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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • A Offline
      andrewthree Moderators @RogerCooper
      last edited by

      @rogercooper lol i had forgotten about this. Thanks for your assessment. I am working on something i hope will be better. But for the last few months real life has taken over - we just had our first child, a boy!

      RogerCooperR 1 Reply Last reply Reply Quote 3
      • RogerCooperR Offline
        RogerCooper @andrewthree
        last edited by

        @andrewthree said in Roger's Scenario Thread:

        @rogercooper lol i had forgotten about this. Thanks for your assessment. I am working on something i hope will be better. But for the last few months real life has taken over - we just had our first child, a boy!

        Congratulations on the new arrival. NWO Andrews plays like WW1, with stalemate in the west, and the Germans advancing against the poorly-prepared Russians in the east.

        A 1 Reply Last reply Reply Quote 2
        • A Offline
          andrewthree Moderators @RogerCooper
          last edited by

          @rogercooper it should be hard for germany to attack Fr and Russia simultaneously, and hard for Russia to attack Germany early in the game. I'm working on something with negative NOs for Russia and US, to keep them out of the early game.

          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @andrewthree
            last edited by

            @andrewthree said in Roger's Scenario Thread:

            @rogercooper it should be hard for germany to attack Fr and Russia simultaneously, and hard for Russia to attack Germany early in the game. I'm working on something with negative NOs for Russia and US, to keep them out of the early game.

            You could simply delay their declaration of war or restrict their movement early in the game. Negative NO's are ignored by the AI.

            RogerCooperR 1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name World War II Global 1940 Canadian Mod with Combat Move First
              Description World War II Global 1940 Canadian Mod with Combat Move First
              https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Canadian_Mod_with_Combat_Move_First
              fc42c7c9-b8da-4ebb-9a8d-aae08c5b8687-image.png

              Good Points

              • Reasonably balanced
              • More fun for Canadians

              Bad Points

              • AI plays Japan poorly
              1 Reply Last reply Reply Quote 1
              • M Offline
                MartyMoose @beelee
                last edited by

                @beelee thank you for the ex[lamnation - i've been so confused about using 40 vs 1940 showing a map not downloaded error. I'll use 40

                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @MartyMoose
                  last edited by

                  Name New World Order Variant - Neutrals Assigned
                  Description New World Order with some small countries unable to move outside their borders
                  https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
                  b1dd91b1-3cff-4172-85a2-553858f988d9-image.png

                  Good Points

                  • Limiting the small powers is realistic
                  • Fast transports help the American get in the game

                  Bad Points

                  • AI has trouble playing the Americans
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Big World 2: Rise of the Axis
                    Description Big World Map with powers entering the war gradually
                    https://axisandallies.fandom.com/wiki/Big_World_2_:_Rise_of_the_Axis
                    e3664677-a870-420d-8687-610c4ba4cbb1-image.png

                    Good Points

                    • Everyone not at war initially
                    • Reasonably balanced

                    Bad Points

                    • Japan a bit too weak.
                    RogerCooperR M 2 Replies Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Big World: April 1940
                      Description 1940 on the Big World Map
                      https://axisandallies.fandom.com/wiki/Big_World:_April_1940
                      eeb81712-23b8-43e1-b836-9c43f7bfd356-image.png

                      Good Points

                      • Reasonably balanced
                      • AI plays well
                      RogerCooperR 1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Global War v3 Rules
                        Description V3 rules on a large map
                        https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                        6e381b11-75f3-4ded-ad46-3669b3e192d6-image.png

                        Good Points

                        • Straightforward rules set
                        • Interesting looking map details

                        Bad Points

                        • Russia falls to quickly
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name WW2 NWO 2.0 Neutrals
                          Description World War 2 in Europe using the New World Order map, with neutral nations hostile to all
                          https://axisandallies.fandom.com/wiki/WW2_NWO_2.0_Neutrals
                          57d4f167-f963-42d0-83ca-989abaf0357a-image.png

                          Good Points

                          • AI handles units well

                          Bad Points

                          • The neutrals against everybody makes no sense historically and doesn't play well
                          • Russia being active immediately makes them game for the Axis
                          1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper
                            last edited by

                            Name NekahNet's 1939
                            Description World War on the Big World
                            https://axisandallies.fandom.com/wiki/NekahNet's_1939
                            2d0c6079-03cf-4c72-87a1-0cf0caadbb80-image.png

                            Good Points

                            • Reasonably balanced

                            Bad Points

                            • No victory conditions
                            RogerCooperR 1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Age of Sturlungs
                              Description The Icelandic civil war of the 13th century
                              https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
                              54c2f0bb-1141-4776-9187-a0e79567bb90-image.png

                              Good Points

                              • Unusual historical setting
                              • Easy to understand rules

                              Bad Points

                              • Lack of fast units, airpower and sea borders makes for a dull game
                              • The endless production mode does not fit the situation
                              C board 3659B 2 Replies Last reply Reply Quote 2
                              • C Offline
                                Cernel Moderators @RogerCooper
                                last edited by

                                @rogercooper Don't you think that the units balance is very bad in this game (that is, there are units which are too cost effective and other units which are virtually never-to-buy)? Myself, I've ditched the game because of this.

                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @Cernel
                                  last edited by

                                  @cernel That is also an issue. Nothing is worth building except Swordsman and Rockthrowers. But the fundamental problem is that game plays like WW1 in Iceland. The actual war was a conflict of raids on isolated villages and farm houses with only 1 tiny pitched battle.

                                  RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Hearts of Iron 2: Turning tide-1943
                                    Description 1943 on a large map
                                    https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
                                    8e0c7c44-80a5-46c1-adf5-384e183b5310-image.png

                                    Good Points

                                    • A rare 1943 scenario
                                    • Everyone is in the fight immediately

                                    **Bad Points

                                    • It is hard to save Russia
                                    1 Reply Last reply Reply Quote 3
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by

                                      @rogercooper The Iceland one looks interesting. Have you reviewed a scenario called Caribbean Trade War. (it's my 3rd favorite besides LOTR middle earth and Steampunk Advance)

                                      1 Reply Last reply Reply Quote 1
                                      • board 3659B Offline
                                        board 3659
                                        last edited by

                                        I saw your review on Caribbean Trade War and I mostly agree. I would have made the Dutch and Spanish be on the opposite side so English, Dutch, and Sweden vs Spanish, France, and Danish. More historically accurate imo.

                                        The production values don't make that much sense but I think that's fine though it hurts the historical aspect of it.

                                        I disagree on the naval movement being too slow since most ships you will offensively use go 3 spaces and you usually don't need to travel a lot. I think how they divide some of the sea zones is the bigger issue.

                                        I think Fortresses needed an absorption gimmick like how tanks do in Axis and Allies 1914

                                        That being said I still like a lot of this game mainly how there aren't that many stacks besides probably the French and British in North America and the variety of units. The Native and Pirate ai was interesting and added a random element that prevented the game from becoming scripted though I think it could have been a bit more active since the natives usually just group up and while the pirates attack and are more aggressive, they mainly focus on one area and leave the other areas inactive.

                                        Ig I am glad it isn't just another WWII/I reskin since the Events add a lot though I think they needed to be explained more since they can catch you off guard the first time you play

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.

                                          board 3659B 1 Reply Last reply Reply Quote 2
                                          • board 3659B Offline
                                            board 3659 @RogerCooper
                                            last edited by

                                            @rogercooper I can understand that and I sort of due though not as much

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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