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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Cernel
      last edited by

      @cernel This is from the geacron.com. I have a better quality map at Centennia Historical Atlas, but I am having trouble getting it to work now. I will post the map when I get it to work..

      Good luck on your mod. Here is a more detailed Mediterranean focused map.

      e3d9883a-7bb3-4d60-8675-453d223956c3-image.png

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        This map was drawn in 1154.

        82af81c0-3add-47d3-a055-31dd2aa63f73-image.png

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @RogerCooper
          last edited by

          @rogercooper Yes, I know the map of Ruggero Altavilla (as it is called in Italian), actually made for him by a Muslim. I was actually thinking to use it to create the relief tiles for my game, but I could not find a version of this map big enough for it. If I make repeating tiles which are too small, then it is very apparent that they keep repeating itself (so it's lame), so I would need a very big image of the map you posted (something like the image you posted but 20,000 pixels wide or more and of very good quality).

          My map itself spans from the 24.02 to the 64.02 parallel and from the -10.77 to the 51.73 meridian. Practically, the borders are given, on the south, by the first cataract of the Nile and, on the east, by the mouth of the Ural river. This means that the border on the south is a parallel about in the middle of the Sahara desert and the border on the east is a meridian about in the middle of the Caspian sea. On the north the map is extended to comprise at least enough around Trondheim, and on the west the map is extended to comprise all mainland Ireland so all continental western Europe as well.

          I chose the equirectangular projection.

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @Cernel
            last edited by

            @cernel Try this link. It gives many map size options, up to 32,768. It is included in the links for the Wikipedia article on the Tabula Rogeriana.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @RogerCooper
              last edited by

              @rogercooper That looks pretty good if a touch monotone (but maybe can be tweaked enough). Thank you. If you find an other version which may be better, let me know.

              The other problem is that, as I plan my map to be 40,000 per 32,000 pixels, it will probably go over the 1 GB limit in GitHub with the relief tiles alone. I wonder if TripleA accepts JPG or other formats than PNG for the relief tiles. Otherwise, I'll have to search for programs to try to reduce the weight of the PNG images.

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @Cernel
                last edited by

                @cernel said in Roger's Scenario Thread:

                as I plan my map to be 40,000 per 32,000 pixels

                I've reconsidered: I'll probably go for 20,000 per 16,000 because it's almost impossible for me to work and save with GIMP at 40,000 per 32,000 with dense images. Even so, that image is just barely big enough, as I've cut a 10,000 per 8,000 portion out of it for the land (in Asia), and it could not have been much bigger than that. Besides, I've not yet decided if I really want to have relief tiles. Relief tiles are depressing when you find something that you want to change on the basic drawing but you have already made them, and that's what is most likely going to happen...

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Offline
                  TheDog @Cernel
                  last edited by

                  If you vector draw your baseTiles, then you can easily add a half way version of reliefTiles with Inkscape as here;
                  https://forums.triplea-game.org/topic/3318/easier-map-making-with-inkscape-reusable-art-assets/8

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators @TheDog
                    last edited by Cernel

                    @thedog The basic map (not the details) is currently raster 10,000 per 8,000, but I intend to vector it to then scale it to 20,000 per 16,000, and thereafter finalize the details (comprising the relief tiles) which I'm already making at that scale. However, beside this, I don't see a reason not to go back to raster after the scaling because it's not like TripleA supports vector images anyway, so why make the details as vectors instead of raster? Bear in mind that I've never worked on any vector graphics at all.

                    Are you saying that vector Inkscape is faster and lighter on the memory requirements while working on images than raster GIMP? The raster image which should eventually become the relief tiles is currently a PNG of 631 MB and working on it and saving it with GIMP is quite a slow process.

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @Cernel
                      last edited by

                      I had never done any raster or vector work until recently, people on these forums said I should use raster for baseTiles, I had mixed results.

                      Then I tried Inkscape and found my brain can pickup how to work it.

                      As vectors are objects its easy to pick all or part of the "image" and resize or stretch them.

                      In my opinion

                      • Vector is the best way to draw baseTiles
                      • Raster is the best way to draw reliefTiles
                      • But if you have no graphic talent, like me, then Vector based reliefTiles can produce a reasonable version, with probably a saving in size, due to the way it stores its data. This method will have both a vector save and a raster export. Also if the baseTiles change its easy to change the matching layer of the reliefTiles to overlay it.

