• AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
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    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
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    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    test test test

Recent Posts

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  • @Panzerstahl-Helm-0

    heh heh he'll try to outdrink you again 🙂

    Edit
    Getting my ass kicked lol Italia coming up

    Game History

    Round: 7 Purchase Units - Italians Italians buy 1 airfield, 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour, 1 bomber and 1 fighter moved from Romania to Ukraine 2 infantry moved from Alexandria to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 armour and 2 infantry moved from Alexandria to Egypt 2 italian_paras moved from Tobruk to Egypt 1 Italian_LCV moved from Alexandria to Egypt Combat - Italians Turning on Edit Mode EDIT: Removing units owned by Russians from Egypt: 1 russian_paraBoost EDIT: Turning off Edit Mode Battle in Egypt Italians attack with 1 Italian_LCV, 3 armour, 4 infantry and 2 italian_paras British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 russian_para Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Italian_LCV, 3 armour, 4 infantry and 2 italian_paras in Egypt, round 2 : 3/9 hits, 2.50 expected hits British roll dice for 3 infantry and 1 russian_para in Egypt, round 2 : 1/4 hits, 1.33 expected hits 1 Italian_LCV owned by the Italians lost in Egypt 1 russian_para owned by the Russians, 2 infantry owned by the ANZAC and 1 infantry owned by the French lost in Egypt Italians win, taking Egypt from British with 3 armour, 4 infantry and 2 italian_paras remaining. Battle score for attacker is 10 Casualties for Italians: 1 Italian_LCV Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Casualties for Russians: 1 russian_para Battle in Ukraine Italians attack with 1 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Romania 1 aaGun moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 3 infantry moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 98 Sea Zone to 97 Sea Zone EDIT: 1 italian_para moved from Southern Italy to Greece 1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia Place Units - Italians 1 airfield placed in Gibraltar 2 armour and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Italians regular : 1.17 Russians regular : -0.67 British regular : -0.33

    EXP Game 10 Straw I 7.tsvg

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  • @beelee said:

    @Panzerstahl-Helm-0

    Must be in Italia now 🙂

    ABomb pretty much done. Just gotta reset the turnorder from test move and click through a game.

    Fantastic! I am looking forward throwing some A-bombs around.
    I saw the icon for the bomb in the Changer units overview. Very exciting!

    And do Game Notes. Idky but i just don't like doing those. I just feel I'm not explaining things as well as they should be.

    I am the same way. Either I am over-explaining or I forget important information. 🙂 Maybe some AI can do the job.

    Well your turn report looks correct but your save is the previous JPN one 🙂

    I sent the correct save with some editing.

    So I guess a little later yet before the girls getta go play in the Med

    We will hit to Italy and the Med in July for 3 weeks. I am looking forward and so are the girls. Not sure what I am more excited about - the beach and or "La dolce vita". My father in law will be there too, so we will be drinking wine all day long. 🙂

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  • @beelee
    Here we go.
    I missed to save it....again. Luckely I still had the autosave file.
    I edited the correct IPC for UK -> 49 IPC and armed the UK landmines in Yunnan, although I am not sure if UK can plant LMs in Chinese TT.
    I will check the rules for that.

    EDIT: It appears I need to be the owner of the TT, hence I can plant LMs in allied TTs.
    So I planted them in Burma and they are now defending against Yunnan.

    exp-game-10-straw-US UK-7_EDIT LMs.tsvg

    EDIT 2: I forgot to roll for the 1 LM in Normandy defending against SZ110. Luckely it missed!

    53afdf9c-8103-4479-a7f9-f85799bb6619-image.jpeg

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