• liger

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  • G40 game

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  • 10m test

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: World War II Revised, version: 1.4.1 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 3/5 hits, 1.83 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 2 armour, 1 artillery and 1 fighter in West Russia, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from West Russia to Russia Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Combat Hit Differential Summary : Germans : 0.33 Russians : 1.67 Savegame
  • TWW 2.8.0.3 - redrum (Axis) vs wirkey (Allies) #2

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    redrumR
    @wirkey Yeah, those Naval Fighters are sneaky after getting Increased Fighter Range. GG. You wanna switch sides and give it another go?
  • Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)

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    @wirkey Yep. The latest TWW 2.8.0.3 should be compatible with all save games from 2.7.7.2 and 2.8.x.
  • Global Player

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  • TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)

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    redrumR
    @ghostronin Haha. GG. Well played. VICTORY for AXIS!
  • TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)

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    redrumR
    @wirkey Nah, it was a GG. Did you want to start up a new game? I think @Hepps is releasing TWW 2.8.0.2 shortly so we can give that a spin or I'm open to playing a Civil War game as well.
  • This topic is deleted!

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  • Max(Axis) vs Milthuz(Allies) w/9 IPUs

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    GAME OVER, ALLIED VICTORY The British Empire stands supreme!!! The US copyrights Italian pizza and Greek souvlaki. The USSR loses some snow (Siberia) and gains some more (Scandinavia). The Empire of Japan conquers almost all of Asia! Germany and Italy cohabit Ukraine.
  • v3 '41 Round 1 - redrum (Axis) vs max333 (Allies) +13

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    redrumR
    @max333 Alright. Np. If you want we can continue just for fun even for experience. Otherwise if you have any questions just let me know.
  • Max vs Roy

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    @beelee hey@max333 if this doesn't work I'll create beelee2 and try a game against myself until i figure it out. Not real confident right now but I'm game to keep trying if u are : )
  • Test post.

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  • test game littlemouse

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  • WWII v3 1941 - ozicain and co (Axis) vs the bot oligarchy

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 9:21:54 PM Savegame
  • TWW 2.8 - redrum (Allies) vs wirkey (Axis) #2

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    redrumR
    @wirkey Haha. Its a thread that will live in infamy!
  • Test Forum Game

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  • Error while trying to post the save game

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    wirkeyW
    @roiex worked: https://forums.triplea-game.org/topic/437/tww-2-7-7-2-ghostronin-allies-vs-wirkey-axis

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 11 Purchase Units - Italians Italians buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rhodesia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux EDIT: 2 italian_paras moved from Southern Italy to Normandy Bordeaux 3 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras Changer defend; British defend with 3 UK_LCVs, 6 infantry and 3 uk_fighters; Americans defend with 2 ArmoredInfantrys, 1 artillery, 1 elite, 3 infantry and 4 mech_infantrys Italians roll dice for 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 3 uk_fighters in Normandy Bordeaux, round 2 : 9/21 hits, 8.33 expected hits 2 italian_paras owned by the Italians, 4 infantry owned by the Italians and 3 armour owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Southern France Americans win with 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 5 infantry, 4 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is -23 Casualties for Italians: 3 armour, 4 infantry and 2 italian_paras Casualties for Americans: 3 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania Place Units - Italians 1 factory_minor placed in Egypt 3 armour placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.67 Italians regular : -0.17

    EXP Game 10 Straw I 11.tsvg

    The Beatdown continues 🙂

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  • @Panzerstahl-Helm-0 said:

    Weltmeisterschaftsspiel

    I had to translate lol You guys don't play again till the 20th against the Ivory coast. They seem pretty good.

    Yea some things are a bit different. Overall an improvement for sure but a few things not as good. Early days, I'm sure it will smooth out 🙂

    Edit
    Did you check out the Lobby ?

    Edit 2
    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway 🙂

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good 🙂

    Edit 3
    Also the new dice roller, although more limited than the old one, is supposed to be more "random" ? Idk but I think it's supposed to be better in the way it rolls.

    I thought the old one was OK but I guess it was cyclic or predictable after so many rolls. My brain couldn't follow that far but that was what was stated 🙂

    I doubt it impacts any games 🙂

    Edit 4
    Guess those Indians didn't like getting bombed 🙂 At least your AA didn't shoot any of my Bmbrs down 🙂

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