• Crazy Europe: House of Habsburg

    453
    2
    7 Votes
    453 Posts
    750k Views
    CrazyGC
    Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.
  • Random number of units placed randomly at random turns?

    38
    0 Votes
    38 Posts
    16k Views
    CrazyGC
    Random though about this. Currently you can make a trigger fire another trigger. <option name="activateTrigger" value="triggerAttachmentRussians5_FarEastReserves:1:false:false:false:false"/> (Format: "triggerName:numberOfTimes:useUses:testUses:testConditions:testChance") How doable would the following be? <option name="activateRandomTrigger" value="triggerAttachment1:triggerAttachment2:triggerAttachment3" count="2"/> The above would fire exactly 2 of those 3 triggers at random. IDK how important the additional options are for activateTrigger (I don't understand what the test things do, and if I wanted to fire the trigger more than once I would just put more lines) Also I investigated and I do not have the global conquest map on this computer. Sorry
  • AI never buys resources?

    12
    0 Votes
    12 Posts
    3k Views
    redrumR
    @comr Best thing is to play some of the new/complex maps and read the POS2 XML to understand what is available today: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml The AI overview and backlog of improvements are here: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback. I wrote all of the Fast/Hard AI so know all of the algorithms/code for it. It was primarily written to play the standard A&A maps (classic, revised, v3, global, etc) so it performs reasonably well on maps that primarily use similar rules. But if you try to have the AI play Total World War or Civil War, it plays very poorly and doesn't understand many of the features used in those games. Suggestions and contributions are always welcome and you can find the AI code here: https://github.com/triplea-game/triplea/tree/master/game-core/src/main/java/games/strategy/triplea/ai
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    11 Views
  • Can Russia upgrade minor IC's to major?

    Moved
    2
    0 Votes
    2 Posts
    1k Views
    HeppsH
    @willk_1230 So if by eligible Minor Factories... you mean the one in Novgorod and the one in Volgograd... then it is because neither is eligible to be up-graded. "Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of 3 or higher." Page 23 Restictions on Placement Pragraph 4. Here is a link to the manual for your reference.... https://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf
  • Civil War | Ships placement

    2
    0 Votes
    2 Posts
    1k Views
    C
    I know the owner of the map is not around, so what I'm asking here is what most players understand or anyway play with.
  • Civil War | Assign and hide utilitarian players

    5
    0 Votes
    5 Posts
    2k Views
    redrumR
    @cernel Ah, well yaml file updates just determine whether users that have the map downloaded get prompted to update it. Probably don't need to update it for a minor change like this. But not a big deal either way.
  • Japan limited on Minor IC's in Global 40?

    Moved
    2
    0 Votes
    2 Posts
    1k Views
    B
    @willk_1230 unless you already have one there you should be able to. Post a save and we'll try and see what's up
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    19 Views
  • Alagaësia

    49
    2
    4 Votes
    49 Posts
    35k Views
    alkexrA
    Version 1.0 released, uploaded to map repository. Updated the first post in this thread to reflect this.
  • Axis and Allies 1914 Map

    3
    0 Votes
    3 Posts
    3k Views
    mezzaM
    @panther Thanks! Hopefully someone will be able to make a workable version.
  • Conversions to Version 1.9

    100
    2 Votes
    100 Posts
    77k Views
    RogerCooperR
    @rogercooper Everything I have has been converted. I will leave it to others to put these in the repository.
  • question about TWW

    Moved
    7
    0 Votes
    7 Posts
    2k Views
    prastleP
    @hepps gigglez
  • i need someone who can help me develop a new game

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    RogerCooperR
    @seancb Can you post your rules & setup?
  • Unit Browser

    22
    0 Votes
    22 Posts
    9k Views
    MahksM
    @general_zod Got the support bonuses working: UBr Update Filters may be configured under "Settings" (Not 100% happy with those yet) The techAttachments do not look like they will be useful. Since they are dependant on whether the player has the tech or not, it would be hard to display, unless there is a popup with all techs switched on, but ... messy...
  • Global 1940 2nd Ed. Revised_Combat Move First

