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    Red Sun Over China (RSOC) - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    119 Posts 14 Posters 69.4k Views 14 Watching
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    • C Offline
      Cernel Moderators @Frostion
      last edited by

      On this regard, they should really be upgrades of the cheaper one, like in Civil War. I'm like 99% sure this is what pulicat would have done too, had the option existed at the time. On this matter, I believe only units that didn't move on the turn should be upgradable (or having a property for that) (and can't move after being upgraded, in case of uncommon phase orders).

      @Hepps If you are going to do that for all powers, then I'd surely remove the elite symbol (also, you can use icons for it, even if to be always displayed).

      HeppsH 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @General_Zod
        last edited by

        @general_zod said in Red Sun Over China (RSOC) - Official Thread:

        Suggestion for heavy artillery, remove the shells, since the gun is clearly the big one now.

        If the shell is an icon, @redrum could decide if he wants it or not after all is there.

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Cernel
          last edited by

          @cernel This just the design phase. All I am doing is setting up stuff. Better to have something and not need it, rather than to need it and not have it.

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • HeppsH Offline
            Hepps Moderators
            last edited by

            Next up! Yours and all of our favorite puppet state... Manchukwo!!!!

            0_1539115845391_Manchu.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • M Offline
              mattbarnes
              last edited by

              Hey. Thanks for correcting the faults in the code. Amazing that you're still working on refreshing the units - thanks! Are you still considering changes to rules/balance or is the pipeline all cosmetic?

              1 Reply Last reply Reply Quote 0
              • M Offline
                mattbarnes
                last edited by

                BTW the Unit Help is confusing in saying that artillery aids allied units as if all units are supportable. But only some are. Also Commandos are not apparently Supportable per the Game Notes, whereas they used to be supportable in the original.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @mattbarnes
                  last edited by

                  @mattbarnes Everything is still open for improvement and changes. If you have some suggestions based on the latest version or want to start a game let me know.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    mattbarnes
                    last edited by

                    I’ve started a game with my father in law. I’ll let you know any feedback.

                    I remain confused about the purpose of the trains though, in conjunction with the many factories and the many 2 movement units. It’s as if pulicat set this up to encourage strategic rail usage and slow foot reinforcements, but then relented and allowed frontline factory production and speedy troops.

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @mattbarnes
                      last edited by

                      @mattbarnes Yeah, I get a bit of the same feeling. I think for Japan in particular, rails should be more important so that capturing and holding them is essential to pushing troops into China.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 2
                      • M Offline
                        mattbarnes
                        last edited by

                        Is it possible that Pulicat designed it as being hard for Japan to win by making units costing 4+? I haven’t played it enough to know but a possible China tactic is to spam the 2 cost troops to use together with fighters to trade front line turf cheaply. Japan can’t counter that cost efficiently unless they can also get cheap troops to the front line.

                        However, I also theorise that Japan could overwhelm UK by throwing everything in that direction. What do you think?

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          LovePlayingAAA
                          last edited by

                          Map problem?

                          Hi, I just started a new game "Red Sun Over China", but the graphics is not as cool as seen on page 1 of this thread - see attachment. Anything wrong with the actual version?0_1539704529056_Unbenannt.JPG

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @LovePlayingAAA
                            last edited by

                            @loveplayingaaa did u check map skins ?

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              LovePlayingAAA
                              last edited by

                              What are map skins? How to check this?

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @LovePlayingAAA
                                last edited by

                                @loveplayingaaa top of screen go to view . Skins are a different look to the same map

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  LovePlayingAAA
                                  last edited by

                                  View and then "map skins" is greyed out, see picture0_1539705045562_Unbenannt.JPG

                                  B redrumR 2 Replies Last reply Reply Quote 0
                                  • B Online
                                    beelee @LovePlayingAAA
                                    last edited by

                                    @loveplayingaaa bummer did u see what details does ?

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @LovePlayingAAA
                                      last edited by

                                      @loveplayingaaa You need to check the "Show Map Details" option in that menu.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @redrum
                                        last edited by

                                        @redrum That setting should really be per map, not general.

                                        redrumR 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @Cernel
                                          last edited by

                                          @cernel Agree.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            LovePlayingAAA
                                            last edited by

                                            Thanks! That was the solution, I had to activate "map details".

                                            1 Reply Last reply Reply Quote 0

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