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Recent Posts
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Hi Victory
I saw your update a while back. Nice work

Using separate TTYs for the LM borders is a good idea. I thought about it for UHD but besides the huge amount of work it'd take ( although just use high use to low use. Doesn't need all done at once. ) I didn't like the look of all the little circles.
It just occurred to me, that your idea with a 1 pixel TTy using the existing circles center, would make them basically invisible and still be on the correct border. Obviously use same placement.
Anyway, just a thought. I might dick around a little bit with it and see if it'd work.
Hope all is well

Edit
hmm ... One could have the same border mined by different players. I guess just let overflow do it or give a 2nd place.I've never seen it in UHD but N AF might be more likely.
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Latest version v020 ready for download within TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click ** Settlers: Fallen Empire**
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button............................<= new players start here
Find & Click ** Settlers: Fallen Empire**
Click Install buttonEnjoy!
Settlers Fallen Empire Manual pdf unchanged 
Settlers_Fallen_Empire_Manual.pdfv020
Sea Zone PU collection is now working as intended It currently requires the following steps player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc player none=Neutral start of turn 1 is changed to War, see lines 5913-5931 Define All-SZ (Sea Zones) & All-Players required for #4 foreach to work A foreach to convert currentowner = originalowner, this allows PU to be collected, see lines 5899-5911(#1 & #2 are are a bizzare requirement that should not exist. )
Turn placementAnyTerritory True and False, allows placement of isAI unplaced Factories, makes for a better player experience (thanks to @wc_sumpton)Link to 1st post
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread
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Late fighters are balanced around with other units and techs.
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@Schulz Late plane tech is too powerful with the range of those planes affecting fleets. The tech should work like creeping barrage and upgrade existing planes to 3/4/3 rather than creating a new unit. This, of course, would also apply to all future plane purchases. Also, if this change were implemented, the cost of planes should only reduce to 8 with working women, rather than 7.