• 2 Votes
    285 Posts
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    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
    44 Posts
    10k Views
    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
    51 Posts
    9k Views
    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    B
    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day
  • TWW3 with zlefins debugged xml

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    1 Votes
    124 Posts
    37k Views
    N
    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    1 Votes
    2 Posts
    503 Views
    P
    test test test
  • Test

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    9 Posts
    1k Views
    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame
  • Papa squad

    2
    1 Votes
    2 Posts
    488 Views
    D
    testing...

Recent Posts

  • GAME 1 MICK vs HUNTER

    MICK: Axis
    HUNTER: Allies

    Global 1940 2nd edition

    Game version 2.7

    Start Date: 16/05/2026

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  • @Trout

    Not the case with the Peace Loving Peoples of the Soviet Union 🙂

    Edit
    See if I can rally and get Italia out. Pretty burnt. That 3am wakeup call catching up to me 🙂

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  • @Panzerstahl-Helm-0 Game History

    Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Me_109T, 1 Panzer_General, 1 Panzer_Grndrs, 2 WaffenPioneers, 1 carrier, 1 elite, 1 german_para, 2 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 German_Engineers 2 WaffenPioneers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 90 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Greece Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 6 waffen_infantrys moved from France to Germany 4 armour moved from France to Germany 1 elite moved from Germany to Poland 2 WaffenPioneers moved from Germany to France 2 mech_infantrys moved from France to Germany 1 German_LCV moved from Germany to Western Germany 2 Waffen_Artys moved from France to Germany 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Greece to Alexandria 1 fighter moved from Northern Italy to Alexandria 1 fighter moved from Western Germany to 93 Sea Zone 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Southern France to Western Germany 1 armour moved from Southern France to Greater Southern Germany 1 aaGun moved from Western Germany to Denmark Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 Me_109T placed in 93 Sea Zone 3 GermanUBoats and 1 German_Heavy_BB placed in 112 Sea Zone 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France 1 Panzer_Grndrs placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    5ec53dca-5dac-4759-b835-53b3d3e33627-exp-game-4-trout-vs.panzer-g2.tsvg

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  • @beelee Peace and love still continue in the Pacific

    Game History

    Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Removing units owned by Russians from Novgorod: 1 infantry EDIT: Adding units owned by Russians to Vologda: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Novgorod from Russians to Germans EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 elite EDIT: Removing units owned by Germans from Ukraine: 1 artillery EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Removing units owned by Germans from Ukraine: 1 German_LCV EDIT: Changing ownership of Ukraine from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Ukraine: 1 elite and 3 infantry EDIT: Removing units owned by Russians from Rostov: 1 elite EDIT: Removing units owned by Russians from Rostov: 3 infantry EDIT: Adding units owned by Russians to Caucasus: 1 russian_para EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 russian_para EDIT: Adding units owned by Russians to Russia: 1 russian_para EDIT: Removing units owned by Russians from Rostov: 1 russian_para EDIT: Adding units owned by Russians to Tambov: 4 aaGuns EDIT: Removing units owned by Russians from Rostov: 4 aaGuns EDIT: Removing units owned by Russians from Rostov: 1 tactical_bomber EDIT: Removing units owned by Russians from Rostov: 1 fighter EDIT: Removing units owned by Russians from Vologda: 1 tactical_bomber EDIT: Removing units owned by Russians from Vologda: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 1stSovietAG EDIT: Removing units owned by Russians from Rostov: 1 1stSovietAG EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 guard_infantry and 9 infantry EDIT: Adding units owned by Russians to Tambov: 2 guard_infantrys EDIT: Adding units owned by Russians to Russia: 1 guard_infantry EDIT: Removing units owned by Russians from Rostov: 9 infantry EDIT: Removing units owned by Russians from Rostov: 4 guard_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Russians from Tambov: 1 fighter EDIT: Removing units owned by Russians from Tambov: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 1 Escort, 1 USANC, 1 USA_TankGeneral, 1 carrier, 1 cruiser, 1 elite, 1 infantry, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 2 usa_fighters moved from 107 Sea Zone to 109 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 usa_fighter moved from 109 Sea Zone to United Kingdom 1 usa_fighter moved from 109 Sea Zone to 107 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 submarine moved from 86 Sea Zone to 88 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 2 usa_fighters moved from Hawaiian Islands to 26 Sea Zone 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 Escort, 2 NavyFighters and 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 Heavy_BBs, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 marine, 2 submarines, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Alaska 1 usa_armour moved from Central United States to Western United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 battleship moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone 1 USAbomber moved from Hawaiian Islands to Midway 1 usa_fighter moved from Hawaiian Islands to Midway 1 transport moved from 54 Sea Zone to 50 Sea Zone Place Units - Americans 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 Escort and 1 cruiser placed in 101 Sea Zone 1 USANC, 1 carrier and 2 transports placed in 10 Sea Zone 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone Trigger Americans RemoveUSAConvoySZ7Invert: has removed 1 Escort owned by Americans in 7 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone Trigger Americans RemoveUSAConvoySZ7Invert: Americans has 1 Escort_Convoy placed in 7 Sea Zone Americans collect 54 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 1 UK_LCV, 6 infantry, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 uk_fighters and 1 uk_para Germans defend with 1 infantry British win with 3 uk_fighters remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus 3 uk_fighters moved from Holland Belgium to United Kingdom 1 uk_fighter moved from Egypt to Caucasus 1 uk_armour moved from Iraq to Caucasus 2 infantry moved from Trans-Jordan to Iraq 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Egypt to Iraq 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Caucasus 1 Rail and 1 infantry moved from Union of South Africa to Caucasus 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 3 uk_armours moved from India to Burma 3 artilleries moved from India to Burma 6 infantry moved from India to Burma 3 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma Place Units - British Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq 1 UK_LCV and 1 uk_para placed in United Kingdom 3 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa 1 infantry, 1 uk_armour and 1 uk_fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4 British collect 48 PUs (5 lost to blockades); end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs

    f85edd06-9cc6-43a0-8e76-b848bacdb311-exp-game-12-trout-uk5.tsvg

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