• TWW 2.7.7.2 - Ghostronin (axis) vs. Gully (allies)

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    @ghostronin yeah good game!
  • W@W wirkey vs Lafalot

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    wirkeyW
    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: World At War, version: 2.1.1 Game History Round: 1 Combat Move - Germans 1 Battleship, 1 Destroyer and 1 Submarine moved from 23 Sea Zone to 24 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 2 Fighters moved from Hamburg to 24 Sea Zone 1 Bomber moved from Berlin to 24 Sea Zone 6 Infantrys and 2 Tanks moved from Bavaria to Lorraine 2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone 1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 48 Sea Zone 2 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk 2 Tanks moved from El Agheila to Darfur 2 Infantrys moved from El Agheila to Tobruk 1 Tank moved from Austria to Lorraine 2 Artillerys, 6 Infantrys and 1 Tank moved from Rhine to Lorraine 2 Tanks moved from Hamburg to Lorraine 2 Tanks moved from Saxony to Lorraine 2 Tanks moved from Bohemia to Lorraine 2 Artillerys and 4 Infantrys moved from Austria to Hungary 2 Infantrys moved from Bohemia to Hungary 2 Tanks moved from Silesia to Hungary 1 Artillery and 4 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Silesia to Krakow 1 Artillery and 1 Infantry moved from Silesia to Krakow 1 Artillery and 1 Infantry moved from Silesia to Krakow 1 Tank moved from Brandenburg to Lorraine 1 Tank moved from Pomerania to Krakow 1 Artillery and 4 Infantrys moved from Pomerania to Danzig 1 Tank moved from Pomerania to Danzig 2 Infantrys and 1 Tank moved from East Prussia to Danzig 2 Stukas moved from Berlin to Lorraine 1 Fighter moved from Bohemia to Lorraine 1 Submarine moved from 27 Sea Zone to 25 Sea Zone 1 Submarine moved from 28 Sea Zone to 13 Sea Zone 1 Submarine moved from 15 Sea Zone to 13 Sea Zone 1 Submarine moved from 37 Sea Zone to 34 Sea Zone 1 Submarine moved from 36 Sea Zone to 31 Sea Zone 1 Submarine moved from 29 Sea Zone to 31 Sea Zone 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 1 Submarine moved from 16 Sea Zone to 34 Sea Zone 1 Submarine moved from 4 Sea Zone to 8 Sea Zone 1 Submarine moved from 3 Sea Zone to 9 Sea Zone 1 Submarine moved from 9 Sea Zone to 8 Sea Zone 1 Transport moved from 22 Sea Zone to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys and 2 Infantrys moved from Hamburg to Denmark Purchase Units - Germans Germans buy 8 ArmoredCars and 2 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in 25 Sea Zone Germans attack with 1 Submarine Americans defend with 1 Transport Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Transport in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 Submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Transport owned by the Americans lost in 25 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 34 Sea Zone Germans attack with 2 Submarines French defend with 1 Transport Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 Transport owned by the French lost in 34 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for French: 1 Transport Battle in Danzig Germans attack with 1 Artillery, 6 Infantrys and 2 Tanks Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank Germans roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Danzig, round 2 : 2/1 hits, 2,50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Danzig, round 2 : 2/1 hits, 1,67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Danzig 1 Artillery, 4 Infantrys and 2 Tanks retreated to East Prussia Neutral win with 1 Bunker, 1 Infantry and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Infantry Battle in Hungary Germans attack with 2 Artillerys, 6 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Hungary, round 2 : 3/0 hits, 3,00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 1/0 hits, 1,00 expected hits 1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary Germans loses 0 PUs for violating Hungarys neutrality. Germans win, taking Hungary from Neutral with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 24 Sea Zone Germans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters and 1 Submarine Russians defend with 1 Destroyer, 2 Submarines and 1 Transport Germans roll dice for 1 Submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 Submarines in 24 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 24 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 24 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 Transport owned by the Russians and 2 Submarines owned by the Russians lost in 24 Sea Zone Germans roll dice for 1 Submarine in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 24 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits Russians roll dice for 1 Destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Russians lost in 24 Sea Zone Germans win with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 28 Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport Battle in Krakow Germans attack with 3 Artillerys, 7 Infantrys and 1 Tank Neutral defend with 2 Infantrys and 1 Tank Germans roll dice for 3 Artillerys, 7 Infantrys and 1 Tank in Krakow, round 2 : 3/1 hits, 3,17 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 2 : 2/1 hits, 1,17 expected hits 2 Infantrys owned by the Germans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Krakow Germans loses 0 PUs for violating Krakows neutrality. Germans win, taking Krakow from Neutral with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Germans: 2 Infantrys Casualties for Neutral: 2 Infantrys and 1 Tank Battle in Denmark Germans attack with 2 Artillerys and 2 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 2 Artillerys and 2 Infantrys in Denmark, round 2 : 2/1 hits, 1,33 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/0 hits, 1,00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Denmark Germans roll dice for 2 Artillerys and 1 Infantry in Denmark, round 3 : 1/0 hits, 1,00 expected hits Neutral roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in 31 Sea Zone Germans attack with 3 Submarines British defend with 1 Cruiser Germans roll dice for 3 Submarines in 31 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 Cruiser owned by the British lost in 31 Sea Zone Germans win with 3 Submarines remaining. Battle score for attacker is 12 Casualties for British: 1 Cruiser Battle in Lorraine Germans attack with 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Stukas and 11 Tanks French defend with 3 Bunkers, 3 Infantrys and 1 Tank Germans roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Stukas and 11 Tanks in Lorraine, round 2 : 10/1 hits, 10,17 expected hits French roll dice for 3 Bunkers, 3 Infantrys and 1 Tank in Lorraine, round 2 : 3/0 hits, 3,00 expected hits 3 Bunkers owned by the French, 1 Tank owned by the French, 3 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Lorraine Germans win, taking Lorraine from French with 2 Artillerys, 1 Fighter, 9 Infantrys, 2 Stukas and 11 Tanks remaining. Battle score for attacker is 23 Casualties for Germans: 3 Infantrys Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank Battle in Darfur Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Darfur, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Darfur Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for British: 1 Infantry Battle in 13 Sea Zone Germans attack with 2 Submarines Americans defend with 1 Destroyer and 1 Transport Germans roll dice for 2 Submarines in 13 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 Transport owned by the Americans lost in 13 Sea Zone Germans roll dice for 2 Submarines in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 Destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 13 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer and 1 Transport Battle in 8 Sea Zone Germans attack with 2 Submarines British defend with 1 Destroyer and 1 Transport Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 Destroyer and 1 Transport in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 Submarine owned by the Germans and 1 Transport owned by the British lost in 8 Sea Zone Germans roll dice for 1 Submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 Destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Submarine in 8 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 Destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the British lost in 8 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Casualties for British: 1 Destroyer and 1 Transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber and 2 Fighters moved from 24 Sea Zone to Lapland 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone EDIT: 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 T.Boat moved from 22 Sea Zone to 23 Sea Zone 4 Infantrys moved from 24 Sea Zone to Lapland 1 AAGun moved from Bohemia to Krakow 1 AAGun moved from Bavaria to Lorraine 1 Fighter and 2 Stukas moved from Lorraine to Rhine 2 Infantrys moved from Saxony to Pomerania 6 Infantrys moved from Brandenburg to Pomerania 1 Tank moved from Berlin to Pomerania 1 AAGun, 2 Artillerys and 4 Infantrys moved from Berlin to Brandenburg Place Units - Germans 3 ArmoredCars placed in Bavaria 4 ArmoredCars placed in Rhine 1 ArmoredCar placed in Bohemia 2 Transports placed in 23 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs 1 unit repaired. Combat Hit Differential Summary : Germans : 1,83 Neutral : 0,83 British : 0,50 French : 0,00 Americans : -1,00 Russians : -1,50 Savegame
  • TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)

