• 42 G16 Woods vs Wylie

    71
    0 Votes
    71 Posts
    14k Views
    R
    TripleA Turn Summary: Japanese round 10 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 armour moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Combat Hit Differential Summary : Savegame
  • Continuation of Trout - VF

    73
    1 Votes
    73 Posts
    16k Views
    B
    @victoryfirst Right Arm I need to get back to my report too
  • 42 G15 Woods vs. Wylie

    120
    0 Votes
    120 Posts
    31k Views
    W
    @redanto triplea_4090_17chi (2).tsvg
  • 42 G14 Woods vs Wylie

    113
    0 Votes
    113 Posts
    25k Views
    W
    @redanto triplea_4083_17ita.tsvg
  • 0 Votes
    84 Posts
    30k Views
    VictoryFirstV
    @trout Here is a game thread I created https://forums.triplea-game.org/topic/4088/1-trout-mussolini-pizza-emperor-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain
  • #1: VF vs. Lee | Classic - Tournament Rules

    108
    0 Votes
    108 Posts
    32k Views
    VictoryFirstV
    @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules: 120 entries. That's a lot!!
  • 1 Votes
    264 Posts
    134k Views
    B
    @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
  • 42 G13 WOods vs Wylie

    33
    0 Votes
    33 Posts
    4k Views
    W
    @redanto triplea_4080_5rus (1).tsvg
  • Eamanon vs LeeMorrison

    1
    0 Votes
    1 Posts
    561 Views
    No one has replied
  • 42 G12 Woods vs Wylie

    110
    0 Votes
    110 Posts
    23k Views
    R
    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

    51
    0 Votes
    51 Posts
    11k Views
    VictoryFirstV
    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

    36
    0 Votes
    36 Posts
    6k Views
    VictoryFirstV
    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules
  • 42 G11 Woods v. Wylie

    114
    0 Votes
    114 Posts
    26k Views
    R
    TripleA Turn Summary: Chinese round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Combat Hit Differential Summary : Savegame
  • New AA50 game

    73
    0 Votes
    73 Posts
    19k Views
    VictoryFirstV
    https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942 Here is the new thread.
  • AAaniversery42. open for new games

    2
    0 Votes
    2 Posts
    535 Views
    L
    @leemorrison still open for more games. A&A Classic, AAR or AA50
  • Test Game 01.06.25

    2
    2 Votes
    2 Posts
    559 Views
    T
    Testing user account
  • 2 Votes
    285 Posts
    181k Views
    B
    @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
  • EXP lee vs beelee

    2
    2 Votes
    2 Posts
    626 Views
    B
    @leemorrison Idk how much triplea experience you have, so I'll be saying things you already know Scramble 110 or 111 ? [image: Screenshot from 2024-12-27 13-58-57.png] EXP lee Game 1 G1 CM.tsvg One of the main differences is the double place phase. You will notice the Reich placed their Waffen Units in the first place phase. Any Units that are placed in the first place are immediately active that turn. [image: Screenshot from 2024-12-27 14-03-45.png]
  • lee vs Emil AA50

    6
    0 Votes
    6 Posts
    1k Views
    Emil Rose TophøjE
    Send you a mail with screenshots for how i do - lets stay in other forum. where would you like taunts?
  • TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced

    17
    1 Votes
    17 Posts
    2k Views
    VictoryFirstV
    @the_good_captain Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.

Recent Posts

  • malmessi said:

    TripleA question. I always play locally and send map by mail, what should I enter here ? Is it right ?

    image.jpeg

    If I do so, I get this error

    An unexpected error occurred! IllegalStateException: Error, bad server response: HTTP/1.1 404 Not Found; JSON: {"path":"/v2/users/3321/tokens","title":"[[global:404.title]]","bodyClass":"page-v2 page-v2-users page-v2-3321 page-status-404 theme-persona user-guest"}

    read more

  • @beelee said:

    Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE.

    Second part then I will stop with questions for a bit:
    Transport can be selected as casualties if I am defending and can be chosen as last ones only if I am attcking, right ?

    TripleA question, what is CHANGER turn ?
    Something happening at the beginning of the game or maybe at the beginning of each turn where TipleA activate triggers but that does not require attention from the players ?

    read more

  • @beelee ok, let's start with questions

    LCV = transport ?

    Yes paratroop are present in TWW and they can be very nasty, maybe here some minor rules change but I know them

    TripleA question. I always play locally and send map by mail, what should I enter here ? Is it right ?

    image.jpeg

    Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication
    In TWW you need rail in each territory you want to move with your train and each train has a limit of 5/6 mov.points plus a transporting capacity, rail can be damaged etc...I think here is very different
    When you say un interrupted GLOC you mean I just have adjacent territories or units like RAIL are involved like in TWW ? No rail and no train units in this game, I just can magically move units with only the following limit:
    Strategic Rail Movement Capacity:

    Germany: 2 in Europe and Asia. Russia: 3 in Soviet Union – one of these
    can also be used in Europe. Japan: 2 in Asia. USA: 6 in North & South America and 2 in
    Europe. China: 2 only in Chinese areas. United Kingdom: 2 in Europe, Africa and
    Asia (India can use United Kingdom’s rail
    capacity) Italy: 1 in Europe. Germany can use
    Italy’s rail capacity in Europe if Germany
    takes over Italy. ANZAC: can use United Kingdom’s rail
    capacity France: can use United Kingdom’s rail
    capacity
    read more

  • @Cernel roger that

    read more