• TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    test test test
  • Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame
  • Papa squad

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    testing...
  • TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    @ubernaut: oops wrong thread
  • TWW 3(without carrier bug) NTSH(ax) vs. ubernaut(al)

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    ubernautU
    @nothingtoseehere got it
  • A new wombat

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14719, time: 9:32:49 AM Savegame

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 5 artilleries, 16 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Hopei to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 21 infantry Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 8/31 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 21 infantry in Tsinghai, round 2 : 10/22 hits, 7.67 expected hits 10 infantry owned by the Japanese lost in Tsinghai 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 11/21 hits, 8.67 expected hits Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 3 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Japanese lost in Tsinghai 11 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 4 : 9/17 hits, 7.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 5 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 15 infantry Casualties for Chinese: 1 fighter and 21 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow 1 aaGun moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 armour moved from Buryatia to Yenisey 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Sakha 1 elite moved from Siberia to Soviet Far East 1 armour moved from Soviet Far East to 5 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 infantry moved from Korea to Amur 1 Escort_Convoy moved from 6 Sea Zone to 18 Sea Zone 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 Escort_Convoy moved from 18 Sea Zone to 33 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kansu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kweichow EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 4 armour and 4 infantry placed in Korea 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 48 PUs; end with 48 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 66 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese regular : 1.00 Japanese regular : 1.17

    It was a struggle but I got it done ๐Ÿ™‚ Best go to bed now. It's Sunday and bier store opens 2 hours later ๐Ÿ˜ž

    Guy didn't unload from DD in 36

    EXP Game 10 Straw J 5edit.tsvg

    Edit
    lol LMs are Armed in Caroline. Spaced it ๐Ÿ™‚

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  • @beelee

    Good morning,

    regardingthe Major IC in Korea, I do think that a minor at the beginning + DOW on Russia can be an option.
    A Major at the beginning can work, if you donยดt produce 10 units every round...that is just too much IPC at the beginning.

    BR

    Game History

    Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts, 1 SP_ArtilleryUSSR and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 armour and 2 guard_infantrys moved from Russia to Novosibirsk 1 artillery, 1 elite and 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Bessarabia 1 bomber moved from Bryansk to Bessarabia 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Russia to Baltic States 2 infantry moved from Novgorod to Baltic States 1 armour moved from Karelia to Baltic States 1 infantry moved from Belarus to Baltic States 1 bomber moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Finland 1 artillery moved from Karelia to Finland 3 infantry moved from Karelia to Finland 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 1 bomber and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 3/4 hits, 1,17 expected hits Germans roll dice for 2 artilleries in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 artilleries owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Novosibirsk Russians attack with 1 armour and 2 guard_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 guard_infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 1 guard_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 guard_infantry Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 bomber, 1 elite and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber, 1 elite and 4 infantry in Western Ukraine, round 2 : 1/8 hits, 2,33 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 3 : 3/7 hits, 2,17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Baltic States Russians attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 ElitePanzer, 1 artillery, 1 german_para and 1 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/7 hits, 2,83 expected hits Germans roll dice for 1 ElitePanzer, 1 artillery, 1 german_para and 1 infantry in Baltic States, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States 1 fighter owned by the Russians, 1 tactical_bomber owned by the Russians and 1 bomber owned by the Russians retreated 1 armour owned by the Russians retreated to Belarus Germans win with 1 ElitePanzer, 1 artillery and 1 german_para remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Karelia 1 fighter and 1 tactical_bomber moved from Baltic States to Karelia 1 fighter moved from Finland to Karelia 1 bomber moved from Baltic States to Russia 1 aaGun moved from Novgorod to Archangel 5 Russian_Rocketss and 8 mine_unarmeds moved from Russia to Bryansk 1 bomber moved from Bessarabia to Russia 1 bomber moved from Western Ukraine to Russia 1 elite moved from Rostov to Caucasus 1 infantry moved from Bryansk to Ukraine 1 guard_infantry moved from Russia to Urals 2 Russian_Rails and 2 guard_infantrys moved from Russia to Karelia 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Ukraine 1 R_Europe_Rail and 1 russian_minor moved from Ukraine to Bryansk 1 Soviet_Commisar, 2 aaGuns, 1 artillery, 1 mech_infantry and 1 russian_para moved from Ukraine to Bryansk 1 guard_infantry moved from Russia to Bryansk EDIT: 1 Soviet_Commisar, 2 guard_infantrys and 1 infantry moved from Karelia to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Karelia EDIT: 1 Soviet_Commisar, 1 guard_infantry and 2 infantry moved from Bryansk to 2nd Corps EDIT: Russians undo move 21. EDIT: Russians undo move 20. EDIT: 1 Soviet_Commisar, 1 guard_infantry, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 Soviet_Commisar, 1 artillery and 2 infantry moved from Bryansk to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to Bryansk 1 armour and 1 russian_para moved from Iraq to Egypt 2 infantry moved from Bryansk to Belarus 1 guard_infantry moved from Bryansk to Belarus EDIT: 1 Soviet_Commisar, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk Place Units - Russians 6 Army_Conscripts placed in Volgograd 20 Army_Conscripts placed in Russia 1 SP_ArtilleryUSSR and 2 infantry placed in Karelia Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Japanese regular : 0,67 Germans regular : 1,67 Russians regular : -1,67

