• Random number of units placed randomly at random turns?

    38
    0 Votes
    38 Posts
    16k Views
    CrazyGC
    Random though about this. Currently you can make a trigger fire another trigger. <option name="activateTrigger" value="triggerAttachmentRussians5_FarEastReserves:1:false:false:false:false"/> (Format: "triggerName:numberOfTimes:useUses:testUses:testConditions:testChance") How doable would the following be? <option name="activateRandomTrigger" value="triggerAttachment1:triggerAttachment2:triggerAttachment3" count="2"/> The above would fire exactly 2 of those 3 triggers at random. IDK how important the additional options are for activateTrigger (I don't understand what the test things do, and if I wanted to fire the trigger more than once I would just put more lines) Also I investigated and I do not have the global conquest map on this computer. Sorry
  • AI never buys resources?

    12
    0 Votes
    12 Posts
    3k Views
    redrumR
    @comr Best thing is to play some of the new/complex maps and read the POS2 XML to understand what is available today: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml The AI overview and backlog of improvements are here: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback. I wrote all of the Fast/Hard AI so know all of the algorithms/code for it. It was primarily written to play the standard A&A maps (classic, revised, v3, global, etc) so it performs reasonably well on maps that primarily use similar rules. But if you try to have the AI play Total World War or Civil War, it plays very poorly and doesn't understand many of the features used in those games. Suggestions and contributions are always welcome and you can find the AI code here: https://github.com/triplea-game/triplea/tree/master/game-core/src/main/java/games/strategy/triplea/ai
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    11 Views
  • Can Russia upgrade minor IC's to major?

    Moved
    2
    0 Votes
    2 Posts
    1k Views
    HeppsH
    @willk_1230 So if by eligible Minor Factories... you mean the one in Novgorod and the one in Volgograd... then it is because neither is eligible to be up-graded. "Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of 3 or higher." Page 23 Restictions on Placement Pragraph 4. Here is a link to the manual for your reference.... https://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf
  • Civil War | Ships placement

    2
    0 Votes
    2 Posts
    1k Views
    C
    I know the owner of the map is not around, so what I'm asking here is what most players understand or anyway play with.
  • Civil War | Assign and hide utilitarian players

    5
    0 Votes
    5 Posts
    2k Views
    redrumR
    @cernel Ah, well yaml file updates just determine whether users that have the map downloaded get prompted to update it. Probably don't need to update it for a minor change like this. But not a big deal either way.
  • Japan limited on Minor IC's in Global 40?

    Moved
    2
    0 Votes
    2 Posts
    1k Views
    B
    @willk_1230 unless you already have one there you should be able to. Post a save and we'll try and see what's up
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    19 Views
  • Alagaësia

    49
    4 Votes
    49 Posts
    35k Views
    alkexrA
    Version 1.0 released, uploaded to map repository. Updated the first post in this thread to reflect this.
  • Axis and Allies 1914 Map

    3
    0 Votes
    3 Posts
    3k Views
    mezzaM
    @panther Thanks! Hopefully someone will be able to make a workable version.
  • Conversions to Version 1.9

    100
    2 Votes
    100 Posts
    77k Views
    RogerCooperR
    @rogercooper Everything I have has been converted. I will leave it to others to put these in the repository.
  • question about TWW

    Moved
    7
    0 Votes
    7 Posts
    2k Views
    prastleP
    @hepps gigglez
  • i need someone who can help me develop a new game

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    RogerCooperR
    @seancb Can you post your rules & setup?
  • Unit Browser

    22
    0 Votes
    22 Posts
    9k Views
    MahksM
    @general_zod Got the support bonuses working: UBr Update Filters may be configured under "Settings" (Not 100% happy with those yet) The techAttachments do not look like they will be useful. Since they are dependant on whether the player has the tech or not, it would be hard to display, unless there is a popup with all techs switched on, but ... messy...
  • Global 1940 2nd Ed. Revised_Combat Move First

    2
    0 Votes
    2 Posts
    1k Views
    B
    @drbrunch Hi dr It's mostly a personal preference thing. NWO uses it. Their reasoning was for when you have AAguns shooting at air units during flyovers in CM, you would know before purchase if you lost any air. As far as the mod goes, if it's RD 4, Russia can attack regardless of the phase order. Suppose the Game Notes could be updated to reflect that.
  • WWII v3 1942

    5
    0 Votes
    5 Posts
    2k Views
    SchulzS
    @deltium I would like prefer to play the it via the lobby if possible. I don't know how to PBEM, I used to try it but I was unsuccesfull during the v341 tournament.
  • Non Combat Move - Disable issue

    3
    0 Votes
    3 Posts
    1k Views
    MahksM
    @general_zod resetUnitStateAtEnd fixed it thanks!
  • Terra Firma 1939

