TripleA Turn Summary: Usa round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 10
Research Technology - Usa
Trigger americanaTAH: Usa gains access to AdvancedHulls
Trigger americanaTIC: Usa gains access to ImprovedCarriers
Usa spend 0 on tech rolls
Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
Usa removing all Technology Tokens after successful research.
Usa discover AdvancedGunLaying
Politics - Usa
Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
Combat Move - Usa
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
1 americanInfantry moved from Azores to 40 Sea Zone
1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
1 americanInfantry moved from 61 Sea Zone to Morrocco
1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
Combat - Usa
VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
Battle in Morrocco
Usa attack with 1 americanInfantry
VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
1 americanInfantry owned by the Usa lost in Morrocco
1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
Casualties for Usa: 1 americanInfantry
Casualties for Germany: 1 germanInfantry
Casualties for Italy: 1 italianInfantry
Moving scrambled unit from Morrocco back to originating territory: Algeria
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger americanProd1: Usa has 1 Material placed in Washington
1 americanNavalFighter moved from 61 Sea Zone to Azores
1 americanAirTransport moved from Azores to Washington
2 americanNavalFighters moved from Alaska to 109 Sea Zone
2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
4 americanInfantrys moved from Washington to 30 Sea Zone
1 americanArtillery moved from New York to 30 Sea Zone
3 americanInfantrys moved from Northeastern US to 30 Sea Zone
1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
1 Train moved from Central US to Los Angeles
1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
1 Train moved from Central US to Washington
1 Truck moved from West Africa to Western Sahara
Purchase Units - Usa
Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
2 americanNavalFighters placed in Hawaiian Islands
1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
1 americanMech.Infantry and 1 americanTank placed in New York
3 americanInfantrys and 1 americanParatrooper placed in Washington
2 americanInfantrys placed in Northeastern US
Activate Technology - Usa
Usa activating AdvancedGunLaying
Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
Turn Complete - Usa
Usa collect 72 PUs; end with 72 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
VichyFrance regular : 1.58
Usa regular : 0.83
Savegame