• War Plan Red-Orange

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    M
    Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
  • World War II V6 - Balanced

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    No one has replied
  • East & West

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    RogerCooperR
    This is now available through the in-game downloader.
  • Global 40 Expansion UHD Boxes Recorded Games

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    deleted.
  • Can we fix TWW?

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    ubernautU
    @lafayette [image: 1777344426361-pumped-yes.gif]
  • North Africa - TripleA Module

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    wc_sumptonW
    @victoryfirst said in North Africa - TripleA Module: This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West. Cheers...
  • World War 1914 Larry Harries Does Not Work Plus Question

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    VictoryFirstV
    @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
  • D-Day version 2 PoC

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    PantherP
    @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
  • adding/removing techs

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    Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed. FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks. Thanks for all the help.
  • Total World War (TWW) 2.7.7.2

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    ubernautU
    @beelee thanks ill check it out!
  • 💀 Settlers: Fallen Empire - Official Thread

    maps thedog
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    TheDogT
    Latest version v1.15 ready for TripleA download. This only plays in 2.7+ Click Download Maps button In Search: box type set to download Settlers: Fallen Empire Settlers Fallen Empire Manual pdf Settlers_Fallen_Empire_Manual.pdf It has; 11 Asymmetrical factions Growing & shrinking urban centres Resources of Alchemy, Beast & Construct AI auto sells 'spare' resources, player must do it manually Thanks to Ebbe for new unit map and unit colours & flags. Lots of minor changes
  • ⭕ Middle Earth 3rd Age - Official Thread

    thedog
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    TheDogT
    Latest version 015 ready for download from 1st page 1st post Spider 20pu was 11pu, vastly underpointed (thanks @chowdler) Spider can now enter mountains (thanks chowdler) Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler) Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit) Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above . Link to 1st post that has the download link https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread
  • 💥 Another World v AI - Official Thread

    thedog
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    TheDogT
    @rogercooper Thanks I have reposted the zip in the 1st post.
  • 🚂 1888A Steam & Steel - Official Thread

    thedog maps
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    TheDogT
    Someone has posted an error on GitHub 2.7.15025: TripleAFrame#showHistory:1784 - java.lang.IllegalStateException #14112 game stops at the beginning - playing royals. Two history thinkers ... Try another version like this one https://github.com/triplea-game/triplea/releases/tag/2.7.15256
  • Scenario Reviews

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    JohnnyCatJ
    @ubernaut I just read that it got shut down... but that's ok
  • A more challenging AI

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    RogerCooperR
    @samurai-jd said in A more challenging AI: Re: 1941 Global Command Decision - Official Thread First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you. I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation. I appreciate your time and the incredible game that you have so elegantly created. Samurai JD A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse. You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor
  • Modern Warfare Map Idea

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    RogerCooperR
    @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001 There are a number of mods and maps they may give you some ideas.
  • WAW 1940 Mod for Transport casualties

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    wc_sumptonW
    @madvitale I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++. I'll include a zip file with the changes. World_At_War.zip Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel). Cheers...
  • Age of Tribes World map new official thread

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    TheDogT
    @ted-self Im glad you like the map and it has got you all excited even at your age. It was exasperating and fun to design the map. If you want another steep learning curve map that will challenge your grey cells then try 1941 Global Command Decision https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Civil war map Upgrades are totally bugged for me? (Resolved, mostly)

    Locked
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    RogerCooperR
    @beelee The map loads for me, but I am not going to say how well it works. It is an overly complicated mod.

Recent Posts

  • Latest version v275 ready for download with in TripleA.

    In TripleA
    Click Download Maps Button
    Click Installed tab
    Click 1941 Global Command Decision
    Click Remove Button
    Click Yes button to remove
    Click Ok button (Successfully removed)
    Click Close (To force the map list to refresh)
    Click Download Maps Button
    Find & Click 1941 Global Command Decision
    Click Install button

    Enjoy!

    .
    v275
    Previously the Non Aggession Pact between USSR and Japan starts to fail arounf Turn 15, only because its Turn 15, this is illogical.

    So to improve on it, this applies to Players & AI
    The USSR and Japan have a Non Aggression Pact that prevents both sides from attacking each other.

