TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 USAbomber, 2 carriers, 1 destroyer, 1 elite and 1 submarine; Remaining resources: 0 PUs;
Place Units - Americans
COMMENT: going to jetison the elite and the sub for a transport in the Atlantic. 9:13 am 3.8.26
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Combat - Americans
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 destroyer moved from 18 Sea Zone to 7 Sea Zone
1 usa_tactical_bomber moved from Alaska to Aleutian Islands
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 usa_armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Mexico to 10 Sea Zone
3 infantry, 2 transports and 1 usa_armour moved from 10 Sea Zone to 1 Sea Zone
2 usa_fighters moved from Guam to Wake Island
1 usa_tactical_bomber moved from Western United States to Aleutian Islands
4 usa_fighters moved from Alaska to 1 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 1 Sea Zone
1 submarine placed in 10 Sea Zone
1 USAbomber placed in Western United States
1 elite placed in Eastern United States
Units in Philippines being upgraded or consumed: 1 airfield_Hvy
1 DemoAirfieldHvy placed in Philippines
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Szechwan to Tsinghai
13 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 1 UK_LCV, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine, 1 uk_armour, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Eastern United States: 1 elite
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Eastern United States: 1 elite
EDIT: Turning off Edit Mode
COMMENT: didn't realize transports were reduced to 6. So keeping the elite.
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 bomber moved from Malta to 92 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 uk_armour moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers
Italians defend with 1 cruiser
British roll dice for 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers in 96 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 uk_tactical_bomber owned by the British lost in 96 Sea Zone
1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 uk_tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Kenya
British attack with 1 infantry and 1 uk_armour
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 uk_armour in Kenya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 Rail and 1 infantry moved from Union of South Africa to Egypt
2 uk_fighters moved from 96 Sea Zone to 98 Sea Zone
1 uk_tactical_bomber moved from 96 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to Malta
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 factory_minor placed in Egypt
1 submarine placed in 109 Sea Zone
1 UK_LCV and 1 uk_para placed in United Kingdom
1 mech_infantry, 1 uk_armour and 1 uk_fighter placed in Union of South Africa
5 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
British collect 48 PUs; end with 49 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Italians regular : 0.17
Japanese regular : -2.33
British regular : 0.00
Savegame