• Continuation of Trout - VF

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    @victoryfirst Right Arm I need to get back to my report too
  • 42 G15 Woods vs. Wylie

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    @redanto triplea_4090_17chi (2).tsvg
  • 42 G14 Woods vs Wylie

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    @redanto triplea_4083_17ita.tsvg
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    VictoryFirstV
    @trout Here is a game thread I created https://forums.triplea-game.org/topic/4088/1-trout-mussolini-pizza-emperor-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain
  • #1: VF vs. Lee | Classic - Tournament Rules

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    @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules: 120 entries. That's a lot!!
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    @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
  • 42 G13 WOods vs Wylie

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    @redanto triplea_4080_5rus (1).tsvg
  • Eamanon vs LeeMorrison

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  • 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: Screenshot from 2024-12-27 13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: Screenshot from 2024-12-27 14-03-45.png]
  • lee vs Emil AA50

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    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    It looks like I'm in, I can see the main channels now.

Recent Posts

  • @beelee Dagnammit!!! I knew that. Attached is the file with the
    Filipino pill boxes removed

    exp-game-2-multi-apbt-j24.tsvg

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  • @beelee Yeah, the defense read their press clippings too much. We played Buffalo last year in Houston and received alot of cred for having 8 sacks of Josh. But I saw the game, and it was alot of sacks but it's not like we totally shut down their offense. Bills would have won if not for those sacks. Anyway, they got their revenge. Best thing for us is that CJ only sucked a little. For Texans to go further in the playoffs than one win, they will need D to lead the way. We are not elite on offense anywhere except having one stud WR named Nico Collins. Everything else about the O is mediocre.

    Quiet turn for the spaghetti-lovers. Not enough power to do much except be an irritant or a threat.

    Game History

    Round: 6 Purchase Units - Italians Italians buy 1 Escort, 1 bomber and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 infantry British defend with 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3,1,3 British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1 Italians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia 2 fighters moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Northern Italy to Southern France 2 armour, 1 artillery and 3 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Greece to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia Place Units - Italians 1 Escort placed in 95 Sea Zone 1 bomber and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Removing units owned by Italians from 95 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 19 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    tourney--trout-vs-beelee-i6.tsvg

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  • @Trout

    Good Morning

    AA Fire at Para

    Screenshot from 2026-09-14 06-04-03.png

    Game History

    Round: 6 Purchase Units - Americans Trigger AtomicBombLevel1NoBuy: buyAtomicLevel1 removed from productionAmericans Trigger AtomicBombLevel2: buyAtomicLevel2 added to productionAmericans Americans buy 1 AirCommander, 2 ArmoredInfantrys, 1 AtomicLevel2, 1 Escort, 1 SP_ArtilleryUSA, 1 carrier, 1 destroyer, 1 elite, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel1 1 AtomicLevel2 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Eastern United States to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 usa_fighter moved from Gibraltar to 92 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone 1 USAbomber moved from United Kingdom to 110 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 104 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone 1 elite moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 marine moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 submarine and 3 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win, taking Borneo from Japanese with 1 destroyer, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 110 Sea Zone Americans attack with 1 USAbomber and 1 submarine Germans defend with 1 Escort Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USAbomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USAbomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 USAbomber and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 92 Sea Zone Americans attack with 1 submarine and 3 usa_fighters Italians defend with 1 Escort Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Italians lost in 92 Sea Zone Americans win with 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 Escort Battle in 16 Sea Zone Americans attack with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 Escort and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 Escort moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 ArmoredInfantrys and 2 SP_ArtilleryUSAs moved from Central United States to 101 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy, 2 SP_ArtilleryUSAs, 1 elite, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Algeria 2 ArmoredInfantrys and 2 SP_ArtilleryUSAs moved from 91 Sea Zone to Morocco 1 usa_fighter moved from Gibraltar to United Kingdom 1 USAbomber moved from 110 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 usa_fighter moved from 92 Sea Zone to Tobruk 3 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 91 Sea Zone to Gibraltar 2 usa_fighters moved from 92 Sea Zone to Gibraltar 1 artillery moved from Central United States to Western United States 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 AirCommander, 1 elite and 1 usa_fighter placed in Eastern United States 2 ArmoredInfantrys and 1 SP_ArtilleryUSA placed in Central United States 1 Escort, 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 AirLL, 1 NavyLL, 8 infantry, 3 mine_unarmeds, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; Place Units - British 1 NavyLL placed in 109 Sea Zone 1 AirLL placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom Trigger British RemoveLendLeaseFeeNavy: has removed 1 NavyLL owned by British in 109 Sea Zone Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 usa_fighter EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 1 infantry moved from Burma to Shan State EDIT: 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 elite Germans defend with 1 harbour; Italians defend with 1 aaGun British roll dice for 1 elite in Normandy Bordeaux, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 aaGun in Normandy Bordeaux, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 elite remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Shan State British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Tobruk 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 2 uk_fighters moved from Gibraltar to Egypt 1 uk_fighter moved from Egypt to Caucasus 1 mech_infantry and 2 uk_armours moved from Iraq to Caucasus 1 artillery and 1 uk_armour moved from Alexandria to Tobruk 1 infantry moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Iraq 2 uk_armours moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 Rails moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Belgian Congo to Tobruk 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India 1 infantry and 3 mine_unarmeds moved from India to Burma 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from French West Africa to 87 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 elite EDIT: Removing units owned by British from United Kingdom: 1 uk_para EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_para EDIT: Adding units owned by British to United Kingdom: 1 elite EDIT: Turning off Edit Mode 1 uk_para placed in United Kingdom 4 infantry, 3 mine_unarmeds and 1 uk_armour placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode 3 uk_armours placed in Egypt 4 infantry placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux British collect 48 PUs; end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    Americans regular : 1.00 Japanese regular : 0.33 Italians regular : -0.33 Germans regular : -0.67 British regular : -0.17

