• AnA50th

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  • pbf-kz-g1940-s2-001

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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    How-to-defeat-britian.tsvg
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    Hi @merkoz did you get your game setup ok ?
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  • test post

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    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Test Forum Game

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    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.
  • Need help setting one up

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Recent Posts

  • @Trout

    Doh ! You're right. My bad. Back to India they go 😊

    Trout Tourney Game 1 UK 8edit3 .tsvg

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  • @beeleeYep, been having the same thoughts about the A-Bomb. There is some merit to just not investing in it but if so, need to try to win quickly! 🙂 Which I am not too good at. I believe the rule for LMs is that you cannot dig in unless you owned the territory at the beginning of the turn. Bottom of page 28 of the rulebook. So believe you will need to adjust your LMs in Burma

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  • @Panzerstahl-Helm-0

    Guten Tag

    Game History

    Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 26 Army_Conscripts and 1 UndrgroundFctry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 2 russian_paras moved from Novgorod to Norway 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway 1 armour moved from Bryansk to Baltic States 1 elite and 2 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 armour, 1 elite and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 elite and 2 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 elite and 1 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Norway Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras Germans defend with 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry in Norway, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Russians lost in Norway 4 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 3 : 2/12 hits, 3.67 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 3 infantry in Norway, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Norway 2 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 4 : 5/11 hits, 3.50 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 1 infantry in Norway, round 4 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Norway 1 elite owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 german_paras owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras in Norway, round 5 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 German_LCV in Norway, round 5 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras remaining. Battle score for attacker is 24 Casualties for Russians: 5 infantry Casualties for Germans: 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod 1 aaGun moved from Finland to Norway 2 infantry moved from Karelia to Finland 2 Russian_Rails and 2 mine_unarmeds moved from Russia to Belarus 2 Russian_Engineers moved from Belarus to Bryansk 1 elite moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 elite moved from Bryansk to Belarus 1 elite, 6 guard_infantrys and 8 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 2 infantry moved from Caucasus to Northwest Persia 1 aaGun and 1 infantry moved from Amur to Buryatia 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 2 R_mine_Belarus_BALTs EDIT: Turning off Edit Mode 1 Army_Conscript placed in Ukraine 6 Army_Conscripts placed in Caucasus 3 Army_Conscripts placed in Novgorod 16 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Russians collect 38 PUs (3 lost to blockades); end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Germans regular : -3.67 Russians regular : 0.50

    Game 11 Strangelove R 5.tsvg

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  • @Trout

    ahh OK so just need to remove the LM then. I'll do that now.

