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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    961 Posts 25 Posters 1.9m Views 24 Watching
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    • RogerCooperR Offline
      RogerCooper @board 3659
      last edited by

      @board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.

      board 3659B 1 Reply Last reply Reply Quote 2
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by

        @rogercooper I can understand that and I sort of due though not as much

        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @board 3659
          last edited by

          Name CTF2 Future Warfare
          Description Abstract game with futuristic theme
          https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
          e275e77c-12f4-444e-93e0-cd2147d7170f-image.png

          Good Points

          • An interesting little puzzle

          Bad Points

          • No victory conditions
          • Little replay value
          1 Reply Last reply Reply Quote 3
          • board 3659B Offline
            board 3659 @RogerCooper
            last edited by

            @rogercooper yeah I played it yesterday

            RogerCooperR 1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @board 3659
              last edited by

              Name World War 1 End of Empires
              Description World War 1 with upkeep costs, with a 1917 start
              https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
              b9d10cb9-1299-4961-b224-4eab97d9571a-image.png

              Good Points

              • Low unit density makes for fast play
              • Upkeep costs for greater realism

              Bad Points

              • No advantage for defense
              • AI does not take upkeep costs into account
              board 3659B 1 Reply Last reply Reply Quote 1
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @board 3659
                  last edited by

                  @board-3659 said in Roger's Scenario Thread:

                  @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                  You need to be careful about including upkeep costs. The no upkeep method has the effect of slowing down offensives as you wait for your reinforcements to catch up (not a problem for the defender). You need to make defense stronger if you are using upkeep.

                  board 3659B 1 Reply Last reply Reply Quote 1
                  • SchulzS Offline
                    Schulz
                    last edited by

                    Also Alsace-Lorraine-Paris route is shorter than Ruhr-Belgium-Picardy-Paris route which should have been the other way around.

                    1 Reply Last reply Reply Quote 1
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper aren't most wars before the modern age advantageous to defensive positions

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @prastle
                        last edited by

                        @prastle Those download links are obsolete. I have posting everything into Github,

                        1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @board 3659
                          last edited by

                          @board-3659 said in Roger's Scenario Thread:

                          @rogercooper aren't most wars before the modern age advantageous to defensive positions

                          There are advantages to the defense in both. Fortifications have always been an important advantage to the defense. In pre-industrial times, locally-recruited forces were an obstacle to the invader. In the days of continuous front warfare, the attacker must cross open ground with the defender firing at them.

                          The greater mobility of WW2 armies, reduced the advantage of defense, but did not eliminate it.

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @RogerCooper
                            last edited by

                            @rogercooper yea the mongols pretty much kicked ass on the offense 🙂

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @beelee
                              last edited by

                              @beelee said in Roger's Scenario Thread:

                              @rogercooper yea the mongols pretty much kicked ass on the offense 🙂

                              Although the defense has a tactical advantage, it is hard to win a war by defending. Mongol mobility allowed them an advantage over less mobile foes.

                              1 Reply Last reply Reply Quote 2
                              • board 3659B Offline
                                board 3659
                                last edited by

                                @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                                C RogerCooperR 3 Replies Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @board 3659
                                  last edited by

                                  @board-3659 said in Roger's Scenario Thread:

                                  @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                                  You mean playing Pulicat's Civil War against the AI (because this is what @RogerCooper does)? I can scarcely imagine the AI playing that map at all.

                                  1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 said in Roger's Scenario Thread:

                                    @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                                    I don't like complex scenarios, because of their complexity and the inability of the AI handle them well. Multiple resources can by a problem for the AI. If I want an area movement American Civil Wargame, I can play "Victory and Glory: The American Civil War". There is only so much the TripleA engine can do.

                                    board 3659B 1 Reply Last reply Reply Quote 1
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by

                                      @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

                                      RogerCooperR 1 Reply Last reply Reply Quote -1
                                      • RogerCooperR Offline
                                        RogerCooper @board 3659
                                        last edited by

                                        @board-3659 said in Roger's Scenario Thread:

                                        @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

                                        I will give it a try soon.

                                        RogerCooperR 1 Reply Last reply Reply Quote 2
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Britannia: Roman Invasion-Alliances Alternative
                                          Description Roman Invasion of Britain
                                          https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances_Alternative
                                          4430899f-b60f-4def-a8a9-46d90dd2f7ef-image.png

                                          Good Points

                                          • Interesting Situation
                                          • Fast-playing

                                          Bad Points

                                          • Poorly balanced units result in spamming
                                          • No victory conditions
                                          • Not much chance for the Romans
                                          1 Reply Last reply Reply Quote 4
                                          • M Offline
                                            mattbarnes @RogerCooper
                                            last edited by mattbarnes

                                            @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

                                            The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

                                            PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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