• Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    test test test
  • Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame

Recent Posts

  • @trout

    Grias di! (how they used to say in Austria, where I am at the moment with my family for vaccation)

    indeed did the Yunnan people did poorly. Luckily, the Chinese still have enough meat to throw at the Japanese.
    I though that Quebec adjance to SZ106....again something learned at this game! 😄

    BR

    Game History

    Round: 2 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 4 Fortifications, 1 carrier, 1 destroyer, 1 elite, 1 marine, 3 mine_unarmeds and 3 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 Heavy_BB moved from 101 Sea Zone to 11 Sea Zone 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from Western United States to Alaska Place Units - Americans 4 Fortifications placed in Philippines 1 carrier and 2 transports placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 ArmoredInfantry placed in Eastern United States 3 mine_unarmeds placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter and 10 infantry moved from Sikang to Tsinghai Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 airfield, 3 artilleries, 3 commandos, 1 destroyer, 6 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 2 infantry 2 commandos placed in India Units in United Kingdom being upgraded or consumed: 1 infantry 1 commando placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry and 1 uk_armour moved from Egypt to Kenya 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from Egypt to Trans-Jordan 1 uk_tactical_bomber moved from 76 Sea Zone to Trans-Jordan Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Kenya British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 3 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 infantry moved from Shan State to Burma 1 aaGun and 2 infantry moved from Burma to India 1 uk_tactical_bomber moved from Trans-Jordan to 76 Sea Zone 1 uk_fighter moved from Trans-Jordan to Belgian Congo 1 uk_fighter moved from India to 76 Sea Zone 1 bomber moved from France to United Kingdom 1 uk_fighter moved from Gibraltar to United Kingdom 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to New Brunswick Nova Scotia 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 airfield placed in Gibraltar 1 destroyer placed in 110 Sea Zone 1 artillery and 2 uk_paras placed in United Kingdom 2 artilleries and 4 infantry placed in India 2 infantry placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,2 British collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Italians regular : -2,00 Germans AA : -0,17 British regular : -1,67

    ac0b1ce7-f0c8-4297-86df-24a0ef168b08-exp-game-4-trout-vs.panzer-US UK2.tsvg

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  • @beelee said:

    @Panzerstahl-Helm-0

    Guten Tag

    You playing paintball with your buddies again 🙂 Should be getting close to Holiday time with the Familie as well 🙂

    Actually, I'm currently in Austria with my family for a few days. We're going on a few outings and doing things with the kids (so no paintball this time). There are tons of great activities for kids here, and the infrastructure for tourists—and especially for families—is very well developed. And they have a very fine local rum. Hard to believe, but true. I may send you a bottle 🙂

    Just going through this now. Why did you remove the LCV from HOL ?

    I accidentally identified the SPA as Waffen SS Arty in Normandy, hence I removed it as last instead of a Pz Grenadier by accident.
    Since the SPA rolled a "3", I removed the 2nd LCV as casuality (because the Pz Grenadier would have hit)

    BR

    Game History

    Round: 6 Purchase Units - ANZAC ANZAC buy 3 Fortifications, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 49 Sea Zone 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands Changer loiter and taunt; ANZAC attack with 2 infantry Changer defend; Japanese defend with 1 elite ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 elite in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 Escort moved from 62 Sea Zone to 34 Sea Zone 1 air_transport and 1 infantry moved from New Zealand to Java 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter and 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 2 Fortifications placed in Java 1 Fortification placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0,67 ANZAC regular : -0,17

    exp-game-10-straw-ANZ-6.tsvg

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