• TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    R
    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    L
    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    T
    Testing user account
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    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha

Recent Posts

  • @Alexander

    Good Afternoon

    Forgot PBEM doesn't work anymore lol

    EXP Game 2 Multi APbT G 19.tsvg

    Forgot to move the LCVs so a couple edits at the end as well as a A Trprt. Need 2 in Berlin.

    read more

  • @beelee

    Game History

    Round: 16 Purchase Units - Americans Americans buy 4 TotalWarFighters, 6 TotalWarMechInfs, 6 TotalWar_Artys and 1 USA_Hvy_Bomber; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 elite and 6 infantry moved from Soviet Far East to Siberia 6 mech_infantrys moved from Soviet Far East to Siberia 1 USA_Hvy_Bomber moved from Soviet Far East to Siberia 2 usa_fighters moved from Soviet Far East to Siberia 6 artilleries moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 6 artilleries, 1 infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone 1 FighterAceUSA, 6 artilleries, 1 infantry and 1 usa_fighter moved from 105 Sea Zone to Normandy Bordeaux 1 USA_Hvy_Bomber moved from United Kingdom to Normandy Bordeaux 1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 2 USA_Hvy_Bombers, 6 artilleries, 1 infantry and 1 usa_fighter Germans defend with 1 Panzer_General3 and 5 armour; Changer defend Americans roll dice for 1 USANC1, 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/4 hits, 2,50 expected hits Americans roll dice for 1 FighterAceUSA, 2 USA_Hvy_Bombers, 6 artilleries, 1 infantry and 1 usa_fighter in Normandy Bordeaux, round 2 : 7/14 hits, 6,50 expected hits Germans roll dice for 1 Panzer_General3 and 5 armour in Normandy Bordeaux, round 2 : 4/10 hits, 5,00 expected hits 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Normandy Bordeaux 1 Panzer_General3 owned by the Germans and 5 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 FighterAceUSA, 2 USA_Hvy_Bombers, 3 artilleries and 1 usa_fighter remaining. Battle score for attacker is 10 Casualties for Americans: 3 artilleries and 1 infantry Casualties for Germans: 1 Panzer_General3 and 5 armour Battle in Siberia Americans attack with 1 USA_Hvy_Bomber, 1 elite, 6 infantry, 6 mech_infantrys and 2 usa_fighters Japanese defend with 5 armour Americans roll dice for 1 USA_Hvy_Bomber, 1 elite, 6 infantry, 6 mech_infantrys and 2 usa_fighters in Siberia, round 2 : 6/18 hits, 4,67 expected hits Japanese roll dice for 5 armour in Siberia, round 2 : 3/5 hits, 2,50 expected hits 3 infantry owned by the Americans lost in Siberia 5 armour owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 USA_Hvy_Bomber, 1 elite, 3 infantry, 6 mech_infantrys and 2 usa_fighters remaining. Battle score for attacker is 16 Casualties for Americans: 3 infantry Casualties for Japanese: 5 armour Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Non Combat Move - Americans Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Central America Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber and 2 usa_fighters moved from Siberia to Soviet Far East 6 air_transports and 6 mech_infantrys moved from Alaska to Soviet Far East 6 air_transports moved from Soviet Far East to Alaska 6 mech_infantrys moved from Western United States to Alaska 1 Escort moved from 3 Sea Zone to 4 Sea Zone 1 Escort moved from 3 Sea Zone to 7 Sea Zone 1 USANC moved from 10 Sea Zone to 3 Sea Zone 1 Heavy_Transport and 1 transport moved from 91 Sea Zone to 89 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport and 4 artilleries moved from 101 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Morocco 2 Rails and 2 artilleries moved from Eastern United States to Central America 1 Hvycarrier, 1 submarine and 4 usa_fighters moved from 26 Sea Zone to 10 Sea Zone 1 Escort_Convoy moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 usa_fighter moved from Normandy Bordeaux to 105 Sea Zone 2 USA_Hvy_Bombers moved from Normandy Bordeaux to United Kingdom 2 usa_fighters moved from Morocco to United Kingdom 1 FighterAceUSA moved from Normandy Bordeaux to United Kingdom 1 usa_fighter moved from United Kingdom to 105 Sea Zone Place Units - Americans 6 TotalWar_Artys and 1 USA_Hvy_Bomber placed in Eastern United States 4 TotalWarFighters and 6 TotalWarMechInfs placed in Western United States Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States Trigger AmericansTotalWarMechInfPlaceWUS: has removed 6 TotalWarMechInfs owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States Trigger AmericansTotalWarMechInfPlaceWUS: Americans has 6 mech_infantrys placed in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ110: has removed 1 Escort_Convoy owned by Americans in 110 Sea Zone Trigger Americans RemoveUSAConvoySZ110: Americans has 1 Escort placed in 110 Sea Zone Americans collect 56 PUs; end with 58 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 72 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses AleutianIslands: Americans met a national objective for an additional -1 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 105 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kwangsi to Kwangtung British take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Non Combat Move - Chinese Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 2 UK_LCVs, 2 artilleries, 1 elite, 7 infantry and 3 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Denmark EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Denmark EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium EDIT: 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: British undo move 2. EDIT: British undo move 1. EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Holland Belgium EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 UK_Hvy_Bomber moved from Persia to Trans-Jordan Combat - British Battle in Holland Belgium British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 1 uk_fighter Germans defend with 1 armour, 1 mech_infantry and 1 waffen_infantry British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 1 uk_fighter in Holland Belgium, round 2 : 4/8 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 mech_infantry and 1 waffen_infantry in Holland Belgium, round 2 : 0/3 hits, 1,50 expected hits 1 waffen_infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 mech_infantry and 1 waffen_infantry Battle in Trans-Jordan British attack with 1 UK_Hvy_Bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to India: 2 Rails EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 UK_Hvy_Bomber moved from Trans-Jordan to Persia 1 uk_armour moved from Belgian Congo to Union of South Africa 2 Rails and 2 infantry moved from India to Persia 1 UK_Hvy_Bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom Place Units - British Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary 3 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,1,6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,3 British collect 44 PUs (8 lost to blockades); end with 44 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 45 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 51 Optional[PUs] Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Americans regular : 0,33 Italians regular : 0,67 Japanese regular : 0,50 Germans regular : -2,50 British regular : 2,17

