• 2 Votes
    285 Posts
    154k Views
    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    2 Votes
    2 Posts
    557 Views
    B
    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    0 Votes
    6 Posts
    1k Views
    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    1 Votes
    17 Posts
    2k Views
    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    1 Votes
    35 Posts
    6k Views
    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    0 Votes
    34 Posts
    7k Views
    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    4 Posts
    758 Views
    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
    44 Posts
    10k Views
    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
    52 Posts
    9k Views
    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
    51 Posts
    9k Views
    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
    25 Posts
    5k Views
    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
    28 Posts
    6k Views
    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    0 Votes
    64 Posts
    14k Views
    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
    20 Posts
    3k Views
    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

    3
    2 Votes
    3 Posts
    1k Views
    B
    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

    124
    1 Votes
    124 Posts
    37k Views
    N
    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

    2
    1 Votes
    2 Posts
    503 Views
    P
    test test test
  • Test

    9
    0 Votes
    9 Posts
    1k Views
    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame
  • Papa squad

    2
    1 Votes
    2 Posts
    490 Views
    D
    testing...

Recent Posts

  • @Panzerstahl-Helm-0

    Guten Tag

    Nope. That's what I would've selected. 🙂

    🍻

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  • @beelee

    By the way, you may want to adjust the casualities caused by the Katushas in Western Ukraine.

    br

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  • @Trout

    Good Morning

    Game History

    Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 airfield_Hvy, 1 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Romania to Rostov Combat - Italians Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 italian_para moved from Southern Italy to Romania 1 armour moved from Yugoslavia to Romania 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Escort placed in 97 Sea Zone 1 armour, 1 infantry and 1 italian_para placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    EXP Game 12 Trout I 5.tsvg

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  • GAME 1 MICK vs HUNTER

    MICK: Axis
    HUNTER: Allies

    Global 1940 2nd edition

    Game version 2.7

    Start Date: 16/05/2026

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