• TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha

Recent Posts

  • @Panzerstahl-Helm-0

    Always good to see friends. Well, almost always 🙂

    Flash Flood 2am last night. Foot of water in the basement. Had to turn off the gas to the hot water heater.

    Need to do some sandbagging around the window wells. Usually I can just catch it with a tote and bail but I was getting about 5 gallons every 15 seconds poring in.

    Couldn't keep up with it.

    Well w/e. It receeded and I was able to plug the bier fridge back in 🙂 Woulda had to use a cooler and ice otherwise 🙂

    Shitty American light bier gotta be cold 🙂

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  • @beelee

    Oh box,

    I went out drinking last night with a few friends.
    I feel like Dresden 1945 today.

    Germany still has sharp teeth and Russia needs to hold on.
    China is back in the game.

    BR

    Game History

    Round: 15 Purchase Units - Russians Russians buy 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s, 1 elite and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Timguska to Evenkiyskiy 1 elite moved from Urals to Evenkiyskiy 1 armour moved from Urals to Evenkiyskiy 1 elite moved from Novosibirsk to Kansu 1 armour moved from Urals to Nenetsia 1 armour moved from Urals to Kansu 2 armour moved from Kazakhstan to Kansu 2 infantry moved from Kazakhstan to Sikang 7 armour, 1 elite and 5 infantry moved from Kazakhstan to Tsinghai 1 bomber moved from Belarus to Sikang 1 bomber moved from Belarus to Kansu 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 bomber moved from Belarus to Kansu Combat - Russians Battle in Kansu Russians attack with 3 armour, 2 bombers and 1 elite Japanese defend with 2 armour and 1 mech_infantry Russians roll dice for 3 armour, 2 bombers and 1 elite in Kansu, round 2 : 4/7 hits, 3,17 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,33 expected hits 1 elite owned by the Russians lost in Kansu 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 armour and 2 bombers remaining. Battle score for attacker is 11 Casualties for Russians: 1 elite Casualties for Japanese: 2 armour and 1 mech_infantry Battle in Tsinghai Russians attack with 7 armour, 1 elite and 5 infantry Japanese defend with 1 infantry Russians roll dice for 7 armour, 1 elite and 5 infantry in Tsinghai, round 2 : 0/14 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 7 armour, 1 elite and 4 infantry in Tsinghai, round 3 : 4/13 hits, 4,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 7 armour, 1 elite and 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 FighterAce, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 elite Russians roll dice for 1 FighterAce, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/8 hits, 2,83 expected hits Germans roll dice for 1 armour and 1 elite in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 FighterAce, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/8 hits, 2,83 expected hits Germans roll dice for 1 elite in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 elite owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 FighterAce, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 elite Casualties for Russians: 1 infantry Battle in Evenkiyskiy Russians attack with 1 armour, 1 elite and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 elite and 1 infantry in Evenkiyskiy, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Russians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia 2 bombers moved from Kansu to Kazakhstan 3 armour moved from Russia to Kazakhstan 3 russian_paras moved from Russia to Belarus 1 Russian_Rail and 1 infantry moved from Russia to Kazakhstan 1 infantry moved from Novgorod to Belarus 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 elite moved from Western Ukraine to Bessarabia 3 armour moved from Belarus to Bessarabia 1 infantry moved from Finland to Karelia 2 infantry moved from Karelia to Novgorod 1 bomber moved from Sikang to Kazakhstan Place Units - Russians 1 Mass_Tanks, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia 3 infantry placed in Belarus 2 Mass_Tankss placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 Russians collect 36 PUs (1 lost to blockades); end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Japanese regular : 1,33 Germans regular : -0,83 Russians regular : -4,00

    exp-game-10-straw-R-15.tsvg

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  • @Panzerstahl-Helm-0 Good morning. Yes, World Cup over for G. France looking very strong this year so far. The WW2 pushovers are good at soccer/football.

    2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-j6.tsvg Game in local mode so short summary. Took Guam and moved stuff around. Added some units to Carolines as it appears that could be a target for you soon. That's about it.

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  • @Alexander @beelee @panzerstahl-helm-0 Good morning all. Happy Birthday USA!

    c8757442-3f7c-4f09-ae3f-8a78c85d748b-exp-game-2-multi-apbt-j17.tsvg

    Since I was in Local Mode, brief summary of what I did. Pushed forward but not in force into Soviet Union. Air Transported and fortified some extra dudes in Carolines, killed some escort blockers in Pacific, max built land units in mainland factories. Over to the Allies!

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