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Recent Posts

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    @johnnycat Game History

    Round: 2 Purchase Units - Japanese Japanese buy 4 armour, 1 elite, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - Japanese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 artillery moved from Chahar to Anhwe 1 artillery moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 armour moved from Korea to Jehol 6 infantry moved from Kwangsi to Yunnan 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Yunnan 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Yunnan 4 infantry moved from Jehol to Anhwe 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Hunan 1 fighter moved from Shantung to Hunan 1 fighter moved from Caroline Islands to Japan 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 2 transports placed in 6 Sea Zone 1 elite placed in Japan 2 armour and 1 infantry placed in Kiangsu 2 armour and 1 infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs

    No attacks on the Allies ..... this turn πŸ™‚
    74639752-100a-43e9-91c6-ae00832e4a41-exp-game-1-jc-j2.tsvg

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  • T

    @johnnycat You're spot on. That's why I love HRE. I grew up as a board game lover. Especially Risk & A&A Classic. But now need something more challenging and HRE provides it. Actually Beelee are in a game right now where he is the better player and Italy/Japan not doing so well. But I may win very soon as it appears I have launched a Sea Lion surprise attack on him (should win pending dice). Okay, I will form my first Army Group on G3 most likely. I took a look at your R2 and looks fine to me. I can tell you will cause me some issues whenever I attack with your two big stacks north and south. One thing to prepare for is that Russia has some very interesting special house rules which you are on the cusp of using. So be prepared for:

    R3: Getting one free tank each turn in Urals
    R4: Can build Guard Infantry which along with U-Boats and Elite Infantry may be the most powerful land unit in the game for the price; basically a Panzer Grenadier which only costs 3.3 IPC instead of 4.
    R5: Red Army Conscription - the most powerful weapon in Russia's arsenal and generally keeps Germany from knocking out Russia whereas it's not so difficult in the regular board game version
    R6: Fighter Ace and can buy three tanks each turn for only 4 instead of 5
    R7: Total War in effect

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  • @trout I could go either way. But I’d rather learn the army groups than not.

    And we can always just redo turns. Or even start new games.

    So I’m not worried and rather look forward to more complexity since basic axis and allies is hardly more challenging than RISK, lol.

    By that I only mean that the key to winning is to get a localized majority of pieces.

    These new rules seem to allow for a player to win territories without the usually required majority. So it opens the door to more strategy. At least that’s how I interpret it.

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  • @nothingtoseehere not rly but i believe in terms of my time things are beginning to clear up had little time to look at it yesterday

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