• Crazy Europe: House of Habsburg

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    CrazyGC
    Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.
  • Random number of units placed randomly at random turns?

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    CrazyGC
    Random though about this. Currently you can make a trigger fire another trigger. <option name="activateTrigger" value="triggerAttachmentRussians5_FarEastReserves:1:false:false:false:false"/> (Format: "triggerName:numberOfTimes:useUses:testUses:testConditions:testChance") How doable would the following be? <option name="activateRandomTrigger" value="triggerAttachment1:triggerAttachment2:triggerAttachment3" count="2"/> The above would fire exactly 2 of those 3 triggers at random. IDK how important the additional options are for activateTrigger (I don't understand what the test things do, and if I wanted to fire the trigger more than once I would just put more lines) Also I investigated and I do not have the global conquest map on this computer. Sorry
  • AI never buys resources?

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    redrumR
    @comr Best thing is to play some of the new/complex maps and read the POS2 XML to understand what is available today: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml The AI overview and backlog of improvements are here: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback. I wrote all of the Fast/Hard AI so know all of the algorithms/code for it. It was primarily written to play the standard A&A maps (classic, revised, v3, global, etc) so it performs reasonably well on maps that primarily use similar rules. But if you try to have the AI play Total World War or Civil War, it plays very poorly and doesn't understand many of the features used in those games. Suggestions and contributions are always welcome and you can find the AI code here: https://github.com/triplea-game/triplea/tree/master/game-core/src/main/java/games/strategy/triplea/ai
  • This topic is deleted!

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  • Can Russia upgrade minor IC's to major?

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    HeppsH
    @willk_1230 So if by eligible Minor Factories... you mean the one in Novgorod and the one in Volgograd... then it is because neither is eligible to be up-graded. "Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of 3 or higher." Page 23 Restictions on Placement Pragraph 4. Here is a link to the manual for your reference.... https://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf
  • Civil War | Ships placement

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    C
    I know the owner of the map is not around, so what I'm asking here is what most players understand or anyway play with.
  • Civil War | Assign and hide utilitarian players

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    redrumR
    @cernel Ah, well yaml file updates just determine whether users that have the map downloaded get prompted to update it. Probably don't need to update it for a minor change like this. But not a big deal either way.
  • Japan limited on Minor IC's in Global 40?

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    B
    @willk_1230 unless you already have one there you should be able to. Post a save and we'll try and see what's up
  • This topic is deleted!

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  • Alagaësia

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    alkexrA
    Version 1.0 released, uploaded to map repository. Updated the first post in this thread to reflect this.
  • Axis and Allies 1914 Map

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    mezzaM
    @panther Thanks! Hopefully someone will be able to make a workable version.
  • Conversions to Version 1.9

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    RogerCooperR
    @rogercooper Everything I have has been converted. I will leave it to others to put these in the repository.
  • question about TWW

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    prastleP
    @hepps gigglez
  • i need someone who can help me develop a new game

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    RogerCooperR
    @seancb Can you post your rules & setup?
  • Unit Browser

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    MahksM
    @general_zod Got the support bonuses working: UBr Update Filters may be configured under "Settings" (Not 100% happy with those yet) The techAttachments do not look like they will be useful. Since they are dependant on whether the player has the tech or not, it would be hard to display, unless there is a popup with all techs switched on, but ... messy...
  • Global 1940 2nd Ed. Revised_Combat Move First

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    B
    @drbrunch Hi dr It's mostly a personal preference thing. NWO uses it. Their reasoning was for when you have AAguns shooting at air units during flyovers in CM, you would know before purchase if you lost any air. As far as the mod goes, if it's RD 4, Russia can attack regardless of the phase order. Suppose the Game Notes could be updated to reflect that.
  • WWII v3 1942

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    SchulzS
    @deltium I would like prefer to play the it via the lobby if possible. I don't know how to PBEM, I used to try it but I was unsuccesfull during the v341 tournament.
  • Non Combat Move - Disable issue

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    MahksM
    @general_zod resetUnitStateAtEnd fixed it thanks!
  • Terra Firma 1939

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    redrumR
    @oda Overall, definitely a step in the right direction. I think you have at least a good core unit set now and the infrastructure portion is pretty interesting. I think just layering on a few more of the features you have planned then starting to get some games going to test balance is a good approach. If you have any questions on the XML or would like feedback on any particular areas just let me know.
  • neuschwabenland flags mystery

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    General_ZodG
    @mahks To expand on above explanations. If the game located in C:\username/triplea/downloadedMaps/*gamename*/map is lacking an image or sound file. It will look in the following location. Which is the TripleA engine's installed location. The typical install location for the triplea engine and the "assets" folders are below. C:\Program Files/TripleA v.1.9.x.x.xxx/assets flags misc resources sounds units territoryEffects (this one is missing now?)

