• TGC (Allies) vs VF (Germans) D-Day

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    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

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    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

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    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

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    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

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    Testing user account
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    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

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    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: 1735329631411-screenshot-from-2024-12-27-13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: 1735329837892-screenshot-from-2024-12-27-14-03-45.png]
  • lee vs Emil AA50

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    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

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    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
  • Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    VictoryFirstV
    It looks like I'm in, I can see the main channels now.
  • VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    VictoryFirstV
    @the_good_captain You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about. Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.
  • Returning rusty player looking for AAR game

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    VictoryFirstV
    @leemorrison I love Anniversary 1942, let's play that. I think people still like revised but I have not come across a thread where they play that game in the past couple of years. G40 is the most played game at the moment by far, Anniversary and Classic are also often played, as well as many TripleA games like World At War, Total World War, Big World, etc.
  • 1 Votes
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    VictoryFirstV
    @the_good_captain https://forums.triplea-game.org/topic/4035/vf-axis-vs-tgc-allies-classic-game-2-balance
  • 0 Votes
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    VictoryFirstV
    Game is here: https://forums.triplea-game.org/topic/4034/vf-germans-vs-tgc-allies-original-europe-game-9-with-balance-2-0/3
  • 1 Votes
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    VictoryFirstV
    i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link: https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed
  • 1 Votes
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    VictoryFirstV
    Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.
  • 1 Votes
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    B
    @VictoryFirst still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today. Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done
  • Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7

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    VictoryFirstV
    @kwaspek104 I thought you won one but I looked up and that was an Allied win lol. I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.
  • VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6

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    kwaspek104K
    i did, i just didn't post it here haha

Recent Posts

  • @beelee

    Game History

    Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 1 Escort, 1 Escort_Convoy, 1 battleship, 1 carrier and 2 destroyers moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to Yunnan Chinese take Yunnan from Japanese Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 elite ANZAC roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 elite in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria 2 fighters moved from Queensland to 43 Sea Zone 2 tactical_bombers moved from Queensland to 43 Sea Zone 1 air_transport and 1 infantry moved from Malaya to India 1 air_transport and 1 infantry moved from Queensland to Malaya Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 23 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 28 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - French Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0,67 ANZAC regular : 0,33

    exp-game-10-straw-ANZ-14.tsvg

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  • Game History

    Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite, 4 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod 1 aaGun and 6 infantry moved from Karelia to Novgorod 1 R_Europe_Rail and 1 elite moved from Russia to Karelia 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 russian_para moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Bryansk to Novgorod 4 mine_unarmeds moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 Russian_Rail moved from Russia to Amur 1 Russian_Rail and 1 infantry moved from Amur to Belarus 3 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 4 infantry moved from Sakha to Buryatia 1 submarine moved from 124 Sea Zone to 117 Sea Zone EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry moved from Novgorod to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Novgorod EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps Place Units - Russians 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia 3 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    EXP 2.59 bvsb 7-1-26 R2.tsvg

    Forgot to move the Far East dudes last turn 🙂 Rostov guy this time lol It doesn't matter 🙂

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  • Game History

    Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 GAirCommander, 3 GermanUBoats, 1 German_Engineer, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 destroyer, 1 elite, 1 german_para, 3 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 bomber moved from Western Germany to 91 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Northern Italy to Greece 1 armour and 4 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in 91 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 104 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Greece Germans attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Greece, round 2 : 6/9 hits, 3.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Greece 4 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 1 tactical_bomber moved from Greece to Romania 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 bomber moved from 104 Sea Zone to Western Germany 3 mine_unarmeds moved from Germany to Western Germany 1 German_Engineer moved from Germany to Western Germany 2 Waffen_Artys, 4 armour and 5 waffen_infantrys moved from France to Germany 2 G_Rails moved from Germany to Southern France 2 G_Rails, 1 armour and 1 mech_infantry moved from Southern France to Romania 1 mech_infantry moved from Southern France to Yugoslavia 1 armour moved from Slovakia Hungary to Germany 1 armour moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from Norway to Finland 1 aaGun moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 GAirCommander, 1 German_Engineer, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 1 german_para, 1 infantry and 3 mine_unarmeds placed in Germany 1 Panzer_Grndrs placed in Southern France 1 infantry placed in Normandy Bordeaux 1 Panzer_Grndrs and 1 infantry placed in Western Germany 3 GermanUBoats and 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Neutral_Allies regular : 0.67 Germans regular : 3.50 British regular : 0.67

    EXP 2.59 bvsb 7-1-26 G2.tsvg

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  • End Early 1940

    Screenshot from 2026-07-01 21-02-01.png

    Well nothing too surprising. The 106 defeat for the Kriegsmarine kinda sucked for the Reich and while not outrageous, was hoping to at least kill the DD.

    Everything else pretty standard. Maybe Italia/UK went a little off but I usually do a Taranto Attack.
    I've thought about trying the "Gibastion" ( I need to read up on it ) or withdrawing through the Suez but I hate giving up the Med to a strong Regia Marina.

    I'm gonna try the "Crockett Knot" in Karelia and went a little lighter on Uboats to get some LMs headed to Normandy.

    Not dickin around with JPN and 2 Fctrys off the get go 🙂

    Pretty standard for the yanks as well, although I usually go heavier on the forts.

    Nothing for India. Trout and Panzer kicked my ass too many times with SeaLion lol

    Idk, games against oneself are always gonna be flawed to a certain extent. Basically just wanna test that the ABomb works. 🙂

    Prost.png
    rock-on.png

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