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  • Name World War II v5 1942 Second Editon-32% income for Allies
    Description Give the allies the income bonus to balance the game
    https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_Second_Edition
    c1b997f9-fec3-46ad-b184-a3eea7f4adfa-image.png

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  • Using that here's a quick simulation I ran while cooking breakfast, everyone hardAI. Seemed like a climactic moment so I tapped in as France for the save here in round 9 hehe

    So far the computer push seems to be going pretty well. The emergent playpattern and pacing had that thing I was hoping for, with the Tunisia pocket keeping North Africa interesting and to counterbalance France a bit. I think to get a bit more pressure on Italy before France, just need to get the Greece situation figured. If Axis advance and that front opens might get the Allies into a better position to face off vs Sicily and Naples.

    A minor in Sicily might work as a kind of bait, since that seemed to work with Normandy. Basically putting the focus more there than on Bordeaux, just for the D-Day vibes. Soviets and Japan skirmish a bit but it's mostly contained on the coast and along the Manchurian border early on, which I kind read like sphere of influence. Here though computer Japan started to advance in earnest, which looked a bit more classic style. Felt apt hehe. I figure that if it works well enough this way, then there's always the possibility of NAPs and such to option on, but I kinda like how it plays out more simplistically here. The Russian tanks and dudes that end up in China I suppose would be analogous to Red forces there, while the Purple is more like being backed up by the Western Allies. USA probably just needs that little bit of extra income from Brazil and such and they might also hop on Africa a bit sooner, but it runs at a pretty steady clip. I had fun watching it do it's thing while sipping the coffee
    🙂

    Pretty good there for something like a morning run hehe

    2025-3-8-Mega-New-Elk-1940_France_9.tsvg

    Quickie screen of the action... Paris was just liberated for computer France by their computer buds. Rejoice! It did the restore to French control when their capital was liberated (standard style), so the map lit up all blue again heheh. Will have to see if they can hold onto the cash

    Round 8

    round 8.png

    Round 9

    https://drive.google.com/file/d/1hbm02AkW3u2skrk3W_K6lDjQbsnYEfL8/view?usp=sharing

    morning run small.png

    I think for now prob makes to do a no_tech as the default option, since computer will definitely roll for it. Saw that a few times in the other game I ran, which confirmed the graphics seemed to be working. Since dropping those factories _disabled images into my units folder hadn't had any issues there. Names looking nicer which should be help for when the unit place is dialed. Great work!

    Thanks again for all the help getting this up off the ground!

    ps. Oh also for a name, I think we could probably call it by the UHD prefix, to suggest the connection there, and to locate the maps nearby when downloaded. Something like "UHD Domination 1940-45"? Works for me if that seems agreeable, since it's basically an upscale of my older Dom maps, and then the title would sorta suggest a similar scale or sweep there, or in case anyone wants to do mods on the skeleton.
    🙂

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  • Name WWIIv3 1942 - 11 Nations Mod
    Description WW2v3 with a bunch of small nations added
    https://axisandallies.fandom.com/wiki/WWIIv3_1942_-_11_Nations_Mod
    f717b533-888c-4cd4-ad6e-8092496cb044-image.png

    Good Points

    Uses the popular v3 rules

    Bad Points

    The small nations have little to do Strongly favors Axis

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  • Name Charles de Gaulle 1939
    Description Modified WW2 Global with 1939 start point and detailed rules for neutrals.
    https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
    73b04e94-273c-453f-9792-2d84218d4f39-image.png

    Good Points

    Detailed political rules 1939 start point give more options

    Bad Points

    The AI does not handle the political rules well

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