• TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha

Recent Posts

  • Game History

    Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 4 armour, 1 carrier, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 3 infantry moved from Shensi to Sikang 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 2 JPNbombers moved from Kwangsi to Sikang 1 armour, 1 artillery and 2 infantry moved from Kansu to Tsinghai 3 armour moved from Kweichow to Tsinghai 2 armour moved from Kweichow to Sikang 1 artillery, 2 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai Combat - Japanese Battle in Sikang Japanese attack with 2 JPNbombers, 2 armour, 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 JPNbombers, 2 armour, 1 artillery and 3 infantry in Sikang, round 2 : 3/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 JPNbombers, 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 5 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 5 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 6/16 hits, 6.67 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 5 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 2 JPNbombers moved from Sikang to Kwangsi 2 infantry moved from Suiyuyan to Shensi 1 artillery and 4 infantry moved from Suiyuyan to Kansu 2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 armour moved from Kiangsu to Kiangsi 1 artillery moved from Kwangsi to Kiangsi 2 armour moved from Kiangsu to Kwangsi 3 armour moved from Shantung to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kansu 1 infantry and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 aaGun and 1 elite moved from Japan to 6 Sea Zone 1 aaGun and 1 elite moved from 6 Sea Zone to Korea Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 infantry placed in Shantung 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 38 PUs; end with 38 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 46 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0.67 Japanese regular : -1.00

    EXP bvsb 7-1-26 J3.tsvg

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  • @Nothingtoseehere go 4 🇯🇵.tsvg

    Combat Hit Differential Summary :

    Italy regular : -0.58 Germany AntiAircraftGun : -0.08 Germany regular : -0.75 Russia regular : 0.75

    ps i believe i fixed the neutrals issue 🙂

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  • Game History

    Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 1 armour and 6 guard_infantrys; Remaining resources: 12 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 russian_paras moved from Novgorod to Finland 1 fighter moved from Novgorod to Finland EDIT: 1 1stCorps moved from Novgorod to 1st Corps EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 1st Corps to Karelia 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Novgorod to Karelia 2 russian_paras moved from Caucasus to Iraq EDIT: 1 2ndCorps moved from Caucasus to 2nd Corps EDIT: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys moved from 2nd Corps to Iraq 1 armour moved from Russia to Rostov 1 infantry moved from Volgograd to Rostov 3 infantry moved from Caucasus to Rostov 1 armour moved from Bryansk to Western Ukraine 1 artillery, 1 elite and 2 infantry moved from Bryansk to Western Ukraine 1 armour moved from Russia to Ukraine 1 artillery and 3 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 1 armour, 2 mech_infantrys and 2 russian_paras Neutral_Axis defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 2 mech_infantrys and 2 russian_paras in Iraq, round 2 : 0/8 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 2 mech_infantrys and 2 russian_paras in Iraq, round 3 : 2/8 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 1 armour, 1 mech_infantry and 2 russian_paras remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Rostov Russians attack with 1 armour and 4 infantry Germans defend with 1 German_LCV, 1 artillery and 1 elite Russians roll dice for 1 armour and 4 infantry in Rostov, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 German_LCV, 1 artillery and 1 elite in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans lost in Rostov Russians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 German_LCV and 1 elite in Rostov, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Russians roll dice for 1 armour and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 German_LCV and 1 elite in Rostov, round 4 : 0/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Rostov Russians roll dice for 1 armour and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 German_LCV in Rostov, round 5 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 German_LCV in Rostov, round 6 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 7 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 German_LCV in Rostov, round 7 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 German_LCV, 1 artillery and 1 elite Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 russian_minor EDIT: Turning off Edit Mode Battle in Ukraine Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 armour Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 4/5 hits, 1.50 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Western Ukraine Russians attack with 1 armour, 1 artillery, 1 elite and 2 infantry Germans defend with 1 armour, 1 german_para and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 1 elite and 2 infantry in Western Ukraine, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 german_para and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 german_para owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 1 artillery and 1 elite in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Western Ukraine 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 armour, 1 german_para and 1 mech_infantry Battle in Finland Russians attack with 1 fighter and 2 russian_paras Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 russian_paras in Finland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 russian_paras in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 russian_paras in Finland, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits 1 russian_para owned by the Russians lost in Finland Russians roll dice for 1 fighter and 1 russian_para in Finland, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 1 russian_para remaining. Battle score for attacker is -1 Casualties for Russians: 1 russian_para Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 Soviet_Commisar_3, 2 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 2 armour, 1 artillery and 4 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 7/22 hits, 6.50 expected hits Germans roll dice for 1 Panzer_Grndrs, 2 armour, 1 artillery and 4 infantry in Karelia, round 2 : 4/8 hits, 3.17 expected hits 4 infantry owned by the Russians lost in Karelia 1 Panzer_Grndrs owned by the Germans, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 3/18 hits, 5.83 expected hits Germans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 Soviet_Commisar_3, 2 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 4 infantry Casualties for Germans: 1 Panzer_Grndrs, 2 armour, 1 artillery and 4 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Timguska 1 fighter moved from Finland to Smolensk 1 fighter and 1 tactical_bomber moved from Karelia to Russia 9 mine_unarmeds moved from Bryansk to Belarus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus 4 mine_unarmeds moved from Russia to Bryansk 1 mine_unarmed moved from Bryansk to Belarus 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Bryansk 1 elite moved from Russia to Smolensk 1 R_Europe_Rail moved from Russia to Novgorod 1 R_Europe_Rail and 1 russian_minor moved from Novgorod to Karelia 1 Russian_Rail moved from Russia to Volgograd 1 Russian_Rail and 1 russian_minor moved from Volgograd to Caucasus 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Timguska 1 armour moved from Urals to Novosibirsk 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 16 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 7 R_mine_Belarus_BALTs, 3 R_mine_Belarus_EPOLs and 6 R_mine_Belarus_NOVGOs EDIT: Turning off Edit Mode 1 armour and 6 guard_infantrys placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Russians collect 39 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Germans regular : 2.00 Russians regular : -5.83 Neutral_Axis regular : 0.33

    EXP bvsb 7-1-26 R3.tsvg

    Yea Idk about the Crockett Knot. We'll see what happens. I shoulda put that other aaGun in Karelia too.

