• 88
  • 1
  • 126
  • 1
  • 74
  • 76
  • 150
  • 1
  • 41
  • 98
  • 199
  • 78
  • 1
  • 130
  • 97
  • 1
  • 1
  • 4
  • 1
  • 1

Recent Posts

  • B

    @trout

    OK back from store. Snow already falling. I'll look at this now.

    Alaska buddy just had earthquake. Wasn't too bad but it did spill his beer lol

    Edit
    The Engnrs should be able to move the LMs without edit. Unless I screwed up the SS fanatics. Regular ones will. Works like Rail

    Game History

    Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 10 Russian_Rocketss, 1 UndrgroundFctry, 2 artilleries, 1 elite, 9 guard_infantrys, 1 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Poland 1 elite moved from Eastern Poland to Poland EDIT: 1 1stCorps moved from Romania to 1st Corps EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 mech_infantry moved from 1st Corps to Romania EDIT: 1 artillery moved from Romania to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 artillery and 2 infantry moved from Romania to Bulgaria 1 fighter moved from Caucasus to Iraq 1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq Combat - Russians Battle in Bulgaria Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Iraq Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Iraq Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq 1 fighter owned by the Russians retreated Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Poland Russians attack with 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 infantry Russians roll dice for 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 elite and 1 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 elite and 1 infantry Battle in Norway Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Norway, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yugoslavia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Russians takes Greece from Neutral_Allies EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus 1 fighter moved from Iraq to Caucasus EDIT: 1 russian_para moved from Caucasus to Greece EDIT: 1 Soviet_Commisar, 1 armour and 1 mech_infantry moved from Romania to Belarus 1 aaGun moved from Romania to Bulgaria 1 infantry moved from Romania to Bulgaria 1 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 2 aaGuns, 1 artillery, 1 fighter, 12 infantry, 3 mine_unarmeds and 1 tactical_bomber moved from Eastern Poland to Belarus 1 aaGun and 3 infantry moved from Finland to Vyborg 1 2ndCorps moved from Karelia to Belarus 1 russian_para moved from Novgorod to Vyborg 2 russian_paras moved from Novgorod to Belarus 1 aaGun, 2 infantry and 3 mine_unarmeds moved from Rostov to Caucasus 1 elite moved from Bryansk to Western Ukraine 1 infantry moved from Novgorod to Baltic States 1 Russian_Engineer, 1 Tank_General, 4 armour and 3 mine_unarmeds moved from Russia to Belarus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Caucasus 1 Russian_Rail and 1 elite moved from Russia to Caucasus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Belarus 1 Russian_Engineer and 3 mine_unarmeds moved from Bryansk to Caucasus Place Units - Russians 1 infantry placed in Novgorod 2 artilleries placed in Ukraine 10 Russian_Rocketss, 1 elite, 9 guard_infantrys and 6 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Belarus: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to Belarus: 1 1stTankArmy EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General, 1 Tank_General3 and 5 armour EDIT: Removing units owned by Russians from Overflow: 1 Tank_General3 EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4 Russians collect 52 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Germans regular : -2.00 Russians regular : 0.17 Neutral_Axis regular : 2.00

    EXP Game 8 Trout R 4.tsvg

    Guess the Iraqi's didn't like Ivan moving in πŸ™‚

    read more
  • B

    @johnnycat

    LM = LandMine

    Naval Mines force Ships to roll a 3 or better to miss. 1 or 2 they take a hit. Subs immune as are LCVs

    I'd read the above link. Explains it better.

    Triplea can't do it all. Some things you have to Player Enforce like you would on the real board. πŸ™‚

    Earthquake just hit in Alaska where I used to live. Or close by. Enough to spill my buddy's beer lol

    read more
  • @beelee what is LM

    And the game seemed

    How are naval mines supposed to be used and against what units ?

    Thx

    bolded textto say somewhere I can’t recall that the UK can treat India like a capital for placement of capital-restricted units … including naval and land mines

    In solo play versus the computer I notice that naval mines affect land attackers. Why this is?

    read more
  • B

    @johnnycat

    Yes you can.

    Screenshot from 2025-12-06 12-29-00.png

    Screenshot from 2025-12-06 12-26-20.png

    Page 51 of rulebook for full info.

    Only the reich can fly Armored Units. Can't fly LMs. I think the LMs are Player Enforced can't remember.

    Edit
    You must control the TTy at the begininng of your turn to do so. Player Enforced

    Edit 2
    Landmines can move 1 space in NCM or they can use raill movement same as Inf etc ... You can also load 3 on a Naval Trprt plus 1 Infantry. If no Infantry can still only transport 3. I believe this is Player Enforced.

    They can't use Air Trprt. Player Enforced as well.

    Edit 3
    Naval Mines are a little more complex. I need to clarify the Notes. I will do so on next update. I thought I already had πŸ™‚

    Screenshot from 2025-12-06 12-39-11.png

    They aren't in the rulebook. https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

    An Escort can transport up to 3 Naval Mines. The way triplea does it, you have Naval Mine NavalMine.png counts as 1 Mine.

    Naval Mine 2
    NavalMine2.png and 3 NavalMine3.png

    You buy the desired amount during Purchase and then place in your Capital 2nd Place Phase. That's the only place you can place them.

    Next turn, you can load onto a Escort and move them and the Escort same as you would a Transport. you do this in NCM. You can leave them "loaded" on the Escort or you can "sew/Arm" them in the SZ you're at.

    In order to do that, after NCM at start of 2nd Place, use edit to remove the Escort and the NMs. Then edit the Escort back in and add the NM to the SZ using the "Changer" player.

    There aren't many SZ Border specific ones like the LMs have, so you will need to document which SZ they are defending in the Comment Log and or Game thread.

    There is some Player Enforcement with not using the Escort in combat etc ... read the above link for correct Game Play.

    To remove "sweep" them, you have to use the dice roller and edit the correct result. Same for when Ships cross their defended area. Work same as LMs in that sense.

    It's a little involved but it's the best triplea can do πŸ™‚

    Example in a bit.

    Edit 4
    If I remember right, it can be difficult to load them when a Naval Trprt is also present. You might have to click on the SZ where the Ships are and that gives you the option to select which Escort or Trprt to load.

    I usually just roll with a 3 spot.

    Buy and place NM

    Screenshot from 2025-12-06 13-10-47.png

    In NCM load onto Escort

    Screenshot from 2025-12-06 13-12-15.png

    Move or not, in this example we aren't going to move. We are going to place them in 113 SZ and Arm them against 112 SZ. So at start of Place we remove with edit and then replace as mentioned above.

    You have to remove the Escort in order to remove the NM.

    Screenshot from 2025-12-06 13-24-11.png

    If you forget and don't do it at the begininng of place and there is a Trprt present that changes the Escort into a Convoy escort, it won't let you change it.

    Just add in the Changer Mines and ignore the loaded ones. Try and remove them on your next turn.

    Edit Again lol

    So the above might be a little misleading. You buy the NM and place it in your Capital 2nd Place Phase. Next turn you can load onto Escort

    read more