    exp-game-10-straw-US UK-16.tsvg

    read more

  • @Panzerstahl-Helm-0 @beelee @trout

    ANZAK done and France did nothing again.

    exp-game-2-multi-apbt-az-fr18.tsvg

    Purchase Units ANZAC buy 2 Escorts, 1 air_transport and 1 infantry; Remaining resources: 0 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone 1 air_transport and 1 infantry moved from New Britain to New Guinea 3 air_transports and 3 infantry moved from Queensland to New Guinea Cleaning up during movement phase Place Units 1 air_transport placed in Queensland 2 Escorts placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 14 PUs; end with 14 PUs
    read more

  • @alexander
    @beelee
    @trout

    Ciao,

    greetings from SZ97

    BR

    Game History

    Round: 18 Purchase Units - Americans Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Siberia to Sakha 6 usa_fighters moved from Soviet Far East to Sakha 1 Escort moved from 10 Sea Zone to 25 Sea Zone 8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar 1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 2 usa_fighters moved from Eastern United States to 91 Sea Zone 1 Escort moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 Escort and 8 NavyFighters Japanese defend with 1 Escort Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 8 NavyFighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Escort Casualties for Japanese: 1 Escort Battle in Sakha Americans attack with 1 infantry and 6 usa_fighters Japanese defend with 1 infantry Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits 2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar 4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits 1 usa_fighterAF owned by the Americans lost in Gibraltar 2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47 Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 USA_Hvy_Bombers moved from Gibraltar to Caucasus 1 usa_fighter moved from Caucasus to India 1 Escort moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Central United States to Southeast Mexico 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Southeast Mexico 3 air_transports moved from Soviet Far East to Southeast Mexico 1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East 2 usa_fighters moved from Alaska to 26 Sea Zone 2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone 2 usa_fighters moved from 54 Sea Zone to New Guinea 1 USA_Hvy_Bomber moved from Queensland to India 2 usa_fighters moved from Soviet Far East to British Columbia 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone 1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone 6 usa_fighters moved from Sakha to Soviet Far East 1 elite moved from Soviet Far East to Siberia Place Units - Americans 2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone 1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 2 uk_armours moved from West India to India 1 uk_fighter moved from Persia to India 1 air_transport and 1 infantry moved from Persia to India 2 infantry moved from Eastern Persia to West India 1 infantry moved from Northwest Persia to Caucasus 2 Rails moved from Union of South Africa to Trans-Jordan 2 Rails and 2 infantry moved from Trans-Jordan to India 2 uk_fighters moved from Caucasus to India 3 uk_fighters moved from Smolensk to Russia 1 UK_Hvy_Bomber moved from Russia to India 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 mech_infantrys placed in Persia 1 artillery and 5 infantry placed in India 1 UK_Hvy_Bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Americans regular : -6,50 Japanese regular : 0,33 Germans AA : -0,50 Germans regular : 0,83

    a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg

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