    Well, they get 3 Conscripts and I can pump the Air there too. Idk if I wanna do that.

    Should side track him unless he just pushes straight to Moscow. I guess that's what the 26 Inf is for lol

    Woulda been nice to get those LMs in Novgorod. Cork Balt STs and E POL. He can Flank me now. Will take a little longer.

    Paras and Inf might just march in anyway lol

    Screenshot from 2026-07-09 01-23-33.png

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  • Game History

    Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: <body><b>Naval Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger NavalCommander: buyGNC added to productionGermans Trigger NavalCommander: buyJNC added to productionJapanese Trigger NavalCommander: buyUSANC added to productionAmericans Trigger NavalCommander: buyUKNC added to productionBritish Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 3 armour, 1 elite, 5 infantry, 3 mine_unarmeds and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 infantry 2 waffen_infantrys placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone 1 Panzer_Grndrs and 2 armour moved from Norway to Karelia 1 artillery and 6 infantry moved from Finland to Karelia 1 artillery and 5 infantry moved from Poland to Baltic States EDIT: 1 german_para moved from Romania to Rostov 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Romania to Western Ukraine EDIT: 1 1stPanzerArmy moved from Romania to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Romania EDIT: 2 armour moved from Romania to Western Ukraine EDIT: 1 Panzer_General and 3 armour moved from Romania to Baltic States EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Rostov EDIT: Germans undo move 6. EDIT: 1 german_para moved from Romania to Western Ukraine 1 bomber moved from Western Germany to Rostov 1 1stWaffenArmy moved from Romania to Baltic States 1 2ndWaffenArmy moved from Slovakia Hungary to Baltic States 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine 1 bomber moved from Western Germany to Ukraine EDIT: 1 armour moved from Western Ukraine to Ukraine 2 german_paras moved from Germany to Baltic States 2 Panzer_Grndrss moved from Germany to Baltic States 1 waffen_infantry moved from Germany to Baltic States Combat - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Baltic States Germans attack with 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_General, 2 Panzer_Grndrss, 3 armour, 1 artillery, 2 german_paras, 5 infantry and 1 waffen_infantry Russians defend with 1 infantry Germans roll dice for 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_General, 2 Panzer_Grndrss, 3 armour, 1 artillery, 2 german_paras, 5 infantry and 1 waffen_infantry in Baltic States, round 2 : 2/15 hits, 4.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_General, 2 Panzer_Grndrss, 3 armour, 1 artillery, 2 german_paras, 4 infantry and 1 waffen_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 German_LCV, 1 artillery, 1 bomber and 1 elite Russians defend with 1 infantry Germans roll dice for 1 German_LCV, 1 artillery, 1 bomber and 1 elite in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 German_LCV, 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 fighter, 1 german_para, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 german_para, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 1 german_para, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry and 1 russian_minor Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 Panzer_Grndrs, 2 armour, 1 artillery and 6 infantry Russians defend with 1 elite Germans roll dice for 1 Panzer_Grndrs, 2 armour, 1 artillery and 6 infantry in Karelia, round 2 : 2/10 hits, 2.83 expected hits Russians roll dice for 1 elite in Karelia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia 1 elite owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 Panzer_Grndrs, 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Non Combat Move - Germans Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 infantry moved from Norway to Finland 1 bomber moved from Ukraine to Romania 1 bomber moved from Rostov to Romania 1 aaGun, 1 artillery and 7 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 armour moved from Bulgaria to Romania 1 fighter moved from Normandy Bordeaux to Gibraltar 1 tactical_bomber moved from Normandy Bordeaux to Norway 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux 3 mine_unarmeds moved from Germany to Western Germany 1 German_Engineer moved from Normandy Bordeaux to Western Germany 1 elite moved from Germany to Poland 1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 waffen_infantry moved from Germany to Poland 1 aaGun moved from Poland to Baltic States 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 infantry moved from Southern France to Romania 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 infantry moved from Normandy Bordeaux to Romania 1 fighter moved from Western Ukraine to Romania Place Units - Germans 1 ElitePanzer, 1 German_LCV, 1 Panzer_General, 3 armour, 1 elite, 1 infantry and 3 mine_unarmeds placed in Germany 3 GermanUBoats placed in 112 Sea Zone 1 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux 1 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 GermanUBoat EDIT: Adding units owned by Germans to 125 Sea Zone: 1 GermanUBoat EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 52 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 64 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]

    Combat Hit Differential Summary :

    Russians regular : 2.00 Germans regular : -1.00

    EXP bvsb 7-1-26 G3.tsvg

    I don't think the Crockett knot gonna work. Shoulda formed Army Group North but that's OK. i will if he attacks.

    Odds not in in his favor lol

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