• WWII 1941 ZQUARED

    4
    0 Votes
    4 Posts
    915 Views
    Z
    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Research Technology - Germans Combat Hit Differential Summary : Savegame
  • Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    183
    0 Votes
    183 Posts
    97k Views
    Black_ElkB
    Haha right on! I got all keyed and fell asleep watching the talking lamp, so maybe tomorrow is best. That way we can give Frostion a proper run here. I'll cue up the Conan soundtrack, Battle of the Mounds style and try not to die too quickly
  • Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

    207
    2 Votes
    207 Posts
    55k Views
    redrumR
    @Black_Elk GG then! Score 1 for the Axis! Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!
  • A&A Day:1

    1
    0 Votes
    1 Posts
    619 Views
    No one has replied
  • E&J Game #1

    2
    0 Votes
    2 Posts
    733 Views
    J
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 9:31:16 AM Savegame
  • World War II Revised CCSRQ

    65
    0 Votes
    65 Posts
    27k Views
    R
    TripleA Turn Summary: Russians round 2 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from West Russia to Belorussia 1 armour moved from West Russia to Belorussia 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia Combat - Russians Battle in Belorussia Russians attack with 4 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 armour, 1 fighter and 5 infantry Russians roll dice for 4 armour, 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 fighter and 5 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Russians roll dice for 4 armour and 2 fighters in Belorussia, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 5 infantry Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 artilleries and 1 infantry in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Russia 1 fighter moved from Belorussia to Russia Place Units - Russians 4 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Combat Hit Differential Summary : Germans : -0.67 Russians : -0.17 Savegame
  • Test - Nostalgia Game

    3
    0 Votes
    3 Posts
    881 Views
    J
    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour and 1 infantry; Remaining resources: 11 PUs; Combat Move - Russians Russians loses 3 PUs for violating Turkeys neutrality. 1 fighter moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 4 infantry moved from Caucasus to Turkey Russians take Turkey from Neutral 1 armour moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 armour moved from Caucasus to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 armour, 1 fighter and 1 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits, 2.33 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R. Germans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -17 Casualties for Russians: 2 armour, 1 fighter and 1 infantry Casualties for Germans: 1 armour and 1 infantry Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Russia to Caucasus 1 aaGun moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Caucasus 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 32 PUs Combat Hit Differential Summary : Germans : 1.67 Russians rolls : : 0.00 Russians : 0.33 Savegame
  • TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)

    117
    0 Votes
    117 Posts
    38k Views
    redrumR
    @gully Understood. TWW is an intense game that takes a lot of focus to play at a high level. Its especially tough when real life gets busy. The Finland mistake still haunts me every time I open up that save but I definitely learned a valuable lesson Looking at England-Germany naval trades, looks like you had +35 TUV on the attack and then -50 TUV on defending so -15 TUV overall. Essentially it was trading the UK starting fleet for Germany's starting fleet plus a few strat/tac bombers. I think its a viable attack and really depends on your overall Allied strategy as the TUV difference isn't huge and what you are trading is probably more important. I generally felt that the UK is sacrificing early pressure on the Atlantic Wall to kill a few strat/tac bombers that would have gone to the Eastern Front. So early game this helps Russia as Germany has a few less planes but mid/late game I think it hurts Russia as Germany was able to push more land units towards the Eastern Front as UK had very little pressure on the Atlantic Wall. I think we started to see the pretty massive German infantry build up outside Stalingrad in round 6 and would continue while Germany has pretty minimal units defending France/Germany/Denmark coast. I think Stalingrad/Moscow or both fall in the next few rounds. So for the Allies in this particular game, I think it was probably better not to trade the England-Germany navies. Generally, here are the Allied mistakes that I noticed: China - Played too aggressively and lost too many units. Northern China was probably the biggest single mistake here. Given that Japan was putting a lot of focus on China and the Allies weren't able to apply much early pressure to Japan in the Pacific this led to China pretty much collapsing. This is probably the biggest issue for the Allies at this point as everything but Chungking falls next round which opens up paths to India and Central Russia. Leningrad - Leaving the can opener opportunity (either needed more units in Leningrad or more units to block Pskov). This essentially allowed me to salvage the Finland mistake. Volgarod - Losing the entire Russian air force and the production facilities there really hurt. Guessing this was just a miscalculation. Weak Med - Led to Italy being strong and being able to put a lot of pressure on Egypt which probably falls in the next few rounds. This just wasn't a focus for the UK and it didn't feel like the UK made enough progress elsewhere to ignore this. Pacific - Overall didn't apply much pressure on Japan and went pretty conservative approach trying to L&L through Soviet Far East and combine Allied fleets in the South Pacific. Not sure what happened the last round as they left a number of their fleets vulnerable. My general sense is by round 10, the Axis breaks through in all 3 of the most strategic locations (Stalingrad, Egypt, China) and the game is essentially over. They usually only need 2 of those and given how fast China is crumbling maybe only that one to win as that pressures a lot of the interior Allied income.
  • Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)

