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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @Cernel
      last edited by

      @cernel said in Roger's Scenario Thread:

      as I plan my map to be 40,000 per 32,000 pixels

      I've reconsidered: I'll probably go for 20,000 per 16,000 because it's almost impossible for me to work and save with GIMP at 40,000 per 32,000 with dense images. Even so, that image is just barely big enough, as I've cut a 10,000 per 8,000 portion out of it for the land (in Asia), and it could not have been much bigger than that. Besides, I've not yet decided if I really want to have relief tiles. Relief tiles are depressing when you find something that you want to change on the basic drawing but you have already made them, and that's what is most likely going to happen...

      TheDogT 1 Reply Last reply Reply Quote 0
      • TheDogT Offline
        TheDog @Cernel
        last edited by

        If you vector draw your baseTiles, then you can easily add a half way version of reliefTiles with Inkscape as here;
        https://forums.triplea-game.org/topic/3318/easier-map-making-with-inkscape-reusable-art-assets/8

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        C 1 Reply Last reply Reply Quote 2
        • C Offline
          Cernel Moderators @TheDog
          last edited by Cernel

          @thedog The basic map (not the details) is currently raster 10,000 per 8,000, but I intend to vector it to then scale it to 20,000 per 16,000, and thereafter finalize the details (comprising the relief tiles) which I'm already making at that scale. However, beside this, I don't see a reason not to go back to raster after the scaling because it's not like TripleA supports vector images anyway, so why make the details as vectors instead of raster? Bear in mind that I've never worked on any vector graphics at all.

          Are you saying that vector Inkscape is faster and lighter on the memory requirements while working on images than raster GIMP? The raster image which should eventually become the relief tiles is currently a PNG of 631 MB and working on it and saving it with GIMP is quite a slow process.

          TheDogT 1 Reply Last reply Reply Quote 0
          • TheDogT Offline
            TheDog @Cernel
            last edited by

            I had never done any raster or vector work until recently, people on these forums said I should use raster for baseTiles, I had mixed results.

            Then I tried Inkscape and found my brain can pickup how to work it.

            As vectors are objects its easy to pick all or part of the "image" and resize or stretch them.

            In my opinion

            • Vector is the best way to draw baseTiles
            • Raster is the best way to draw reliefTiles
            • But if you have no graphic talent, like me, then Vector based reliefTiles can produce a reasonable version, with probably a saving in size, due to the way it stores its data. This method will have both a vector save and a raster export. Also if the baseTiles change its easy to change the matching layer of the reliefTiles to overlay it.

            Regarding learning Inkscape it took me less than a month to learn the basics, as can be seen from the thread date stamps.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @TheDog
              last edited by

              Name 2020
              Description An alternate history where Europe and a Canadian-led alliance face Russia & China on the Revised map.
              https://axisandallies.fandom.com/wiki/2020
              2a22f66b-7f42-47db-95cd-5c2aa9c69627-image.png

              Good Points

              • Easy to understand rules

              Bad Points

              • Too few fronts. With Japan indefensible, the game quickly becomes a shoving match in Europe.
              • Favors the "Axis" strongly. Once the Pacific falls to China, the Axis has an income and geographical advantage and will shove the Europeans out of Germany to win.
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Twelve Clans
                Description The Sengoku period
                https://axisandallies.fandom.com/wiki/Twelve_Clans

                f6f92fea-9ceb-46ad-a926-ec5ae204ef09-image.png
                Good Points

                • Interesting vassalage system avoids the problems of free for all play and feels historical
                • Nice unit art
                • Interesting unit abilities

                Bad Points

                • Stacks can get really big.
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name New World Order Variants - Neutrals Assigned
                  Description World War in Europe starting in 1939, with the neutral countries assigned to each alliance but unable to leave their homelands.
                  https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
                  5cdbef38-c5bf-405a-9f5d-9e231a209aa8-image.png

                  Good Points

                  • Interesting unit mix
                  • Fighting all over the map

                  Bad Points

                  • AI gets confused by the active neutrals
                  • Once France falls, it is hard for the Allies to reg
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name TC Blitzkrieg
                    Description Action on symmetrical map
                    https://axisandallies.fandom.com/wiki/TC.BLITZKRIEG
                    d197ef37-b463-44cd-ae73-d7e64075dd69-image.png

                    Good Points

                    • An interesting selection of units

                    Bad Points

                    • Connection glitches
                    • Symmetrical start limits possibilities
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Wolfy's 1939
                      Description World War 2 in 1939 on the Big World Map with many neutral areas
                      https://axisandallies.fandom.com/wiki/Wolfy's_1939,First_Strike
                      21f2c75b-e538-425b-8a6d-09c8f1a57294-image.png

                      Good Points

                      • The neutral areas have some interesting effects on play.

