• 42 G11 Woods v. Wylie

    114
    0 Votes
    114 Posts
    24k Views
    R
    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

    73
    0 Votes
    73 Posts
    16k Views
    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

    2
    0 Votes
    2 Posts
    498 Views
    L
    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

    2
    2 Votes
    2 Posts
    494 Views
    T
    Testing user account
  • 2 Votes
    285 Posts
    158k Views
    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

    2
    2 Votes
    2 Posts
    568 Views
    B
    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

    6
    0 Votes
    6 Posts
    1k Views
    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

    17
    1 Votes
    17 Posts
    2k Views
    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

    35
    1 Votes
    35 Posts
    6k Views
    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

    34
    0 Votes
    34 Posts
    7k Views
    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

    4
    0 Votes
    4 Posts
    788 Views
    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
    44 Posts
    10k Views
    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
    52 Posts
    9k Views
    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
    51 Posts
    10k Views
    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
    25 Posts
    6k Views
    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
    28 Posts
    6k Views
    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

    64
    0 Votes
    64 Posts
    14k Views
    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

    23
    0 Votes
    23 Posts
    4k Views
    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
    20 Posts
    3k Views
    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

    3
    2 Votes
    3 Posts
    1k Views
    B
    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day

Recent Posts

  • @Panzerstahl-Helm-0

    Guten Tag

    Game History

    Round: 13 Purchase Units - Japanese Japanese buy 4 TotalWarFighters, 6 TotalWarMechInfs, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Kweichow to Sikang Japanese take Sikang from Chinese 4 armour and 1 tactical_bomber moved from Kweichow to Shensi 1 JPNbomber moved from Yakut S.S.R. to Shensi 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 Japan_destroyer moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from British 1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 36 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD and 1 elite moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 1 elite moved from 43 Sea Zone to Borneo 1 JPNbomber moved from Kweichow to 43 Sea Zone 1 Banzai moved from Japan to Borneo 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 Escort_Convoy, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Escort in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 19 Sea Zone Japanese attack with 1 Japan_destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 1 JPNbomber and 2 fighters ANZAC defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 JPN_Pacific_DD, 1 JPNbomber and 2 fighters in 43 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Japanese lost in 43 Sea Zone Japanese roll dice for 1 JPN_Pacific_DD and 1 JPNbomber in 43 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 JPNbomber owned by the Japanese lost in 43 Sea Zone 1 Escort_Convoy owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 JPN_Pacific_DD in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 JPN_Pacific_DD remaining. Battle score for attacker is -18 Casualties for Japanese: 1 JPNbomber and 2 fighters Casualties for ANZAC: 1 Escort_Convoy and 1 transport Battle in Borneo Japanese attack with 1 Banzai and 1 elite ANZAC defend with 1 infantry Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from British with 1 Banzai and 1 elite remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 JPNbomber, 4 armour and 1 tactical_bomber Russians defend with 1 armour, 1 guard_infantry and 1 infantry Japanese roll dice for 1 JPNbomber, 4 armour and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 3.33 expected hits Chinese roll dice for 1 armour, 1 guard_infantry and 1 infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits 2 armour owned by the Japanese lost in Shensi 1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Shensi Japanese roll dice for 1 JPNbomber, 2 armour and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 2.33 expected hits Chinese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 JPNbomber, 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 armour Casualties for Russians: 1 armour, 1 guard_infantry and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Trans-Jordan Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo Trigger RussiansParaBoost atTrans-Jordan: Russians has 1 russian_paraBoost placed in Trans-Jordan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 JPNbomber and 1 tactical_bomber moved from Shensi to Kweichow 1 J_Rail moved from Kiangsu to Anhwe 1 J_Rail and 1 infantry moved from Anhwe to French Indo China 3 armour moved from Jehol to Kweichow 6 armour and 2 mech_infantrys moved from Korea to Jehol 1 infantry moved from Korea to Amur 1 armour moved from Amur to Korea 1 J_Rail moved from Kiangsu to Korea 1 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Buryatia to Yakut S.S.R. 1 J_Rail and 1 infantry moved from Korea to Yunnan 2 fighters moved from 19 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 pacific_transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 pacific_transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 2 Heavy_BBs, 2 Hvycarriers, 8 NavyFighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 38 Sea Zone to Philippines 2 Japan_destroyers, 1 carrier and 1 fighter moved from 38 Sea Zone to 79 Sea Zone Place Units - Japanese 6 TotalWarMechInfs and 4 infantry placed in Korea 4 TotalWarFighters, 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ36: has removed 1 Escort_Convoy owned by Japanese in 36 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Trigger Japanese RemoveConvoySZ36: Japanese has 1 Escort placed in 36 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,3,1,3,5,3,3,5,6,4,4,1,6,3,6,6,3 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 54 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 64 Optional[PUs]

