TripleA Turn Summary: China round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 9
Research Technology - China
China spend 0 on tech rolls
China roll 10,11,4 and gets 0 hits
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
2 chineseFighters moved from Singkiang to Kansu
3 chineseFighters moved from Eastern Szechwan to Kansu
2 chineseFighters and 2 chineseInfantrys moved from Chungking to Kweichow
2 chineseArtillerys moved from Altay to Ningsia
3 chineseInfantrys moved from Singkiang to Ningsia
1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseInfantry and 4 chineseTanks moved from Tsinghai to Ningsia
3 chineseInfantrys moved from Tsinghai to Kansu
2 chineseInfantrys moved from Tsinghai to Western Szechwan
1 chineseAlpineInfantry and 1 chineseArtillery moved from Chungking to Western Szechwan
Combat - China
Battle in Kweichow
China attack with 2 chineseFighters and 2 chineseInfantrys
Japan defend with 1 Flagpole and 1 japaneseInfantry
China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 japaneseInfantry owned by the Japan lost in Kweichow
China win, taking Kweichow from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseInfantry
Battle in Kansu
China attack with 5 chineseFighters and 3 chineseInfantrys
Japan defend with 1 Flagpole and 1 japaneseInfantry
China roll dice for 5 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 2/8 hits, 2.17 expected hits
Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 japaneseInfantry owned by the Japan lost in Kansu
China win, taking Kansu from Japan with 5 chineseFighters and 3 chineseInfantrys remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseInfantry
Battle in Ningsia
China attack with 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys and 4 chineseTanks
Japan defend with 1 Flagpole and 1 japaneseInfantry
China roll dice for 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys and 4 chineseTanks in Ningsia, round 2 : 1/12 hits, 2.17 expected hits
Japan roll dice for 1 japaneseInfantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Ningsia
1 japaneseInfantry owned by the Japan lost in Ningsia
China win, taking Ningsia from Japan with 3 chineseArtillerys, 1 chineseCombatEngineer, 3 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 0
Casualties for China: 1 chineseInfantry
Casualties for Japan: 1 japaneseInfantry
Battle in Western Szechwan
China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 2 chineseInfantrys
Japan defend with 1 Flagpole and 1 japaneseInfantry
China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 2 chineseInfantrys in Western Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japan roll dice for 1 japaneseInfantry in Western Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Western Szechwan
1 japaneseInfantry owned by the Japan lost in Western Szechwan
China win, taking Western Szechwan from Japan with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 0
Casualties for China: 1 chineseInfantry
Casualties for Japan: 1 japaneseInfantry
Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
2 chineseFighters moved from Kansu to Singkiang
3 chineseFighters moved from Kansu to Chungking
1 chineseFighter moved from Kweichow to Chungking
1 chineseFighter moved from Kweichow to Eastern Szechwan
1 Train moved from Chungking to Eastern Szechwan
1 Train and 1 chineseAntiAirGun moved from Eastern Szechwan to Chungking
2 Trucks, 2 chineseAntiAirGuns, 2 chineseAntiTankGuns and 2 chineseInfantrys moved from Tsinghai to Ningsia
2 Trucks moved from Tsinghai to Chungking
1 chineseAntiTankGun and 1 chineseMech.Infantry moved from Chungking to Ningsia
3 chineseInfantrys moved from Chungking to Eastern Szechwan
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
China buy 1 chineseAirfield and 6 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens;
Place Units - China
Units in Chungking being upgraded or consumed: 1 Material
1 chineseAirfield and 3 chineseInfantrys placed in Chungking
3 chineseInfantrys placed in Singkiang
Turn Complete - China
China collect 18 PUs; end with 18 PUs
Units generate 3 techTokens; China end with 6 techTokens
Combat Hit Differential Summary :
Japan regular : 0.67
China regular : -1.00
Savegame