Roger's Scenario Thread
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Scenario Big World: April 1940
Download Download
Description The title says it allGood Points
- Straight-forward, fast-playing scenario
Bad Points
- Despite the April 1940 starting point, everyone is immediately at war
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Scenario AA42-2_FreeCiv_Art
Download Download
Description This simply replace the art for World War II version 5, with art from the game FreeCiv. -
@rogercooper
Scenario Camp David 1956
Download Repository
Description The Suez crisis of 1956Good Points
- Shows some of the political constraints of the actors in the crisis
- Low unit density
Bad Points
- Victor conditions not implemented
- Political constraints confuse AI
- The Jordanian front is too important
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Scenario WWIIv3 1941 Free Tech
Download from Repository as WW2v3_Variants
Description The AA50-41 scenario with each power getting a free tech on turn 1 and other techs on later turnsGood Points
- You get to see some tech
Bad Points
- The tech tends to be more useful to the Axis and the Russian get little free tech (only 1 every 8 turns compared to 1 every 3 turns for Germany)
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Scenario Camp David-1967
Download from Repository as Camp David
Description The 1967 Arab-Israeli War (6 day war)Good Points
- No unusual units or rules
- AI plays well
- Interesting situation, Israelis start stronger and have central position, Arabs have higher production
- Small board, fast play time
Bad Points
- TripleA system not a good match for a brief war
- Israel;s advantage in air power and command control not reflected.
- Victory conditions not implemented
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@rogercooper
Scenario Fantastic Forces
Download Download
Description An iincomplete fantasy scenarioGood Points
- Some nice unit art
Bad Points
- Most features not implemented
- All units have same stats
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@rogercooper
Scenario Russian Civil War (3 players)
Download Download
Description The Russian Civil WarGood Points
- Interesting historical situation
- Unusual units used in the war such as Armored Trains and Tanchakas
Bad Points
- Can build in any territory
- Excessive unit density
- No victory conditions implemented
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@rogercooper I don't think being able to build in any territories should be, per se, a bad point. It's a choice. I'm also making a medieval map, in which you can do that, as that seems at least more reasonable than having 1 or 2 territories raising armies and all the other ones not.
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@cernel Having factories in every territory essentially eliminates logistics. The need to wait for your reinforcements to reach the front creates a de facto logistics limitation. This is an important part of the game.
Factories also provide an important and interesting intermediate level target. The decision to build a factory becomes an important strategic decision.
As for realism, centralized factories are even more realistic in the medieval period. Consider how the need to march armies from southern England to Scotland made the conquest of Scotland difficult for the English. Even in the 16th century, the Ottoman empire had to assemble its forces in Edirne for its campaigns against Austria, resulting in a short campaign season and Austrian victory. Only the most sophisticated pre-industrial states could assemble large armies at a location other than a capital.
So I think from both realism and game interest, expensive factories add to the game. Note that the Russian Civil War was full of major offensives that collapsed partially because of logistical problems.
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@rogercooper
Scenario Pact of Steel V3 Rules
Download In repository under Pact of Steel Variations
Description Modified version of AARGood Points
- Fast-playing straightforward scenario
Bad Points
- Axis is too strong
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@rogercooper Wasn't Fantastic Forces just the old name of Elemental Forces? I don't think a map has to be considered unfinished if during the development its name was changed, thus not further developed with the old name (tho I cannot say if the current 1.0 is that finished). Mostly assuming here, as the Download link doesn't work for me.
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@cernel said in Roger's Scenario Thread:
@rogercooper Wasn't Fantastic Forces just the old name of Elemental Forces? I don't think a map has to be considered unfinished if during the development its name was changed, thus not further developed with the old name (tho I cannot say if the current 1.0 is that finished). Mostly assuming here, as the Download link doesn't work for me.
Yes, Elemental Forces does seem to be the developed version of the same mod. -
Added to Wiki, World War II Global 1940 Balanced Mod3
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@rogercooper
Scenario World in Conflict-1941
Download Download
Description A WW2 scenario on a new mapGood Points
- Interesting Map
- Plays fairly fast
Bad Points
- Too many unit types
- Unit types not well balanced
- Sea Areas show black
- No victory conditions
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Added article on Tiberian Conquest EU to wiki
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@rogercooper Download doesn't seem to work for World in Conflict-1941.
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@redrum I need to World in Conflict, then I will reload it,
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Scenario Great War-TLS-March 1918
Download Download
Description The last year of World War One
Good Points
- Interesting situation, with the Bolsheviks as an AI-controlled wild card, spamming infantry and attacking both sides
- The US has a factory in France, rather than conducting long convoys.
Bad Points
- Slow-moving units on a large map
- The map uses insets, which is either irrelevant (Germany's African colonies) or disruptive, an inset map dividing Eastern France into many small areas.
This game idea would have worked better on a conventional European map, with faster movement but limited combat rounds.
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@RogerCooper
Scenario The Rising SunDownload In repository under high quality mods
Description The Pacific War from 1941 on
Good Points
- A detailed Pacific War scenario
- Income spread through out the map
Bad Points
- Many ahistorical elements such as
Russia in the war immediately
US lacks a big income advantage
The logistical difficulties of interior Asia are not reflected - The lack of naval bases slows down naval movement
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@RogerCooper
Scenario NSP v4Download link text
Description An alternate history scenario where Russia is in the Axis & Japan with the Allies, using AA42 map
Good Points
- Simple, fast-playing scenario
Bad Ppints
- Favors the Allies
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