• 42 G16 Woods vs Wylie

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    TripleA Turn Summary: Japanese round 10 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 armour moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Combat Hit Differential Summary : Savegame
  • Continuation of Trout - VF

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    @victoryfirst Right Arm I need to get back to my report too
  • 42 G15 Woods vs. Wylie

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    @redanto triplea_4090_17chi (2).tsvg
  • 42 G14 Woods vs Wylie

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    @redanto triplea_4083_17ita.tsvg
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    VictoryFirstV
    @trout Here is a game thread I created https://forums.triplea-game.org/topic/4088/1-trout-mussolini-pizza-emperor-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain
  • #1: VF vs. Lee | Classic - Tournament Rules

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    @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules: 120 entries. That's a lot!!
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    @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
  • 42 G13 WOods vs Wylie

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    @redanto triplea_4080_5rus (1).tsvg
  • Eamanon vs LeeMorrison

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  • 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: Screenshot from 2024-12-27 13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: Screenshot from 2024-12-27 14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.

Recent Posts

  • @beelee Yes, Russia having lots of fun and getting lots of help from UK! Looks like Soviets feeling uppity enough to take on a second front now 🙂 You continue to have some great defensive rolls. Your two little ships in the Aleutians took down two Zero squadrons 😞

    Game History

    Round: 11 Purchase Units - Japanese Japanese buy 1 Escort, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 elite, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Timguska from Russians EDIT: Turning off Edit Mode 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang 1 JPNbomber moved from Kweichow to Sikang 1 tactical_bomber moved from Kweichow to Tsinghai 1 tactical_bomber moved from Kweichow to Kansu 1 fighter moved from Kweichow to Tsinghai 1 fighter moved from Kweichow to Kansu EDIT: 1 japanese_para moved from Yakut S.S.R. to Timguska 2 armour and 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 armour moved from Shan State to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 Heavy_BB moved from 20 Sea Zone to 22 Sea Zone 1 JPNbomber moved from Japan to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 2 fighters moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Yenisey Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Yenisey, round 2 : 3,3,4 Russians roll dice for 1 infantry in Yenisey, round 2 : 5 Japanese win, taking Yenisey from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 6,2,6 Chinese roll dice for 1 infantry in Kansu, round 2 : 3 Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 5,2,6 Chinese roll dice for 1 infantry in Tsinghai, round 2 : 4 Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hawaiian Islands Changer loiter and taunt; Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll AA dice in Hawaiian Islands : 3,3,6 Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 1,5,3,1,3,5,5,3,5,3 Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 6,5 Japanese win, taking Hawaiian Islands from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 aaGun and 2 infantry Battle in Burma Changer loiter and taunt; Japanese attack with 1 armour and 2 infantry Changer defend; British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Burma, round 2 : 1,3,4 British roll dice for 1 infantry in Burma, round 2 : 2 Japanese win, taking Burma from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 8 Sea Zone Japanese attack with 1 JPNbomber, 2 fighters and 2 tactical_bombers Americans defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 JPNbomber, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 2,3,4,2,6 Americans roll dice for 1 Escort_Convoy and 1 transport in 8 Sea Zone, round 2 : 1,1 Japanese win with 1 JPNbomber and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 2 fighters Casualties for Americans: 1 Escort_Convoy and 1 transport Battle in Sikang Japanese attack with 1 JPNbomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 JPNbomber and 1 infantry in Sikang, round 2 : 4,2 Chinese roll dice for 1 infantry in Sikang, round 2 : 2 Japanese win with 1 JPNbomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Marianas Changer loiter and taunt; Japanese attack with 2 infantry Changer defend; Americans defend with 1 artillery and 1 elite Japanese roll dice for 1 Heavy_BB in Marianas, round 2 : 1,5 Americans roll dice for 1 artillery and 1 elite in Marianas, round 2 : 1,4,6 Japanese win, taking Marianas from Americans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 elite Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 1 JPNbomber moved from 8 Sea Zone to Japan 1 NavyFighter moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 JPNbomber moved from Sikang to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 3 infantry moved from Kweichow to Shensi 1 armour moved from Shan State to Kweichow 2 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Korea to Amur 1 infantry moved from Anhwe to Kweichow 2 Japan_Engineers moved from Shantung to Hopei EDIT: 1 factory_minor moved from Shantung to Hopei 2 air_transports and 2 mech_infantrys moved from Japan to Kweichow 1 submarine moved from 47 Sea Zone to 33 Sea Zone 1 air_transport moved from Caroline Islands to Japan 1 air_transport moved from Caroline Islands to Japan 1 air_transport and 1 elite moved from Japan to Kweichow 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Kweichow 1 fighter moved from Japan to Midway Place Units - Japanese 6 TotalWar_Tanks placed in Korea 4 TotalWarFighters and 1 elite placed in Japan 1 Escort and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kweichow 2 infantry placed in Korea 5 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger JapaneseParaBoost atTimguska: Japanese has 1 japanese_paraBoost placed in Timguska Japanese collect 73 PUs; end with 73 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs] Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 92 Optional[PUs] Trigger Japanese Controls Fiji Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 93 Optional[PUs] Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs

    tourney--trout-vs-beelee-j11.tsvg

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  • @malmessi

    That is the overflow Box for the most used units. The Red Dot Tank is an Active Tank General and will boost himself and 3 other Tanks out of the Tank Army of 5 Tanks plus itself an extra roll for 10 rolls total.

    The Commisar3 does the same for Corps activation. The 3 is the most common. Boosts the Tank

    Edit
    You need to do your turn in PBEM. It looks as if you did it in local as it won't load in PBEM

    Edit 2
    My Bad. It's loading now. Up past my bedtime 🙂

    Edit 3
    Yes you did Rail movement correctly 👍

    Edit 4
    I'm pretty fried. Up all night so Nippon be later today. You will want to defend Caucasus as LCV's and Paratroopers can hit it for the bonus

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