• 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day

Recent Posts

  • @beelee Alright, I hope I did this correct.

    Allocating the 2 AA hits to the para (had to wait until the end of the combat round)...I feel like I may have had the paras roll in round 1 and the German AG roll in round 2...admittedly I'm not the best at these bigger rolls yet.

    Here is the pre combat file if you want to check:
    exp-game-2-multi-apbt-r-17precombat.tsvg

    Here is the real deal:
    exp-game-2-multi-apbt-r-17-v1.tsvg

    Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: Adding units owned by Russians to Belarus: 1 AirCommanderTac, 1 Elitearmour, 1 TankDestroyer, 2 armour, 2 fighterAFs and 1 tactical_bomberAF EDIT: Adding units owned by Russians to Belarus: 3 Soviet_Commisar_3s and 9 armour EDIT: Adding units owned by Russians to Belarus: 1 Tank_General, 1 Tank_General3 and 10 armour EDIT: Adding units owned by Russians to Russia: 6 guard_infantrys EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG, 1 2ndCorps and 1 3rdCorps EDIT: Turning off Edit Mode 1 armour moved from Russia to Belarus 1 armour moved from Russia to Belarus Russians undo move 2. Russians undo move 1. 1 armour and 1 mech_infantry moved from Russia to Belarus EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus EDIT: Turning off Edit Mode 1 TankDestroyerFS moved from Russia to Belarus 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus 5 armour moved from Russia to Belarus Turning on Edit Mode EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 3 russian_paras moved from Russia to Belarus EDIT: 7 Russian_Rocketss moved from Russia to Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine EDIT: Turning off Edit Mode 1 infantry moved from Caucasus to Rostov 1 armour moved from Tambov to Rostov 3 guard_infantrys moved from Russia to Volgograd 1 artillery and 1 infantry moved from Tambov to Volgograd 2 guard_infantrys moved from Russia to Volgograd 1 guard_infantry moved from Russia to Volgograd 1 infantry moved from Caucasus to Volgograd 2 artilleries moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 1 elite and 2 infantry moved from Nenetsia to Archangel 1 armour moved from Urals to Archangel Turning on Edit Mode EDIT: Russians undo move 8. EDIT: Russians undo move 6. EDIT: Russians undo move 6. EDIT: Russians undo move 5. EDIT: Russians undo move 4. EDIT: Russians undo move 3. EDIT: Russians undo move 2. EDIT: Russians undo move 1. EDIT: Adding units owned by Germans to Belarus: 2 Waffen_Hvy_Tanks and 2 armour EDIT: Adding units owned by Germans to Belarus: 1 waffen_PG and 3 waffen_panzers EDIT: Adding units owned by Germans to Belarus: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Belarus: 1 WaffenPnzrJager, 2 Waffen_Artys, 1 Waffen_Oberst_3, 1 Waffen_Oberst_5 and 3 waffen_infantrys EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus EDIT: 7 Russian_Rocketss moved from Russia to Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 3 russian_paras moved from Russia to Belarus EDIT: Turning off Edit Mode 1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Bryansk Russians undo move 18. Russians undo move 17. Russians undo move 16. Russians undo move 15. Russians undo move 14. Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre, 1 Waffen_Oberst and 1 Waffen_Oberst_3 EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupActive and 2 Waffen_Obersts EDIT: Adding units owned by Russians to Belarus: 1 ArmyGroupActive EDIT: 7 Russian_Rocketss moved from Russia to Belarus EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 3 russian_paras moved from Russia to Belarus EDIT: Turning off Edit Mode 7 armour and 1 mech_infantry moved from Russia to Belarus Russians undo move 18. Turning on Edit Mode EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus EDIT: Turning off Edit Mode 1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus Turning on Edit Mode EDIT: Game Loaded Combat EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in Belarus Battle in Bryansk Battle in Ukraine Battle in Volgograd Battle in Rostov Battle in Archangel Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 1 elite and 1 infantry moved from Russia to Smolensk 1 Russian_Rail moved from Russia to Nenetsia 1 Russian_Rail and 1 aaGun moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Vologda Russians undo move 5. 1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Buryatia 1 R_Europe_Rail, 1 Russian_Rail, 1 artillery and 1 infantry moved from Buryatia to Vologda 1 AirCommanderTac moved from Belarus to Russia 1 elite moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Buryatia Russians undo move 8. 2 aaGuns and 1 infantry moved from Russia to Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Archangel Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Vologda Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 AirCommander EDIT: Removing units owned by Russians from Russia: 1 AirCommanderTac EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 1st Tank: 1 BoxFctry and 5 armour EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry and 5 armour EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr, 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Russians from 1st Army Group: 2 armour EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyer and 6 guard_infantrys EDIT: Removing units owned by Russians from 1st Army Group: 1 1stTankArmy and 1 2ndTankArmy EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG, 1 waffen_PG_Active and 3 waffen_panzers EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General and 5 armour EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy, 2 Waffen_Hvy_Tanks and 2 armour EDIT: Turning off Edit Mode 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 1 infantry placed in Russia 1 infantry placed in Caucasus Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 28 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
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