    114
    0 Votes
    114 Posts
    32k Views
    alkexrA
    @redrum I agree, Evil feels to be stronger. In any case, there are things that clearly need to be adressed before playing more balancing games. I'll post my thoughts in the weekend.
  • Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

    48
    0 Votes
    48 Posts
    9k Views
    redrumR
    @wirkey Bump.
  • Test GenericMask

    33
    2 Votes
    33 Posts
    10k Views
    J
    TripleA Turn Summary: Russians round 3 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to Ukraine S.S.R. 7 infantry moved from West Russia to Ukraine S.S.R. 2 fighters moved from West Russia to Ukraine S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 4 infantry moved from Novosibirsk to Russia 5 infantry moved from Russia to West Russia 2 infantry moved from Karelia S.S.R. to West Russia 1 submarine moved from 8 Sea Zone to 7 Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 artilleries, 2 fighters and 9 infantry Germans defend with 4 armour and 2 infantry Russians roll dice for 3 artilleries, 2 fighters and 9 infantry in Ukraine S.S.R., round 2 : 4/0 hits, 4.00 expected hits Germans roll dice for 4 armour and 2 infantry in Ukraine S.S.R., round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 artilleries, 2 fighters and 6 infantry in Ukraine S.S.R., round 3 : 4/1 hits, 3.50 expected hits Germans roll dice for 2 armour in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Germans: 4 armour and 2 infantry Non Combat Move - Russians 1 aaGun moved from Russia to West Russia 1 aaGun moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Ukraine S.S.R. to West Russia Place Units - Russians 3 artilleries and 1 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Combat Hit Differential Summary : Germans : 0.33 Russians : 0.50 Savegame
  • Civil War 3.2.6 - panzer (Confederate) vs redrum (Union)

