• 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
  • 2 Votes
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day

Recent Posts

  • @trout

    Howdy,

    yes, it is Russias turn, but I am getting above error message while trying to solve tha battles.
    Did you register your email address or are you using a new one?

    BR

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  • @Trout

    @Trout said:

    @alexander @panzerstahl-helm-0 @beelee By the way, you may see me posting some questions on the A&A forum for our Danish leader. That's because when summer started, my son who goes by Mussolini Pizza Emperor on TripleA, decided to want to play his Dad in HRE again. So we have a board game going now which has an interesting twist. Tokyo fell to Allies and next turn Moscow falling to the Nazis. So I need some clarification from him on a few things that are new in this situation
    Howdy,

    I indeed saw these post and was searching for that game here to have a look at t he map and front lines. That game sounds a hell of a ride! 🙂
    At which round are you?

    BR

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  • @Panzerstahl-Helm-0

    Guten Tag

    Oh ? I thought they won 1-0 ? Well soccer runs things backwards so maybe the scoreboard does too 🙂

    Game History

    Round: 14 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1946EXP43Invert: has removed 1 Early1946_red owned by Changer in D-Day triggerAttachmenLate1946EXP43Invert: Changer has 1 Late1946_red placed in D-Day Germans buy 1 Elitewaffen_panzer, 4 TotalWarMe_262s, 1 Type_XXI_UBoat, 1 UndergroundMinr, 1 Waffen_Para, 1 elite and 4 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Units in Germany being upgraded or consumed: 1 ElitePanzer and 1 german_para 1 Elitewaffen_panzer and 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Changer from 112 Sea Zone: 1 XXI_UBoatPen EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Type_XXI_UBoat EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Novgorod from Russians EDIT: Turning off Edit Mode 1 Type_XXI_UBoat moved from 112 Sea Zone to 110 Sea Zone 1 Type_XXI_UBoat moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 elite moved from Norway to Finland 1 LuftwaffeAce and 1 bomber moved from Western Germany to Normandy Bordeaux 3 armour and 1 waffen_infantry moved from Western Germany to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 Me_262 moved from Norway to Holland Belgium 1 Me_262 moved from Western Germany to Holland Belgium 3 armour moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 waffen_infantry moved from Germany to Holland Belgium EDIT: 1 Waffen_Para moved from Germany to Novgorod 1 LuftwaffeAce and 1 Me_262 moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 2 Type_XXI_UBoats EDIT: Americans defend with 1 destroyer and 1 submarine EDIT: 1 submarine owned by the Americans submerged EDIT: 1/2 hits, 1.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 destroyer owned by the Americans lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Turning off Edit Mode Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour and 2 infantry Russians defend with 1 elite and 2 guard_infantrys Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour and 2 infantry in Eastern Poland, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 elite and 2 guard_infantrys in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Eastern Poland 1 guard_infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 LuftwaffeAce, 1 Me_262 and 1 armour in Eastern Poland, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 elite and 1 guard_infantry in Eastern Poland, round 3 : 0/3 hits, 1.17 expected hits 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 1 Me_262 and 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite and 2 guard_infantrys Battle in Finland Germans attack with 1 armour and 1 elite Russians defend with 1 infantry Germans roll dice for 1 armour and 1 elite in Finland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Germans lost in Finland Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 elite Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 Me_262s, 3 armour, 1 infantry and 1 waffen_infantry British defend with 1 artillery, 1 elite and 3 infantry Germans roll dice for 2 Me_262s, 3 armour, 1 infantry and 1 waffen_infantry in Holland Belgium, round 2 : 5/7 hits, 3.33 expected hits British roll dice for 1 artillery, 1 elite and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the British, 3 infantry owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 Me_262s, 3 armour and 1 waffen_infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 1 artillery, 1 elite and 3 infantry Battle in Normandy Bordeaux Germans attack with 1 LuftwaffeAce, 3 armour, 1 bomber, 1 infantry and 1 waffen_infantry; Changer loiter and taunt Changer defend; Americans defend with 1 ArmoredInfantry, 1 Eliteusa_armour and 2 infantry Germans roll dice for 1 LuftwaffeAce, 3 armour, 1 bomber, 1 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.67 expected hits Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Normandy Bordeaux 1 ArmoredInfantry owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 LuftwaffeAce, 1 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 Eliteusa_armour in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits 1 Eliteusa_armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 LuftwaffeAce, 1 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 armour and 1 infantry Casualties for Americans: 1 ArmoredInfantry, 1 Eliteusa_armour and 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce and 1 bomber moved from Normandy Bordeaux to Western Germany 1 Me_262 moved from Holland Belgium to Southern France 1 Me_262 moved from Holland Belgium to Western Germany 1 LuftwaffeAce and 1 Me_262 moved from Eastern Poland to Poland 1 2ndWaffenArmy moved from Romania to Poland 1 Elitewaffen_panzer moved from Germany to Western Germany EDIT: 2 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone EDIT: 2 German_LCVs moved from Norway to Western Germany 1 armour and 2 infantry moved from Germany to Western Germany 1 elite moved from Germany to Poland 1 transport moved from 98 Sea Zone to 97 Sea Zone EDIT: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 LuftwaffeAce, 1 Me_262, 1 Panzer_General, 2 Waffen_Hvy_Tanks, 2 armour and 1 elite moved from Poland to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Poland Place Units - Germans 1 Type_XXI_UBoat placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 Type_XXI_UBoats EDIT: Adding units owned by Changer to 112 Sea Zone: 2 XXI_UBoatPens EDIT: Turning off Edit Mode 1 TotalWarMe_262 and 1 infantry placed in Western Germany 1 infantry placed in Southern France 3 TotalWarMe_262s placed in Western Germany 1 elite and 1 infantry placed in Germany 1 infantry placed in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,4,5,3,3,2,4,1,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 60 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 65 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Americans regular : -0.17 Russians regular : -0.50 Germans regular : 0.50 EDIT: : -0.67 British regular : -1.00

    EXP Game 10 Straw G 14.tsvg

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  • @beelee

    Ahoi,

    the Yanks lost last night against Turkey, as far as I have seen.
    But they made it to the next stage already, so the party goes on!
    Germany next and first knockout-game is next Monday. The enem....opponent is not known yet.

    Africa sees a lot of action and the battle in Gaza reacht our game.

    ANZAC putting a foot on Asia.

    BR

    Game History

    Round: 13 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 battleship and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 Escort moved from 42 Sea Zone to 43 Sea Zone 1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 Escort_Convoy, 2 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to French Indo China Non Combat Move - ANZAC 1 air_transport and 1 infantry moved from Queensland to Malaya 1 air_transport moved from Java to Queensland Place Units - ANZAC 1 Escort, 1 battleship and 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ43Invert: has removed 1 Escort owned by ANZAC in 43 Sea Zone Trigger ANZAC RemoveANZACConvoySZ43Invert: ANZAC has 1 Escort_Convoy placed in 43 Sea Zone ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 23 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 28 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Non Combat Move - French Turn Complete - French

    exp-game-10-straw-ANZ-13.tsvg

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