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Recent Posts

  • B

    @johnnycat

    I think for now it is best for you to play the game against Trout and I will assist with rule clarifications and mostly how triplea implements them.

    It's a learning process. 🙂 One thing about Armored Inf, is that Artillery boost them to Attack 3. That helps on amphibous attacks as they can't outrun the Artillery. They Defend at 3 too.

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  • @trout Got it.

    OK Mate - so where we at with our game? As I recall I did a successful albeit mundane R1 turn and we are waiting for your Japanese or am I mistaken.

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  • @beelee Thanks for the link! I wrote the guy. And thanks for explaining. I love this stuff... So are we gonna play a game now for real (sort of)? I get that I was using the initial placement wrong, hahaha. NO wonder it seems unfair. I could buy bombers, place them before combat phase, then use em in combat to wipe out the German fleet or whatever ... Now I know better.

    And I got the paratrooper stuff down...

    Marines and special armored divisions and all that stuff seem like a fun little addition too but I am not sure how to connect all that with those top-of-the-game-board locations that seem to actually hold units (like the USA D-Day troops and that UK bomber that continues to bomb Germany even when the UK falls when playing the computer)...

    So I'm happy to start a game with you while I crush those Nazis that Tasty Fish is running... @Trout 🙂 😱

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  • B

    @trout

    yea only 2 Ftrs to scramble I decided to risk it. You could have still done some damage with a scramble but it's hard for Italia to replace their planes.

    ANZC in a bit.

    Edit
    Yea that's the danger of leaving 97 occupied or at least with more than a single blocker. G can't take it out until it's turn and almost all of the Italian income is at risk.

    Plus it'll take the majority of the Luftwaffe to do it. They don't usually have much to do on rd 2 anyway though 🙂

    Game History

    Round: 1 Purchase Units - ANZAC ANZAC buy 1 air_transport and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 air_transport and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - French Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Algeria to Morocco Turn Complete - French

    Combat Hit Differential Summary :

    EXP Game 8 Trout F 1.tsvg

    Edit
    hmm ... I have Type XXI turned off but it's still showing in TT. I didn't turn it off at the very start of game. Only after Changer went but that shouldn't matter. I'll have to look at it 😞

    Edit 2
    Yea if I turn it off at the begininnig of the game it won't show up. I'll have to see if I can make it do it later too. Oh well, not a big deal either way 🙂

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