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Recent Posts

  • T

    @johnnycat Hey there JC. A few things I am noticing from your UK2.

    If a territory is Pro-Allied, then you can just plop a dude on it and it becomes yours. So in the future, one move that most people do is on UK1, move an infantry into Persia and immediately you receive 2 extra dollars and 2 free UK dudes.

    In the Pacific, somehow you were able to land a Bomber on your carrier in SZ10, but carriers can only carry fighters and Tac B's unless you are Doolittle but I digress. There is a special carrier that enters the game later which can carry Bombers but they are not available in the early game where we are now.

    Looks like you have submarines in SZ30 and SZ31 for blocking but submarines don't block naval unit movement.

    It's a common move for UK that any dudes in South Africa use the railroad instead of walking through the Serengeti.

    Those four orange territories in the South Pacific are big money. Sometimes referred to as the money islands. Allies can also just plop guys on there and get the extra money each turn. So a common move is on UK1 for UK to move a guy by transport from India or Malaya to Sumatra and voila! income up by 4. Then on ANZAC1, move a guy from New South Wales to Java and now Crocodile Dundee's boys just got 4 extra dollars each turn. Then often they make things difficult by fortifying those islands. Each fort costs $1 and increases dude defense to 3.

    With those things in mind, do you want to redo your UK2? Or if you like I can do Edit Move on Mafia's turn to have your 2 dudes in Rhodesia relocate to the pyramids if that is where you would like them to debark from the train.

    Probably beginning to see why Game 1 always ends up being largely a learning exercise

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  • B

    @johnnycat

    Hi Cat

    Yea so you can only have 1 Elite in a TTy. Elites can only be placed in their Capital, so triplea is able to enforce this for the Capital TTy only. Other TTys are Player Enforced.

    So you need to remember to move the previous Elite out of the Capital TTy or it won't allow you to place.

    Also, Paratroopers do not place in the 1st place phase. They place same as normal Inf with the exception that they can only be placed in their Capital.

    And generally you will want to demo Infrastructure during 2nd place so you can use it during your turn if you want.

    Edit
    Yea if you buy the demo harbor unit, it will kill the Harbor when you place it. No biggie as you used edit to create the same result. It looks kinda cool to see it "en fuego" though πŸ™‚

    A note about Commandos and Marines. It is best to pair them with Arty on a 1:1 basis so they can get boosted to 3 on attack. The way triplea has to do it, is make the standard Marine/Commando, the one you purchase, Attack 2 D2. The Arty gives plus 1 to make A3.

    However, if the Marine/Commando doesn't have Arty support, it will attack at 2 which is incorrect. It should attack at 1 same as a normal Infantry.

    In that case, you need to use edit to swap it with a "MarineA1" so it will only attack at 1.

    marineA1.png commandoA1.png

    It would be so much easier if they just attacked at 2 regardless but those are the Captain's rules and he isn't interested in adjusting them πŸ™‚

    That's why Armored Inf is a better buy for USA but they are limited, so the Marine still has a place, especially early when US economy is still making Fords πŸ™‚

    Edit 2
    You should also get savvy with Rail movement. For example instead of moving the 2 S Africa Inf 1 space, in NCM you can move to Egypt if you want. As long as you have a continous string of connected TTys at the Start of your turn.

    Click on the Rail Unit and then click on the Inf and move him where you want. Some Country's have different restrictions than others.

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  • @trout OK here is UK 2 (and the USA and China before that)

    This one is rather complicated. First the Gods of the Cosmic Balance adjusted ANZAC and that Singapore harbor. The harbor came back and ANZA was credited 4 pesos...

    USA bought stuff and is highly restricted so it cannot even move to Africa. As I recall it's best to not involve them until it's too late... so what turn does USA get to launch diabolical attacks on the world? USA was not able place the ELITE unit it bought. I used the editor to move an inf thinking maybe the elite guy is a replacement of a regular inf but that was not the case. I need to remember to move that inf back to central America... USA also spent 4 dollars to destroy the harbor in Philippines PLEASE USE THE EDITOR TO TAKE AWAY THE HARBOR and the PAYMENT ICON. Sorry I forgot..

    China did what China does... Congrats on the systematic annihilation of the Chinese..

    The Brits paid the four pounds to destroy the harbor in Singapore but I had to use the editor to do it this time.

    They placed some stuff in India and Egypt and they too ended up with an Elite unit purchased but no ability to place it. What am I missing?

    Sorry for the delay - been busy with real life stuff.

    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK2.txt

    Game save:

    1764869309613-74639752-100a-43e9-91c6-ae00832e4a41-exp-game-1-jc-UK2.tsvg

    THe MAFIA is up next.

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  • B

    @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

    @beelee still don’t understand mate

    Where is the overflow box?

    Next to Greenland. It doesn't have a Name on the Box. Move the cursor to it and bottom bar will tell you name and what's in it.

    Screenshot from 2025-12-05 14-34-00.png

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