• TWW 3 NTSH vs. GeneralGuderian dice

    4
    0 Votes
    4 Posts
    809 Views
    B
    @nothingtoseehere there have been some issues with the dice server recently. If you still have trouble, ask @Panther for help
  • A&A 2022:1

    1
    0 Votes
    1 Posts
    510 Views
    No one has replied
  • testy

    6
    1 Votes
    6 Posts
    930 Views
    PantherP
    @koba2 Are you on a mac system?
  • please work!

    2
    2 Votes
    2 Posts
    525 Views
    B
    @koba2 if you have trouble let us know. I'm not real good with PBF but there are plenty here that are if you need help : )
  • Test game with friends

    1
    1 Votes
    1 Posts
    337 Views
    No one has replied
  • CWvsTSH_1

    9
    0 Votes
    9 Posts
    1k Views
    C
    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 8:48:52 PM Savegame
  • TWW 3.0.8 ubernaut (ax) v Lich (al)

    256
    1
    0 Votes
    256 Posts
    191k Views
    ubernautU
    @netorious cool videos but AI really cant play the map at all
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    5 Views
    No one has replied
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    4 Views
    No one has replied
  • DirtyDugga vs Caesar Seriona (YGT Edition)

    1
    0 Votes
    1 Posts
    339 Views
    No one has replied
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    4 Views
    No one has replied
  • Global 1940

    1
    1 Votes
    1 Posts
    338 Views
    No one has replied
  • please work

    2
    1 Votes
    2 Posts
    584 Views
    T
    What's the point?
  • Global

    1
    0 Votes
    1 Posts
    392 Views
    No one has replied
  • test for A&A

    1
    0 Votes
    1 Posts
    350 Views
    No one has replied
  • test game 501st

    1
    0 Votes
    1 Posts
    333 Views
    No one has replied
  • 501st AAA WW2 PBF

    1
    0 Votes
    1 Posts
    355 Views
    No one has replied
  • TripleA2020

    927
    0 Votes
    927 Posts
    2m Views
    S
    @ishan triplea_2496_rom.tsvg
  • Test WW2v3

    1
    0 Votes
    1 Posts
    379 Views
    No one has replied
  • Bobsyouruncle

    193
    0 Votes
    193 Posts
    110k Views
    T
    TripleA Turn Summary: British round 39 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0 Game History Round: 39 Turn Complete - British Combat Hit Differential Summary : Savegame

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 11 Purchase Units - Italians Italians buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rhodesia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux EDIT: 2 italian_paras moved from Southern Italy to Normandy Bordeaux 3 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras Changer defend; British defend with 3 UK_LCVs, 6 infantry and 3 uk_fighters; Americans defend with 2 ArmoredInfantrys, 1 artillery, 1 elite, 3 infantry and 4 mech_infantrys Italians roll dice for 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 3 uk_fighters in Normandy Bordeaux, round 2 : 9/21 hits, 8.33 expected hits 2 italian_paras owned by the Italians, 4 infantry owned by the Italians and 3 armour owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Southern France Americans win with 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 5 infantry, 4 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is -23 Casualties for Italians: 3 armour, 4 infantry and 2 italian_paras Casualties for Americans: 3 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania Place Units - Italians 1 factory_minor placed in Egypt 3 armour placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.67 Italians regular : -0.17

    EXP Game 10 Straw I 11.tsvg

    The Beatdown continues 🙂

    read more

  • read more

  • @Panzerstahl-Helm-0 said:

    Weltmeisterschaftsspiel

    I had to translate lol You guys don't play again till the 20th against the Ivory coast. They seem pretty good.

    Yea some things are a bit different. Overall an improvement for sure but a few things not as good. Early days, I'm sure it will smooth out 🙂

    Edit
    Did you check out the Lobby ?

    Edit 2
    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway 🙂

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good 🙂

    Edit 3
    Also the new dice roller, although more limited than the old one, is supposed to be more "random" ? Idk but I think it's supposed to be better in the way it rolls.

    I thought the old one was OK but I guess it was cyclic or predictable after so many rolls. My brain couldn't follow that far but that was what was stated 🙂

    I doubt it impacts any games 🙂

    Edit 4
    Guess those Indians didn't like getting bombed 🙂 At least your AA didn't shoot any of my Bmbrs down 🙂

    read more

  • read more