                      Regarding learning Inkscape it took me less than a month to learn the basics, as can be seen from the thread date stamps.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @TheDog
                        last edited by

                        Name 2020
                        Description An alternate history where Europe and a Canadian-led alliance face Russia & China on the Revised map.
                        https://axisandallies.fandom.com/wiki/2020
                        2a22f66b-7f42-47db-95cd-5c2aa9c69627-image.png

                        Good Points

                        • Easy to understand rules

                        Bad Points

                        • Too few fronts. With Japan indefensible, the game quickly becomes a shoving match in Europe.
                        • Favors the "Axis" strongly. Once the Pacific falls to China, the Axis has an income and geographical advantage and will shove the Europeans out of Germany to win.
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Twelve Clans
                          Description The Sengoku period
                          https://axisandallies.fandom.com/wiki/Twelve_Clans

                          f6f92fea-9ceb-46ad-a926-ec5ae204ef09-image.png
                          Good Points

                          • Interesting vassalage system avoids the problems of free for all play and feels historical
                          • Nice unit art
                          • Interesting unit abilities

                          Bad Points

                          • Stacks can get really big.
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name New World Order Variants - Neutrals Assigned
                            Description World War in Europe starting in 1939, with the neutral countries assigned to each alliance but unable to leave their homelands.
                            https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
                            5cdbef38-c5bf-405a-9f5d-9e231a209aa8-image.png

                            Good Points

                            • Interesting unit mix
                            • Fighting all over the map

                            Bad Points

                            • AI gets confused by the active neutrals
                            • Once France falls, it is hard for the Allies to reg
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name TC Blitzkrieg
                              Description Action on symmetrical map
                              https://axisandallies.fandom.com/wiki/TC.BLITZKRIEG
                              d197ef37-b463-44cd-ae73-d7e64075dd69-image.png

                              Good Points

                              • An interesting selection of units

                              Bad Points

                              • Connection glitches
                              • Symmetrical start limits possibilities
                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name Wolfy's 1939
                                Description World War 2 in 1939 on the Big World Map with many neutral areas
                                https://axisandallies.fandom.com/wiki/Wolfy's_1939,First_Strike
                                21f2c75b-e538-425b-8a6d-09c8f1a57294-image.png

                                Good Points

                                • The neutral areas have some interesting effects on play.

                                Bad Points

                                • Like most Big World scenarios, the Allied income advantage is not enough to overcome Russia's isolation.
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name World War I 1914
                                  Description TripleA port of the Axis & Allies World Ware One game
                                  https://axisandallies.fandom.com/wiki/World_War_I_1914
                                  5a206476-1a2a-49dd-bf02-54f3b6272c0f-image.png

                                  Good Points

                                  • A reasonably good port of the boardgame
                                  • One round limit on ground combat gives that WW1 feel
                                  • Plays fairly quickly in TripleA

                                  Bad Points

                                  • The AI has trouble with the one round combat limit
                                  • The ability of the British to build without limit in India seriously imbalances the game.
                                  SchulzS 1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz @RogerCooper
                                    last edited by

                                    @rogercooper Do you think it's a bad point for Berlin to be closer to Moscow than Paris?

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @Schulz
                                      last edited by

                                      @schulz said in Roger's Scenario Thread:

                                      @rogercooper Do you think it's a bad point for Berlin to be closer to Moscow than Paris?

                                      There is so much geographic distortion in A&A games, that I sometimes fail to point it out. Another problem with AA14 is that you can only build in capitals. Except in 1914, Moscow was not the capital of Russia.

                                      Nonetheless, it a fun scenario to play and despite its problems, it does feel like WW1.

                                      1 Reply Last reply Reply Quote 2
                                      • B Offline
                                        beelee
                                        last edited by

                                        the map orientation makes it unplayable for me. I know thats the oob style but I don't like it

                                        RogerCooperR 1 Reply Last reply Reply Quote 2
                                        • RogerCooperR Offline
                                          RogerCooper @beelee
                                          last edited by

                                          Name 1941-Cristaldi
                                          Description World War 2 in 1941
                                          https://axisandallies.fandom.com/wiki/1941-Cristaldi
                                          66318c44-e709-4510-a8e6-b6e90cae6201-image.png

                                          Good Points

                                          • An interesting variety of units
                                          • Some interesting country-specific units

                                          Bad Points

                                          • As is usual, the Russians have a hard time
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Ultimate P Talibush Mod
                                            Description World War 2 on a large map
                                            https://axisandallies.fandom.com/wiki/Ultimate_P_Talibush_Mod
                                            7149d43c-fbd5-42b3-9d5d-bffceb388580-image.png
                                            Good Points

                                            • Reasonably balanced
                                            • Low luck speeds up play
                                            • Conflict all over the map**

                                            Bad Points

                                            • A lot of ahistorical stuff on map
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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