• Eamanon vs LeeMorrison

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  • 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done

Recent Posts

  • @Alexander

    Good Afternoon

    Game History

    Round: 21 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenEarly1950EXP43Invert: has removed 1 Late1949_red owned by Changer in D-Day triggerAttachmenEarly1950EXP43Invert: Changer has 1 Early1950_red placed in D-Day Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Alexandria from British EDIT: Germans takes Trans-Jordan from British EDIT: Changing ownership of Alexandria from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Belarus to Smolensk 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Belarus to Bryansk EDIT: 1 1stLuftflotten moved from Belarus to 1st Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Bryansk 1 Panzer_Grndrs moved from Bessarabia to Rostov Germans take Rostov from Russians 2 Me_262s moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux EDIT: 1 Waffen_Para moved from Libya to Trans-Jordan EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Normandy Bordeaux 1 King_Tiger and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 Panzer_Grndrs and 1 SP_Artillery moved from Germany to Holland Belgium EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen EDIT: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Normandy Bordeaux EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany EDIT: 5 armour moved from Western Germany to Normandy Bordeaux Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Battle in Bryansk Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry British defend with 2 mech_infantrys Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Bryansk, round 2 : 6/9 hits, 4.67 expected hits Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Holland Belgium Germans attack with 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry British defend with 2 UK_LCVs, 1 artillery and 3 infantry Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Holland Belgium 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery and 1 armour in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits British roll dice for 2 UK_LCVs and 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 SP_Artillery owned by the Germans lost in Holland Belgium 2 UK_LCVs owned by the British and 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 Me_262s, 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 SP_Artillery and 2 infantry Casualties for British: 2 UK_LCVs, 1 artillery and 3 infantry Battle in Normandy Bordeaux Germans attack with 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry; Changer loiter and taunt Changer defend; British defend with 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans defend with 1 ArmoredInfantry and 1 Eliteusa_armour Germans roll dice for 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 8/20 hits, 9.50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.17 expected hits Units damaged: 1 King_Tiger owned by the Germans 1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the British and 7 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 12/17 hits, 9.00 expected hits Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 1 artillery and 1 elite in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits 3 armour owned by the Germans lost in Normandy Bordeaux 7 UK_LCVs owned by the British, 1 Eliteusa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 32 Casualties for Germans: 1 King_Tiger, 3 armour and 3 infantry Casualties for British: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry Casualties for Americans: 1 ArmoredInfantry and 1 Eliteusa_armour Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Americans to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Smolensk Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from France to Normandy Bordeaux 2 Me_262s moved from Holland Belgium to Southern Italy EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Normandy Bordeaux to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 Waffen_Oberst moved from Normandy Bordeaux to 1st Waffen EDIT: 1 Waffen_Oberst_5 moved from 1st Waffen to Normandy Bordeaux EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Bryansk to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk 1 LuftwaffeAce moved from Germany to Smolensk 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone 1 Escort moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tunisia 1 armour moved from Belarus to Archangel 1 1stWaffenPnzrArmy, 1 Waffen_Para, 1 aaGun, 1 armour and 1 waffen_infantry moved from Belarus to Smolensk 1 Elitewaffen_panzer, 1 SP_Artillery, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Smolensk 1 G_Rail moved from Germany to Eastern Poland 1 G_Rail and 1 Waffen_Hvy_Tank moved from Eastern Poland to Smolensk 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 Waffen_Hvy_Tank moved from Western Germany to Smolensk 2 G_air_transports and 1 aaGun moved from Western Germany to Smolensk EDIT: 1 Panzer_General moved from Western Germany to Smolensk 1 aaGun moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Smolensk 1 Europe_Rail and 1 infantry moved from Germany to Bessarabia 1 aaGun and 1 elite moved from Poland to Eastern Poland 2 armour moved from Poland to Belarus 1 King_Tiger moved from Germany to Western Germany 2 infantry moved from Norway to Finland 1 elite and 1 infantry moved from Germany to Poland 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Northern Italy to Southern France 1 G_air_transport moved from Southern Italy to Western Germany 1 German_LCV moved from Germany to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 GermanUBoat and 1 transport placed in 97 Sea Zone 1 Escort placed in 112 Sea Zone 4 TotalWarAirTrprts, 6 TotalWar_Tanks and 1 aaGun placed in Western Germany 1 infantry placed in Southern Italy 1 LuftwaffeAce, 6 TotalWarMechInfs, 1 elite and 1 infantry placed in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 73 PUs; end with 73 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Americans regular : -0.67 Russians regular : -0.67 Germans regular : 4.17 British regular : 1.33

