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Recent Posts
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@Schulz
The Atlantic should be crossed in 2 rounds, the U-boat need a chance at attacking mid crossing3 or 4 or 6 turns per year but not 2. I would go with 4 turns/seasons per year.
1941 GCD could have been 6 turns/year, but as we got better, settled for 4 turns/year.
GCD usually lasts 18-24ish turns, but it is for solo play.
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Fighters will be the same as in Axis & Allies 1914.
So the Atlantic shouldn't be crossed in 1 round? The US would join in round 12 if 1 round represents 6 months, and the winner should emerge around round 18. I'm afraid it would be harder to balance the longer the game is supposed to last.
Russia should be strong enough to last at least 12 rounds, but weak enough to collapse over the next few rounds. That doesn't look easy to balance to me.
What about making 1 round = 4 months?
In approximately how many rounds is 1941 GCD supposed to last?
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@Schulz
Sea, Air movement and Time all are constraining each other and they must be a compromise.In 1941 GCD, time is set at 3 months/turn, but this is only for technology, and as @iratoric says
steamship of the time could easily make multiple Atlantic crossings in one month
1941GCD part answer was ships move faster.
Most Aircraft should move 2-4 TT/SZ, as this works for land, so SZ must fit this.
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@Schulz I think you’re going to have a problem with setting a time scale because a lot can happen in 6 months, a steamship of the time could easily make multiple Atlantic crossings in one month.