• TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha

Recent Posts

  • @beelee ...lets not talk about the AVs a few years ago... 😞
    lol

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  • @beelee

    Oh boy,

    11 days! I am having trounle keeping track atm.
    Also the Italian wine is doing its part.

    I just read about the flood in the US. I hope you and the beer is doing good to well. Strange how the clinate is....doing its thing! Here in Europe we have one heat wave after another and I cant drink wine or beer fast enough to prevent me from dehydratingl...
    world cup is coming to an end.
    Spain vs. Argentina! not sure whom to support. Spain as European candidate or Argentina as kind of German offspring 😄

    Well, I hope you are good and behave.
    Need to hit the pillow.
    The girls kept me busy at the beach today, father in law keeps up the red wine battle and the sun and heat is doing the rest.

    BR

    Game History

    Round: 15 Purchase Units - Americans Americans buy 1 Heavy_Transport, 6 TotalWarMechInfs, 6 TotalWar_Artys, 1 USANC and 1 USA_Hvy_Bomber; Remaining resources: 0 PUs; Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Philippines Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 5 ArmoredInfantrys, 4 SP_ArtilleryUSAs and 5 mech_infantrys moved from Soviet Far East to Amur 3 usa_fighters moved from 3 Sea Zone to Amur 2 usa_fighters moved from Soviet Far East to Amur 1 submarine moved from 54 Sea Zone to 47 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 4 NavyFighters, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports moved from 43 Sea Zone to 36 Sea Zone 4 NavyFighters moved from 36 Sea Zone to French Indo China 1 USA_Hvy_Bomber moved from India to Amur 1 USATankDestroyerFS moved from Soviet Far East to Amur 6 artilleries moved from Morocco to 91 Sea Zone 6 artilleries and 3 transports moved from 91 Sea Zone to 105 Sea Zone 6 artilleries moved from 105 Sea Zone to Normandy Bordeaux 1 elite moved from Libya to Tobruk Americans take Tobruk from Italians 1 FighterAceUSA and 1 usa_fighter moved from 105 Sea Zone to Normandy Bordeaux 1 submarine moved from 54 Sea Zone to 47 Sea Zone Combat - Americans Battle in Normandy Bordeaux Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 6 artilleries and 1 usa_fighter Germans defend with 1 waffen_infantry; Changer defend Americans roll dice for 1 USANC1, 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 3/4 hits, 2,50 expected hits Germans roll dice for 1 waffen_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux 1 waffen_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 FighterAceUSA, 5 artilleries and 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery Casualties for Germans: 1 waffen_infantry Battle in Amur Americans attack with 5 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USA_Hvy_Bomber, 5 mech_infantrys and 5 usa_fighters Japanese defend with 1 aaGun, 8 armour, 1 elite, 1 fighter, 2 infantry and 8 mech_infantrys Japanese roll AA dice in Amur : 0/3 hits, 0,50 expected hits Americans roll dice for 5 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USA_Hvy_Bomber, 5 mech_infantrys and 5 usa_fighters in Amur, round 2 : 10/22 hits, 8,67 expected hits Japanese roll dice for 1 aaGun, 8 armour, 1 elite, 1 fighter, 2 infantry and 8 mech_infantrys in Amur, round 2 : 7/21 hits, 8,67 expected hits 1 ArmoredInfantry owned by the Americans, 1 USATankDestroyerFS owned by the Americans and 5 mech_infantrys owned by the Americans lost in Amur 2 infantry owned by the Japanese, 7 mech_infantrys owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans roll dice for 4 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USA_Hvy_Bomber and 5 usa_fighters in Amur, round 3 : 4/15 hits, 7,17 expected hits Japanese roll dice for 8 armour, 1 elite, 1 fighter and 1 mech_infantry in Amur, round 3 : 7/12 hits, 5,67 expected hits 3 ArmoredInfantrys owned by the Americans and 4 SP_ArtilleryUSAs owned by the Americans lost in Amur 1 mech_infantry owned by the Japanese and 3 armour owned by the Japanese lost in Amur 5 usa_fighters owned by the Americans and 1 USA_Hvy_Bomber owned by the Americans retreated 1 ArmoredInfantry owned by the Americans retreated to Siberia Japanese win with 5 armour, 1 elite and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 4 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS and 5 mech_infantrys Casualties for Japanese: 1 aaGun, 3 armour, 2 infantry and 8 mech_infantrys Battle in French Indo China Americans attack with 4 NavyFighters Japanese defend with 2 armour, 1 elite, 1 factory_minor and 1 infantry Americans roll dice for 4 NavyFighters in French Indo China, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 2 : 3/5 hits, 2,00 expected hits 3 NavyFighters owned by the Americans lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China 1 NavyFighter owned by the Americans retreated Japanese win with 2 armour and 1 elite remaining. Battle score for attacker is -15 Casualties for Americans: 3 NavyFighters Casualties for Japanese: 1 infantry Battle in 47 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport Americans roll dice for 2 submarines