                      Bad Points

                      • Like most Big World scenarios, the Allied income advantage is not enough to overcome Russia's isolation.
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name World War I 1914
                        Description TripleA port of the Axis & Allies World Ware One game
                        https://axisandallies.fandom.com/wiki/World_War_I_1914
                        5a206476-1a2a-49dd-bf02-54f3b6272c0f-image.png

                        Good Points

                        • A reasonably good port of the boardgame
                        • One round limit on ground combat gives that WW1 feel
                        • Plays fairly quickly in TripleA

                        Bad Points

                        • The AI has trouble with the one round combat limit
                        • The ability of the British to build without limit in India seriously imbalances the game.
                        SchulzS 1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz @RogerCooper
                          last edited by

                          @rogercooper Do you think it's a bad point for Berlin to be closer to Moscow than Paris?

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Schulz
                            last edited by

                            @schulz said in Roger's Scenario Thread:

                            @rogercooper Do you think it's a bad point for Berlin to be closer to Moscow than Paris?

                            There is so much geographic distortion in A&A games, that I sometimes fail to point it out. Another problem with AA14 is that you can only build in capitals. Except in 1914, Moscow was not the capital of Russia.

                            Nonetheless, it a fun scenario to play and despite its problems, it does feel like WW1.

                            1 Reply Last reply Reply Quote 2
                            • B Online
                              beelee
                              last edited by

                              the map orientation makes it unplayable for me. I know thats the oob style but I don't like it

                              RogerCooperR 1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @beelee
                                last edited by

                                Name 1941-Cristaldi
                                Description World War 2 in 1941
                                https://axisandallies.fandom.com/wiki/1941-Cristaldi
                                66318c44-e709-4510-a8e6-b6e90cae6201-image.png

                                Good Points

                                • An interesting variety of units
                                • Some interesting country-specific units

                                Bad Points

                                • As is usual, the Russians have a hard time
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Ultimate P Talibush Mod
                                  Description World War 2 on a large map
                                  https://axisandallies.fandom.com/wiki/Ultimate_P_Talibush_Mod
                                  7149d43c-fbd5-42b3-9d5d-bffceb388580-image.png
                                  Good Points

                                  • Reasonably balanced
                                  • Low luck speeds up play
                                  • Conflict all over the map**

                                  Bad Points

                                  • A lot of ahistorical stuff on map
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Tiberian Conquest EU
                                    Description SciFi warfare in Europe
                                    https://axisandallies.fandom.com/wiki/Tiberian_Conquest_EU
                                    8390f85b-6acf-4216-b614-b25468165054-image.png

                                    Good Points

                                    • Interesting unit art

                                    Bad Points

                                    • Units don't fit in the areas, making the game hard to play
                                    • No victory conditions
                                    • Too many units, mostly overpriced
                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name 41 Oztea SBR Militia
                                      Description World War 2 Global with better balance and militia
                                      https://axisandallies.fandom.com/wiki/41_Oztea_SBR_Militia
                                      fe0cb631-20e0-43ee-924f-13683c580708-image.png

                                      Good Points

                                      • Better balanced than the original game

                                      Bad Points

                                      • The militia unit is overpriced and has little effect on the game.
                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name 270BC
                                        Description The Mediterranean in 270 BC

                                        Good Points

                                        • Colorful unit graphics
                                        • Conflict all over the map

                                        Bad Points

                                        • Low movement allowances makes the game less dynamic
                                        • Rome has a substantial advantage
                                        • No victory conditions
                                        • Unlimited army building does not feel very ancient
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name No Man's Land Navalland
                                          Description World War One on large world map
                                          https://axisandallies.fandom.com/wiki/No_Man's_Land_Navalland
                                          36ef69d9-ef49-4e58-b783-7b14bf172701-image.png

                                          Good Points

                                          • Conflict all over the map

                                          Bad Points

                                          • The large number of units is hard to manage
                                          • The Central powers have a definite edge.
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name 41 Oztea SBR
                                            Description World War 2 on the Global Map with a 1941 start
                                            https://axisandallies.fandom.com/wiki/41_Oztea_SBR
                                            2e231b3e-1e9d-481a-b4c9-cc49015db686-image.png

                                            Good Points

                                            • Better balance
                                            • The 1941 startpoint simplifies the political rules

                                            Bad Points

                                            • Still favors the Axis
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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