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  • @Alexander

    Game History

    Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 26 Army_Conscripts and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 3 guard_infantrys moved from Russia to Urals 1 bomber moved from Russia to Urals 1 armour, 1 mech_infantry and 2 russian_paras moved from Caucasus to Iraq 1 tactical_bomber moved from Caucasus to Iraq Combat - Russians Battle in Urals Russians attack with 1 bomber and 3 guard_infantrys Japanese defend with 1 armour Russians roll dice for 1 bomber and 3 guard_infantrys in Urals, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 bomber and 3 guard_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Iraq Russians attack with 1 armour, 1 mech_infantry, 2 russian_paras and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 armour, 1 mech_infantry, 2 russian_paras and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 1 armour, 1 mech_infantry, 2 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Vyborg 1 tactical_bomber moved from Iraq to Caucasus 1 fighter moved from Caucasus to Bryansk 2 aaGuns, 1 artillery, 1 fighter and 15 infantry moved from Novgorod to Vyborg 1 aaGun moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 6 infantry moved from Belarus to Bryansk 10 mine_unarmeds moved from Belarus to Bryansk 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Vyborg 1 Russian_Rail moved from Russia to Novgorod 1 Russian_Rail and 1 russian_minor moved from Novgorod to Vyborg 1 bomber moved from Urals to Russia 1 Russian_Rail moved from Russia to Ukraine 1 Russian_Rail and 1 russian_minor moved from Ukraine to Bryansk 6 infantry moved from Ukraine to Bryansk 1 Soviet_Commisar, 1 aaGun, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 elite moved from Russia to Bryansk 10 Russian_Rocketss and 1 armour moved from Russia to Bryansk Place Units - Russians 20 Army_Conscripts and 2 mine_unarmeds placed in Russia 6 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Italians regular : -0,67 Japanese regular : -0,50 Russians regular : 0,67

    game-2-alex-vs-panzer_operation-spring-awakening_ger-5_edit.tsvg

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  • T

    @beelee Okay. Am researching it. So at end of G7, there was 1st Luftlotten + 3 TacB + 1 Fighter in Gibraltar. On US7, the attack on SZ 91 killed one TacB + 2 fighters. So that would leave: the AC, 3 Tac B + 1 fighter total in Gibraltar. On I7, two Italian fighters and one Strat Bomber moved to Gibraltar. So that would leave the AC, 3 Tac B, 3 fighters, and one Strat B on Gibraltar. The only other air which could reach Morocco are the 2 Strat B's in S. France. So that means I can attack with forming 1st Luftflotten + 2 Tac B + 1 Fighter + 3 Strat Bombers for 12 total dice rolls. So I need to remove one TacB and one fighter from the attack. Reposting with retreating one TacB and one fighter back to Gibraltar. Will wait for you to respond if you think I missed anything. So the air units remaining on Gibraltar are actually not there. It's just Edit Mode won't allow me to remove them during Combat Movement.
    a8edf41f-7757-4da6-9778-268004b0b811-exp-game-11-trout-g8.tsvg

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  • B

    @trout

    Well it still looks like too many Air. I removed the Dudes in the Box and swapped the AF Ftr to Inactive AC in GIB. Didn't change anything else

    EXP Game 11 Trout F 7 Fix 1st Luft.tsvg

    The most Planes I see that can there are 11 and you still have 2 in GIB and 12 in Morocco, so I'm guessing you moved some from the Box ?

    Edit
    So you need to move the AC and 2 Ftrs and a Tac to the Box from GIB. That Activates 1st Luft. Then you can move the Overflow guys that are active. They are basically replacing the dudes in the Box

    It might be easier to move the dudes to the Box and then add their Active counterparts, then remove them and then fly from the Box the now active ones to GIB and then Morocco.

    Or just go straight to Morocco

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  • T

    @beelee Thanks- yeah I only have that much because of the Italian air who converted in the Takeover

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