• EXP Game 2 Trout vs barnee

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    @trout yea no need to go to big on the report. I always do I'd try and use The Captain's as a guide. Don't worry too much about pictures. There is a small < > upper right where you can go full screen. Select a certain area you can tune out the History or just bomb the entire screen in. I usually zoom out to get a bigger picture. The save game has all the info but most won't want to fire it up unless they're real interested. Anyway, be a couple days probably. Need to fix a couple things and update the Notes again. Fun game
  • G42 G21 Woods vs Wylie

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    TripleA Turn Summary: Russians round 12 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 3 mech_infantrys moved from Poland to Germany 2 mech_infantrys moved from Romania to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 2 fighters moved from Baltic States to Germany 3 fighters moved from Albania to Germany 1 tactical_bomber moved from Albania to Germany 1 fighter moved from Russia to Slovakia Hungary 2 mech_infantrys moved from Volgograd to Tsinghai 2 fighters moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Volgograd to Sikang 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 2 mech_infantrys moved from Russia to Novosibirsk Combat - Russians Battle in Tsinghai Russians attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 2 armour Battle in Germany Russians attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 1 fighter, 2 infantry and 1 mech_infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Germany Russians roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 4/1 hits, 4.17 expected hits Germans roll dice for 2 aaGuns, 2 fighters, 2 infantry and 1 mech_infantry in Germany, round 2 : 2/1 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians lost in Germany 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Germany Russians roll dice for 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Germany, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 2 fighters and 1 mech_infantry in Germany, round 3 : 2/1 hits, 1.67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Germany 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Germany Russians captures 31PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 2 aaGuns, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Italians: 1 fighter Battle in Slovakia Hungary Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 bomber Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Russians 1 fighter moved from Sikang to Volgograd 2 fighters moved from Tsinghai to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns moved from Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Poland 1 tactical_bomber moved from Germany to Poland 2 fighters moved from Germany to Poland 2 fighters moved from Germany to Poland 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Slovakia Hungary to Poland Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 76 PUs Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 86 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 101 PUs Combat Hit Differential Summary : Japanese regular : -0.17 Germans AA : 0.00 Germans regular : -0.67 Russians regular : -1.67 Savegame
  • 42 G20 Woods vs Wylie

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    @redanto triplea_4113_18ita.tsvg
  • 42 G18 Woods(Allies) vs. Wylie(Axis)

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    @redanto triplea_4107_22rus.tsvg
  • 42 G18 Woods(Axis) vs Wylie(Allies)

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    @redanto triplea_4103_14ita (2).tsvg
  • TGC (Allies) vs VF (German) D-day with Balance

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    @victoryfirst said in TGC (Allies) vs VF (German) D-day with Balance: @the_good_captain Thank you so much for your comments. I can fully agree with you about the "feeling a prisoner of what I know". I respect you a lot for your experience and your sheer knowledge on several A&A versions. Usually I think twice before disagreeing with you. The last thing I ever want to be is anything close to Andrew. I embrace disagreement from everyone but especially from players with decent resumes like yourself. So please don't think twice before disagreeing with me. I don't want to miss any opportunity to improve. As they say, "light comes from heat." Andrew is a special case of player that comes off as 'having all the right answers' and needs no improvement - and I just don't have the time for 'one way' conversation. So he is an exception for that reason.
  • 42 G16 Woods vs Wylie

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    TripleA Turn Summary: UK_Pacific round 9 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 9 Combat Move - British 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa Combat - British Battle in Union of South Africa British attack with 1 artillery and 1 infantry Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the British lost in Union of South Africa 1 infantry owned by the Japanese lost in Union of South Africa British roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Union of South Africa Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turn Complete - UK_Pacific Combat Hit Differential Summary : Japanese regular : 0.67 British regular : 0.00 Savegame
  • walter vs KAYDEE

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  • 42 G16 Woods vs Wylie

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    TripleA Turn Summary: Japanese round 10 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 armour moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Combat Hit Differential Summary : Savegame
  • Continuation of Trout - VF

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    @victoryfirst Right Arm I need to get back to my report too
  • 42 G15 Woods vs. Wylie

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    @redanto triplea_4090_17chi (2).tsvg
  • 42 G14 Woods vs Wylie

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  • 0 Votes
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    @trout Here is a game thread I created https://forums.triplea-game.org/topic/4088/1-trout-mussolini-pizza-emperor-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain
  • #1: VF vs. Lee | Classic - Tournament Rules

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    @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules: 120 entries. That's a lot!!
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    @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
  • 42 G13 WOods vs Wylie

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  • Eamanon vs LeeMorrison

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  • 42 G12 Woods vs Wylie

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    TripleA Turn Summary: Germans round 18 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00 Savegame
  • TGC (Allies) vs VF (Germans) D-Day

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    @the_good_captain No, that was just me being stupid not understanding the rules. However as this game was most certainly an Allied win, my mistake now allows us to move on to the next game. Thanks for this game, well played. I think even without bad dice it was yours from the start!
  • #2: VF vs. Lee (+11) | Anniversary 1942

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    Awesome! Here's thread: https://forums.triplea-game.org/topic/4077/1-vf-vs-lee-classic-tournament-rules

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