• test

    2
    0 Votes
    2 Posts
    371 Views
    B
    Hi @merkoz did you get your game setup ok ?
  • test

    1
    0 Votes
    1 Posts
    312 Views
    No one has replied
  • Cardo V Gribble

    1
    1 Votes
    1 Posts
    306 Views
    No one has replied
  • test post

    4
    0 Votes
    4 Posts
    580 Views
    LaFayetteL
    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

    44
    1 Votes
    44 Posts
    16k Views
    RoiEXR
    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

    1
    1 Votes
    1 Posts
    368 Views
    No one has replied
  • Mango_1

    1
    0 Votes
    1 Posts
    323 Views
    No one has replied
  • Test Forum Game

    6
    1 Votes
    6 Posts
    1k Views
    PantherP
    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

    5
    2
    0 Votes
    5 Posts
    816 Views
    PantherP
    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.
  • Need help setting one up

    1
    0 Votes
    1 Posts
    305 Views
    No one has replied
  • TWW 3.0.0.6? Lich(ax) vs ubernaut(al)

    126
    0 Votes
    126 Posts
    63k Views
    ubernautU
    @lich ok i guess it's time to call it hope all is well with you
  • Looking for opponents

    8
    0 Votes
    8 Posts
    2k Views
    N
    @sveaguldfisk: I answered you in chat so we don't bog down this thread with pre-game coordination.
  • March 2022 Bros Game

    3
    1 Votes
    3 Posts
    638 Views
    G
    TripleA Manual Gamesave Post: Russians round 11 TripleA Manual Gamesave Post for game: World War II Revised Game History Round: 11 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • siscotest

    1
    0 Votes
    1 Posts
    428 Views
    No one has replied
  • test01234

    39
    1 Votes
    39 Posts
    7k Views
    S
    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: World War II Classic Game History Round: 12 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Italian East Africa to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Americans take East Indies from Japanese 1 transport moved from South Australia Sea Zone to North Australia Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone 1 infantry moved from New Zealand Sea Zone to New Zealand British take New Zealand from Japanese 1 transport moved from North Sea Zone to West Mediteranean Sea Zone 7 infantry moved from East US to East US Sea Zone 5 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 7 infantry and 4 transports moved from East US Sea Zone to East Canada Sea Zone 4 transports moved from North Sea Zone to East US Sea Zone 7 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 7 infantry moved from North Sea Zone to West Europe 7 infantry moved from Syria Jordan to Persia 1 battleship, 1 carrier, 2 fighters and 2 transports moved from East Mediteranean Sea Zone to Red Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 6 infantry placed in South Europe 7 infantry placed in East US Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs Combat Hit Differential Summary : Savegame
  • game2

    17
    0 Votes
    17 Posts
    1k Views
    B
    TripleA Turn Summary: Germans round 8 TripleA Turn Summary for game: World War II Classic Game History Round: 8 Turn Complete - Germans Combat Hit Differential Summary : Savegame
  • WW1 Domination PBF

    1
    1 Votes
    1 Posts
    371 Views
    No one has replied
  • BGC Game Haggy Myrd

    1
    0 Votes
    1 Posts
    502 Views
    No one has replied
  • Global 1940

    1
    1 Votes
    1 Posts
    524 Views
    No one has replied
  • HeyFilip

    1
    0 Votes
    1 Posts
    362 Views
    No one has replied

Recent Posts

  • I'm just gonna ping everyone here

    @panzerstahl-helm-0 @trout @alexander @victoryfirst Pizza gets an invite to

    From The Captain

    The Captain
    Hi barnee - we are planning an Axis & Allies G40 HRE event in Early 2028.

    Our plan is to have a G40 HRE Qualification Tournament on TripleA.
    The winner of this tournament will be invited to Denmark - with 100 % travel costs refunded upon arrival to Denmark by the Danish Axis & Allies Association.

    In Denmark we will have a similar board game Tournament.
    The winner of this tournament will play against the winner on TripleA.

    Can you set up this tournament on TripleA - and follow it through to the end ?
    How do we announce this event on the forum (text etc.)
    This tournament must begin in Early October 2026 and end in Late October 2027.
    The time span for each game on TripleA depends on how many players who join.

    Hi Captain

    Interesting idea and would be a lot of fun but … a few questions

    I probably could and would be the logical choice I suppose. Too bad Victory not active with EXP currently. He set one up with Panzer and I and would be perfect 🙂
    I’m still in the middle of dealing with the flood so things are about to get busy when we can move back in to the house.

    Still should have time if people wanna do it. Of course I could kick off at any time too lol

    2)I think you would just announce under “Events” like you do with your Wiking thing.

    I would be hesitant as in wouldn’t 🙂 to have anyone that hasn’t altready played on yriplea be part of it.

    The mod is complex enough to require constant rule compliance, so I don’t think it’d be the proper place for teaching new players. Which I know you agree with.

    So we have maybe 4 or 5,6 if Victory and Trouts kid wanted to play. Idk about Pizza Emperor but he has played on triplea and is a couple years older now.

    Victory, who knows. Doubtful but I would reach out yto him. He can always forfeit if he ghosts and if he wins it won’t be much for a train ticket for him lol

    @victoryfirst heh heh hope you not the sensitive type brother 🙂 You should come game with us again. We got the A-Bomb now lol

    ABomb.png Nuke.png

    Thanks to Veqryn and Joe Pants for the images 🙂

    read more

  • @panzerstahl-helm-0

    Hallo

    sent you a PM about the Captain's tournament

    Prost

    Prost.png

    read more

  • Game History

    Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 6 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 JPNbomber moved from Kansu to Vologda 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber moved from Tsinghai to Kazakhstan 2 armour moved from Kansu to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 1 artillery moved from Novosibirsk to Samara 1 armour moved from Novosibirsk to Samara 1 tactical_bomber moved from Kansu to Kazakhstan 1 fighter moved from Kansu to Samara 6 armour and 1 mech_infantry moved from Novosibirsk to Urals 1 JPNbomber moved from Tsinghai to Kazakhstan 1 elite and 2 infantry moved from Amur to Buryatia 1 fighter moved from 5 Sea Zone to Buryatia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Evenkiyskiy Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Japanese attack with 1 JPNbomber, 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 JPNbomber, 1 artillery and 3 infantry in Vologda, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 JPNbomber, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Samara Japanese attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Japanese roll dice for 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 6/9 hits, 4.33 expected hits Russians roll dice for 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour in Kazakhstan, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese lost in Kazakhstan 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 4 Army_Conscripts owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 JPNbomber, 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Russians: 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Battle in Urals Japanese attack with 6 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 6 armour and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 elite, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Buryatia, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Novosibirsk 1 fighter moved from Buryatia to Amur 1 Japan_destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 carrier, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 4 armour and 1 mech_infantry moved from Kweichow to Tsinghai 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 JPNbomber moved from Vologda to Tsinghai 1 JPNbomber moved from Kazakhstan to Kwangsi 1 fighter and 2 tactical_bombers moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Novosibirsk 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail moved from Kweichow to Novosibirsk 1 aaGun moved from Novosibirsk to Urals 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 aaGun moved from Amur to Novosibirsk 1 pacific_cruiser moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 36 Sea Zone 2 Japan_Engineers, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 6 Fortifications placed in Caroline Islands 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Japanese regular : 5.50 Russians regular : -3.33

    EXP-bvsb-7-1-26 J .6tsvg.tsvg

    lol commies getting their ass kicked 😂

    read more

  • @Nothingtoseehere i should be able to do battle even if im on that ship maybe not as fast but i dont leave here till thursday

    read more