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Recent Posts

  • B

    @johnnycat

    heh heh

    yea i saw ANZC dusted Singapore. Actually, only UK can do that and it costs against there 20 PU spending. So you might want to just give ANZC an extra 4 bucks or unit equivalent and put the Harbor back and let UK dust it next rd.

    I doubt JPN will attack Rd 2, so you should be safe but yea, Iusually whack it early. Same with PHIs 🙂

    Best combo for a Commisar "Corps" game wise, is at least 1 Tank and 2 Mech or any type of Move 2 unit. Early game that isn't always possible.

    Usually you will just have 3 Tanks and the Commiesar.

    Will do a test save before R's next turn showing how to move to the Boxes. I think Trout already did with his Panzer Army, so you can look at History how he did it.

    Notes should explain it fairly well but it can still be confusing until you do it a few times.

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  • @trout

    R2 seems clear but I have no idea how to actually make the two ARMY GROUPS. But I want in Ukraine and Moscow two such Army Groups and with the commissar leader, a tank next and Art and Inf for the final 3 pieces.

    And I want to arm mines but don't know how.

    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-RUSSIA_2.txt

    I note that you attacked Southern France with almost a Panzer Division and the entire Luftwaffe - I am proud...hahaha

    1764816601384-4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-RUSSIA_2.tsvg

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  • @trout About to start R2 but had to reread the rules - so you bought a Battleship !? WOW. I actually enjoyed the movie about a BB in Hawaii fighting aliens like two decades ago...

    I forgot to mention that the Australians paid hard cash to Destroy a harbor they had to deny those shifty Japs (gosh I LOVE Japanese girls... can we switch please? I'll trade you Russia for Japan. I'm returning there a couple weeks I hope...

    @beelee
    And how do I "arm" mines? I read about engineers but can we arm mines another way? And did I do good to put mines in India? I thought that that was the only exception to otherwise having to put mines in the capital and ship them to wherever ...

    OK so I will try to buy a commissar but I am still confused over WHERE you put your Panzer General formation and units?

    And I see I can already form Soviet Commissar "groups" or whatever they are called, consisting of the Commissar unit and 3 others land units (likely a tank and two infantry but who knows...)

    I need to know how to do all this so my R2 might end up being just a practice round since I don't know that they are at war with anyone yet right??

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  • B

    @trout

    I tried changing settings again but I'm still not getting the end game report of how much dough you get. I'll post turn and then delete and re dl triplea and see if it works again. I think it got fckd up with the latest pre. Not sure. I still have it too so I'll delete it as well.

    Are you getting die rolls in email ?

    Game History

    Round: 2 Purchase Units - Americans Americans buy 2 Fortifications, 1 artillery, 1 carrier, 1 demo_airfield, 1 demo_harbour, 2 destroyers, 1 elite and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - Americans Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone 2 usa_fighters moved from Eastern United States to 102 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour 1 demo_airfield and 1 demo_harbour placed in Philippines 2 Fortifications placed in Aleutian Islands 1 artillery placed in Western United States 1 elite and 1 usa_fighter placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai 1 infantry moved from Szechwan to Kweichow 1 fighter and 4 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 2 Rails moved from Kansu to Szechwan 2 Rails and 2 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 FlakTower, 1 Hvy_Undg_2, 1 UndrgroundFctry, 1 elite, 11 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 UndrgroundFctry EDIT: Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry and 1 factory_major EDIT: 1 Hvy_Undg_2 and 1 UndrgroundFctry placed in United Kingdom EDIT: Removing units owned by British from United Kingdom: 1 UndrgroundFctry EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from Malta to 93 Sea Zone 2 uk_fighters moved from Malta to 94 Sea Zone 1 destroyer and 2 uk_fighters moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 1 mech_infantry and 1 uk_armour moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in 94 Sea Zone British attack with 2 uk_fighters Italians defend with 1 transport British roll dice for 2 uk_fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 6 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 7 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 8 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 94 Sea Zone British win with 2 uk_fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Italians defend with 1 cruiser and 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 93 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 93 Sea Zone 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone British win with 1 bomber and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer and 1 uk_fighter Casualties for Italians: 1 cruiser and 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: British takes Persia from Neutral_Allies EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Malaya Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Tanganyika Territory 1 bomber moved from 93 Sea Zone to Gibraltar 1 uk_fighter moved from 94 Sea Zone to 97 Sea Zone 1 uk_fighter moved from 93 Sea Zone to 97 Sea Zone 1 uk_fighter moved from 94 Sea Zone to Gibraltar 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 Rail and 1 infantry moved from Union of South Africa to Tanganyika Territory EDIT: 1 Rail moved from Union of South Africa to Burma EDIT: 1 Rail and 1 aaGun moved from Burma to Malaya 1 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 1 aaGun, 1 artillery and 4 infantry moved from Burma to India 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone 1 FlakTower, 1 elite, 11 infantry and 2 mine_unarmeds placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 mine_unarmeds EDIT: Adding units owned by Changer to United Kingdom: 2 uk_mine_Yellows EDIT: Turning off Edit Mode COMMENT: 2 UK Yellow LMs at 110 Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 British collect 51 PUs; end with 51 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Italians regular : 1.17 British regular : -5.00

    lol good thing that Trprt couldn't hit back 🙂 LMs at 110

    Edit
    The Rail activated Persia. Needed to move the dude there.

    Edit 2
    jfc forgot to move DD

    EXP Game 8 Trout UK 2edit2.tsvg

    Edit 3
    lol I forgot Home Defence. I'll do it on ANZC 😊

    Edit 4
    I better hope that FlakTower hits heavy and Home defence, otherwise tommie is pretty much fckd lol

    Edit 5
    well test didn't go very good lol

    Screenshot from 2025-12-03 23-50-08.png

    Got a Ftr and 2 Bmbrs and a LM hit but your 2's hit at over 50 % and tommy only got 7 hits total lol

    I'm gonna run it again. Said 68% win rate for jerry after I adjusted.

    You'd think i'd learn by now 🙂 I mathed out what I need to do turn 1 so it cant' happen anymore or at least get odds down to 23 % 🙂 without totally waxing UK first turn 🙂

    Edit 6
    well a little closer but I think this is gonna be a quick Game over for tommie unless that Flaktower devastates your Bmbrs 🙂

    4 more Inf would only give you 23% so i'll have to pull back from India turn1 as i like to move the UK Trprt

    Screenshot from 2025-12-04 00-14-44.png

    Reminder. You hand roll for Ftrs and the LMs. Flak will do the Bmbrs correctly

    Edit 7
    yea that Flak gonna be key. With 1 Ftr and 1 LM hit and 3 Bmbr/Tac hits odds swing to tommie at 44 %

    Screenshot from 2025-12-04 00-32-36.png

    2 Bmr hits at 55%
    Screenshot from 2025-12-04 00-26-24.png

    Not sure the battle calc gets it though, because Tommy getting his ass kicked with the 2 Bmbr 1 Ftr 1 LM hit and the LM probably lucky 🙂

    OK I'll stop buggin 🙂

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