• 42 G16 Woods vs Wylie

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    TripleA Turn Summary: Japanese round 10 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 armour moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Combat Hit Differential Summary : Savegame
  • Continuation of Trout - VF

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    @victoryfirst Right Arm I need to get back to my report too
  • 42 G15 Woods vs. Wylie

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    @redanto triplea_4090_17chi (2).tsvg
  • 42 G14 Woods vs Wylie

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    @redanto triplea_4083_17ita.tsvg
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    VictoryFirstV
    @trout Here is a game thread I created https://forums.triplea-game.org/topic/4088/1-trout-mussolini-pizza-emperor-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain
  • #1: VF vs. Lee | Classic - Tournament Rules

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    @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules: 120 entries. That's a lot!!
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    @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
  • 42 G13 WOods vs Wylie

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    @redanto triplea_4080_5rus (1).tsvg
  • Eamanon vs LeeMorrison

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  • 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: Screenshot from 2024-12-27 13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: Screenshot from 2024-12-27 14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.

Recent Posts

  • it double posted. won't let me delete it 🙂

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  • @malmessi

    Ciao

    Here's a link to all the rules not covered in the rulebook

    https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/2

    might need to scroll down a bit.

    Yea triplea will usually suggest the Tprt as a casualty but you have to PE not to take it until only Trprts are left.

    The Wolfpack thing checks if there's enough U-boats before and after combat, so it's just part of how triplea does it. It will show multiple Wolfpacks sometimes but those have no effect on game. The Wolfpacks work correctly.

    One thing to remember is that if there is no Destroyer, DD, present and you attack with Subs, you will get a First Strike roll against the U-boats and the U-boats will not get one against you.

    Screenshot from 2026-09-25 12-06-05.png

    The way Global is posted turn wise, you do USA, China and UK, then post the turn summary and save. After the "Takeover of Italy" sorry 🙂 you will want to post the Turn Summary after UK, otherwise it will skip it when it goes through Italys turn to ANZC.

    Then at end of France's turn, post the Summary and the save. If asking for a scramble, it's best to take a screenshot and post the save at that point so your opponent can see all your moves to help decide if they want to scramble and or Intercept an SBR.

    https://www.axisandallies.org/forums/assets/uploads/files/1786175288085-1.g40-combat-engineer-unit.pdf

    Screenshot from 2026-09-25 12-15-00.png

    and Desert Army

    https://www.axisandallies.org/forums/assets/uploads/files/1717400210378-4.g40-desert-army.pdf

    They follow the same structure as an Army or Corps. We don't see them that often.

    Screenshot from 2026-09-25 12-19-36.png

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  • And the turn summary for me:

