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Recent Posts
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@panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.
Right Arm Panther !

so while not as easy to access as just looking in History, it does create a record

I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.
At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol
I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
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@ All
I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.
Here is an example.
One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.
This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.
What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.
It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.
There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

place them in Germany
Edit
Note the Waffen4 consumes a regular Inf same as a Waffen Inf
then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.
I've thought that before though lol
Edit
Yea looks as if it's gonna be a success story
I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 
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Name Hearts of Iron: The Rising Sun 1942
Description World War 2 starting in 1942 on the Big World Map with many new unit types
https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942

Good Points
Reasonably balancedBad Points
Most of the new units aren't useful
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I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?
The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step.

Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed.

Cheers...