    Combat Hit Differential Summary :

    Chinese regular : 0.17 Americans regular : -0.67 Japanese regular : -6.33 ANZAC regular : 1.33 British regular : -1.00

    EXP Game 10 Straw J 13.tsvg

    Not a fan of this new dice roller 🙂

    And the Mech Inf didn't change again. Thought I had finally fixed that 😞

    Edit
    Actually it is fixed on 2.56 but this is 2.55 😊

    read more

  • @malmessi: Using edit mode is often the messier solution.

    read more

  • @malmessi Or you could ask your friends if you can go back to the start of Germany's turn and redo it with the intended tech roll?

    read more

  • @beelee

    Good morning,

    looks like for the battle in SZ110 the Luftwaffe sent their newest recruits while the US Navy and Air Force sent their top pilots....

    BR

    Game History

    Round: 13 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 artillery, 1 elite and 5 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 guard_infantry and 2 infantry moved from Kansu to Shensi 1 armour moved from Kansu to Shensi 3 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 3 infantry moved from Rostov to Ukraine 1 FighterAce moved from Belarus to Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 2 bombers moved from Russia to Shensi 1 elite, 2 guard_infantrys and 1 infantry moved from Belarus to Eastern Poland 1 bomber moved from Russia to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 armour moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 armour moved from Sikang to Kazakhstan 2 armour and 1 infantry moved from Urals to Timguska 1 elite moved from Urals to Timguska Combat - Russians Battle in Timguska Russians attack with 2 armour, 1 elite and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 elite and 1 infantry in Timguska, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 FighterAce and 3 infantry Italians defend with 1 Italian_LCV, 1 armour and 1 infantry Russians roll dice for 1 FighterAce and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 Italian_LCV, 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 FighterAce and 2 infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 Italian_LCV and 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Ukraine Russians roll dice for 1 FighterAce and 2 infantry in Ukraine, round 4 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 Italian_LCV in Ukraine, round 4 : 0/0 hits, 0,00 expected hits 1 Italian_LCV owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Italians: 1 Italian_LCV, 1 armour and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Battle in Shensi Russians attack with 1 armour, 2 bombers, 1 guard_infantry and 2 infantry Japanese defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 2 bombers, 1 guard_infantry and 2 infantry in Shensi, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Shensi, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Shensi 1 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 armour, 2 bombers, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Eastern Poland Russians attack with 1 artillery, 1 bomber, 1 elite, 2 guard_infantrys and 1 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 artillery, 1 bomber, 1 elite, 2 guard_infantrys and 1 infantry in Eastern Poland, round 2 : 3/7 hits, 2,33 expected hits Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 bomber, 1 elite and 2 guard_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 bomber moved from Eastern Poland to Russia 2 bombers moved from Shensi to Volgograd 2 infantry moved from Bryansk to Belarus 1 FighterAce moved from Ukraine to Belarus 1 fighter moved from Western Ukraine to Belarus 1 elite and 1 infantry moved from Russia to Bryansk 1 TankDestroyerFS moved from Russia to Belarus 2 russian_paras moved from Iraq to Trans-Jordan Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia 1 artillery and 2 infantry placed in Bryansk 3 infantry placed in Karelia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atTrans-Jordan: Russians has 1 russian_paraBoost placed in Trans-Jordan Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Italians regular : 0,17 Japanese regular : -0,67 Germans regular : -1,33 Russians regular : 5,17

    exp-game-10-straw-R-13.tsvg

    read more