    8
    0 Votes
    8 Posts
    2k Views
    redrumR
    TripleA Turn Summary: Union round 4 TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6 Game History Round: 4 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PUs on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PUs on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PUs on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body> Turning on Edit Mode EDIT: Removing units owned by Union from St Louis: 1 infantry EDIT: Adding units owned by Union to St Louis: 1 general EDIT: Turning off Edit Mode Union buy 2 artilleries, 3 battleships, 3 depot_us, 1 drill_camp, 3 elite_infantrys, 1 general, 3 gunboats, 3 infantry, 43 militias, 2 recruitment_center_us, 1 recruitment_center_u2, 3 recruitment_center_u3s, 3 recruitment_center_u5s and 1 transport; Remaining resources: 165 Supplies; 0 PUs; 0 Manpower; 231 Industry; 0 Leadership; Place Units - Union Units in St Louis being upgraded or consumed: 2 infantry and 1 recruitment_center_u2 2 artilleries, 2 elite_infantrys, 1 general and 1 recruitment_center_u3 placed in St Louis Units in St Louis being upgraded or consumed: 1 infantry 1 elite_infantry placed in St Louis Union undo move 2. Units in St Louis being upgraded or consumed: 1 infantry 1 elite_infantry placed in St Louis 1 gunboat placed in Mississippi River Upper 2 1 gunboat placed in Mississippi River Upper 2 1 gunboat placed in Mississippi River Upper 2 Turning on Edit Mode EDIT: Adding units owned by Union to Delaware Mouth SZ: 3 frigates EDIT: Turning off Edit Mode Units in Delaware Mouth SZ being upgraded or consumed: 3 frigates 3 battleships placed in Delaware Mouth SZ Turning on Edit Mode EDIT: Removing units owned by Union from Delaware Mouth SZ: 3 battleships EDIT: Removing units owned by Union from Gulf of Mexico East SZ: 2 frigates EDIT: Adding units owned by Union to Gulf of Mexico East SZ: 2 battleships EDIT: Removing units owned by Union from Sargasso Sea SZ: 1 frigate EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 battleship EDIT: Turning off Edit Mode Units in Houston being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Houston Units in Cornettsville being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 recruitment_center_u placed in Cornettsville 1 drill_camp placed in Paducah Units in Rockville being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Rockville Units in Cairo being upgraded or consumed: 2 militias 2 infantry placed in Cairo Units in Erin being upgraded or consumed: 1 militia 1 infantry placed in Erin 2 militias placed in Cairo 2 militias placed in Kaskaskia 2 militias placed in Alton 2 militias placed in Springfield 2 militias placed in Naples 2 militias placed in Mittersburg 2 militias placed in Iowa City 2 militias placed in Edina 2 militias placed in St Charles Units in Paducah being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Paducah 2 militias placed in Pensacola 2 militias placed in Cape Henlopen 1 transport placed in Delaware Mouth SZ 2 militias placed in Dover Units in South Jersey being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in South Jersey Units in Allentown being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Allentown Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Zanesville Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Cincinnati 1 recruitment_center_u placed in Knoxville Units in Louisville being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Louisville 2 militias placed in Harpers Ferry 2 militias placed in Rockville 2 militias placed in Washington 2 militias placed in Annapolis 2 militias placed in Equality 2 militias placed in Evansville 2 militias placed in Ellicotts Mills 2 militias placed in Ottawa 1 militia placed in Omaha City 1 militia placed in Omaha City 1 militia placed in Des Moines Combat Move - Union Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts fortifications into different units Union takes Selinas de San Andres from Pro-Confederate Some non-combat units are destroyed: Union converts civilian_economy2 into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts depot into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy2 into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts civilian_economy2 into different units Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy3 into different units Union takes Jonesboro from Pro-Union Union takes Maryville from Pro-Union Union takes Hartford from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: Union takes Council City from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: 2 infantry and 2 militias moved from Cairo to Mississippi River Upper 2 2 militias moved from Alton to Mississippi River Upper 2 2 militias moved from Kaskaskia to Mississippi River Upper 2 2 transports moved from Mississippi River Upper 2 to Missouri River Lower 1 cavalry moved from Glasgow to Missouri River Lower 3 militias moved from St Charles to Missouri River Lower 4 transports moved from Mississippi River Upper 2 to Mississippi River Upper 1 2 militias moved from Iowa City