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Recent Posts
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@RogerCooper THANK YOU
The polygons.txt defines the separate zones to get player-colored (will have a single pixel black border), and the overlay reliefTiles can hide that hard edge border to give the appearance of fully wrapped irregular territories.
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@TheDog You can't do it in the xml file. You need to do it in polygons.txt. Here is New Zealand in World War II v3.
New Zealand < (3234,1789) (3234,1789) (3235,1788) (3235,1787) (3236,1786) (3238,1786) (3239,1787) (3239,1791) (3235,1795) (3235,1799) (3236,1800) (3236,1802) (3237,1803) (3238,1803) (3240,1805) (3240,1806) (3242,1806) (3242,1805) (3243,1804) (3248,1804) (3249,1805) (3249,1806) (3251,1808) (3251,1809) (3249,1811) (3249,1813) (3251,1813) (3252,1814) (3256,1814) (3260,1810) (3261,1810) (3262,1811) (3265,1811) (3266,1812) (3266,1817) (3265,1818) (3265,1819) (3264,1820) (3264,1828) (3263,1829) (3219,1829) (3218,1828) (3218,1825) (3219,1824) (3219,1822) (3222,1819) (3222,1803) (3224,1801) (3224,1798) (3226,1796) (3226,1795) (3227,1794) (3229,1794) (3230,1793) (3230,1792) (3231,1791) (3232,1791) (3232,1790) (3233,1789) > < (3289,1698) (3290,1698) (3290,1693) (3288,1691) (3289,1690) (3292,1690) (3293,1691) (3294,1691) (3297,1694) (3298,1694) (3299,1695) (3299,1704) (3300,1705) (3300,1707) (3301,1708) (3302,1708) (3305,1711) (3306,1711) (3308,1713) (3309,1713) (3310,1712) (3313,1712) (3315,1710) (3328,1710) (3330,1712) (3330,1713) (3331,1714) (3331,1719) (3330,1720) (3330,1721) (3329,1722) (3329,1723) (3326,1726) (3325,1726) (3322,1729) (3322,1730) (3321,1731) (3321,1737) (3319,1739) (3319,1742) (3318,1743) (3318,1744) (3317,1745) (3317,1748) (3316,1749) (3315,1749) (3314,1750) (3313,1750) (3312,1751) (3311,1751) (3310,1752) (3309,1752) (3308,1753) (3308,1754) (3307,1755) (3307,1756) (3305,1758) (3304,1758) (3304,1759) (3302,1761) (3302,1780) (3301,1781) (3301,1791) (3298,1794) (3298,1795) (3297,1796) (3296,1796) (3296,1797) (3295,1798) (3295,1811) (3294,1812) (3294,1817) (3292,1819) (3291,1819) (3290,1820) (3289,1820) (3288,1821) (3284,1821) (3283,1820) (3283,1816) (3282,1815) (3280,1815) (3277,1812) (3277,1810) (3276,1810) (3272,1806) (3272,1801) (3273,1800) (3273,1799) (3275,1797) (3275,1795) (3277,1793) (3277,1792) (3278,1791) (3278,1789) (3274,1785) (3274,1783) (3272,1781) (3271,1781) (3269,1779) (3262,1779) (3261,1778) (3260,1778) (3259,1777) (3256,1777) (3255,1776) (3253,1776) (3252,1775) (3251,1775) (3248,1772) (3248,1767) (3249,1766) (3249,1765) (3251,1763) (3252,1763) (3253,1762) (3254,1762) (3254,1760) (3255,1759) (3256,1759) (3261,1754) (3261,1750) (3262,1749) (3262,1748) (3263,1747) (3263,1745) (3264,1744) (3264,1741) (3266,1739) (3266,1738) (3267,1737) (3267,1714) (3266,1713) (3266,1712) (3264,1710) (3264,1709) (3263,1708) (3263,1698) (3262,1697) (3262,1694) (3261,1693) (3261,1692) (3260,1691) (3260,1690) (3259,1689) (3259,1688) (3258,1687) (3258,1685) (3255,1682) (3255,1674) (3252,1671) (3252,1670) (3251,1670) (3249,1668) (3249,1667) (3245,1663) (3245,1662) (3240,1657) (3240,1649) (3239,1648) (3238,1648) (3237,1647) (3236,1647) (3235,1646) (3235,1645) (3233,1643) (3233,1637) (3235,1635) (3237,1635) (3238,1636) (3239,1636) (3240,1637) (3240,1640) (3242,1642) (3250,1642) (3255,1647) (3255,1648) (3258,1651) (3258,1652) (3259,1652) (3266,1659