    2
    0 Votes
    2 Posts
    1k Views
    B
    @drbrunch Hi dr It's mostly a personal preference thing. NWO uses it. Their reasoning was for when you have AAguns shooting at air units during flyovers in CM, you would know before purchase if you lost any air. As far as the mod goes, if it's RD 4, Russia can attack regardless of the phase order. Suppose the Game Notes could be updated to reflect that.
  • WWII v3 1942

    5
    0 Votes
    5 Posts
    2k Views
    SchulzS
    @deltium I would like prefer to play the it via the lobby if possible. I don't know how to PBEM, I used to try it but I was unsuccesfull during the v341 tournament.
  • Non Combat Move - Disable issue

    3
    0 Votes
    3 Posts
    1k Views
    MahksM
    @general_zod resetUnitStateAtEnd fixed it thanks!
  • Terra Firma 1939

    40
    4 Votes
    40 Posts
    17k Views
    redrumR
    @oda Overall, definitely a step in the right direction. I think you have at least a good core unit set now and the infrastructure portion is pretty interesting. I think just layering on a few more of the features you have planned then starting to get some games going to test balance is a good approach. If you have any questions on the XML or would like feedback on any particular areas just let me know.
  • neuschwabenland flags mystery

    4
    0 Votes
    4 Posts
    2k Views
    General_ZodG
    @mahks To expand on above explanations. If the game located in C:\username/triplea/downloadedMaps/*gamename*/map is lacking an image or sound file. It will look in the following location. Which is the TripleA engine's installed location. The typical install location for the triplea engine and the "assets" folders are below. C:\Program Files/TripleA v.1.9.x.x.xxx/assets flags misc resources sounds units territoryEffects (this one is missing now?)

Recent Posts

  • @KurtGodel7 Asking Google AI "How many men of the Soviet-equipped divisions did China field in 1941?", the answer is

    Between 1937 and 1941, Soviet military aid provided under the Sino-Soviet Non-Aggression Pact and transported via the Gansu-Xinjiang Highway enabled China to form 15 Soviet-equipped divisions. Based on the typical paper strength of the Chinese Nationalist Central Army infantry divisions at the time (ranging from 8,000 to 11,000 men per division), this represented a force of approximately 120,000 to 165,000 men.

    Key Facts About China's Soviet-Equipped Force

    • Strategic Role: Rather than being sent straight to the front lines, these 15 divisions were largely held in reserve by the Nationalist government for future strategic counteroffensives.
    • Equipment Scope: The Soviet Union supplied roughly 110,000 rifles, 14,000 machine guns, 1,600 artillery pieces, 82 T-26 tanks, and thousands of ZIS-5 military transport trucks to outfit these formations.
    • The Mechanized Elite: This aid famously established China's first fully mechanized unit, the 200th Division, which incorporated Soviet armor and saw action in major engagements like the Battle of Kunlun Pass.
    • The 1941 Cutoff: This military pipeline officially halted in April 1941 following the signing of the Soviet–Japanese Neutrality Pact, after which China increasingly relied on American Lend-Lease aid.

    I guess this could be somewhat represented by China starting with a few infantry units but unable to build any more of them.

    More complex would be accounting for lend-lease or whatever other kind of supply or even fully internally created infantry (as opposed to conscripts, which would be infantry units armed with very little more than just their rifles), possibly to represent their existant albeit very scarce (a few tens of thousands) heavy and light machine-guns production, but a proper infantry unit is supposed also to have a good quantity of infantry mortars (unless there are infantry mortars in the game as units), and I've no idea about domestic Chinese mortars production.

    read more

  • @Cernel said:

    @KurtGodel7 I think there are two options here, not necessarily mutually exclusive. I assume that your conscript is 0/1 while the infantry is 1/2. The question is if something like the "standing infantry" should be unable to Combat Move too (thus being -/1 unless your game has stalemate or other conditions allowing to attack without combat moving). Then, one could also expand the matter further if there should even be something like the Volkssturm, which may be worse than the "standing infantry".

    So the main question would be, are your conscripts going to be

    just 0/1, rest same as infantry. 0/1 and unable to receive artillery support. 0/1 and unable to attack. (Is it possible to attack without combat moving in this game?)

