• Cardo V Gribble

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  • test post

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    LaFayetteL
    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    RoiEXR
    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Mango_1

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  • Test Forum Game

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    PantherP
    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    PantherP
    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.
  • Need help setting one up

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  • TWW 3.0.0.6? Lich(ax) vs ubernaut(al)

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    ubernautU
    @lich ok i guess it's time to call it hope all is well with you
  • Looking for opponents

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    N
    @sveaguldfisk: I answered you in chat so we don't bog down this thread with pre-game coordination.
  • March 2022 Bros Game

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    G
    TripleA Manual Gamesave Post: Russians round 11 TripleA Manual Gamesave Post for game: World War II Revised Game History Round: 11 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • siscotest

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  • test01234

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    S
    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: World War II Classic Game History Round: 12 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Italian East Africa to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Americans take East Indies from Japanese 1 transport moved from South Australia Sea Zone to North Australia Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone 1 infantry moved from New Zealand Sea Zone to New Zealand British take New Zealand from Japanese 1 transport moved from North Sea Zone to West Mediteranean Sea Zone 7 infantry moved from East US to East US Sea Zone 5 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 7 infantry and 4 transports moved from East US Sea Zone to East Canada Sea Zone 4 transports moved from North Sea Zone to East US Sea Zone 7 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 7 infantry moved from North Sea Zone to West Europe 7 infantry moved from Syria Jordan to Persia 1 battleship, 1 carrier, 2 fighters and 2 transports moved from East Mediteranean Sea Zone to Red Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 6 infantry placed in South Europe 7 infantry placed in East US Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs Combat Hit Differential Summary : Savegame
  • game2

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    B
    TripleA Turn Summary: Germans round 8 TripleA Turn Summary for game: World War II Classic Game History Round: 8 Turn Complete - Germans Combat Hit Differential Summary : Savegame
  • WW1 Domination PBF

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  • BGC Game Haggy Myrd

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  • Global 1940

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  • HeyFilip

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  • joosjo vs imme, global 1942

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  • H versus H

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    PantherP
    @beelee This is usually caused by invalid account details or a longtime unresolved issue PBF on Mac (provided the user is using a Mac). For playing by forum I usually recommend to choose a unsername that doesn't contain blanks or special characters as this has caused trouble in the past. A very genereic answer, but the image above doesn't offer more.

Recent Posts

  • @Nothingtoseehere

    yes, finished german turn, played a singel russian CM just to check....

    PS Dunno if this can help but... I first decided for another tech, then I edited adding ADV DEF STRUCT and removing the old one during Russian purchase step (was not able to remove the old one before, was discovered but not active during german turn).

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  • @malmessi Did you check after the tech was activated? That step happens after placement and before income.

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  • @Nothingtoseehere

    ok, but the total does not change, 242 with or without tech....

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  • @malmessi Sorry, that's not correct. You get +1 def for every Inf, that the defensive structure supports. So 3 supported Inf per Fortress, and 2 supported Inf per Entrenchment get +1 on top of the +1 for Entrenchments and +2 for Fortification, they already get before ADS.

    read more