• 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.

Recent Posts

  • @beelee Wow! Sorry to hear all of that. Has to be really discouraging. Yes, I can't stand the online shopping stuff and internet criminals keep getting worse. I do what I can such as not staying logged into Triple A except when I am posting. I also do the same with my personal PC as well. Those two things together is probably why my PC hasn't crashed in quite awhile. That plus I use a VPN. But it's always a fight.

    Glad your OM is fine. Mine is 86 so we have to watch him as well. My Mom is still alive and in good health for her age also at 84 so they are doing great considering them being both in their 80's.

    For the game, if I am correct about the rules. The game will continue if you capture Moscow this turn or next. Assuming Tokyo falls on USA 11. Capturing J vs. SU favors Axis I think in many cases since alot of J's territories just revert to China who cannot leave their homeland. Also ANZAC is just too far away from G to make any impact. Well, we will see. Will be interesting how it unfolds anywho

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  • @beelee @alexander @panzerstahl-helm-0

    Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies!

    Game History

    Round: 20 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Kweichow being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Kweichow Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 JPNbombers moved from Japan to 25 Sea Zone 1 infantry moved from Sakha to Siberia 10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone Japanese take 1 Sea Zone from Americans 1 elite moved from 1 Sea Zone to Alaska 1 elite moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone 2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea EDIT: 2 Japanese_LCVs moved from Japan to Siberia EDIT: 4 infantry moved from Japan to Siberia 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Tsinghai to Kazakhstan 2 JPNbombers moved from Kweichow to Kazakhstan 3 fighters moved from 6 Sea Zone to Siberia Combat - Japanese Battle in Alaska Battle in Siberia Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry Americans defend with 1 elite Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5 Russians roll dice for 1 elite in Siberia, round 2 : 5,6 Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 elite Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 1 artillery and 5 infantry Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5 Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1 ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3 Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 5 infantry Battle in Kazakhstan Japanese attack with 2 JPNbombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5 Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers Americans defend with 1 Escort Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4 Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur 2 JPNbombers moved from 25 Sea Zone to Japan 5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Siberia to 6 Sea Zone 1 air_transport moved from Borneo to Caroline Islands 1 infantry moved from Philippines to 35 Sea Zone 1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kweichow to Korea 1 fighter moved from Kweichow to Korea 1 Escort moved from 16 Sea Zone to 6 Sea Zone 4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Philippines to Japan 2 JPNbombers moved from Kazakhstan to Kweichow 2 Japan_Engineers moved from Kweichow to Burma 2 infantry moved from Yunnan to Burma 5 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Burma 2 infantry moved from Korea to Amur 1 aaGun moved from Amur to Siberia 1 artillery moved from Buryatia to Amur 1 elite moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha 2 J_Rails moved from Kiangsu to Shantung 1 armour moved from Shantung to Manchuria 1 J_Rail and 1 infantry moved from Shantung to Burma 1 air_transport moved from Kweichow to Korea 1 air_transport moved from Kweichow to Japan 1 J_Rail and 1 infantry moved from Shantung to Amur Place Units - Japanese 6 TotalWar_Artys and 1 elite placed in Japan 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 2 infantry placed in Shantung Japanese undo move 4. 1 transport placed in 6 Sea Zone 1 Japan_destroyer placed in 6 Sea Zone 2 infantry placed in Korea 3 infantry placed in Kweichow Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 75 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg

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  • @Trout

    It sure does. Did you get a confirmation email link to your gmail account ? It said you weren't registered, so I registered it and it said success.

    Did you add our emails to a PBEM game after selecting the last save ?

    Anyway, I will look soon. We're back in the house but the nightmare continues 😞 Stupid Fckrs left the broken window open. I didn't notice till 3-4 hours after they left when I was brutalizing on the pos electric lawnmower.

    All the stuff they sprayed musta not been bug or neighbor cat friendly as I didn't see any unwanted critters but I'm glad I caught it when I did. FHs were already supposed to be done with that.

    Then I finally found a bed frame and mattress at walmart. Said I had to order online and they'd ship it.

    Fill all the shit out, hit complete purchase "We are having Technical Difficulties. Try Again"

    15 seconds later get a text from credit card company saying someone just charged a shitload of stuff to my account. Shit I didn't order.

    Had to talk some idiot I could barely understand for half an hour, cancel those charges and my card. Call walmart to cancel my brand new account I made that got hacked before I could even use it.

    Wtf ?

    Cockskrs got some info on me now. Just more bullshit to deal with. I hate fckn walmart.

    Tried Lowes and all it was was a computer. I kept saying what I wanted, finally after 15 minutes, we'll connect you with an operator. 2 min later it just hangs up.

    We don't have costco or home depot. JFC can't even fckn buy anything anymore.

    Well rant over. I'm already in the IDGAF stage of life, so whatever 🙂

    Edit
    Wth if I'm gonna go full bitch mode might as well add in that the OM fell down going to his car at the hotel this morning. Had to take him to the doctor.

    He's OK just a little banged up but when you're 88, a little is still a lot lol

    Edit 2
    F yea we're back in pbem/f mode 🙂 I just checked to see if it'd fire. Can go back to the usual routine. Test turn, then for real. Just seems to feel better that way somehow 🙂

    Edit 3
    The numbers are in your favor 🙂

    Screenshot from 2026-08-13 01-52-14.png

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  • @beelee Not completely sure but my PBEM seems to be working fine now
    Game History

    Round: 10 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Italians from Belarus: 1 air_transport EDIT: Adding units owned by Italians to Southern France: 1 air_transport EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from 42 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Philippines Changer loiter and taunt; ANZAC attack with 2 fighters and 2 infantry Changer defend; Japanese defend with 1 airfield and 1 elite ANZAC roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 elite in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Philippines 1 elite owned by the Japanese lost in Philippines ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 elite Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 elite and 1 harbour ANZAC roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 elite in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : 0.67 ANZAC regular : -1.50

    b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-f10.tsvg

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