    Trout Tourney Game 1 UK 6 .tsvg

    I forgot to send a DD to the 104 attack so just started the turn over. And I sent the Elite instead of the Para to NORM hence the edit at turn end.

    That was quite the game. Too bad your Texans ended up on the losing end. I got up at 1 and watched the rest of it. The guy who did the fair catch at the 46 with 10 yards of open space messed up. Coulda got a FG out of that if he had a good return.

    That and the dropped interception. Can't give those guys extra chances. They're too good.

    Vikings Packers was entertaining as well. Thought the Vikes were toast. Made my Alaska buddy happy lol

    See how the Donkeys do tonight.

    We're under another Flood Watch. I gotta build up the berm a little higher

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  • @beelee Good evening. Over to the Allies
    Game History

    Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 2 Escorts, 1 air_transport, 2 armour, 1 elite, 1 factory_major, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 4 armour moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Shan State 1 fighter moved from Kweichow to Shan State 1 JPNbomber moved from Kweichow to Shan State 3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 5,6 ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 6 Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1,3 ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 3 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 Escort Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3,3 ANZAC roll dice for 1 Escort in 55 Sea Zone, round 2 : 2 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 Escort Battle in Yunnan Japanese attack with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3,3,1,5,1,5,1,5,3,2,2,5,4,6,3,3,6 Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 3,6 Japanese win, taking Yunnan from Chinese with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 2 transports Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5,3,2 ANZAC roll dice for 2 transports in 42 Sea Zone, round 2 : 2,6 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in Shan State Japanese attack with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 uk_armour Japanese roll dice for 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2,6,1,2 British roll dice for 1 uk_armour in Shan State, round 2 : 5 Japanese win, taking Shan State from British with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 aaGun moved from Kweichow to Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 air_transport and 1 elite moved from Japan to Caroline Islands 1 air_transport moved from Philippines to Japan 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 Japan_Engineers moved from Japan to 6 Sea Zone 2 Japan_Engineers moved from 6 Sea Zone to Korea 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer, 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 3 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to French Indo China 1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi 1 japanese_para moved from Tsinghai to Suiyuyan 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_major placed in Korea 2 Escorts and 1 submarine placed in 6 Sea Zone 1 armour and 1 infantry placed in Kiangsu 1 armour and 1 infantry placed in Shantung 1 air_transport, 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Japanese collect 60 PUs; end with 61 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 60 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 61 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 64 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 73 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    tourney--trout-vs-beelee-j6.tsvg

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