• 2 Votes
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    N
    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    P
    test test test
  • Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame
  • Papa squad

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    D
    testing...

Recent Posts

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  • @Panzerstahl-Helm-0

    Oh ? Not in Frankfurt ?

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  • @beelee

    Good afternoon,

    here the Allies turn.
    I accidentally identified the SPA as Waffen SS Arty in Normandy, hence I removed it as last instead of a Pz Grenadier.
    Since it rolled a "3", I removed the 2nd LCV as casuality.
    I will use the Nebelwerfer icon as SPA in the future. Need to look where I saved it.

    BR and greetings from Austria.

    Game History

    Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 FighterAceUSA, 1 Repair_BB, 1 USANC, 1 USATankDestroyerFS, 1 artillery, 1 carrier, 1 elite, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Place Units - Americans 1 Repair_BB placed in 25 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 Repair_BB EDIT: Adding units owned by Americans to 33 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands Trigger Japanese DemoAirfield: has removed 1 demo_airfield owned by Japanese in Caroline Islands Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 USAbomber moved from Gilbert Islands to 34 Sea Zone 2 infantry moved from Soviet Far East to Siberia 3 usa_fighters moved from 3 Sea Zone to Siberia 1 battleship, 1 destroyer and 2 usa_fighters moved from 106 Sea Zone to 109 Sea Zone Combat - Americans Americans creates battle in territory 119 Sea Zone Battle in Siberia Americans attack with 2 infantry and 3 usa_fighters Japanese defend with 1 infantry Americans roll dice for 2 infantry and 3 usa_fighters in Siberia, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Siberia 1 infantry owned by the Japanese lost in Siberia Americans win, taking 119 Sea Zone from Germans, taking Siberia from Japanese with 1 infantry and 3 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 109 Sea Zone Americans attack with 1 battleship, 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 battleship, 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 battleship, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 34 Sea Zone Americans attack with 1 USAbomber, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USAbomber, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 34 Sea Zone Americans win with 1 USAbomber, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Alaska 2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 USAbomber moved from 34 Sea Zone to Gilbert Islands 4 transports moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 2 ArmoredInfantrys, 1 artillery, 1 marine, 1 mech_infantry and 1 usa_armour moved from New Brunswick Nova Scotia to 106 Sea Zone 2 ArmoredInfantrys, 1 USANC1, 1 artillery, 1 carrier, 1 cruiser, 1 marine, 1 mech_infantry, 3 transports and 1 usa_armour moved from 106 Sea Zone to 109 Sea Zone 2 ArmoredInfantrys, 1 artillery, 1 marine, 1 mech_infantry and 1 usa_armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from New Brunswick Nova Scotia to Eastern United States 4 Rails moved from Eastern United States to Central United States 2 ArmoredInfantrys, 4 Rails and 2 SP_ArtilleryUSAs moved from Central United States to Alaska 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 usa_fighters moved from Siberia to 3 Sea Zone 1 pacific_submarine moved from 10 Sea Zone to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 3 Sea Zone 1 Escort_Convoy, 1 USANC, 1 artillery, 2 carriers, 1 infantry, 1 pacific_cruiser, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 USANC, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 FighterAceUSA, 1 artillery, 1 elite and 1 infantry placed in Eastern United States 1 USATankDestroyerFS and 2 infantry placed in Western United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 2 Seafires, 3 UK_LCVs, 1 artillery, 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery, 1 commando and 2 infantry moved from Yunnan to Shan State 1 artillery, 1 commando and 2 infantry moved from Yunnan to French Indo China EDIT: 2 UK_LCVs and 4 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 2 UK_LCVs, 4 infantry and 3 uk_fighters Germans defend with 2 Panzer_Grndrss and 1 SP_Artillery British roll dice for 2 UK_LCVs, 4 infantry and 3 uk_fighters in Holland Belgium, round 2 : 2/7 hits, 2,17 expected hits Germans roll dice for 2 Panzer_Grndrss and 1 SP_Artillery in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 2 Panzer_Grndrss owned by the Germans lost in Holland Belgium British roll dice for 1 UK_LCV, 4 infantry and 3 uk_fighters in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits Germans roll dice for 1 SP_Artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 SP_Artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 4 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for British: 1 UK_LCV Casualties for Germans: 2 Panzer_Grndrss and 1 SP_Artillery Battle in Shan State British attack with 1 artillery, 1 commando and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 commando and 2 infantry in Shan State, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 commando and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery, 1 commando and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 commando and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 commando and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 1 UK_LCV EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 artilleries, 4 infantry and 1 mine_unarmed moved from Burma to Yunnan 1 uk_armour moved from India to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India 4 infantry moved from Syria to Iraq 1 bomber and 1 uk_fighter moved from Syria to Egypt 2 Rails and 2 infantry moved from Union of South Africa to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 3 uk_fighters moved from Holland Belgium to United Kingdom 1 artillery and 1 infantry moved from British Columbia to Western United States Place Units - British Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 factory_minor placed in Persia 1 carrier placed in 109 Sea Zone 2 Seafires placed in 109 Sea Zone 3 UK_LCVs placed in United Kingdom 1 artillery and 2 infantry placed in India 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,4 British collect 41 PUs (6 lost to blockades); end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Americans regular : 1,50 Japanese regular : -0,33 Germans regular : -0,83 British regular : 0,33

    exp-game-10-straw-US UK 6.tsvg

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