance, it looks very interesting!

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @TheDog
                    last edited by

                    Name Twelve Clans-Sekigahara
                    Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
                    link
                    c402314f-9200-4da0-8efb-9aa1b3315ae7-image.png

                    Good Points

                    • An interesting, historically based situation
                    • Nice unit art

                    Bad Points

                    • Unit count rises quickly as many units spawn other units
                    • Mega-stacks are overly favored
                    • Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name New World Order 1939 Lebowski
                      Description World War 2 in Europe
                      link
                      5b7d0724-73c9-492b-8524-4df1508f29af-image.png

                      Good Points

                      • Playable with Fast AI
                      • Balanced

                      Bad Points

                      • Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @RogerCooper
                        last edited by

                        @rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?

                        Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.

                        Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.

                        Nothing wrong with making any kind of alternate history as long as it is intended and documented.

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @Cernel
                          last edited by

                          @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

                          RogerCooperR 1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Cold War-1965
                            Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
                            link
                            4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

                            Good Points

                            • Not just another World War 2 game
                            • Modern-looking unit art
                            • A map designed for WW3

                            Bad Points

                            • The AI plays the first turn slowly
                            • No victory conditions
                            • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
                            1 Reply Last reply Reply Quote 1
                            • B Offline
                              butterw
                              last edited by butterw

                              Name World War II v5 1942 Second Edition (5 players)

                              1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

                              Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

                              Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

                              • Map size 161 (Territories/Sea: 96 65)

                              • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
                                Russians Germans British Japanese Americans: 11 16 21 16 16

                              • Initial PUs/Production: 168, Allies/Axis: 97 71
                                Russians Germans British Japanese Americans: 24 41 31 30 42

                              • Initial Units: 227, Allies/Axis: 113 114
                                Russians Germans British Japanese Americans: 36 65 41 49 36

                              • Initial TUV: 1381, Allies/Axis: 714 667
                                Russians Germans British Japanese Americans: 180 362 283 305 251

                              • Initial Production Capacity, 10 factories (can place 65 units)
                                Allies/Axis: 7 3 (47 21)
                                Russians 8+4+2=14
                                Germans 10+3=13
                                British 8+3=11
                                Japanese 8
                                Americans 12+10=22

                              1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper
                                last edited by

                                Name NM'sL-wip
                                Description World War One on a detailed world map
                                link
                                e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

                                Good Points

                                • Lots of political & technological options
                                • Conflicts in many areas

                                Bad Points

                                • Lots of ahistorical stuff
                                • Slow-playing even with Fast AI
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Classic: Iron Blitz 1942A: Russia Neutral
                                  Description US & UK vs Germany & Japan
                                  link
                                  91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

                                  Good Points

                                  • Interesting hypothetical situation
                                  • Fast-playing

                                  **Bad Points

                                  • Strongly favors the Axis
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Big World 2 : Rise of the Axis
                                    Description The Big World map, starting in 1939
                                    link
                                    ced948af-b018-4237-8841-ab9357af2fb3-image.png

                                    Good Points

                                    • Interesting political & tech options

                                    Bad Points

                                    • Hard for the Axis to achieve their historical conquest, let alone win
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Great War-TLS-March1918
                                      Description World War 1 in 1918
                                      link
                                      fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

                                      Good Points

                                      • Interesting historical situation
                                      • Special units to reflect 1918

                                      Bad Points

                                      • No victory conditions
                                      • No sense of the exhaustion of the Central Powers
                                      • The West Front inset map makes it impossible for the Germans to strike a knockout blow
                                      • The inset maps are pointless in 1918 situation
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name AAC-Buildcaps
                                        Description Classic game with builds limited to what came in the box
                                        link
                                        07c335a7-252f-4fa9-8c6c-1564be119496-image.png

                                        Good Points

                                        • No superstacks

                                        Bad Points

                                        • Russia can't survive without hordes of infantry
                                        RogerCooperR C 3 Replies Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Iron Blitz-1939B-RussiaInTheAxis
                                          Description Russia & Germany vs Britain, Japan & United States with the Classic map and rules
                                          link
                                          3ef31e7e-29a1-428c-9000-cd2e3464f38b-image.png

                                          Good Points

                                          • Plays fast
                                          • Different situation

                                          Bad Points

                                          • The game tends to stalemate, with it being especially hard for the Axis to breakout against powers that control the sea.
                                          1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @RogerCooper
                                            last edited by

                                            @rogercooper Pretty sure this is not possible in TripleA (in a clean way).

                                            The (never implemented) intended default TripleA rules are that you are limited to a number of same-unit stacks per player per type of unit, but the total number of units is unlimited (for example, max 3 of a type of units means that every player can have up to 3 stacks of that type of unit, yet it can still have infinite numbers of them), except for infrastructures, which are limited to a number per type (not per player, so, once the number is reached, nobody can have more of them for the rest of the game beside "aaGun" units becoming purchasable again after being removed from play as cargo of sunken "transport" units).

                                            I've not looked at the game you are referring to, yet I'm pretty sure neither of these rules is supported by TripleA.


                                            You probably should reword your description, telling that the reviewed game is a custom mod (what else?). Also, if it is a mod of "World War II Classic", I suggest its name starting as "WWIIv1" (for consistency sake), like "WWIIv1 Build Caps".

                                            1 Reply Last reply Reply Quote 1

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