• TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
    51 Posts
    9k Views
    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    B
    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    N
    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    P
    test test test
  • Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame
  • Papa squad

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    1 Votes
    2 Posts
    486 Views
    D
    testing...
  • TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    N
    @ubernaut: oops wrong thread
  • TWW 3(without carrier bug) NTSH(ax) vs. ubernaut(al)

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    ubernautU
    @nothingtoseehere got it
  • A new wombat

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    W
    Testing Forum poster Test summary from TripleA, engine version: 2.6.14719, time: 9:32:49 AM Savegame

Recent Posts

  • @beelee

    no scramble

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  • @Panzerstahl-Helm-0

    Jeff Beck "A Day in The Life" is almost to intense lol I forget which album but was a buncha people doing all the Sgt Pepper songs 🙂

    Didn't really like the Goldie Hawn one, although I like her 🙂

    Edit
    Double D am Where'd ANZC get all those Ships lol

    Edit 2
    Cash heavy too !

    @Panzerstahl-Helm-0

    Jeff Beck "A Day in The Life" is almost to intense lol I forget which album but was a buncha people doing all the Sgt Pepper songs 🙂

    Didn't really like the Goldie Hawn one, although I like her 🙂

    Edit
    Double D am Where'd ANZC get all those Ships lol

    Edit 2
    Cash heavy too !

    Edit 3

    Guten Abend
    Scramble 109 ?

    4b353828-9cf2-4d89-88fb-1e698563d0ad-image.jpeg

    EXP Game 10 Straw G 5 Scramble.tsvg

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  • @beelee said:

    heh heh listened to Sgt Pepper last night. Had a minor flashback 🙂

    hehe. I discovered Magical Mistery Tour lately and all the hidden gems on it. The Beatles are just timeless!

    Game History

    Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship and 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 air_transport moved from New South Wales to New Zealand 2 aaGuns moved from New South Wales to Queensland 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 air_transport moved from Java to Queensland Place Units - ANZAC 1 Escort, 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Game History

    Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship and 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 air_transport moved from New South Wales to New Zealand 2 aaGuns moved from New South Wales to Queensland 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 air_transport moved from Java to Queensland Place Units - ANZAC 1 Escort, 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French

    Combat Hit Differential Summary :

    exp-game-10-straw-ANZ-4.tsvg

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  • @Panzerstahl-Helm-0 😮

    wow what a bloodbath in 97. Well turned out about as good as I could hope for. Royal Navy sunk.

    Brits still at 62 bucks. That's kinda harsh 🙂

    Italia in a bit.

    Game History

    Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 armour, 1 fighter, 1 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 battleship and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 4 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Romania to Greece Combat - Italians Battle in Alexandria Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery and 1 infantry Italians win, taking Alexandria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber and 1 cruiser French defend with 1 destroyer Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 cruiser Casualties for French: 1 destroyer Battle in 97 Sea Zone Italians attack with 1 battleship, 1 submarine and 1 transport British defend with 2 transports Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Greece Italians attack with 3 armour and 5 infantry British defend with 2 infantry, 1 mech_infantry and 1 uk_armour Italians win, taking Greece from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 4 infantry Casualties for British: 2 infantry, 1 mech_infantry and 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Italians Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 3 mine_unarmeds moved from Southern France to 93 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar EDIT: 1 Italian_LCV, 1 infantry and 1 mine_unarmed moved from Southern France to Gibraltar 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 italian_para moved from Southern Italy to Romania 1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians 1 Italian_LCV, 1 fighter, 1 infantry and 3 mine_unarmeds placed in Southern Italy 1 Escort placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    EXP Game 10 Straw I 4.tsvg

    hmm ... no dice report. Thought it only did that when you saved mid turn. Well w/e

    Oh yea forgot to Arm LMs in GIB. I'll do it on JPN

    heh heh listened to Sgt Pepper last night. Had a minor flashback 🙂

    read more