in 47 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 47 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports Japanese defend with 1 Escort_Convoy, 1 pacific_transport and 2 transports Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 Escort_Convoy, 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 0/4 hits, 1,00 expected hits 2 transports owned by the Japanese, 1 pacific_transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 36 Sea Zone Americans win with 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports remaining. Battle score for attacker is 24 Casualties for Japanese: 1 Escort_Convoy, 1 pacific_transport and 2 transports Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 NavyFighter moved from French Indo China to 36 Sea Zone 1 Escort, 1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 USA_Hvy_Bomber and 5 usa_fighters moved from Amur to Siberia 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters moved from Siberia to Soviet Far East 2 air_transports and 2 mech_infantrys moved from Alaska to Soviet Far East 4 air_transports and 4 mech_infantrys moved from Western United States to Soviet Far East 6 mech_infantrys moved from Western United States to Alaska 6 air_transports moved from Soviet Far East to Alaska 1 Escort moved from 4 Sea Zone to 3 Sea Zone 1 Escort moved from 8 Sea Zone to 3 Sea Zone 4 transports moved from 105 Sea Zone to 91 Sea Zone 1 usa_fighter moved from Normandy Bordeaux to 110 Sea Zone 1 FighterAceUSA moved from Normandy Bordeaux to 105 Sea Zone 1 usa_fighter moved from 110 Sea Zone to 105 Sea Zone 6 artilleries moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 6 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone 6 artilleries moved from 91 Sea Zone to Morocco 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 Heavy_Transport placed in 101 Sea Zone 6 TotalWar_Artys and 1 USA_Hvy_Bomber placed in Eastern United States 1 USANC placed in 10 Sea Zone 6 TotalWarMechInfs placed in Western United States Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States Trigger AmericansTotalWarMechInfPlaceWUS: has removed 6 TotalWarMechInfs owned by Americans in Western United States Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States Trigger AmericansTotalWarMechInfPlaceWUS: Americans has 6 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 elite, 10 infantry and 1 uk_armour; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium EDIT: 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Denmark EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Denmark EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium 2 infantry moved from Iraq to Syria 1 UK_Hvy_Bomber moved from Iraq to Syria 6 infantry moved from Burma to Yunnan Combat - British Battle in Holland Belgium British attack with 1 UK_LCV, 2 infantry, 1 uk_fighter and 3 uk_paras Germans defend with 1 armour and 1 infantry British roll dice for 1 UK_LCV, 2 infantry, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 infantry, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 infantry, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 5 Casualties for British: 1 UK_LCV Casualties for Germans: 1 armour and 1 infantry Battle in Denmark British attack with 1 UK_Hvy_Bomber, 1 UK_LCV and 2 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 UK_Hvy_Bomber, 1 UK_LCV and 2 infantry in Denmark, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Yunnan British attack with 6 infantry Japanese defend with 1 armour British roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Syria British attack with 1 UK_Hvy_Bomber and 2 infantry Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Syria, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Syria 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 UK_Hvy_Bomber moved from Syria to Persia 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 uk_armour moved from Union of South Africa to Belgian Congo 1 UK_Hvy_Bomber moved from Denmark to United Kingdom 1 uk_fighter moved from Holland Belgium to United Kingdom Place Units - British 3 infantry placed in Persia 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry placed in United Kingdom 2 infantry and 1 uk_armour placed in Union of South Africa 3 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,1 British collect 43 PUs (8 lost to blockades); end with 43 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 44 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 50 Optional[PUs]

    Combat Hit Differential Summary :

    Americans regular : -2,33 Italians regular : 0,50 Japanese regular : -1,00 Japanese AA : -0,50 Germans regular : -0,33 British regular : 0,00

    exp-game-10-straw-US UK-15.tsvg

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  • @ubernaut Japan finished
    Gor for China.
    Combat Hit Differential Summary :

    Japan regular : -1,83 Russia regular : -0,25 Britain regular : 0,50
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  • @Nothingtoseehere the save is messed up gotta switch them to does nothing still i think maybe there’s a bug i don’t recall having to fiddle with it b4

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