• TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    R
    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha

Recent Posts

  • Game History

    Round: 3 Purchase Units - Japanese Japanese buy 6 armour, 1 elite, 1 harbour, 1 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour, 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 artillery and 2 infantry moved from Suiyuyan to Kansu 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 artillery and 1 infantry moved from Hopei to Shensi 1 artillery, 4 infantry and 1 mech_infantry moved from Kweichow to Shensi 4 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 3 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Shensi Japanese attack with 2 JPNbombers, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 JPNbombers, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/12 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 JPNbombers, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/10 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 4 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi 2 JPNbombers moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 artillery and 6 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 3 armour moved from Shantung to Kweichow 3 armour moved from Kiangsu to Kweichow 2 J_Rails moved from Kiangsu to Korea 1 J_Rail and 1 artillery moved from Korea to Kwangsi 1 J_Rail and 1 infantry moved from Korea to Kiangsi 1 infantry and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode 1 harbour placed in Hainan 3 armour placed in Kiangsu 3 armour placed in Shantung 1 elite, 1 infantry and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 44 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0.00 Japanese regular : 5.50

    EXP bvsb 7-1-26 J3.tsvg

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  • Game History

    Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 2 armour, 1 artillery, 1 elite, 2 infantry, 1 mech_infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus 4 mine_unarmeds moved from Bryansk to Belarus 6 mine_unarmeds moved from Volgograd to Caucasus 1 elite and 9 mine_unarmeds moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Bryansk 1 russian_para moved from Russia to Caucasus 1 russian_para moved from Russia to Novgorod 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 Russian_Engineers moved from Volgograd to Russia EDIT: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys moved from Caucasus to 2nd Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Caucasus EDIT: 1 artillery and 1 infantry moved from 1st Corps to Novgorod 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Bryansk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 infantry placed in Volgograd 1 armour, 1 elite and 10 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 42 Optional[PUs]

    Combat Hit Differential Summary :

    EXP 2.59 bvsb 7-1-26 R3.tsvg

    This flood cleanup is for kids not senior citizens lol

    I think the threat of the Italian can opener and the mobile units in Romania might slow the Crockett Knot. We'll see.
    Probably shoulda said F it and put 2nd SS in ROM too.

    well w/e. Plumber oughta be here before too long. See if I can salvage the hot water heater or if I gotta drop 2 gr on a new one.

    Last time I installed one they cost 130 bucks lol

    Screenshot from 2026-07-06 10-41-53.png

    Right Arm rightarm.png

    Zach just fired up the water heater. Said we're good to go. That's what I was gonna do but the ai said my house would blow up.

    F the ai. Can only cry wolf so much

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  • Game History

    Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 3 GermanUBoats, 3 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 2 german_paras, 7 infantry, 3 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 2 waffen_infantrys 2 Waffen_Obersts and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4.50 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Germans Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Bulgaria 2 infantry moved from Greece to Bulgaria 1 GAirCommander moved from Germany to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux 3 mine_unarmeds moved from Germany to Western Germany 1 German_Engineer moved from Germany to Western Germany 1 fighter moved from Western Germany to Romania EDIT: 1 GAirCommander, 1 fighter and 2 tactical_bombers moved from Western Germany to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Western Germany 1 artillery moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 german_para moved from Germany to Romania 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone 1 Panzer_Grndrs moved from Western Germany to Normandy Bordeaux 1 Panzer_Grndrs moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 Panzer_Grndrs, 1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway 1 Panzer_General and 4 armour moved from Germany to Romania 2 G_Rails, 1 German_LCV and 1 elite moved from Germany to Romania EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to 2nd Waffen EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Slovakia Hungary EDIT: 1 Panzer_General and 5 armour moved from Romania to 1st Panzer EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Romania EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Romania to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Romania Place Units - Germans 1 Panzer_Grndrs, 1 elite, 2 german_paras, 2 infantry and 3 mine_unarmeds placed in Germany 3 GermanUBoats placed in 112 Sea Zone 1 Panzer_Grndrs and 2 infantry placed in Western Germany 1 Panzer_Grndrs placed in Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Germans regular : -0.50 British regular : 0.50

    EXP 2.59 bvsb 7-1-26 G3.tsvg

    lol made a total mess of this turn 🙂

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