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#8: VF (Germans) vs. TGC (Allies) | Original Europe, no German SCA, one sub Bay of Biscay removed
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TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay
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#2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain
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B• read more
Yea you getting it dialed in
Moved the Elite to Scotland to be rule compliant. I mean why not have a double hitter there for 3 bucks 
Nippon under some heavy pressure. RAF took a bit of a hiding off GIB but you sunk the BB. Royal Navy still in the Med.
Maybe U-boats can do some damage. For 4 bucks those things are huge for the Kriegsmarine. Every dollar spent there takes away from the SSR though.
It's a balance or maybe not. I've never seen a 30 build lol
OK Italia in a bit
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Iraq from Neutral_Axis EDIT: Italians takes Syria from French EDIT: Changing ownership of Iraq from Italians to Neutral_Axis EDIT: Removing units owned by Italians from Iraq: 1 infantry EDIT: Adding units owned by Neutral_Axis to Iraq: 1 infantry EDIT: Turning off Edit Mode Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians EDIT: 1 italian_para moved from Greece to Syria 1 armour moved from Morocco to Tunisia Italians take Algeria from French Italians take Tunisia from French 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in 81 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 1 bomber moved from 81 Sea Zone to Libya EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar 1 armour moved from Northern Italy to Romania 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 armour placed in Northern Italy 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Italians undo move 3. Italians undo move 2. Italians undo move 1. 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5,5,6 Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.00I forgot to move 2 Inf to N Italy so I edited. I coulda just placed 2 there for the same result but

Also, if you notice in History when the Para attacked Syria he activated Iraq.
That is incorrect so have to switch em back when that happens. Sometimes you can manipulate the path and not have to do it.
Anyway, Duce wanted to upstage adolph and kicked off the war to rid the World of the scourge of communism.
You get 10 free bucks of dudes to place or save in the bank for SSR

Edit
Yea we just add them after the turn. I suppose in some high stakes tornament play you should follow the rule to the T as it could affect the Axis NCM but it's a Gentlemans game here on triplea
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C• read more
@beelee said in EXP Game 1 barnee vs Crockett:
@crockett36 said in EXP Game 1 barnee vs Crockett:
How can subs evade dds?
Subs can't evade DDs. They work same as OOB
Edit
You can adjust SSR build if you thought different. J up in a bit.Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Rostov: 1 Soviet_Commisar_2 EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Japanese buy 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour, 3 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 2 JPNbombers moved from Kwangsi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Central Mongolia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 armour moved from Shantung to Hopei 1 infantry moved from Kweichow to Hopei 2 fighters moved from Kwangsi to Szechwan 2 tactical_bombers moved from Anhwe to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 2 fighters moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei Combat - Japanese Battle in Hopei Japanese attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 JPNbombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 infantry moved from Hunan to Kweichow 2 JPNbombers moved from Kansu to Kweichow 2 infantry moved from Chahar to Suiyuyan 3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow 1 infantry moved from Kwangsi to Yunnan 3 fighters moved from Hopei to Anhwe 1 fighter and 2 tactical_bombers moved from Hopei to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 J_Rails moved from Kiangsu to Korea 2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Kweichow 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 Japanese_LCV moved from Siberia to 5 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 Japanese_LCV moved from 6 Sea Zone to Japan 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 7 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode 1 harbour placed in Kwangsi 3 Fortifications placed in Caroline Islands 1 Japan_destroyer placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 elite, 1 infantry and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.33I activated the Commisar in Rostov to Commisar 2. That means the Commisar and the Arty each get an extra roll. I put the inactive Commisar in 1st Corps Box.
So Rostov has Commisar 2 Arty 2 Inf which is 1st Corps. They have to start there turn together in order to be active.
Thanks!
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CTripleA Turn Summary: British round 3• read more
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery moved from Eastern United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 usa_fighter moved from Eastern United States to 101 Sea Zone 2 usa_fighters moved from Wake Island to 7 Sea Zone 1 submarine moved from 23 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone 2 carriers moved from 1 Sea Zone to 7 Sea Zone 1 carrier moved from 1 Sea Zone to 7 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone 2 usa_tactical_bombers moved from Aleutian Islands to 1 Sea Zone 1 battleship moved from 1 Sea Zone to 7 Sea Zone 3 destroyers moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 2 cruisers moved from 1 Sea Zone to 7 Sea Zone 1 USAbomber moved from Western United States to Alaska Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_armour moved from 1 Sea Zone to Alaska 3 infantry moved from 1 Sea Zone to Alaska Place Units - Americans 2 carriers and 1 submarine placed in 1 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 2 aaGuns, 1 air_transport, 1 destroyer, 1 elite, 5 infantry, 2 submarines and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to 92 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 92 Sea Zone 1 uk_tactical_bomber moved from Egypt to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 94 Sea Zone 1 uk_fighter moved from 94 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Shan State to French Indo China 1 uk_fighter moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Persia to Iraq 1 infantry moved from Persia to Iraq Combat - British Battle in 92 Sea Zone British attack with 1 bomber, 1 submarine, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 uk_fighter owned by the British and 1 uk_tactical_bomber owned by the British lost in 92 Sea Zone 1 cruiser owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 uk_fighter in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 uk_fighter owned by the British lost in 92 Sea Zone 1 battleship owned by the Italians lost in 92 Sea Zone British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2 Casualties for British: 2 uk_fighters and 1 uk_tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 94 Sea Zone British attack with 1 cruiser and 1 destroyer Italians defend with 1 destroyer British roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 artillery, 1 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 0.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery and 1 mech_infantry in Iraq, round 4 : 2/2 hits, 0.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_Axis: 2 infantry Battle in Yunnan British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kiangsi from Japanese to British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from Yunnan to Burma 5 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 battleship moved from 79 Sea Zone to 76 Sea Zone 2 transports moved from 80 Sea Zone to 76 Sea Zone 1 uk_fighter moved from Union of South Africa to Egypt 1 uk_armour moved from Kenya to Egypt 1 Rail and 1 mech_infantry moved from Union of South Africa to Egypt 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 1 bomber moved from 92 Sea Zone to Malta EDIT: 1 transport moved from 76 Sea Zone to 81 Sea Zone EDIT: 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies EDIT: 1 infantry moved from Kwangtung to Kiangsi Place Units - British Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 aaGuns and 3 infantry placed in India 1 infantry and 1 uk_para placed in United Kingdom 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 elite EDIT: Adding units owned by British to Scotland: 1 elite EDIT: Turning off Edit Mode 1 elite placed in United Kingdom 1 destroyer and 2 submarines placed in 98 Sea Zone 1 air_transport placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,3,5,2,1 British collect 43 PUs (8 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : 0.83 Japanese regular : 0.67 Neutral_Axis regular : -2.00 British regular : 1.00 -
• read more@beelee OK thanks. I will get on it.