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Recent Posts
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I divided Brest and Vilnius.
I think it would be way too easy to defend against the Russians if territories 2 and 4 were merged. I was initially hesitant because I've always hated how, on the Great War map, it's a no-brainer for the Russian player to just hold the Belarus–Kiev–Warsaw line. (There's a similar issue in Domination 1914 as well.) It was also a no-brainer for the Germans to follow that route. Territory 4 (Brest) shouldn't create the same issue, and luckily I don't think it will, because:
In the Great War, the key territory (Kiev, which blocks both the German and Austrian advances at the same time) is four territories away from Berlin and Vienna, but here it's much closer. The Central Powers will also have Hungarian and Prussian factories. The Russians will also get an increasing IPC penalty each round, so they won't be able to easily hold territory 4 and block the routes. Plus, the Austrians can move 7 in that case and take Kiev if Russia undercommits to that front.
Territory 4 should probably be worth the fewest IPCs to offset its strategic importance. I'm still not a fan of it, but combining territories 2 and 4 sounds even worse to me. I don't know—maybe I can find another way to further reduce the importance of territory 4.
I'm also not sure how to handle the Serbian front. Austria taking on Serbia while holding Galicia at the same time in 1914 was highly unlikely. In most games, Austria shouldn't be able to do both.
Another issue is how to represent the Serbs. Having the Russians represent them would be problematic since all Russian units are meant to be removed if the Revolution triggers. Serbian units shouldn't disappear just because of the Russian Revolution.
I don't like making the Serbs Allied-neutral either, since it would let Austria move everything to the east until Italy enters the war in Round 4.

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I balkanized the Balkans.

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Name Charles de Gaulle 1939
Description World War in 1940 on Global map with some variations
https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939

Good Points
Improved neutral and political rules Better balanceBad Points
AI makes bad political decisions
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Name Ultimate World: Revised
Description World War II in 1940 on a large map with many nations
https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised

Good Points
Lots of conflict all over the world Easy to understand rulesBad Points
No victory conditions Favors the allies