• 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 13 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenEarly1946EXP43Invert: has removed 1 Late1945_red owned by Changer in D-Day triggerAttachmenEarly1946EXP43Invert: Changer has 1 Early1946_red placed in D-Day Germans buy 1 ElitePanzer, 1 Escort, 6 TotalWar_Tanks, 1 Type_XXI_UBoat, 1 elite, 1 german_para, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 bomber moved from Southern France to 110 Sea Zone 3 Me_262s moved from Western Germany to 110 Sea Zone 1 Escort and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 Me_262 moved from Romania to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 LuftwaffeAce and 1 Me_262 moved from Romania to Baltic States 1 armour and 1 infantry moved from Poland to Baltic States 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 LuftwaffeAce moved from Southern France to Holland Belgium 2 armour and 1 infantry moved from Western Germany to Holland Belgium 1 Panzer_Grndrs moved from Germany to Holland Belgium Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Syria Battle in Slovakia Hungary Germans attack with 1 Me_262 and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 Me_262 and 2 infantry in Slovakia Hungary, round 2 : 3,3,2 Russians roll dice for 1 russian_para and 1 russian_paraBoost in Slovakia Hungary, round 2 : 6 Germans win, taking Syria from French, taking Slovakia Hungary from Russians with 1 Me_262 and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Baltic States Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour and 1 infantry in Baltic States, round 2 : 2,5,5,3,1 Russians roll dice for 1 armour in Baltic States, round 2 : 5 Germans win, taking Baltic States from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in 110 Sea Zone Germans attack with 1 Escort, 3 Me_262s, 1 bomber and 1 destroyer Americans defend with 1 destroyer, 1 submarine and 3 usa_fighters Germans roll dice for 1 Escort, 3 Me_262s, 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 5,6,5,6,3,3 Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 6 Americans roll dice for 1 destroyer and 3 usa_fighters in 110 Sea Zone, round 2 : 4,2,2,1 1 bomber owned by the Germans and 1 Me_262 owned by the Germans retreated Americans win with 1 destroyer, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is -35 Casualties for Germans: 1 Escort, 2 Me_262s and 1 destroyer Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 armour and 1 infantry British defend with 1 UK_LCV, 1 artillery and 1 elite Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 armour and 1 infantry in Holland Belgium, round 2 : 1,5,4,6,1,6 British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 6,5,6 Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 armour and 1 infantry in Holland Belgium, round 3 : 1,5,5,3,4,1 British roll dice for 1 UK_LCV in Holland Belgium, round 3 : none Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 UK_LCV, 1 artillery and 1 elite Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Germans Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce moved from Holland Belgium to Western Germany 1 Me_262 moved from Slovakia Hungary to Western Germany 1 Me_262 moved from 110 Sea Zone to Norway 1 bomber moved from 110 Sea Zone to Western Germany 1 German_Heavy_BB moved from 112 Sea Zone to 113 Sea Zone 1 LuftwaffeAce and 1 Me_262 moved from Baltic States to Romania EDIT: 1 German_LCV and 1 elite moved from Germany to Norway EDIT: 1 German_LCV and 1 armour moved from Western Germany to Norway 1 armour moved from Western Germany to Germany 2 armour moved from Western Germany to Poland 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 infantry moved from Southern France to Western Ukraine 1 waffen_infantry moved from Germany to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Type_XXI_UBoat EDIT: Adding units owned by Changer to 112 Sea Zone: 1 XXI_UBoatPen EDIT: Turning off Edit Mode 1 Escort and 1 Type_XXI_UBoat placed in 113 Sea Zone 1 TotalWar_Tank and 1 infantry placed in Western Germany 1 infantry placed in Southern France 5 TotalWar_Tanks placed in Western Germany 1 ElitePanzer, 1 elite, 1 german_para and 2 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 45 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 57 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 62 Optional[PUs]

    EXP Game 10 Straw G 13.tsvg

    Hmm my 110 attack wasn't very successful 🙂

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  • @beelee

    full scramle, please

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  • @Panzerstahl-Helm-0

    Hey cool ! I like the SPA. I'm gonna make it the default for the next update

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