to Mississippi River Upper 1 2 militias moved from Mittersburg to Mississippi River Upper 1 2 militias moved from Naples to Mississippi River Upper 1 2 militias moved from Edina to Mississippi River Upper 1 1 militia moved from Pilot Knob to St Louis 1 cavalry, 3 militias and 2 transports moved from Missouri River Lower to Mississippi River Upper 2 8 militias and 4 transports moved from Mississippi River Upper 1 to Mississippi River Upper 2 1 cavalry, 2 infantry and 17 militias moved from Mississippi River Upper 2 to St Louis 5 gunboats and 2 ironclads moved from Mississippi River Lower 1 to Mississippi River Upper 2 1 militia moved from Waynesville to Pilot Knob 1 militia moved from Westport to Waynesville 1 militia moved from Wichita to Fort Arbuckle Union take Fort Arbuckle from Confederate 1 militia moved from El Llano Estacado to Fort Worth 1 militia moved from Valverde to Mesilla Union take Mesilla from Confederate 1 cavalry, 2 infantry and 2 militias moved from Tuscon to Playa De Los Pimas 1 artillery, 1 infantry and 1 militia moved from Valverde to Selinas de San Andres 1 militia moved from Canon Largo to Santa Fe 1 militia moved from Tuscaloosa to Meridian Union take Meridian from Confederate 1 militia moved from Centerville to Talladega Union take Talladega from Confederate 1 infantry moved from Apalachicola to Tallahassee Union take Tallahassee from Confederate 2 battleships moved from Gulf of Mexico East SZ to Gulf of Mexico West SZ 2 militias moved from Pensacola to Alabama Coast SZ 2 militias and 1 transport moved from Alabama Coast SZ to Gulf of Mexico West SZ 2 militias moved from Gulf of Mexico West SZ to Sabine Pass 1 elite_infantry moved from Houston to San Felipe Union take Wharton from Confederate Union take San Felipe from Confederate 1 cavalry moved from Fort Worth to Booneville Union take Honey Springs from Confederate Union take Booneville from Confederate 1 elite_infantry moved from Apalachicola to Starkville Union take Starkville from Confederate 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 infantry moved from Santa Rosa to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Mississippi Mouth SZ 1 infantry moved from Mississippi Mouth SZ to Biloxi Union take Biloxi from Confederate 1 infantry and 2 militias moved from Charleston to Charleston Harbor SZ 1 infantry, 2 militias and 2 transports moved from Charleston Harbor SZ to Savannah Harbor SZ 1 infantry and 2 militias moved from Savannah Harbor SZ to Savannah 4 battleships moved from Charleston Harbor SZ to Savannah Harbor SZ 2 militias moved from Cape Henlopen to Delaware Mouth SZ 2 militias moved from Dover to Delaware Mouth SZ 1 elite_cavalry moved from Branchville to Charlotte Union take Summerville from Confederate Union take Charlotte from Confederate 1 ironclad moved from Sargasso Sea SZ to Albemarle Sound SZ 1 ironclad moved from Sargasso Sea SZ to Pamlico Sound SZ 1 infantry moved from Outer Bank South to North Carolina Coast SZ 1 infantry moved from Outer Bank North to North Carolina Coast SZ 2 infantry and 1 transport moved from North Carolina Coast SZ to Pamlico Sound SZ 2 infantry moved from Pamlico Sound SZ to New Bern 2 militias and 1 transport moved from Delaware Mouth SZ to Pamlico Sound SZ 2 militias moved from Pamlico Sound SZ to New Bern 1 infantry moved from Elizabeth City to Plymouth Union take Plymouth from Confederate 1 infantry moved from Elizabeth City to Ridgeway Union take Ridgeway from Confederate 1 artillery moved from Elizabeth City to Plymouth 2 militias and 1 transport moved from Delaware Mouth SZ to South Carolina Coast SZ 2 militias moved from South Carolina Coast SZ to Wilmington 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 transport moved from Sargasso Sea SZ to Delaware Mouth SZ 1 infantry moved from Harrison's Landing to Bermuda Hundred 1 infantry moved from Darbytown to Bermuda Hundred 1 militia moved from Milford Station to Spotsylvania Union take Spotsylvania from Confederate 1 militia moved from Mechanicsville to Hanover Junction Union take Hanover Junction from Confederate 1 cavalry moved from Petersburg to City Point Union take City Point from Confederate 1 cavalry moved from City Point to Petersburg 1 cavalry moved from Port Republic to Gordonsville Union take Robertsons River from Confederate Union take Gordonsville from Confederate 1 cavalry moved from Waynesboro to Halifax Union take Buckingham from Confederate Union take Halifax from Confederate 1 elite_cavalry moved from Lebanon to Greensboro Union take Newbern from Confederate Union take Greensboro from Confederate 1 elite_cavalry moved from Lebanon to Danville Union take Danville from Confederate 1 militia moved from Lexington to Lynchburg Union take Lynchburg from Confederate 1 artillery, 2 infantry and 2 militias moved from Lexington to Newbern 2 militias moved from Franklin to Romney 1 militia moved from Lebanon to Jonesboro 1 militia moved from Cornettsville to Hartford 1 artillery, 2 infantry and 2 militias moved from Cornettsville to Athens 1 militia moved from Pikeville to Jasper Union take Jasper