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    redrumR
    @wirkey GG. Yeah once both Russia and China have lost all their capitals unless the Allies have crippled either Germany or Japan its pretty much over. Given that this is LL unless the Axis would make a major mistake, I think this game is over after the fall of Moscow. Cool game though. If Russia/China could have held out a few more turns then the Allies could have easily won. Italy being crippled really made this one interesting. The Allies really needed to pressure Germany faster to save Russia. Greece while an interesting idea ended up being very slow to put pressure on Germany.
  • game

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 7:29:00 PM Savegame
  • Europe crazy lynx round 5

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    TripleA Turn Summary: Russians round 6 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 6 Combat Move - Russians Turn Complete - Russians Combat Hit Differential Summary : Savegame
  • Europe crazy lynx round 4

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    TripleA Turn Summary: Germans round 11 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 11 Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 76 PUs; Germans buy 4 artilleries, 2 carriers, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans 3 units repaired. 10 artilleries, 4 fighters and 13 infantry moved from France to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 9 armour and 2 mech_infantrys moved from Western Germany to Southern France 5 mech_infantrys moved from Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 6 tactical_bombers moved from Germany to Southern France 2 bombers moved from Poland to Southern France 1 armour moved from Tambov to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Tambov to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Albania Italians take Albania from Americans 2 mech_infantrys moved from Slovakia Hungary to Bulgaria 1 bomber moved from Western Germany to Southern France 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer and 2 submarines moved from 104 Sea Zone to 118 Sea Zone 1 battleship moved from 109 Sea Zone to 108 Sea Zone 1 cruiser moved from 109 Sea Zone to 108 Sea Zone 2 battleships, 2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 7 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 2 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia 3 artilleries moved from Eastern Poland to Slovakia Hungary Combat - Germans Battle in Gibraltar Battle in Morocco Battle in Northern Italy Germans attack with 1 infantry and 5 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 infantry and 5 mech_infantrys in Northern Italy, round 2 : 1/6 hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Gibraltar from Americans, taking Morocco from Americans, taking Northern Italy from Americans with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 9 armour, 10 artilleries, 3 bombers, 4 fighters, 14 infantry, 2 mech_infantrys and 6 tactical_bombers French defend with 1 infantry; Americans defend with 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 3 tactical_bombers AA fire in Southern France : 1/6 hits 1 fighter owned by the Germans lost in Southern France Germans roll dice for 9 armour, 10 artilleries, 3 bombers, 3 fighters, 14 infantry, 2 mech_infantrys and 6 tactical_bombers in Southern France, round 2 : 18/47 hits Americans roll dice for 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 6 fighters, 14 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 17/37 hits 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 14 infantry owned by the Germans, 11 infantry owned by the Americans, 4 bombers owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 9 armour, 9 artilleries, 3 bombers, 3 fighters and 6 tactical_bombers in Southern France, round 3 : 19/30 hits Americans roll dice for 2 armour, 6 artilleries, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 3 : 10/21 hits 9 artilleries owned by the Germans, 3 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 2 armour owned by the Americans, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 6 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Southern France Germans roll dice for 8 armour, 3 bombers, 3 fighters and 6 tactical_bombers in Southern France, round 4 : 11/20 hits Americans roll dice for 2 fighters in Southern France, round 4 : 2/2 hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 6 armour, 3 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 119 Casualties for Germans: 3 armour, 10 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys Casualties for French: 1 infantry Casualties for Americans: 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 6 fighters, 13 infantry, 2 mech_infantrys and 3 tactical_bombers Battle in 118 Sea Zone Germans attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits Americans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 118 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in 108 Sea Zone Germans attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer Germans roll dice for 1 battleship and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 armour moved from Novosibirsk to Volgograd 1 aaGun moved from Eastern Poland to Slovakia Hungary 3 fighters moved from Southern France to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 3 bombers moved from Southern France to Western Germany 6 tactical_bombers moved from Southern France to France Place Units - Germans 2 artilleries and 1 infantry placed in United Kingdom 2 artilleries and 3 infantry placed in Western Germany 2 carriers and 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Germans collect 76 PUs (5 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs Savegame
  • Europe crazylynx round 3

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    TripleA Turn Summary: Americans round 13 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans Place Units - Americans 4 armour, 3 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,1,1,1 Americans collect 19 PUs (6 lost to blockades); end with 21 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs Combat Hit Differential Summary : Savegame
  • TWW 2.8.0.3 CrazyG (Allies) vs oigroig78 (Axis)