    Game History

    Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan roll 12,2,4,3,5,1,1,9,3 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedSubmarines Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Eastern Evenki to Western Evenki Japan take Western Evenki from Russia 1 japaneseInfantry moved from Eastern Mongolia to Central Mongolia Japan take Central Mongolia from Russia 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shensi to Tsinghai 3 japaneseFighters moved from Hupeh to Kansu 1 japaneseFighter moved from Shensi to Kansu 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Eastern Szechwan to Western Szechwan 1 japaneseFighter and 1 japaneseNavalFighter moved from Burma to Western Szechwan 1 japaneseSubmarine moved from 86 Sea Zone to 84 Sea Zone 1 japaneseSubmarine moved from 88 Sea Zone to 84 Sea Zone 2 japaneseNavalFighters moved from 87 Sea Zone to 84 Sea Zone Combat - Japan Japan creates battle in territory 127 Sea Zone Japan lands units in Tsinghai Japan creates battle in territory Tsinghai Battle in 84 Sea Zone Japan attack with 2 japaneseNavalFighters and 2 japaneseSubmarines Britain defend with 1 britishTransport Japan roll dice for 2 japaneseSubmarines in 84 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 britishTransport owned by the Britain lost in 84 Sea Zone Japan win, taking 127 Sea Zone from Britain, taking Tsinghai from China with 2 japaneseNavalFighters and 2 japaneseSubmarines remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Kansu Japan attack with 4 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 4 japaneseFighters and 2 japaneseInfantrys in Kansu, round 2 : 1/6 hits, 2,00 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu 1 chineseInfantry owned by the China lost in Kansu Japan win, taking Kansu from China with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Western Szechwan Japan attack with 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter in Western Szechwan, round 2 : 2/4 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Western Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Western Szechwan 1 chineseInfantry owned by the China lost in Western Szechwan Japan win, taking Western Szechwan from China with 1 japaneseAlpineInfantry, 1 japaneseFighter and 1 japaneseNavalFighter remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseNavalFighters moved from 84 Sea Zone to 93 Sea Zone 1 japaneseMarine moved from Sumatra to 87 Sea Zone 1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseMarine, 2 japaneseSubmarines and 1 japaneseTransport moved from 87 Sea Zone to 93 Sea Zone 1 japaneseMarine moved from 93 Sea Zone to Brunei 1 Material and 1 japaneseAirTransport moved from Hupeh to Brunei 1 japaneseDestroyer moved from 127 Sea Zone to 129 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseParatrooper moved from Luzon to 96 Sea Zone 2 japaneseBattleships, 5 japaneseCarriers, 1 japaneseCombatEngineer, 2 japaneseCruisers, 9 japaneseDestroyers, 7 japaneseHeavyDestroyers, 2 japaneseInfantrys, 10 japaneseNavalFighters, 1 japaneseParatrooper, 6 japaneseSubmarines and 2 japaneseTransports moved from 96 Sea Zone to 93 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseParatrooper moved from 93 Sea Zone to Brunei 1 japaneseNavalFighter moved from Burma to Brunei 2 japaneseNavalFighters moved from Shanghai to Brunei 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseFighters moved from Kansu to Eastern Manchuria 2 japaneseNavalFighters moved from Northern Manchuria to Korea 1 japaneseFighter and 1 japaneseNavalFighter moved from Western Szechwan to Burma 1 japaneseFighter moved from Kansu to Burma 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseAirTransport moved from Tsinghai to Hupeh 1 japaneseInfantry moved from Far Eastern Republic to Yakut 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Northern Manchuria to Yakut 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic 1 japaneseMarine moved from Burma to Bengal 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Eastern Szechwan to Bengal 1 Train, 1 japaneseCombatEngineer and 1 japaneseMarine moved from Eastern Manchuria to Shantung 2 Trains, 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Shantung to Hupeh 1 Train moved from Hupeh to Manchuria 1 Truck and 1 japaneseArtillery moved from Shensi to Yakut 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Yakut 1 Truck moved from Korea to Eastern Manchuria 1 Truck and 1 japaneseArtillery moved from Eastern Manchuria to Yakut 1 japaneseInfantry moved from Manchuria to Northern Manchuria 4 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseFighter moved from Japan to Hupeh 2 Trucks moved from Burma to Thailand 2 Trucks and 2 japaneseInfantrys moved from Thailand to Bengal 1 japaneseInfantry moved from Thailand to Burma 1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Hupeh to Eastern Szechwan 1 japaneseArtillery moved from Kweichow to Eastern Szechwan 1 japaneseInfantry moved from Hupeh to Kweichow 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 japaneseInfantry moved from Bengal to Rangoon 2 Trucks moved from Bengal to Eastern Szechwan 1 Truck and 1 japaneseCombatEngineer moved from Hunan to Eastern Szechwan 1 japaneseMech.Infantry moved from Hupeh to Shensi 1 Material and 1 japaneseMech.Infantry moved from Shensi to Hupeh 1 Truck moved from Eastern Szechwan to Hupeh 1 japaneseMech.Infantry moved from Korea to 98 Sea Zone 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from 98 Sea Zone to Kyushu Shikoku 4 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Hunan to Hupeh Purchase Units - Japan Japan buy 2 Materials, 1 japaneseAirfield, 2 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseParatrooper and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Brunei being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Brunei 1 japaneseInfantry and 1 japaneseParatrooper placed in Hupeh 2 japaneseInfantrys placed in Shansi 2 japaneseInfantrys placed in Luzon 1 Material and 1 japaneseMech.Infantry placed in Korea 1 Material and 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 98 Sea Zone 3 japaneseSubmarines placed in 96 Sea Zone Activate Technology - Japan Japan activating ImprovedSubmarines Trigger japaneseImpS: Setting attack to 4 for unitAttachment attached to japaneseSubmarine Trigger japaneseImpS: Setting defense to 2 for unitAttachment attached to japaneseSubmarine Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseSubmarine; Remaining resources: 2 PUs; Place Units - Thailand 1 japaneseSubmarine placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Some Units in 91 Sea Zone change ownership: 1 japaneseSubmarine

    Combat Hit Differential Summary :

    Japan regular : 0,42 China regular : 1,33
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  • @ubernaut Go for 🇨🇳

    Combat Hit Differential Summary :

    Japan regular : 0,42 China regular : 1,33
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