• #1: VF vs. Lee | Classic - Tournament Rules

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    VictoryFirstV
    @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules: 120 entries. That's a lot!!
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    @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
  • 42 G13 WOods vs Wylie

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    @redanto triplea_4080_5rus (1).tsvg
  • Eamanon vs LeeMorrison

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  • 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: Screenshot from 2024-12-27 13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: Screenshot from 2024-12-27 14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3

Recent Posts

  • @beelee So I am not the expert on LMs. Suppose I will get smarter before this game ends 🙂 So if I have five units attack Belarus on G5 from E. Poland, do you roll for five LMs? One per each or do you get to roll dice for all twelve??

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  • @Nothingtoseehere not even sure yet lol thought had combat figured out yesterday but i need to look at that area a little harder

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  • @beelee Good morning. I guess was too early for the Chinese to shoot straight. Not enough green tea yet. I am already dealing with a thousand LMs in Soviet Union so thought I better grab Java before you start doing the same there!

    Game History

    Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 air_transport, 2 armour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 JPNbomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 5 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to Shan State 1 JPNbomber moved from Kwangsi to Tsinghai 3 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 artillery and 2 infantry moved from Szechwan to Sikang 1 japanese_para moved from Suiyuyan to Tsinghai 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Hunan to Kansu 4 armour, 4 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 2 infantry ANZAC roll AA dice in Java : 3,5 Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 3,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3,4,3,1,1,3,3 ANZAC roll dice for 1 aaGun and 2 infantry in Java, round 2 : 6,6 Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 aaGun and 2 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 1 fighter in 16 Sea Zone, round 2 : 1,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 6 Japanese win with 1 Japan_destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3,4,1 Chinese roll dice for 1 infantry in Kansu, round 2 : 5 Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers Changer defend; Americans defend with 3 Fortifications, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 4,5,2 Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in Philippines, round 2 : 4,5,3,3 Japanese roll dice for 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 1,2,3,2,3,5,3,5,3,2,6,2,1 Americans roll dice for 3 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 5,2,2,1 Japanese win, taking Philippines from Americans with 1 JPNbomber, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Americans: 3 Fortifications, 1 aaGun and 4 infantry Battle in Tsinghai Japanese attack with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 1,2,5,6,5,1,3,6,3,6,4,2,1,4,2,3,6,4,3,5,1,1,4,4,2,1 Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 5,1,4,6,3,4,3,6,4,5,3,4,1,2 Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 1,6,3,5,1,3,4,3,6,6,2,5,1,4,3,5,5,5,3,2,2,4,4 Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 6,5 Japanese win, taking Tsinghai from Chinese with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 13 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3,5,5 British roll dice for 1 infantry in Shan State, round 2 : 4 Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3,3,4 Chinese roll dice for 1 infantry in Sikang, round 2 : 6 Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2,4,3 Chinese roll dice for 1 infantry in Sikang, round 3 : 2 Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 carrier moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 JPNbomber moved from Philippines to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kweichow EDIT: 1 Japanese_LCV moved from Korea to Japan 1 J_Rail and 1 infantry moved from Kiangsu to French Indo China 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 artillery moved from Hunan to Kwangsi 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 aaGun moved from Hunan to Kweichow 1 JPNbomber moved from Tsinghai to Kweichow 4 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 fighter moved from Kansu to Shensi 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 Fortification placed in Caroline Islands 1 air_transport and 1 elite placed in Japan 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 57 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 71 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    tourney--trout-vs-beelee-j4.tsvg

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  • @Panzerstahl-Helm-0 said:

    And Game 4 of the qualifier is on between young Mussolini and me.

    Sweet !

    I didn't want him feeling left out 🙂

    I will remind Trout to update triplea in case he didn't see the notification in maps and mods. I guess I should tell Alex too.

    Edit
    Oh boy This isn't the start the Allies were looking for lol

    Game History

    Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in Java Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0.17 ANZAC regular : -0.83

    exp-game-11-dr.strangelove F 3.tsvg

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