• Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    N
    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    P
    test test test
  • Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame
  • Papa squad

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    D
    testing...
  • TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    N
    @ubernaut: oops wrong thread
  • TWW 3(without carrier bug) NTSH(ax) vs. ubernaut(al)

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    ubernautU
    @nothingtoseehere got it
  • A new wombat

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    W
    Testing Forum poster Test summary from TripleA, engine version: 2.6.14719, time: 9:32:49 AM Savegame
  • AAA #1

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    TripleA Move Summary: Germans round 1 TripleA Move Summary for game: World War II Global 1940 2nd Edition Game History Round: 1 Purchase Units - Germans Germans buy 1 armour, 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour and 2 infantry moved from Holland Belgium to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Savegame

Recent Posts

  • @beelee 81ba7099-a78c-413f-a8e0-da39d51510e2-exp-game-2-multi-apbt-j14revised.tsvg Oops. Okay, attached is my J14 revised back to 2 partisans in Sakha

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  • @Trout

    No the Partisans don't change until CM. Posted above.

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  • @beelee Game History

    Round: 14 Purchase Units - Japanese Japanese buy 2 Japan_Engineers, 4 TotalWarNavyFtrs, 3 armour, 1 carrier, 1 demo_harbour, 1 elite and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Yunnan to Burma Japanese take Burma from British 1 armour moved from Burma to Yunnan 1 NavyFighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur 1 fighter moved from Korea to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 4 Sea Zone 1 elite, 1 infantry and 1 pacific_transport moved from 4 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 elite moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Battle in 7 Sea Zone Japanese attack with 1 NavyFighter and 2 fighters Americans defend with 1 Escort Japanese win, taking Aleutian Islands from Americans with 1 NavyFighter and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Amur Changer loiter and taunt; Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 elite and 1 infantry Japanese win, taking Amur from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 elite and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi 1 armour moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 2 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 JNC1 moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 Hvycarrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Amur to Korea 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 NavyFighter moved from 7 Sea Zone to 6 Sea Zone 1 Hvycarrier moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 Heavy_BB moved from 45 Sea Zone to 35 Sea Zone 1 JPN_Pacific_DD moved from 45 Sea Zone to 35 Sea Zone 1 battleship moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Japan 2 tactical_bombers moved from 35 Sea Zone to Japan 1 armour moved from New Guinea to Dutch New Guinea 1 pacific_cruiser moved from 35 Sea Zone to 6 Sea Zone 1 pacific_BB moved from 35 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 6 Sea Zone 2 air_transports and 2 infantry moved from Japan to Kweichow 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 1 elite moved from Kweichow to Shensi 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Shensi to Kweichow 1 air_transport and 1 infantry moved from Japan to Caroline Islands 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese Units in Midway being upgraded or consumed: 1 harbour 1 demo_harbour placed in Midway 4 TotalWarNavyFtrs and 1 carrier placed in 6 Sea Zone 2 Japan_Engineers and 1 elite placed in Japan 1 armour and 1 infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 1 armour and 2 infantry placed in Korea 4 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Russians to Sakha: 1 infantry EDIT: Removing units owned by Russians from Sakha: 2 Soviet_Partisans EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Changing PUs for Russians from 41 to 42 EDIT: Turning off Edit Mode Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ45Invert: has removed 1 Escort owned by Japanese in 45 Sea Zone Trigger Japanese RemoveConvoySZ45Invert: Japanese has 1 Escort_Convoy placed in 45 Sea Zone Japanese collect 62 PUs; end with 64 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 68 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 69 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 73 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 85 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    7a15a8b5-eb26-471a-963d-4df2b20bde06-exp-game-2-multi-apbt-j14.tsvg

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  • @alexander
    5 LM in Normandy defent against SZ110:

    ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

    1 hit

    3 LM in Yunnan defend against Burma

    8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

    0 hits

    hmm...I didn´t get a turn overview at the end of UKs turn.
    It smells like an Italian Take Over...

    BR

    game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

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