• New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
  • 2 Votes
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]

Recent Posts

  • @Alexander

    Good Afternoon
    Well Jerry wasn't very light footed and stepped on all 3 LMs lol

    Screenshot from 2026-06-01 17-12-10.png

    Game History

    Round: 16 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1947EXP43Invert: has removed 1 Early1947_red owned by Changer in D-Day triggerAttachmenLate1947EXP43Invert: Changer has 1 Late1947_red placed in D-Day Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 1 GAirCommander, 1 German_LCV, 6 TotalWar_Tanks, 1 Waffen_Para, 1 carrier, 1 elite, 2 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para and 1 infantry 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 2 Me_262s moved from Belarus to Archangel 2 Me_262s moved from Belarus to Smolensk 1 LuftwaffeAce, 1 Me_262 and 1 bomber moved from Belarus to Bryansk EDIT: 1 1stPanzerArmy moved from Belarus to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Belarus EDIT: 1 armour moved from Belarus to Archangel EDIT: 1 armour moved from Belarus to Smolensk EDIT: 2 armour moved from Belarus to Bryansk 2 infantry moved from Belarus to Archangel 1 elite and 1 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 1 waffen_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 4 Me_262s moved from Southern Italy to Holland Belgium 4 Me_262s and 4 mech_infantrys moved from Western Germany to Holland Belgium Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Changer from Archangel: 1 R_mine_ARCH_Belarus EDIT: Removing units owned by Germans from Smolensk: 1 infantry EDIT: Removing units owned by Changer from Smolensk: 1 russian_mine_Red EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Removing units owned by Changer from Bryansk: 1 R_mine_Bryansk_Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 5 Type_XXI_UBoats EDIT: British defend with 1 Escort EDIT: 3/5 hits, 3.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Escort owned by the British lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Archangel Germans attack with 2 Me_262s, 1 armour and 1 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 2 Me_262s, 1 armour and 1 infantry in Archangel, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 Me_262s, 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 Me_262s, 1 armour and 1 elite Russians defend with 1 infantry Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Smolensk, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 Me_262s, 1 armour and 1 elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce, 1 Me_262, 2 armour, 1 bomber and 1 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 2 armour, 1 bomber and 1 infantry in Bryansk, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 1 Me_262, 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 8 Me_262s and 4 mech_infantrys British defend with 1 UK_LCV, 1 elite and 1 infantry Germans roll dice for 8 Me_262s and 4 mech_infantrys in Holland Belgium, round 2 : 4/12 hits, 6.00 expected hits British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium 1 UK_LCV owned by the British, 1 infantry owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 8 Me_262s and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Escort_Convoy moved from 112 Sea Zone to 104 Sea Zone EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone 2 Me_262s moved from Holland Belgium to Norway 2 Me_262s moved from Holland Belgium to 112 Sea Zone 4 Me_262s moved from Holland Belgium to Western Germany 1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway 1 Panzer_Grndrs, 1 SP_Artillery and 1 elite moved from Karelia to Novgorod 1 infantry moved from Novgorod to Karelia 2 Me_262s moved from Archangel to Novgorod 1 aaGun moved from Belarus to Novgorod 1 Waffen_Para moved from Romania to Germany 4 G_air_transports moved from Belarus to Western Germany EDIT: 1 Panzer_General moved from Belarus to Western Germany 1 bomber moved from Bryansk to Romania 1 LuftwaffeAce and 1 Me_262 moved from Bryansk to Belarus 2 Me_262s moved from Smolensk to Belarus 4 G_air_transports, 1 elite and 3 infantry moved from Germany to Belarus 1 G_Rail and 1 waffen_infantry moved from Germany to Western Ukraine 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 King_Tiger moved from Southern Italy to Western Germany EDIT: 1 Panzer_General moved from Western Germany to 1st Panzer Place Units - Germans 6 TotalWar_Tanks placed in Western Germany 1 Escort and 1 carrier placed in 112 Sea Zone 1 GAirCommander, 1 German_LCV, 1 elite and 2 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ104: has removed 1 Escort_Convoy owned by Germans in 104 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Germans RemoveConvoySZ104: Germans has 1 Escort placed in 104 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Russians regular : -0.67 Germans regular : -1.67 EDIT: : -0.67 British regular : 1.00

    EXP Game 2 Multi APbT G 16 .tsvg

    The PG wouldn't fly via A Trprt, hence the edit move. I will fix for next update.

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  • @Trout

    Good Afternoon

    Yea you have to have all Defenders in the TTy before moving any attackers in. If you don't, then any defenders added afterwards will show up on the map but will be ignored in the battle.

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  • @beelee So I think you are saying I need to redo the combat moves and get the defending G units set up correctly first before moving the R units in. Do I have that right?

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  • @beelee Aah! Sorry - brain fart moment. So there's a red dot SS PG that I can edit in. Got it. I hadn't done the math but Soviet Union has to take some chances. Things don't look good even if I do win this 30% battle. But I don't see a better COA honestly. If Allies were pressing you elsewhere, I could pull back to Moscow in order to survive 2-3 turn until Allies bale me out. But sinking the IJN was best I could do, and I failed to account for your carrier & two carrier-based popping up in 6 for you to use before USA goes again. This game will probably end with a butt-paddling and some lessons learned.

    By the way, I believe in our games the Axis win alot more than the Allies. Just an observation.

    Will work on the R turn today

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