) (3266,1661) (3267,1662) (3267,1663) (3269,1665) (3269,1666) (3271,1668) (3271,1671) (3273,1673) (3273,1674) (3274,1675) (3274,1677) (3276,1679) (3278,1679) (3279,1680) (3279,1682) (3280,1683) (3280,1694) (3281,1695) (3282,1695) (3283,1696) (3283,1697) (3284,1697) (3285,1698) > < (3172,1599) (3172,1599) (3173,1600) (3174,1600) (3180,1606) (3180,1607) (3181,1608) (3182,1608) (3183,1609) (3183,1610) (3185,1612) (3186,1612) (3187,1613) (3189,1613) (3191,1615) (3191,1619) (3189,1621) (3188,1621) (3187,1620) (3185,1620) (3184,1619) (3182,1619) (3180,1617) (3178,1617) (3177,1616) (3175,1616) (3173,1614) (3172,1614) (3170,1612) (3169,1612) (3168,1611) (3168,1610) (3167,1610) (3166,1609) (3165,1609) (3163,1607) (3163,1604) (3162,1603) (3161,1603) (3159,1601) (3157,1601) (3153,1597) (3153,1596) (3157,1592) (3158,1592) (3159,1593) (3161,1593) (3162,1594) (3163,1594) (3165,1596) (3166,1596) (3167,1597) (3168,1597) (3169,1598) (3171,1598) > < (3219,1581) (3220,1581) (3221,1582) (3224,1582) (3228,1586) (3228,1592) (3229,1593) (3229,1594) (3230,1595) (3230,1597) (3229,1598) (3226,1598) (3224,1596) (3223,1596) (3222,1595) (3221,1595) (3220,1594) (3219,1594) (3218,1593) (3218,1592) (3214,1588) (3213,1588) (3212,1587) (3210,1587) (3209,1586) (3209,1578) (3210,1577) (3211,1577) (3212,1576) (3213,1576) (3216,1579) (3216,1580) (3217,1580) (3218,1581) > < (3219,1566) (3223,1566) (3224,1567) (3227,1567) (3228,1568) (3228,1570) (3224,1574) (3222,1574) (3221,1575) (3218,1575) (3214,1571) (3214,1569) (3215,1568) (3216,1568) (3217,1567) (3218,1567) > < (3224,1555) (3226,1555) (3229,1558) (3229,1562) (3228,1563) (3223,1563) (3220,1560) (3220,1558) (3222,1556) (3223,1556) > < (3230,1538) (3230,1538) (3232,1540) (3232,1546) (3231,1547) (3231,1548) (3230,1549) (3230,1550) (3229,1551) (3228,1551) (3226,1553) (3222,1553) (3221,1552) (3221,1551) (3220,1550) (3220,1547) (3222,1545) (3222,1543) (3224,1541) (3224,1537) (3225,1536) (3228,1536) > < (3288,1573) (3289,1573) (3291,1575) (3291,1578) (3288,1581) (3288,1582) (3287,1583) (3284,1583) (3280,1587) (3277,1587) (3276,1586) (3276,1583) (3282,1577) (3282,1576) (3285,1573) > < (3279,1592) (3279,1592) (3279,1591) (3280,1590) (3285,1590) (3289,1594) (3289,1597) (3285,1601) (3283,1601) (3281,1603) (3280,1603) (3280,1604) (3279,1605) (3273,1605) (3272,1604) (3270,1604) (3266,1600) (3266,1599) (3265,1598) (3265,1592) (3266,1591) (3272,1591) (3274,1593) (3277,1593) (3278,1592) >
Note the angle brackets define each particular section.
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Is there a way to declare two separate territories and then join them so the game treats them as a single territory?
I don't think that is possible. Its the vertical/horizontal map border lines or no wrapping.
Maybe someone else can help?
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<connection...> just facilitates the movement between separate territories.
Is there a way to declare two separate territories and then join them so the game treats them as a single territory?
This would get around the hard map borders limiting wrapped territory definitions, and getting rid of the ugly common vertical/horizontal map border lines.
For example a territory defined overlapping the top-left corner would get defined as four separate territories to fall completely within the map borders. Then a [join command] stitches the pieces back together making a truly seamless fully wrapped map.