    40
    4 Votes
    40 Posts
    17k Views
    redrumR
    @oda Overall, definitely a step in the right direction. I think you have at least a good core unit set now and the infrastructure portion is pretty interesting. I think just layering on a few more of the features you have planned then starting to get some games going to test balance is a good approach. If you have any questions on the XML or would like feedback on any particular areas just let me know.
  • neuschwabenland flags mystery

    4
    0 Votes
    4 Posts
    2k Views
    General_ZodG
    @mahks To expand on above explanations. If the game located in C:\username/triplea/downloadedMaps/*gamename*/map is lacking an image or sound file. It will look in the following location. Which is the TripleA engine's installed location. The typical install location for the triplea engine and the "assets" folders are below. C:\Program Files/TripleA v.1.9.x.x.xxx/assets flags misc resources sounds units territoryEffects (this one is missing now?)
  • WWII v3 1941 Mod

    4
    0 Votes
    4 Posts
    2k Views
    General_ZodG
    @schulz Well if your interested in testing out the balance with my suggestions let me know. It will surely require more tweaks. As current balance goes it is terrible imo, thus why allies need 13 to 15 bid. And even with bid strategies are limited due to NO's.

Recent Posts

  • It seems very interesting but not easy to learn, do you plan to write a good manual ? Game Notes inside TripleA at least to explain all the new features respect to classic A&A games ?

    read more

  • @KurtGodel7

    Good Action

    Have you considered using the Frostion units ? Think it makes for a better visual. GCD and UHD both use them, along with some Elk units and a few others.

    And of course Frostion's Iron War 🙂

    This a test game against yourself ?

    Keep up the Good Work

    read more

  • Round 3: Japan's air attacked Pearl Harbor and damaged the U.S. Navy.

    Germany continues to push east. Germany's income (170) and Soviet income (171) are now virtually tied. In the research phase Germany gained a star towards Panther tanks tech. One star left to go.

    In the Soviet research phase, the Soviet player gained Advanced 1 tech. A very good advance for later. It also had a randomly chosen tech give it one star towards Improved Sub. Useless. The Soviets must withdraw from Smolensk, as the Germans in that area are too strong. If the Germans stack Smolensk, they will be only two moves away from Moscow. The Soviet Union loses all its cash when Moscow falls for the first time. But after that, the Soviet Union is allowed to collect income normally. All the same, the Soviets would strongly prefer not to lose Moscow. If Moscow does fall, the Soviet Union would be reduced down to one research center, at least until it can be restored.

    Japan continues conquering southeast Asia and building factories there. However, Tonkin is under pressure from the British. Japan chooses not to build a factory there as it would be too much risk. Japan has finished off the fleet at Pearl Harbor. Also it has conquered Manila, despite the trenches the U.S. had been building there. This was important, because now the U.S. no longer has a good spot to build a factory in that region. The U.S. is prevented from building any factories while at peace, which is why there was no American factory built there thus far. Japan continues to make slow progress in China. It conquered Hong Kong. It would have liked to begin its invasion of the East Indies, but its local transports were needed to ship units to Tonkin, or to invade Manila. Japan built four more transports, because there were too many units not being shipped off Japan.

    read more

  • Japan's second turn. One star towards late war production (Japan tech category). That was the final star needed, unlocking that tech. Bonus income for Japan! The other tech advance was shipyards. Less costly transports and cruisers. Japan is very pleased with this research phase.

    Japan is invading Cochinchina, a territory in southeast Asia which would make a decent spot for a factory. It is building a factory for Bangkok. It also invaded Tonkin, another decent spot in southeast Asia for a factory.

    Its build was largely land units, plus a transport and three destroyers. Also a medium bomber to send to China.

    Britain's second turn. It researched "Canada" tech, which provides a free infantry each turn in Canada. Also one star towards industry tech. One more star, and it will add +2 to the unit placement capacity of its factories. Very useful for a nation with a far-flung empire.

    British build: Italy's constant strafing of Britain's North Africa force is getting annoying. To solve the problem Britain is building four fighters. Also more land units and transports for Africa, India, and the Indian Ocean. Some destroyers for the North Atlantic.

    Italy's second turn. Tech chosen randomly. One star towards Mechanized Infantry. Not what Italy had wanted.

    Italy is growing its force in North Africa. But it is not yet time to attack the British. One problem: Italy's unit placement capacity is mostly in northern Italy. But it would wish to exert offensive pressure to the south, in north Africa. This is creating a situation where units are being placed in North Italy, then plodding their way south for a bit before they can be shipped.

    U.S. turn. One star towards fleet carrier, with only 1 star left to go! One star towards Wartime Production, with only one star needed. A good American research phase, even though there is no instant gratification.

    Still limited peacetime income. Its spending all went to the Pacific.

    read more