    EDIT: I armed the LM in Bryansk

    exp-game-10-straw-R-5_EDIT.tsvg

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  • @Trout

    ๐Ÿ˜ฎ

    uggh ! Didn't even sink the DD lol

    Game History

    Round: 3 Purchase Units - Italians Italians buy 1 airfield, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Bessarabia from Russians EDIT: Changing ownership of Bessarabia from Italians to Russians EDIT: Turning off Edit Mode Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 1 bomber moved from Southern Italy to Ukraine EDIT: 1 Italian_LCV, 1 armour, 1 artillery and 1 italian_para moved from Greece to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para Russians defend with 1 elite, 2 infantry and 1 russian_minor Italians roll dice for 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para in Ukraine, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 elite and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 elite owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para remaining. Battle score for attacker is 9 Casualties for Russians: 1 elite and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Ukraine to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 infantry moved from Southern France to Romania 1 armour moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 airfield placed in Gibraltar 2 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians regular : 2.17 Russians regular : -1.33

    EXP Game 12 Trout I 3.tsvg

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  • @beelee Game History

    Round: 3 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 2 Fortifications, 1 Heavy_BB, 1 destroyer, 1 elite, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 elite moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 elite, 1 infantry, 1 transport and 1 usa_fighter moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 Rail and 1 elite moved from Eastern United States to Western United States 1 transport moved from 35 Sea Zone to 55 Sea Zone Place Units - Americans 1 Heavy_BB placed in 10 Sea Zone 1 Fortification placed in Guam 1 Fortification placed in Philippines 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States 1 ArmoredInfantry and 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Sikang 5 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 3 Fortifications, 1 UK_LCV, 1 destroyer, 1 factory_minor, 7 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 uk_fighter moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 uk_fighters moved from 106 Sea Zone to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 3 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 destroyer and 3 uk_fighters in 109 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 3 uk_fighters moved from 109 Sea Zone to United Kingdom 1 uk_armour moved from Union of South Africa to Belgian Congo 1 uk_armour moved from Kenya to Egypt 4 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 uk_fighter moved from Egypt to Alexandria 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 bomber moved from Belgian Congo to Egypt 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from India to Burma 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone 1 factory_minor placed in Egypt 3 Fortifications placed in Sumatra 4 infantry and 1 uk_armour placed in India 1 destroyer placed in 106 Sea Zone 2 infantry and 1 uk_armour placed in Union of South Africa 1 UK_LCV, 1 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,5,6,4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,3 British collect 46 PUs (5 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Chinese regular : 1.17 Japanese regular : -0.33 Germans regular : -1.50 British regular : 1.17

    a3110f04-622d-49e2-9f6b-3f9c65be9fd4-exp-game-12-trout-uk3.tsvg Nice little win killing some U-Boats next to Liverpool. Free pints for the RAF lads.

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