• 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha
  • 0 Votes
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    kwaspek104K
    @VictoryFirst Yes, I am down for a rematch. I'll have my own notes on this game in a little bit.
  • Dice Roller

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    @panther said in Dice Roller: Another question of who can do it and manpower.... yes sadly my skills are not up to the task well Kid Victory is studying java. Maybe he can do it some day

Recent Posts

  • @beelee said:

    Really wanted the Singapore win 🙂 sadly, not to be. Tough duty for Nippon. 😞 Woulda killed a Ftr to do it but uggh Idk Tank probably shoots them both down.

    Stupid BB lol

    That was a quick-and-dirty job. Very nasty for Nippon.

    Game History

    Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 3 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 2 fighters and 1 infantry Changer defend; Japanese defend with 1 elite ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 elite in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - ANZAC Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov 2 fighters moved from New Guinea to 33 Sea Zone 1 Escort_Convoy, 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 infantry moved from New South Wales to Queensland 1 air_transport moved from Sumatra to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 3 transports placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33: has removed 1 Escort_Convoy owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33: ANZAC has 1 Escort placed in 33 Sea Zone ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - French Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0,67 ANZAC regular : 1,33

    exp-game-10-straw-ANZ-10.tsvg

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  • @trout

    Howdy,

    well, it seems the Chinese were having rice wine instead!
    They are off the map....for now. Lets see if they will come back alive.
    Thoughts and prayers!

    BR

    Game History

    Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 AirCommander, 2 Escorts, 1 carrier, 1 destroyer, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Central America to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 USANC, 1 battleship, 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 1 usa_fighter moved from Alaska to 3 Sea Zone 1 usa_fighter moved from Western United States to 3 Sea Zone 1 usa_fighter moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 infantry, 1 submarine, 4 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from 54 Sea Zone to Queensland 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Eastern United States Place Units - Americans 1 Escort, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 Escort and 1 transport placed in 10 Sea Zone 1 AirCommander and 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 AirCommander and 3 usa_fighters EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 USA1stAirFleet EDIT: Adding units owned by Americans to 1st USA AirFleet: 1 AirCommanderFtr and 3 usa_fighterAFs EDIT: Adding units owned by Americans to Eastern United States: 1 USA1stAirFleet EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 13 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 4 UK_LCVs, 1 artillery, 2 commandos and 10 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Units in India being upgraded or consumed: 2 infantry 2 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode 1 uk_armour moved from Egypt to Alexandria British take Alexandria from Italians 1 uk_armour moved from Alexandria to Egypt 2 infantry moved from Iraq to Trans-Jordan 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Kenya to Trans-Jordan 1 infantry moved from Burma to Shan State British take Shan State from Japanese EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Trans-Jordan British attack with 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Trans-Jordan to Persia 3 UK_LCVs and 1 infantry moved from Scotland to United Kingdom 1 artillery and 1 commando moved from Burma to India 1 infantry moved from India to Burma Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 UK_LCVs placed in United Kingdom 1 artillery and 2 infantry placed in Persia 2 infantry placed in Union of South Africa 6 infantry placed in India Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux British collect 45 PUs; end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Italians regular : -0,33 British regular : -1,17

    0c3004f0-1a82-4e33-9a86-aba10b8de11b-exp-game-4-trout-vs.panzer-US UK5.tsvg

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  • @beelee Oh my, I didn't think I broke the game that hard!

    Ok, I know the game doesn't let you place after move but didn't realise it was all defenders first.

    Ok, how does the AA work, does the defender or attacker get to pick the unit type for losses? (I assume you can plan to let the Paras eat the hits)

    Ok, that makes sense, I just moved the engineer with the paras and rockets via EDIT MOVE/ACTIONS

    Thanks for all the hard work to trouble shoot this. I think it may take me a few more battles like this to get it all right first try!

    I'll take a look at home tonight and see what the new setup looks like.

    Do I need to do anything with the prior dice rolls or just start from scratch?

    I'll stop after round 1 combat and reconsider as I don't want to loose my planes if you would still have lots of units.

    Note to self, check the engineer, move the Germans

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  • @stevenJTripleA what is taking you so long, HAHAHAHA

    You probably should get a small bid at this point - to cover some of those previous mistakes. That's only fair right?

    S0 take wushibai or whatever

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