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Recent Posts

  • @trout @beelee
    Hey Guys... Got another big QUESTION

    I got a territory of 3 and I want to place a minor factory but I want it to make more than 3

    I need to know if I can do BOTH purchases and builds in the same turn and what those are?

    So I assume I buy a minor factory for 10 but if I buy underground or Hvy_minor or Minor_underground how it really works and what this game software will support and what I must edit.

    THANKS

    PS. Looked everywhere I could for info on SUB PENs. How I find this?

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  • B

    @johnnycat

    Yep PanzerGeneral a good turn 2 buy. To activate it it has to start or end it's turn with 5 Panzers in the TTy it is in. You then switch to PG 3 the red dot one.

    Explained in the in game Game Notes

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  • @trout said in EXP G40 Game 3 Trout vs JCat:

    e2a15216-64b0-4178-b4e5-6dc214cfa85f-trout-cat-game-3-f1.tsvg

    Awesome. finally at German turn 2 again...

    So these army groups are a question now. Does one typically purchase a Panzer General now and group 5 tanks - the benefit is some extra rolls or something and I guess I just need to know if that computer game supports that stuff?

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  • T

    @johnnycat Game History

    Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State British take Shan State from Japanese 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - French

    Combat Hit Differential Summary :

    e2a15216-64b0-4178-b4e5-6dc214cfa85f-trout-cat-game-3-f1.tsvg Third Reich goose-steppers up!

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