    Game History

    Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger AtomicBombLevel3NoBuy: buyAtomicLevel3 removed from productionAmericans Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Trigger AtomicBombLevel4: buyAtomicLevel4 added to productionAmericans Americans buy 1 AtomicLevel4, 1 Escort, 1 Fortification, 1 Repair_BB, 3 Repair_Carriers, 4 TotalWarFighters, 1 carrier, 2 destroyers, 1 elite and 1 transport; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel3 1 AtomicLevel4 placed in Eastern United States Turning on Edit Mode EDIT: Changing ownership of Sicily from Italians to Americans EDIT: 1 Repair_BB and 3 Repair_Carriers placed in 95 Sea Zone EDIT: Changing ownership of Sicily from Americans to Italians EDIT: Turning off Edit Mode Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 4 units repaired. Trigger Americans RemoveRepair Carrier: has removed 3 Repair_Carriers owned by Americans in 95 Sea Zone Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 95 Sea Zone 1 elite moved from Gibraltar to 91 Sea Zone 1 elite and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 elite moved from 105 Sea Zone to Normandy Bordeaux 1 USAbomber and 1 usa_fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer and 5 usa_fighters moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 41 Sea Zone to 59 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 46 Sea Zone Americans attack with 1 destroyer and 5 usa_fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 usa_fighters in 46 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 5 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 USAbomber, 1 destroyer and 1 usa_fighter Germans defend with 1 destroyer Americans roll dice for 1 USAbomber, 1 destroyer and 1 usa_fighter in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USAbomber, 1 destroyer and 1 usa_fighter in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 USAbomber and 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States 1 USAbomber and 1 usa_fighter moved from 110 Sea Zone to United Kingdom 1 usa_fighter moved from Tobruk to 92 Sea Zone 3 usa_fighters moved from Tobruk to Gibraltar 1 elite moved from Tunisia to Libya 1 ArmoredInfantry, 2 SP_ArtilleryUSAs and 1 mech_infantry moved from Tunisia to Tobruk 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Morocco to Tunisia 1 Escort_Convoy, 1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone EDIT: 1 AirCommander and 3 usa_fighters moved from Gibraltar to 1st USA AirFleet EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar 1 SP_ArtilleryUSA moved from Central United States to Western United States 1 Escort, 4 NavyFighters, 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 elite moved from Alaska to Western United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 usa_armour moved from Alaska to Central United States 5 usa_fighters moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 4 TotalWarFighters and 1 elite placed in Eastern United States 1 Escort, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 Fortification placed in Wake Island Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ26Invert: has removed 1 Escort owned by Americans in 26 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ26Invert: Americans has 1 Escort_Convoy placed in 26 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 69 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 UK_LCV, 1 airfield_Hvy, 4 infantry, 1 mech_infantry, 3 mine_unarmeds, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; Place Units - British Units in Gibraltar being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Gibraltar Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Southern France 2 infantry and 2 uk_armours moved from Anglo Egyptian Sudan to Kenya 1 uk_armour moved from Egypt to Kenya 2 uk_fighters moved from 95 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 92 Sea Zone British take 93 Sea Zone from Italians 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Kenya British attack with 2 infantry and 3 uk_armours Italians defend with 1 artillery and 2 infantry British roll dice for 2 infantry and 3 uk_armours in Kenya, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British roll dice for 1 infantry and 3 uk_armours in Kenya, round 3 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 infantry and 3 uk_armours remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Burma Changer loiter and taunt; British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Changer defend; Japanese defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Bryansk 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 3 mine_unarmeds moved from India to Burma 2 infantry moved from Rhodesia to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Bryansk 1 mech_infantry, 2 uk_armours and 1 uk_fighter moved from Caucasus to Bryansk 2 infantry moved from Caucasus to Volgograd 1 uk_armour moved from Iraq to Caucasus 1 uk_armour moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 2 uk_armours moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 1 uk_fighter moved from Gibraltar to Egypt 1 artillery and 1 uk_armour moved from Eastern United States to 101 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 uk_armour moved from 91 Sea Zone to Morocco 1 destroyer moved from 105 Sea Zone to 110 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode 1 infantry, 1 mech_infantry, 3 mine_unarmeds and 2 uk_armours placed in India 1 infantry, 1 uk_armour and 1 uk_fighter placed in Egypt 2 infantry placed in Union of South Africa 1 UK_LCV and 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France British collect 41 PUs; end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Americans regular : -1.83 Italians regular : -0.67 Japanese regular : 0.50 Germans regular : 0.33 British regular : -0.50

    Trout Tourney Game 1 UK 8 .tsvg

    Forgot to move a Yank CA to 46. Dam Sub 😞

    Trout Tourney Game 1 UK 8edit .tsvg

    Edit
    yea Idk how effective these A-Bombs are gonna be. They cost 7 bucks and only do 20 damage, so 13 point swing. Nice, but not necessarily a Death sentence. As you stated earlier, Moscow will have the most difficulty with it. They can also get their dudes bombed for an attack easier as well.

    Well, we'll see.

    Cheese and Rice forgot the LMs for the commies 😊

    Trout Tourney Game 1 UK 8edit2 .tsvg

    Edit
    Oh yea been working on A-Bomb for next update. Got it so it'll give the -1 to all units for 1st rd of battle. Still have to do it in edit and adjust for the Armies and Corps by not counting their extra rolls but should make it a little better.

    It'll take a few games to get it fine tuned.

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