from Confederate 1 militia moved from Erin to Pulaski Union take Pulaski from Confederate 1 infantry moved from Pikeville to Murfreesboro 2 militias moved from Nashville to Murfreesboro 1 elite_infantry and 1 infantry moved from Erin to Florence 1 general moved from Erin to Cumberland River Middle 1 militia moved from Hopkinsville to Cumberland River Middle 1 infantry and 2 militias moved from Knoxville to Athens 1 militia moved from Mill Springs to Cornettsville 1 train moved from Munfordville Station to Bowling Green Station 1 artillery, 1 infantry and 2 militias moved from Bowling Green to Bowling Green Station 2 militias moved from Paducah to Tennessee River Confluence 2 militias and 1 transport moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Mississippi River Lower 1 to Farmington Union take Farmington from Confederate 1 general, 1 militia and 1 transport moved from Cumberland River Middle to Tennessee River Confluence 1 general and 1 militia moved from Tennessee River Confluence to Paducah 2 militias moved from Elizabeth to Ohio River Lower 2 militias moved from Evansville to Ohio River Lower 4 militias and 2 transports moved from Ohio River Lower to Mississippi River Lower 1 1 ironclad moved from Cumberland River Middle to Tennessee River Confluence 3 gunboats moved from Tennessee River Confluence to Mississippi River Lower 1 1 ironclad moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Equality to Cairo 2 militias moved from Mississippi River Lower 1 to Cairo 2 militias moved from Mississippi River Lower 1 to Farmington 2 militias moved from Ottawa to Mittersburg 1 militia moved from Omaha City to Westport 1 militia moved from Omaha City to Council City 1 militia moved from Des Moines to St Charles 2 militias moved from Springfield to Springfield Station 1 train moved from St Louis Station to Springfield Station 2 militias and 1 train moved from Springfield Station to St Louis Station 2 militias moved from St Louis Station to St Louis 1 artillery, 1 infantry, 2 militias and 1 train moved from Bowling Green Station to Nashville Station 2 militias moved from Lebanon to Jonesboro 2 militias moved from Piketon to London 1 artillery moved from Harpers Ferry to North Fork 1 militia moved from Warrenton to Culpeper Union take Culpeper from Confederate 1 militia moved from Falmouth to Potomac Lower SZ 1 militia and 1 transport moved from Potomac Lower SZ to Potomac Upper SZ 1 militia moved from Potomac Upper SZ to Aquia Creek Union take Aquia Creek from Confederate 1 cavalry moved from Harpers Ferry to New Market 1 militia moved from Romney to New Market 1 militia moved from Cross Keys to New Market 1 militia moved from Winchester to Strasburg 1 infantry moved from Harpers Ferry to Strasburg 1 militia moved from Harpers Ferry to North Fork 1 militia moved from Harpers Ferry to Strasburg 4 artilleries moved from Rockville to Hunters Mill 1 general moved from Rockville to Hunters Mill 1 elite_infantry moved from Rockville to Leesburg 1 elite_infantry, 1 infantry and 3 militias moved from Rockville to Hunters Mill 2 infantry and 2 militias moved from Washington to Hunters Mill 1 cavalry moved from Washington to Leesburg 1 artillery moved from Williamsburg to Harrison's Landing 1 transport moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 2 militias moved from Annapolis to Middle Chesapeake Bay SZ 2 militias moved from Middle Chesapeake Bay SZ to Leonardtown 1 gunboat moved from Mississippi Mouth SZ to Alabama Coast SZ 1 battleship and 1 ironclad moved from Sargasso Sea SZ to Gulf of Mexico East SZ 2 battleships moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 transport moved from Gulf of Mexico Southwest SZ to Gulf of Mexico Southeast SZ Battle - Union Union creates battle in territory Debt1 Union creates battle in territory Debt2 Union creates battle in territory Debt3 Union has abandoned Falmouth to Confederate Battle in Albemarle Sound SZ Union attack with 1 ironclad Confederate defend with 1 torpedo and 1 transport Some non-combat units are destroyed: Union win, taking Falmouth from Union, taking Albemarle Sound SZ from Confederate with 1 ironclad remaining. Battle score for attacker is 8 Casualties for Confederate: 1 transport Battle in Pamlico Sound SZ Union attack with 1 ironclad and 2 transports Confederate defend with 1 torpedo and 1 transport Some non-combat units are destroyed: Union win, taking Pamlico Sound SZ from Confederate with 1 ironclad and 2 transports remaining. Battle score for attacker is 8 Casualties for Confederate: 1 transport Battle in Murfreesboro Union attack with 1 infantry and 2 militias Confederate defend with 1 civilian_economy, 1 infantry, 1 recruitment_center2 and 1 storehouse Some non-combat units are destroyed: Union win, taking Murfreesboro from Confederate with 1 infantry and 2 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 1 infantry Battle in Savannah Union attack with 1 infantry and 2 militias Confederate defend with 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy4 into different units Union converts fortifications into different