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    TripleA Turn Summary: Thailand round 6 TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.3 Game History Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseBattleship moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 94 Sea Zone 3 japaneseCarriers and 6 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone 6 japaneseNavalFighters moved from 94 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 94 Sea Zone 1 japaneseMarine moved from 94 Sea Zone to Brunei 1 japaneseSubmarine moved from 115 Sea Zone to 120 Sea Zone 1 japaneseNavalFighter moved from Japan to Iwo Jima 1 japaneseFighter moved from Japan to French Indochina 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseInfantry moved from Chahar to Suiyuan 1 japaneseMech.Infantry moved from Shanghai to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseMech.Infantry moved from Anhwei to Hunan 1 japaneseTank moved from Anhwei to Hunan 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from Southern Thailand to Thailand Combat - Japan Usa scrambles 4 units out of Sumatra to defend against the attack in 92 Sea Zone Strategic bombing raid in Chungking AntiAircraftGun fire in Chungking : 0/1 hits, 0,08 expected hits Bombing raid in Chungking rolls: 3,0 and causes: 3 damage to unit: chineseBarracks Bombing raid in Chungking causes 3 damage total. Battle in Brunei Battle in 92 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters Usa defend with 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters and 2 americanTransports; Britain defend with 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters in 92 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters, 2 americanTransports, 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports in 92 Sea Zone, round 2 : 5/1 hits, 4,92 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 americanDestroyer owned by the Usa, 2 japaneseCruisers owned by the Japan, 2 japaneseNavalFighters owned by the Japan, 2 americanTransports owned by the Usa and 2 britishTransports owned by the Britain lost in 92 Sea Zone 1 japaneseBattleship owned by the Japan lost in 92 Sea Zone 1 japaneseBattleship-damaged owned by the Japan added in 92 Sea Zone CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship-damaged and 4 japaneseNavalFighters in 92 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 1 americanDestroyer, 2 americanNavalFighters, 1 britishBattleship-damaged, 2 britishFighters and 2 britishNavalFighters in 92 Sea Zone, round 3 : 5/1 hits, 4,33 expected hits 1 americanDestroyer owned by the Usa, 1 britishBattleship-damaged owned by the Britain, 4 japaneseNavalFighters owned by the Japan, 1 japaneseBattleship-damaged owned by the Japan and 1 americanCarrier owned by the Usa lost in 92 Sea Zone Usa win, taking Brunei from Britain with 1 americanCruiser, 2 americanNavalFighters, 2 britishFighters and 2 britishNavalFighters remaining. Battle score for attacker is -48 Casualties for Japan: 1 japaneseBattleship, 1 japaneseBattleship-damaged, 2 japaneseCruisers and 6 japaneseNavalFighters Casualties for Britain: 1 britishBattleship-damaged and 2 britishTransports Casualties for Usa: 1 americanCarrier, 2 americanDestroyers and 2 americanTransports Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra 2 americanNavalFighters owned by the Usa forced to land in Sumatra Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 japaneseStrategicBomber moved from Chungking to Thailand 1 japaneseStrategicBomber moved from Chungking to Thailand Purchase Units - Japan Japan buy 1 japaneseCruiser, 5 japaneseInfantrys, 3 japaneseMech.Infantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseMech.Infantrys placed in Shanghai 2 japaneseInfantrys placed in Shantung 2 japaneseInfantrys placed in Hong Kong 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry placed in Kyushu Shikoku Activate Technology - Japan Japan activating AdvancedSpecialWarfare Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseHeavyArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMech.Infantry Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseTank Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMobileArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAntiTankGun Trigger japaneseASW1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese2 Turn Complete - Japan Japan collect 53 PUs; end with 53 PUs Units generate 3 techTokens; Japan end with 3 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 5 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys Combat Hit Differential Summary : Usa : 0,75 Japan rolls : : 1,00 CruiserAntiAircraftGun fire in 92 Sea Zone : : -0,33 AntiAircraftGun fire in Chungking : : -0,08 Japan : 0,67 Savegame
  • TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    redrumR
    @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.
  • crazylynx Europe rematch

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    TripleA Turn Summary: French round 21 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 21 Combat Move - French Combat - French Turn Complete - French French collect 17 PUs; end with 17 PUs Combat Hit Differential Summary : Savegame
  • Civil War wirkey vs kelog

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    redrumR
    @wirkey Excited to see someone else's CW PBF game! Will be following this closely.
  • crazylynx Europe test

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    TripleA Turn Summary: Americans round 6 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers and 3 infantry; Remaining resources: 7 PUs; Combat Move - Americans 1 armour moved from Southern France to France French take France from Germans French take Morocco from Americans French take Southern France from Americans 4 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 mech_infantry moved from Southern France to Normandy Bordeaux French take Normandy Bordeaux from Germans 2 mech_infantrys moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 bomber moved from Gibraltar to Southern Italy 1 fighter moved from Gibraltar to Southern France 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Northern Italy 1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 battleship, 1 destroyer and 5 transports moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Southern France Combat - Americans Air Battle in Southern Italy Americans attacks with 1 units heading to Southern Italy Italians launches 2 interceptors out of Southern Italy Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern Italy causes 3 damage total. Battle in United Kingdom Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from Southern Italy to Southern France Place Units - Americans 3 artilleries, 3 bombers and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 46 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Combat Hit Differential Summary : Defenders Fire, : : -0.33 AA fire in Southern Italy : : -0.17 Attackers Fire, : : -0.17 Savegame
  • liger

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  • G40 game

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  • 10m test

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: World War II Revised, version: 1.4.1 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 3/5 hits, 1.83 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 2 armour, 1 artillery and 1 fighter in West Russia, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from West Russia to Russia Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Combat Hit Differential Summary : Germans : 0.33 Russians : 1.67 Savegame
  • TWW 2.8.0.3 - redrum (Axis) vs wirkey (Allies) #2

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    redrumR
    @wirkey Yeah, those Naval Fighters are sneaky after getting Increased Fighter Range. GG. You wanna switch sides and give it another go?
  • Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)

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    redrumR
    @wirkey Yep. The latest TWW 2.8.0.3 should be compatible with all save games from 2.7.7.2 and 2.8.x.
  • Global Player

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  • TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)

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    redrumR
    @ghostronin Haha. GG. Well played. VICTORY for AXIS!
  • TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)

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    redrumR
    @wirkey Nah, it was a GG. Did you want to start up a new game? I think @Hepps is releasing TWW 2.8.0.2 shortly so we can give that a spin or I'm open to playing a Civil War game as well.

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