    Forgot to take Tunis hence the edit. Also if you decide to strike Smolensk 1st SS Pnzr will activate. A red dot a blue dot and 2 SS Pnzrs. 1st Luft will be inactive.

    Also the PG didn't A Trprt. I think i have already fixed that but I'll check.

    Edit
    I forgot to remove the 2nd USA AC from 2nd AF that was killed in the GIB battle.

    Edit 2
    I guess Patton and Monty were getting Chummy 🙂 I moved Patton to 1st USA Tank and Monty back to his Box. Put a Active and Inactive Patton in the Box.

    You can activate 1st AF or 1st USA Tank but not both in the same battle.

    exp-game-2-multi-apbt-az-G 21edit2.tsvg

    Edit 3
    @panzerstahl-helm-0 I think you said 3 India Air to Persia ? I will check your earlier post and adjust.

    OK it was 4 Ftrs
    exp-game-2-multi-apbt-az-G 21edit3.tsvg

    Edit 4
    @alexander @trout @panzerstahl-helm-0
    A full Decade of War lol

    Screenshot from 2026-08-21 16-32-37.png

    We mst have killed 100 million easy by now 🙂

    read more

  • @Panzerstahl-Helm-0 Game History

    Round: 8 Purchase Units - Japanese Japanese buy 1 Hvycarrier, 1 JNC, 4 TotalWarNavyFtrs, 1 armour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 JPNbomber moved from Japan to 25 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 elite and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Yunnan to Burma 1 JPNbomber, 2 fighters and 4 tactical_bombers moved from Kweichow to Burma Combat - Japanese Battle in Dutch New Guinea Battle in 55 Sea Zone Japanese attack with 6 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3,5,5,4,2,1,5,1 ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 5 Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1,1,3 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 5 Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Burma Japanese attack with 1 JPNbomber, 2 fighters, 2 infantry and 4 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 JPNbomber, 2 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 3,5,1,5,1,3,6,2,1 British roll dice for 3 infantry in Burma, round 2 : 1,6,5 Japanese win, taking Burma from British with 1 JPNbomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 mech_infantrys moved from Kweichow to Shan State 3 infantry moved from Yunnan to Shan State 1 JPNbomber, 2 fighters and 4 tactical_bombers moved from Burma to Hunan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Tsinghai to Shensi 3 artilleries moved from Kweichow to Yunnan 3 armour moved from Yunnan to Shan State 1 aaGun moved from Yunnan to Shan State 1 Escort moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 2 Japan_Engineers moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Philippines 2 Japan_Engineers and 2 infantry moved from 6 Sea Zone to Korea 1 air_transport moved from Philippines to Japan 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport and 1 infantry moved from Japan to Kweichow 1 air_transport and 1 infantry moved from Japan to Philippines 1 JPNbomber moved from 25 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 JNC moved from 6 Sea Zone to 35 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 elite placed in Japan 1 Hvycarrier, 1 JNC and 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 3 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 60 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 64 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 73 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Japan trying to hold off USA/UK/ANZAC but all three seem to not like them very much 😞

    35995a51-afd4-4ad1-834d-046b549cf851-exp-game-4-trout-vs.panzer-j8.tsvg

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  • @Panzerstahl-Helm-0 Good morning. Since Mussolini Pizza Emperor is only 16, for now, he will just use my registration information and we will post turns from my account. He doesn't even have his own PC except for the one from his High School that has a firewall. But he's a formidable opponent! I even underestimate him sometimes and pay the price when I do

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  • @Nothingtoseehere should be able to replace and proceed later today thanks 🙂

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