• Game 1 EXP Trout vs beelee

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    @Trout hmm I guess we ended this one at F 10 ? I don't see any other saves so Going back in time to add the games to the standings. Still don't know if I'm doing it right but w/e lol
  • G40 OOB Mike64 vs. JCat

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  • EXP G40 Game 2 Trout vs. JohnnyCat

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    @johnnycat heh heh well that is a House Rule from a different game It's not part of this mod
  • EXP Game 1 Trout vs Johnny Cat

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    @trout Ok I’ll start a new thread, get Germany turn 1 going and we’ll see how this one goes . How exciting ! Thx a bunch.
  • Operation Obliterate

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    @sgrom8504 Right Arm Let us know if you need help
  • Casual Game Father v Son 1x3x26

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    @mshanaplayerson Sweet ! Let us know if you need any help
  • WW2 1940 Global - JKB vs PJM

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  • wavecatcher vs dimension9200

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  • EXP Game 8 Trout vs barnee

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    @trout right arm. I figured we'd play the round out but since you don't get to go again I'll probably just capitulate. New one will be more fun at this point. I wasn't sure if you had bloodlust going on and wanted to kill a buncha more dudes or not Yea, I think Ghengis was an alien lol I mean over 70% of Mongols have his dna Edit Right on Congratulations on a good win. No point in continuing this one anymore. Stalin did have to be forcibly restrained but they gave him a bottle of vodka and said it was only a armistice and that he could just keep killing his own people.
  • EXP Game 2 Panzer vs. Trout

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    @panzerstahl-helm-0 Thanks. I see you have quite a game going on with Alex right now. But whenever you want to start up a Game 3, I am ready. I usually have a bit more time for our hobby during the holidays as I work in an industry that slows down quite a bit at this time with folks taking vacation time.
  • number 1 son vs crockett36

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    @crockett36 scramble orders for 110 and 111?
  • EXP Game 7 barnee vs Trout

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    testing to see if I can delete a post edit I can't
  • Johnny Cat Tutorial

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    @trout my first response will be to scramble my minions with orders to get me the actual game download as well as some dice rolling program And no I’ll Not be scrambling any aircraft (I recall Concluding that scrambling fighters is a waste of time/resources in these games)
  • EXP crockett Victory Panzer beelee

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    Thanks! Just saw this!
  • EXP Game 9 barnee vs Panzer

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    @panzerstahl-helm-0 oh if you were able to select all the casualties I think you can hit "enter" to accept. Edit you can also drag the edge of the window to make it bigger to show how many units if needed Edit 2 Yes another epic battle. The early naval defeat was hard to come back from. I'm up for the Report on this one. I just finished the Trout Game 5 report and am working on the multi now. It'll take me a while to get done. See if I can shorten them up I don't think there are any pressing updates, so 2.52 should work going forward. Let me know when you ready to battle again.
  • EXP Game 6 Barnee vs Trout

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    @trout Right arm. I'll finish up the reports and maybe do a small update. Although maybe just wait on that. The Capatain has a buncha new stuff hitting soon or byend of year early next year. Is Pizza and the A&A kid gonna get a oob going ? I will follow that if they do
  • archaeologists

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition Game History Round: 1 Politics - Germans Combat Hit Differential Summary : Savegame
  • EXP Game 5 barnee vs Trout

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    @trout said in EXP Game 5 barnee vs Trout: We will instead go to Hawaii which is his reward for getting his Black Belt in Tae Kwon Do later this year. He wants to go surfing. I have a good Alaska buddy on the Big Island. If you gonna be there, let me know. He's way cool and has a badass boat. Take you fishing if you like to do that. He was born there. Knows the place well
  • Banksy vs the Olzin twins ft Mash Ketchup (from Palette town)

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  • Panzer and barnee vs Trout and Victory Game 1 EXP

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    Panzerstahl-Helm 0P
    ...........

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  • TripleA Turn Summary: Usa round 10

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 10 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa spend 0 on tech rolls Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedGunLaying Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithBrazil Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanTransport moved from 61 Sea Zone to 40 Sea Zone 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Morrocco 1 americanNavalFighter moved from Western Sahara to 61 Sea Zone Combat - Usa VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco Battle in Morrocco Usa attack with 1 americanInfantry VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits 1 americanInfantry owned by the Usa lost in Morrocco 1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanInfantry Casualties for Germany: 1 germanInfantry Casualties for Italy: 1 italianInfantry Moving scrambled unit from Morrocco back to originating territory: Algeria Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from 61 Sea Zone to Azores 1 americanAirTransport moved from Azores to Washington 2 americanNavalFighters moved from Alaska to 109 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to Johnston Island 4 americanInfantrys moved from Washington to 30 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores 1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone 3 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone 1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara 1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone 4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone 2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone 1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone 2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone 1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone 1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone 2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone 1 Train moved from Central US to Los Angeles 1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington 1 Train moved from Central US to Washington 1 Truck moved from West Africa to Western Sahara Purchase Units - Usa Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanNavalFighters placed in Hawaiian Islands 1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone 1 americanMech.Infantry and 1 americanTank placed in New York 3 americanInfantrys and 1 americanParatrooper placed in Washington 2 americanInfantrys placed in Northeastern US Activate Technology - Usa Usa activating AdvancedGunLaying Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship Turn Complete - Usa Usa collect 72 PUs; end with 72 PUs Units generate 9 techTokens; Usa end with 9 techTokens

    Combat Hit Differential Summary :

    VichyFrance regular : 1.58 Usa regular : 0.83

    Savegame

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