TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Red Sun Over China (RSOC) - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    119 Posts 14 Posters 69.4k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @Frostion
      last edited by

      @frostion That is what I have been doing.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Frostion
        last edited by

        On this regard, they should really be upgrades of the cheaper one, like in Civil War. I'm like 99% sure this is what pulicat would have done too, had the option existed at the time. On this matter, I believe only units that didn't move on the turn should be upgradable (or having a property for that) (and can't move after being upgraded, in case of uncommon phase orders).

        @Hepps If you are going to do that for all powers, then I'd surely remove the elite symbol (also, you can use icons for it, even if to be always displayed).

        HeppsH 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @General_Zod
          last edited by

          @general_zod said in Red Sun Over China (RSOC) - Official Thread:

          Suggestion for heavy artillery, remove the shells, since the gun is clearly the big one now.

          If the shell is an icon, @redrum could decide if he wants it or not after all is there.

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Cernel
            last edited by

            @cernel This just the design phase. All I am doing is setting up stuff. Better to have something and not need it, rather than to need it and not have it.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators
              last edited by

              Next up! Yours and all of our favorite puppet state... Manchukwo!!!!

              0_1539115845391_Manchu.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • M Offline
                mattbarnes
                last edited by

                Hey. Thanks for correcting the faults in the code. Amazing that you're still working on refreshing the units - thanks! Are you still considering changes to rules/balance or is the pipeline all cosmetic?

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mattbarnes
                  last edited by

                  BTW the Unit Help is confusing in saying that artillery aids allied units as if all units are supportable. But only some are. Also Commandos are not apparently Supportable per the Game Notes, whereas they used to be supportable in the original.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @mattbarnes
                    last edited by

                    @mattbarnes Everything is still open for improvement and changes. If you have some suggestions based on the latest version or want to start a game let me know.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      mattbarnes
                      last edited by

                      I’ve started a game with my father in law. I’ll let you know any feedback.

                      I remain confused about the purpose of the trains though, in conjunction with the many factories and the many 2 movement units. It’s as if pulicat set this up to encourage strategic rail usage and slow foot reinforcements, but then relented and allowed frontline factory production and speedy troops.

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @mattbarnes
                        last edited by

                        @mattbarnes Yeah, I get a bit of the same feeling. I think for Japan in particular, rails should be more important so that capturing and holding them is essential to pushing troops into China.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 2
                        • M Offline
                          mattbarnes
                          last edited by

                          Is it possible that Pulicat designed it as being hard for Japan to win by making units costing 4+? I haven’t played it enough to know but a possible China tactic is to spam the 2 cost troops to use together with fighters to trade front line turf cheaply. Japan can’t counter that cost efficiently unless they can also get cheap troops to the front line.

                          However, I also theorise that Japan could overwhelm UK by throwing everything in that direction. What do you think?

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            LovePlayingAAA
                            last edited by

                            Map problem?

                            Hi, I just started a new game "Red Sun Over China", but the graphics is not as cool as seen on page 1 of this thread - see attachment. Anything wrong with the actual version?0_1539704529056_Unbenannt.JPG

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @LovePlayingAAA
                              last edited by

                              @loveplayingaaa did u check map skins ?

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                LovePlayingAAA
                                last edited by

                                What are map skins? How to check this?

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @LovePlayingAAA
                                  last edited by

                                  @loveplayingaaa top of screen go to view . Skins are a different look to the same map

                                  1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    LovePlayingAAA
                                    last edited by

                                    View and then "map skins" is greyed out, see picture0_1539705045562_Unbenannt.JPG

                                    B redrumR 2 Replies Last reply Reply Quote 0
                                    • B Offline
                                      beelee @LovePlayingAAA
                                      last edited by

                                      @loveplayingaaa bummer did u see what details does ?

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @LovePlayingAAA
                                        last edited by

                                        @loveplayingaaa You need to check the "Show Map Details" option in that menu.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @redrum
                                          last edited by

                                          @redrum That setting should really be per map, not general.

                                          redrumR 1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @Cernel
                                            last edited by

                                            @cernel Agree.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 4 / 6
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums