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Recent Posts

  • @simon-hibbs
    Yes the politics flag is superfluous.

    To change all the factions to war, just find and replace all the
    Uncommitted
    to
    War

    but only for the <relationship block of code, about 180 lines, this is easy with Notedpad++ find and replace within a selection block of text.

    <relationship type="Uncommitted" player1="Aquella" player2="Archenland" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Flemma" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Gilcrest" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Jandice" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Kallela" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Lancia" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Loch_Island" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Lorenzia" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Maflemia" roundValue="1"/> <relationship type="Uncommitted" player1="Aquella" player2="Malliton" roundValue="1"/> <relationship type="War" player1="Aquella" player2="none" roundValue="1"/>

    eg. Hopefully your Notepad like editor can do similar.
    5a716b3f-dc7c-446f-955e-c89464f48eb9-image.png

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  • @thedog I can see the AI is able to cope with a resource, but I'm not sure what having it at all adds to the game. It might as well go, IMHO.

    I get the idea of politics, but at the moment if you disable it there is no game. You can't fight anyone. It's permanent peace. You'd have to use the editor, or is that the idea? It takes ages with this many factions. If so, you could just do that with politics enabled. The flag seems superfluous as it is at the moment.

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  • @simon-hibbs
    Re Population units, the AI does a very poor job of putting the Population units in the right place to do anything useful, so as this map is v AI, better to have a Population resource.

    Politics
    Is a structure where you can allow your enemies and so called allies to do limited things, depending on their current label like War, Hostile, Allied, Aligned etc.
    canMoveLandUnitsOverOwnedLand
    canMoveAirUnitsOverOwnedLand
    canLandAirUnitsOnOwnedLand
    upkeepCost
    alliancesCanChainTogether
    isDefaultWarPosition
    canTakeOverOwnedTerritory
    givesBackOriginalTerritories
    canMoveIntoDuringCombatMove
    canMoveThroughCanals
    rocketsCanFlyOver
    But if all you want is all out war then just make all the players at war.

    But if playing with war v everyone, it would not be much fun as a single player.

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  • @thedog I've started a few games and have a few preliminary observations.

    Population
    I'm not sure what Population as a resource really adds to the game, it's just some extra annoying thing to track. In the original version population units were actually an interesting resource to manage because you have to move them to where you're planning to build infrastructures, and there were tradeoffs between moving them to the capital for cash, or building stuff. It was quite a different thing from just a numerical resource.

    As it stands now, I'm not sure they add anything in terms of interesting decisions or tradeoffs to make. Maybe that will come with more play and I'll have an a-ha moment where I can do clever things with population, but at the moment I'm not seeing it. In my own attempt at an AI friendly hack I just got rid of pop as a simplification.

    Politics
    Disabling politics laves everyone as Uncommitted, with no apparent way to go to war, so you can't actually fight anybody.

    Frankly in a game optimised for play against the AI I'd have thought total war from the start would make the most sense. In fact, I don't see the attraction of political alliance categories anyway, it's just a faf. Human players are perfectly capable of making deals, and then backstabbing each other without having to fill out bureaucratic paperwork and wait for red tape to do it, but at least I'd like the option of just going for total war from the start.

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