    Then, there are the Chinese. I think we all know the famous scene of "one man gets a rifle, the second man follows" of "Enemy at the Gates". Now, that may (or may not) have happened sometime in the Soviet army in some small-scale localized situations, but it was either something which happened very rarely or just a mith. However, if you ask Google AI "What percentage of the Chinese infantry in 1941 was not equipped with fire-arms?", the answer is

    Historical estimates indicate that as many as one-third (approximately 33%) of the soldiers in a typical Chinese Nationalist division in 1941 were not equipped with any firearm.
    The primary factors driving this staggering shortage include:
    • Logistical Roles: Due to an acute lack of motor transport and draft animals, a substantial portion of un-armed infantrymen were used strictly as human pack animals to carry ammunition, food, and supplies for the rest of the unit.
    • Severe Supply Shortages: While the Nationalist Army had roughly 3.8 million men on paper across hundreds of divisions in 1941, only about 40 divisions were fully equipped with modern European or foreign-manufactured weapons.
    • Industrial Deficiencies: Domestic Chinese factories lacked the industrial base to produce small arms at a rate that could keep pace with massive wartime conscription.

    The conscript is just like an infantry, except with less firepower. Conscripts are allowed to attack. If attacking on a 0, at least they serve as cannon fodder to protect other attacking units. If supported they attack on a 1.

    Your research found 40 Chinese divisions apparently equipped with modern European or foreign-manufactured weapons.

    Currently China is able to buy conscripts, but not infantry. Those 40 divisions make me wonder if China should be allowed to purchase either conscripts or infantry. I will have to do more research on this. Being handed a modern rifle does not automatically make a soldier as combat-effective as a normal infantryman would be. If I think of a normal WWII infantry division, I'm expecting them to have machine guns, hand grenades, maybe some handheld anti-tank weapons. Also combat training. If China's better divisions lacked these other weapons, if they were poorly trained, I would consider them having more in common with conscripts than infantry.

    read more

  • About what I copy-pasted, personally, I've some difficulties at believing the Google's "human pack animals" explanation as accounting for much of the un-armed Chinese infantrymen. According to my data, in 1935 China had 4,666,000 mules (first place in the World) and 10,547,000 donkeys (also first place in the World, by far). Moreover, I'm not a muleteer, but I would say that a human is obviously just not as cost-efficient as a mule or a donkey (or a sumpter) as a pack animal, not even if it is a slave or anyway paid at minimum subsistence wage. However, I'm surely not a Chinese army expert. (Maybe ask Claude about this: I don't know.)

    Personally, I would rather imagine that all those Chinese infantrymen without fire-arms were more like muleteers, cooks and such as well as "followers" ready to pick up the fire-arms of dead comrades ("Enemy at the Gates" style) rather than human pack animals, but I do not actually know.

    read more

  • @KurtGodel7 I think there are two options here, not necessarily mutually exclusive. I assume that your conscript is 0/1 while the infantry is 1/2. The question is if something like the "standing infantry" should be unable to Combat Move too (thus being -/1 unless your game has stalemate or other conditions allowing to attack without combat moving). Then, one could also expand the matter further if there should even be something like the Volkssturm, which may be worse than the "standing infantry".

    So the main question would be, are your conscripts going to be

    just 0/1, rest same as infantry. 0/1 and unable to receive artillery support. 0/1 and unable to attack. (Is it possible to attack without combat moving in this game?)

    Then, there are the Chinese. I think we all know the famous scene of "one man gets a rifle, the second man follows" of "Enemy at the Gates". Now, that may (or may not) have happened sometime in the Soviet army in some small-scale localized situations, but it was either something which happened very rarely or just a mith. However, if you ask Google AI "What percentage of the Chinese infantry in 1941 was not equipped with fire-arms?", the answer is

    Historical estimates indicate that as many as one-third (approximately 33%) of the soldiers in a typical Chinese Nationalist division in 1941 were not equipped with any firearm.
    The primary factors driving this staggering shortage include:
    • Logistical Roles: Due to an acute lack of motor transport and draft animals, a substantial portion of un-armed infantrymen were used strictly as human pack animals to carry ammunition, food, and supplies for the rest of the unit.
    • Severe Supply Shortages: While the Nationalist Army had roughly 3.8 million men on paper across hundreds of divisions in 1941, only about 40 divisions were fully equipped with modern European or foreign-manufactured weapons.
    • Industrial Deficiencies: Domestic Chinese factories lacked the industrial base to produce small arms at a rate that could keep pace with massive wartime conscription.

    read more