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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • M Offline
      mattbarnes @RogerCooper
      last edited by mattbarnes

      @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

      The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

      PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @mattbarnes
        last edited by

        @mattbarnes said in Roger's Scenario Thread:

        @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

        The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

        PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

        I will check into Big World 2: Rise of the Axis.

        As for PvP, it is too time-consuming to play PvP using TripleA. If I am making that kind of commitment, I would play face-to-face. TripleA's competent AI is a big plus for the game. Feel free to create your own PvP-oriented scenario thread. I would subscribe to it.

        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @board 3659
          last edited by

          @board-3659 said in Roger's Scenario Thread:

          @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

          I tried this out. It is full of pointless complexity. All the resource management comes down to the simple fact that the North can outproduce the South. There are some good ideas in the game, such as the combat mechanics, but not enough to justify all the other stuff.

          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Ur-Quan Slave War
            Description Space Opera warfare in the Star Control galaxy
            https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
            f314e574-e6ac-4aaf-b83f-0e4db4eec1ba-image.png

            Good Points

            • Colorful, varied units

            Bad Points

            • The lack of air and sea units limits options
            1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              @rogercooper said in Roger's Scenario Thread:

              @mattbarnes said in Roger's Scenario Thread:

              @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

              The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

              Looking at the XML, it seems that the designer put in a complex set of political triggers but did not update the initial relationships. This should be fixable. After finish the mod am I currently working on, I will revisit Rise of the Axis.

              M 1 Reply Last reply Reply Quote 1
              • M Offline
                mattbarnes @RogerCooper
                last edited by

                @rogercooper Thanks for looking at this but I think it’s OK. Politics look wrong when you first load the game but appear to get set per the Game Notes at some point in the first turn.

                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @mattbarnes
                  last edited by

                  Name Global War v3
                  Description World War II on a large map
                  https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                  c666745b-486b-474d-a98e-ca0b2d3ba171-image.png

                  Good Points

                  • Reasonable unit density
                  • V3 unit rules

                  Bad Points

                  • Russia is too weak and falls quickly
                  • No victory conditions
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Pacific
                    Description The original Axis & Allies: Pacific game implemented imperfectly in TripleA
                    https://axisandallies.fandom.com/wiki/Pacific
                    fec3eaf8-b39c-4921-b116-2895de39a355-image.png

                    Good Points
                    *A reasonably close port of the published board game

                    Bad Points

                    • Too easy for the Japanese to take India
                    • AI can't handle the unusual victory conditions
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Big World : 1942 - Factions
                      Description 1942 on the Big World map with some minor powers included
                      https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions
                      20876ca6-ce32-4bfd-9322-0da7b9f2fd4d-image.png

                      Good Points

                      • A straightforward game

                      Bad Points

                      • Axis is too strong
                      RogerCooperR 1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name The Shogun Advanced
                        Description The Sengoku Period in Japan on a huge map
                        https://axisandallies.fandom.com/wiki/The_Shogun_Advanced
                        4f06f3f3-f0b4-4562-9914-90f7aea67a34-image.png

                        Good Points

                        • Shows the importance of mountain passes and forts
                        • Army size is limited by maintenance costs and build caps
                        • Historical special units
                        • Political rules
                        • An interesting map style (the image shown here was made with map blends off, the real map is much nicer)

                        Bad Points

                        • The huge map can be hard to deal with
                        • The game starts with everyone at war with everyone
                        • The AI has some trouble dealing with the politics and lacks focus
                        RogerCooperR ebbeE 2 Replies Last reply Reply Quote 2
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name WW2 Phillipines - v2
                          Description The Japanese invasion of the Philippines
                          https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2
                          4eaad846-9a39-4afc-9c19-ee113490b9c1-image.png

                          Good Points

                          • Interesting Situation
                          • Straightforward unit values

                          Bad Points

                          • The Japanese and American sides are pointlessly split into multiple players
                          • Little resemblance to the actual, shoe-string campaign
                          • Favors the Japanese strongly
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Zombieland USA
                            Description Zombie outbreak in the United States
                            https://axisandallies.fandom.com/wiki/Zombieland_USA
                            c1105665-ba8d-43c1-a30b-1c8291c9bd1b-image.png

                            Good Points

                            • Unusual asymmetric situation

                            Bad Points

                            • Doesn't make sense even its own terms (Zombies are doing strategic planning?)
                            • No victory conditions
                            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name World At War Variant - v3
                              Description World War 2 on a large map
                              https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                              eba00087-bcef-469e-97aa-d3efd312f7d5-image.png

                              **Good Points

                              • Lots of interesting unit types
                              • Lots of nations

                              **Bad Points

                              • Ahistorical production values
                              • The AI overbuilds the "Defense" unit and does not attack as the Americans
                              1 Reply Last reply Reply Quote 2
                              • ebbeE Offline
                                ebbe @RogerCooper
                                last edited by

                                @rogercooper
                                for the total picture: the Advanced Shogun map with blend on: !

                                Shogun map1.jpg

                                1 Reply Last reply Reply Quote 4
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 said in Roger's Scenario Thread:

                                    @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                    Being turn-based does not make games unrealistic. Any type of simulation will need a certain level of abstraction. A&A is not a very accurate simulation, but it does simulate WW2 to a certain extent.

                                    I am fine with introducing fantastical elements like zombies. But if you do so, they should be done in a consistent way. If zombies are the living dead (or infested/crazed humans) the game should explore what that means. The typical, contemporary view of zombies is that they are mindlessly aggressive. In A&A&Z, they are an older concept, the Draugr of Scandinavian folklore, where they are corpses animated by evil spirits (including the souls of the body's former inhabitant). That justifies their ability to coordinate tactically to some extent.

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name 1914-COW-Empires
                                      Description World War on the Napoleonic Empires map
                                      https://axisandallies.fandom.com/wiki/1914-COW-Empires
                                      bce46d39-ed40-4e0f-8c51-6a5874f82656-image.png

                                      Good Points

                                      • Accurate economic values

                                      Bad Points

                                      • Most production concentrated in capitals
                                      • No feel for German tactical superiority and Russia's problems
                                      SchulzS 1 Reply Last reply Reply Quote 2
                                      • SchulzS Offline
                                        Schulz @RogerCooper
                                        last edited by

                                        @rogercooper said in Roger's Scenario Thread:

                                        No feel for German tactical superiority and Russia's problems

                                        I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                                        I think there is actually a very easy way to represent Russian politic, logistic and military problems. Making Communist militias popping up randomly in Russian territories in each round would be a good solution IMHO.

                                        B 1 Reply Last reply Reply Quote 3
                                        • B Offline
                                          beelee @Schulz
                                          last edited by

                                          @schulz said in Roger's Scenario Thread:

                                          I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                                          You could make unique German Units with better combat and movement abilities. Depends on how much you wanna change the game

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @beelee
                                            last edited by

                                            Name Genuine 39
                                            Description World War 2 in Europe starting in 1939 with the Russian-German alliance holding
                                            https://axisandallies.fandom.com/wiki/Genuine39
                                            f9802ff2-e0b4-40ee-a2a0-ddc57a7630a7-image.png

                                            Good Points

                                            • A different take on WW2 in Europe

                                            Bad Points

                                            • Becomes an East vs West slugfest
                                            RogerCooperR 1 Reply Last reply Reply Quote 2

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