@KurtGodel7 said:
On TripleA, I will sometimes be a spectator for Total World War (TWW). I saw the exact same type of thinking which led to Totaler Krieg. Terrain effects. Lots of special rules. I've been told that TWW takes about 2 - 3 times longer to play than Domination 1914 No Man's Land (NML). But, a game of TWW doesn't give you any more strategic depth than NML. TWW asks for double or triple the player's time, without providing anything more in exchange for all that extra time.
Please. let me disagree.
TWW is the best game on TripleA at the moment. I have played a lot of games and we (me and 2 italian friends) all agree that TWW is the top.
Maybe there is soem Player Enforced Rule that requires edit mode nbut this is a techical issue of the engine.
I strongly suggest you to give TWW a try, I'm offering to help you, you will appreciate it !
Terrain effects are realistic and add no extra brain-effort, you just have to use BATT CALC before every battle, but I use B.C. every time even when playing other games.
About special rules, I think that tech in TWW are easier than in Flames&Steel (if I undesrtood F&S tech rules) and also the part about airplanes, in TWW it is like in any other TripleA game so the effort to understand rules regarding air battles in F&S is higher than in TWW. In TWW you just have 4 standard fighting type of planes instead of basic 1/2 in other games.
Please let me know if you want to try TWW and you won't be disappointed, trust me.