Recent Posts

  • America Pacific's tech tree

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    Unlike America Atlantic, America Pacific is able to research TBF Avenger (improved naval combat for torpedo bombers). Also combat air patrol (carriers get to participate in the interception phase). Also, B-24 Liberator and the Superfortress. Also the VT Proximity Fuze (ships hit by enemy air fire back on a +1).

    America Atlantic's research screen

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    Techs that America Atlantic has that America Pacific lacks:
    P-47 Thunderbolt. Adds +1 to hitpoints for dive bombers
    HVAR Rockets: improves dive bombers against land
    FIDO: improves torpedo bombers against subs
    M7 Priest: allows you to build M7 Priests
    Fire Direction Center: allows each Priest to support two units (offense only)
    Flying Fortress and Combat Box

    read more

  • Some of the new tech names

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    Advanced Panzerfaust is supposed to say "Panzerfaust 150" but it got cut off.

    Normally you are limited to one bombardment shot per unit unloaded. Naval gunfire support increases that cap to two bombardment shots per unit unloaded.

    read more

  • The latest iteration of the map.

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    read more

  • @Cernel said:

    @KurtGodel7 said:

    The new map of Europe

    image.jpeg

    (Current : New)
    East Prussia : East Prussia
    Danzig : Danzig
    West Prussia : West Prussia
    Posen : Wartheland
    Silesia : Lower Silesia
    Pomerania : northern Pomerania
    Neumark : southern Pomerania
    Bohemia : Bohemia - Moravia
    Vienna : Austria
    Bavaria : Bavaria
    Wurttemberg : Baden
    Saxony : Saxony
    Berlin : Berlin
    Hesse : Rhineland
    Ruhr : Westphalia
    Hanover : Hanover
    Hamburg : Hamburg

    Claude's take on this:

    Posen --> Wartheland

    Agree. That’s exactly Reichsgau Wartheland in 1941. It also matches “West Prussia” (Danzig–West Prussia), which already uses the 1941 German name.

    Bohemia --> Bohemia/Moravia

    Agree. It’s the Protectorate.

    Vienna--> Austria

    Already done in draft 100.

    Silesia--> Lower Silesia

    Disagree. German Upper Silesia is in it, so “Lower” would be wrong. Keep Silesia.

    Neumark --> southern Pomerania

    Disagree. Schneidemühl did become Pomeranian in 1938, but Landsberg and Frankfurt an der Oder were Brandenburg. Landsberg was the Neumark’s chief town. If a change is wanted, “Grenzmark” fits the Schneidemühl half better. Pomerania then needs no “northern”.

    Wurttemberg --> Baden

    Disagree. “Baden” would drop Stuttgart. The accurate name, Baden-Württemberg, dates from 1952. Keep Wurttemberg.

    Hesse --> Rhineland

    Disagree, mildly. It’s a mix, but Cologne, the heart of the Rhineland, is in our Ruhr territory. “Rhineland” would mislead, so keep Hesse.

    Ruhr --> Westphalia

    Either works. Ruhr is the name players know, and it covers Cologne. Westphalia is more “provincial” in style but excludes Cologne. I’d keep Ruhr.

    I didn't like the name Bohemia/Moravia. Where possible I'd prefer for a territory to have one name instead of two. I asked Claude what a good one word name would be. It gave me the following.

    A one-word name for Bohemia–Moravia. There’s no perfect one. The real choices:

    Bohemia (my recommendation). It’s the usual English shorthand for the whole Czech lands, and it’s what most WWII games use.
    Czechia. This is one word and covers both halves accurately. But in 1941 English it was rare, and it reads as the modern country’s name.
    Protectorate. It’s historically exact, but it’s not a place name, and it would sit oddly next to Silesia and Austria.

    read more