units Union win, taking Savannah from Confederate with 2 militias remaining. Battle score for attacker is 9 Casualties for Union: 1 infantry Casualties for Confederate: 2 infantry Battle in Leesburg Union attack with 1 cavalry, 1 elite_infantry and 2 militias Pro-Confederate defend with 1 militia Union win, taking Leesburg from Confederate with 1 cavalry, 1 elite_infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Leonardtown Union attack with 2 militias Pro-Confederate defend with 1 civilian_economy2, 1 militia, 1 recruitment_center and 1 storehouse Union takes Leonardtown from Pro-Confederate Some non-combat units are destroyed: Union converts storehouse into different units Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Sabine Pass Union attack with 2 militias Confederate defend with 1 civilian_economy2, 1 militia and 1 storehouse Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking Sabine Pass from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hunters Mill Union attack with 4 artilleries, 1 elite_infantry, 1 general, 3 infantry and 5 militias Confederate defend with 1 militia Union win, taking Hunters Mill from Confederate with 4 artilleries, 1 elite_infantry, 1 general, 3 infantry and 5 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Florence Union attack with 1 elite_infantry and 1 infantry Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Some non-combat units are destroyed: Union win, taking Florence from Confederate with 1 elite_infantry and 1 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in New Market Union attack with 1 cavalry and 2 militias Confederate defend with 1 civilian_economy, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Nashville Station Union attack with 1 artillery, 1 infantry, 2 militias and 1 train Confederate defend with 1 train Union win with 1 train remaining. Battle score for attacker is 6 Casualties for Confederate: 1 train Battle in New Bern Union attack with 2 infantry and 2 militias Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center, 1 shipyard and 1 storehouse Confederate and Union reach a stalemate Battle in Athens Union attack with 1 artillery, 3 infantry and 4 militias Confederate defend with 1 depot and 1 infantry Union converts depot into different units Union win, taking Athens from Confederate with 1 artillery, 3 infantry and 4 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 1 infantry Battle in Playa De Los Pimas Union attack with 1 cavalry, 2 infantry and 2 militias Confederate defend with 1 infantry Union win, taking Playa De Los Pimas from Confederate with 1 cavalry, 2 infantry and 1 militia remaining. Battle score for attacker is 6 Casualties for Union: 1 militia Casualties for Confederate: 1 infantry Battle in Strasburg Union attack with 1 infantry and 2 militias Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Confederate and Union reach a stalemate Battle in North Fork Union attack with 1 artillery and 1 militia Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking North Fork from Confederate with 1 artillery and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Bermuda Hundred Union attack with 2 infantry Confederate defend with 1 militia and 1 storehouse Confederate and Union reach a stalemate Battle in St Louis Union attack with 5 artilleries, 1 barracks, 1 breastwork, 4 cavalrys, 1 civilian_economy4, 1 drill_camp, 3 elite_infantrys, 1 entrenchments, 2 generals, 4 infantry, 20 militias, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Confederate defend with 2 artilleries, 15 elite_cavalrys, 4 elite_infantrys, 3 generals and 4 infantry Units damaged: 3 generals owned by the Confederate Units damaged: 2 generals owned by the Union Confederate and Union reach a stalemate . Battle score for attacker is 190 Casualties for Union: 1 artillery, 1 infantry and 19 militias Casualties for Confederate: 10 elite_cavalrys, 4 elite_infantrys and 4 infantry Non Combat Move - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership4.jpg"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership3.jpg"/></body> Trigger UnionLeadership4: Union met a national objective for an additional 1 Leadership; end with 1 Leadership Trigger UnionLeadership3: Union met a national objective for an additional 1 Leadership; end with 2 Leadership 1 artillery, 1 infantry and 2 militias moved from Nashville Station to Nashville Turn Complete - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/Blockade40.gif"/></body> Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 87 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Objective UnionLeadership210: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership430: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership320: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs Units generate 122 Manpower; Union end with 152 Manpower Units generate 284 Supplies; Union end with 371 Supplies Units generate 132 Industry; Union end with 332 Industry Units generate 229 PUs; Union end with 229 PUs 2 units repaired. Savegame
  • TWW 2.8.0.4 - wirkey (Axis) vs redrum (Allies) #3

