• Continuation of Trout - VF

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    @victoryfirst Right Arm I need to get back to my report too
  • 42 G15 Woods vs. Wylie

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    @redanto triplea_4090_17chi (2).tsvg
  • 42 G14 Woods vs Wylie

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    @redanto triplea_4083_17ita.tsvg
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    VictoryFirstV
    @trout Here is a game thread I created https://forums.triplea-game.org/topic/4088/1-trout-mussolini-pizza-emperor-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain
  • #1: VF vs. Lee | Classic - Tournament Rules

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    @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules: 120 entries. That's a lot!!
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    @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
  • 42 G13 WOods vs Wylie

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    @redanto triplea_4080_5rus (1).tsvg
  • Eamanon vs LeeMorrison

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  • 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: Screenshot from 2024-12-27 13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: Screenshot from 2024-12-27 14-03-45.png]
  • lee vs Emil AA50

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    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.

Recent Posts

  • @beelee Japan up

    exp-game-2-multi-apbt-r-24.tsvg

    Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Caucasus to Rostov 1 SP_ArtilleryUSSR moved from Russia to Rostov Russians undo move 2. Russians undo move 1. Turning on Edit Mode EDIT: Adding units owned by Russians to Rostov: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 1 infantry moved from Caucasus to Rostov 1 SP_ArtilleryUSSR moved from Russia to Rostov 1 armour moved from Russia to Rostov 1 elite moved from Urals to Vologda 1 armour moved from Urals to Vologda Russians undo move 5. 1 infantry moved from Volgograd to Rostov 1 FighterAce moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Vologda Combat Battle in Rostov Battle in Vologda Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 1 1stAirFleet moved from Russia to Rostov 1 1stAirFleet and 1 FighterAce moved from Rostov to Russia Turning on Edit Mode EDIT: 1 elite moved from 1st Army Group to Tambov EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 armour moved from Urals to Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan and 1 elite placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Partisan and 1 elite EDIT: Adding units owned by Russians to 1st Army Group: 1 elite EDIT: Adding units owned by Russians to Western Ukraine: 1 Soviet_Partisan EDIT: Turning off Edit Mode 1 infantry placed in Caucasus 1 infantry placed in Volgograd Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
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  • @Trout

    Good Morning

    I forgot the Yanks have to cross the Aussie minefield to disembark for shore leave. If it's OK with you I'll just leave them aboard ship 🙂

    Game History

    Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 elite and 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 elite and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 elite and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits 1 artillery owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite and 1 infantry in Java, round 4 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite and 1 infantry in Java, round 5 : 2/3 hits, 1.00 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 elite and 1 infantry remaining. Battle score for attacker is -11 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 artillery and 1 marine EDIT: Adding units owned by Americans to 54 Sea Zone: 1 artillery and 1 marine EDIT: Turning off Edit Mode 1 Escort_Convoy moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 Escort and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : 0.33 ANZAC regular : -1.67

    Trout Tourney Game 1 ANZC 5 .tsvg

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  • @panzerstahl-helm-0

    Hallo

    Game History

    Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 2 fighters and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 2 fighters moved from Dutch New Guinea to New Guinea 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0.33 ANZAC regular : 0.83

    Game 11 Strangelove ANZC 4.tsvg

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  • @Nothingtoseehere yeah that was the only thing not checking out so i should be able to wrap it today no problem 🙂

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