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Recent Posts
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Can someone help me readjust the relief tiles to match the new shape of Britain and Ireland?
Here is the old one:

And here is the new one:

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I would recommend a name swap for the Advanced Production Centers, since APC is an acronym that every wargame is going to associate with armored personnel carrier.
Special Production Center / SPC should be a pretty easy substitute to avoid the overlap.
Your Europe map looks beautiful, from what I can see. Taiwan and Okinawa are a bit off-putting on the Asia one, they’d look better if they swapped sizes with one another. Okinawa being placed that close to the edge of the sea zone also leaves me wondering whether it should be shifted onto the boundary line instead.
Your combat system ventures far enough from any version of the game I’ve played that I can’t really offer any judgement about it at this point. Hopefully, once you’re far enough along in development, you can share a play by play of a test game as a demonstration.
Good feedback on APCs and Okinawa.
One of the places from which I drew inspiration was Axis and Allies Naval Miniatures. With that game, you use fighters to gain air superiority. Bomber type aircraft to benefit from air superiority. It's normal for units to have multiple hitpoints. The mighty Yamato was given 6 hitpoints. Cruisers, battleships, and dive bombers are unable to hit enemy subs. There was a very good paper-rock-scissors dynamic to that game which I wanted to bring into an Axis and Allies style map.
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Naval combat now works differently.
Step 1: destroyers fire. Enemy subs are taken as casualties first. Only after all subs are dead can surface ships be hit. Enemies killed during this phase do get a casualty shot.
Step 2: Subs fire. Anything hit during this phase does not receive a casualty shot. Only surface ships can be taken as casualty.
Step 3: Surface ships fire, except for destroyers. Enemies killed during this phase receive a casualty shot. Only surface ships can be taken as casualty during this phase.
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I would recommend a name swap for the Advanced Production Centers, since APC is an acronym that every wargamer is going to associate with armored personnel carrier.
Special Production Center / SPC should be a pretty easy substitute to avoid the overlap.
Your Europe map looks beautiful, from what I can see. Taiwan and Okinawa are a bit off-putting on the Asia one, they’d look better if they swapped sizes with one another. Okinawa being placed that close to the edge of the sea zone also leaves me wondering whether it should be shifted onto the boundary line instead.
Your combat system ventures far enough from any version of the game I’ve played that I can’t really offer any judgement about it at this point. Hopefully, once you’re far enough along in development, you can share a play by play of a test game as a demonstration.