    36
    0 Votes
    36 Posts
    8k Views
    redrumR
    @wirkey Playing with fire I guess If you want to edit/redo Japan's turn, I'm fine with that. Up to you.
  • Looking for a TWW, Civil War or Great War

    6
    0 Votes
    6 Posts
    2k Views
    HeppsH
    @redrum I'd join. But Play-By-Lame is not my preferred genre.
  • Civil War 3.2.4 - wirkey (Confederate) vs redrum (Union)

    31
    1 Votes
    31 Posts
    6k Views
    redrumR
    @wirkey Alright. GG. It was fun to get to play the Union a bit. I think I'll need to take a break for a few weeks as work has picked up and I ended up with too many games going on at once. It'll give ya some time to practice
  • Greyhawk Wars

    2
    0 Votes
    2 Posts
    929 Views
    C
    @drkepple If you are having problems with PBF it may be good to report them.
  • 270 Game 1

    1
    0 Votes
    1 Posts
    771 Views
    No one has replied
  • Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2

    33
    0 Votes
    33 Posts
    8k Views
    redrumR
    @wirkey Not a huge fan of Great War as its really long/slow and the USA setup in the game is kind of poor. The graphics also make me want to cry after playing TWW I'd vote for you giving the rebellion a go!
  • TWW 2.8.0.4 - Wirkey (Allies) vs Gully (Axis)

    136
    0 Votes
    136 Posts
    33k Views
    G
    hab mich schon gefragt, ob du ohne Indien noch weiterspielst. gg Hat mir echt Spaß gemacht. Mit Zähnen und Klauen Leningrad verteidigen, Ägypten baut mehrere Schiffe, die Ally-Flotte zieht auf die Phillippinen und nimmt beinahe Japan. Alles Sachen, die ich noch nie gesehen habe.
  • WaW CharlestheScot vs wirkey

    23
    0 Votes
    23 Posts
    6k Views
    wirkeyW
    TripleA Turn Summary: French round 10 TripleA Turn Summary for game: World At War, version: 2.1.1 Game History Round: 10 Combat Move - French 2 Fighters moved from 41 Sea Zone to Leon 2 Infantrys moved from Andalusia to Leon 1 Tank moved from E.Morocco to N.Algeria French take N.Algeria from Italians 1 Tank moved from N.Algeria to E.Morocco 2 Elites moved from E.Morocco to 41 Sea Zone 2 Elites moved from 41 Sea Zone to Andalusia 1 Artillery and 1 Infantry moved from Adana to Ankara 1 Infantry moved from New Valley to Kufra 2 Infantrys moved from Greenland to 2 Sea Zone 2 Infantrys and 1 Transport moved from 2 Sea Zone to 3 Sea Zone 2 Infantrys moved from 3 Sea Zone to Iceland Purchase Units - French French buy 2 Adv.Fighters, 2 Artillerys, 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - French Battle in Leon French attack with 2 Fighters and 2 Infantrys Italians defend with 1 Infantry French roll dice for 2 Fighters and 2 Infantrys in Leon, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 Infantry in Leon, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Italians lost in Leon French win, taking Leon from Italians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Iceland French attack with 2 Infantrys Germans defend with 1 Infantry French roll dice for 2 Infantrys in Iceland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Iceland French roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Iceland Germans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for French: 2 Infantrys Non Combat Move - French 2 Fighters moved from Leon to 41 Sea Zone Place Units - French 2 Artillerys, 1 Elite and 1 Infantry placed in E.Morocco 1 Bunker placed in Kufra 2 Adv.Fighters placed in Syria Turn Complete - French French collect 36 PUs; end with 36 PUs Combat Hit Differential Summary : Germans : 1,33 Italians : -0,33 French : -0,50 Savegame

Recent Posts