    When Japan or allies owns Chungking/Industry-Med there will be skirmishes on the Japan-USSR border When Japan or allies owns Chungking/Industry-Med & Urumchi-Kansu/Industry-Lgt it will declare war on USSR When USSR retakes 3 of its lost territories held before Operation Barbarossa there will be skirmishes on the Japan-USSR border When USSR retakes 5 of its lost territories held before Operation Barbarossa it will declare war on Japan

    Gemrnay & Italy will now have a harder time vs USSR, as USSR will be focusing on their attacks and not distracted by Japan to the south.

    Japan AI needs help to play better

    When Japan or allies owns Chungking/Industry-Med, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser, 1x Convoy When Japan or allies owns Urumchi-Kansu/Industry-Lgt, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser Having achieved some of its primary objectives Japan can divert resources to ships.

    China Player & AI

    As Japan and USSR will not go to war around turn 15 and Japan was conquering China too easily/quickly. China has a small free increase of a Bunker per turn, this simulates its massive population digging in and resisting its invaders

    USA AI needs help to play better

    Turns 2,4,8,12,16,20,24 AI purchases 2x Fighter, Bomber-Tac, Carrier-Fleet, 2x Cruiser, Battleship and places in 010 B Sea Zone This is a small increase of a Cruiser & Battleship and it makes the USA AI more aggressive when using Fast-AI

    This is big, I think I finally understand Sea Zone ownership and PU production

    Each Sea Zone generates 1-2pu per turn for the original owner only, just like Convoy Centers. Enemy occupation denies the original owner of the PU income. The current owner has its national flag in the Sea Zone.

    .
    🔻 v275 documentation, last page has winter turn on instructions. 🔻
    1941_Global_Command_Decision_Manual.pdf

    🔻 Suggested TripleA version 🔻
    https://github.com/triplea-game/triplea/releases
    .
    Link to 1st post that has;
    Downloads for new Players
    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

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  • @Ted-Self

    Hi Ted

    You need to edit in some paragraph breaks as your post is too hard to read otherwise 🙂

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  • Re: The Grand War So I am pretty fascinated with this game. I just discovered it a couple of days ago. So maybe I have not read everything yet but I wonder in what year is it set? Also googled Arkism (my google on opera just goes to ai answers for most queries). Since "The Grand War" scenario in TripleA is a speculative, alternate-history war game, the exact theological details of Arkism are not deeply coded into the software. However, based on its name, its association with "EuroForce," and its symbolic representation as an Ark, we can logically speculate on its core tenets. Here is a breakdown of what the belief system of Arkism likely entails:1. The Preservation of Civilization The Ark as a Sanctuary: Just as Noah’s Ark preserved life during the deluge, Arkism likely views society—specifically EuroForce—as a literal or metaphorical "Ark" tasked with protecting human knowledge, culture, and order from a sea of global chaos and war. Duty of Stewardship: Believers are likely taught that they are the chosen guardians of global inheritance, making the defense of their borders a holy obligation. 2. Unity Through Collective Survival All Inside are Equal: To survive a storm, everyone on the ship must work together. Arkism likely emphasizes strict societal discipline, duty to the collective, and absolute unity over individualism. Anti-Factionalism: Internal dissent would be viewed not just as a political disagreement, but as a dangerous hole poked into the hull of the Ark.3. Renewal After the Storm The Post-War Promise: A central prophecy or goal of Arkism is likely the belief that the current global conflict is a cleansing, chaotic storm. Once the war is won, the Ark will "land," allowing its followers to rebuild and repopulate a peaceful, restructured world. The Olive Branch: The ultimate goal is not endless destruction, but a forced, structured peace once the external threats are neutralized. 4. Technological or Military Deliverance The Ark as Engineering: Because an ark is a manufactured savior, the religion might lean heavily into a "techno-religious" mindset. Science, fortification, industrial output, and military engineering are likely viewed as divine tools used to construct their safety. If you want to flesh out this world further, I can help you: Draft a fictional holy text snippet or prayer for an Arkism soldier. Design a religious hierarchy or caste system for EuroForce Speculate on how rival factions in the game view Arkism. Let me know which angle you would like to explore!

    read more

  • @RogerCooper

    my experience with this game is that as a human player one has good infuence in diplomatic settings with succesful reasonable good outcome on diplo proposals and even Ai players change diplo settings reguar.... but more randomly it seems...?

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