@crockett36
A Late Night hello
You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.
Edit
So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

After that you get another Ftr roll as it would still be alive

It misses

then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

My guess is with your aggressive nature
you will press the attack but I will wait just to make sure.
So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.
Edit 2
The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 
I will move him to Egypt.
Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.
None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.
Edit 3
Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs;
Place Units - Italians
1 uk_fighter could not land in 37 Sea Zone and was removed
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Alexandria
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Italians lost in Alexandria
3 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits
British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 5 infantry
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Italians
Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States
2 fighters moved from Alexandria to Tobruk
1 NavalMine3 moved from Southern Italy to 97 Sea Zone
1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
1 Escort moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern France
EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
1 bomber moved from United Kingdom to Western Germany
1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
EDIT: Turning off Edit Mode
1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy
1 armour and 3 infantry placed in Northern Italy
COMMENT: 3 Italy NMs in 98 at 81
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British AA : -0.17
British regular : -1.33
EXP Game 1 Crockett Italy 6.tsvg
Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.
Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.
3 Italia NMs at 81
Edit
Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.
EXP Game 1 Crockett Italy 6 UK FTR.tsvg