-
4 Votes40 Posts15k Views
-
0 Votes4 Posts2k Views
-
0 Votes4 Posts2k Views
-
0 Votes3 Posts2k Views
-
0 Votes41 Posts20k Views
-
0 Votes1 Posts969 Views
-
0 Votes3 Posts2k Views
-
1 Votes13 Posts4k Views
-
1 Votes22 Posts10k Views
-
3 Votes4 Posts2k Views
-
0 Votes4 Posts2k Views
-
1 Votes5 Posts2k Views
-
0 Votes4 Posts2k Views
-
0 Votes3 Posts1k Views
-
0 Votes16 Posts5k Views
-
0 Votes4 Posts2k Views
-
0 Votes2 Posts1k Views
-
0 Votes1 Posts1k Views
-
0 Votes5 Posts2k Views
-
0 Votes4 Posts2k Views
Recent Posts
-
@ All
I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.
Here is an example.
One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.
This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.
What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.
It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.
There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

place them in Germany
Edit
Note the Waffen4 consumes a regular Inf same as a Waffen Inf
then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.
I've thought that before though lol
Edit
Yea looks as if it's gonna be a success story
I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 
-
Name Hearts of Iron: The Rising Sun 1942
Description World War 2 starting in 1942 on the Big World Map with many new unit types
https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942

Good Points
Reasonably balancedBad Points
Most of the new units aren't useful
-
I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?
The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step.

Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed.

Cheers...
-
so sounds good then I guess. Right now all the U-boats 3 and above get the bonus. So if I use the latest pre, I will need to update the xml as you stated on the other thread.
I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?