-
3 Votes15 Posts7k Views
-
5 Votes256 Posts264k Views
-
1 Votes11 Posts362 Views
-
2 Votes26 Posts6k Views
-
1 Votes15 Posts3k Views
-
3 Votes4 Posts292 Views
-
3 Votes588 Posts1m Views
-
0 Votes6 Posts270 Views
-
8 Votes37 Posts24k Views
-
3 Votes39 Posts12k Views
-
3 Votes16 Posts8k Views
-
1 Votes15 Posts5k Views
-
6 Votes264 Posts292k Views
-
0 Votes1 Posts562 Views
-
2 Votes498 Posts784k Views
-
4 Votes10 Posts3k Views
-
1 Votes1 Posts614 Views
-
3 Votes7 Posts3k Views
-
1 Votes3 Posts2k Views
-
0 Votes93 Posts56k Views
Recent Posts
-




Note that Britain's list is now replaced with some new techs. "Raj" gives one colonial militia for each of India's three most valuable territories. Increased Indian Army means those territories now produce 2 colonial militia each turn.


Marines (America Pacific) can be built from the start. America Atlantic cannot research Superfortress or B-52.

That's it for the tech list for now. Expect this list to become out-of-date soon after being posted, however.
-

What Claude had to say about territory names:
Renaming Pomerania to West Prussia: I’d advise against it. Your map’s Pomerania sits on the coast just northeast of Berlin and west of Danzig. That’s the Stettin–Köslin area, which really was the Prussian province of Pomerania. West Prussia was the Vistula region around Danzig, Thorn and Bromberg, south of Danzig and west of Warsaw. That’s exactly where your West Prussia territory already is. Only one of your names is debatable: the coastal strip between Danzig and Koenigsberg (Elbing, Marienburg) was West Prussian before 1920 and became part of East Prussia from 1920. For a 1941 map, “East Prussia” is right.
-
@KurtGodel7
Hilfswilliger was the name for the local auxiliaries that Germany recruited in Russia, would be a good fit for "Crush communism."Panzerschreck for Advanced Panzerfaust?
Sturmgewehr for assault rifle
The B-52 is way too far ahead of the timeline, didn't enter service until the 1950s. Use the B-45 Tornado, that was America's earliest jet bomber.
Go 229 is the flying wing model.
-
Recent changes:
Created the "colonial militia" unit. This is for Britain only, and is basically a conscript by another name. Britain cannot build this unit. But by researching tech it receives this unit for free for India. Three per turn with the Raj tech. Once Britain researches Expand India Army (or whatever I decided to call that tech) it gets six of these a turn for free, on India.
@vendetta suggested better names for some of the techs. Rail guns tech is now railway guns. (Good call on that, btw.) Other tech names have changed as well, reflective Vendetta's suggestions.
@cernel suggested the idea of starting the game with certain techs already researched, much like Classic would do depending on the option you chose. I have this on my list of needed changes.
@schulz suggested changes to the map itself, and provided example maps to use. I devoted precious weekly usage to this task. (Even though I was already at 40% of weekly usage just 24 hours into my week.) I have had AI alter the Europe/Mediterranean/West Russia part of my map using the example Schulz provided.
Earlier in this thread someone mentioned an incorrect border in Europe, which I think is now fixed. But there is also the problem of territory labels: West Prussia, Posen, etc. The problem I'm running into is that I want a territory to have the name Danzig, given the importance of Danzig to the start of the war. Labeling a territory Danzig maybe displaces where you might want the West Prussia label, so then the latter finds its way into the second-best location.
@cernel wants the differences between the Lancaster, Flying Fortress, and Liberator to be accurately reflected in the stats for those three bomber types. Claude believes this is already achieved by current unit stats. I will have to double check Claude on this. America Pacific gets the Liberator, America Atlantic gets the Flying Fortress, and Britain of course gets the Lancaster.
Light tanks were too easily confused with tanks, so I've used scout car logo art for light tanks. I hate doing that, but if I'm confused by a light tank icon versus a normal tank icon, other people will be confused too.
The reason why I consumed so much weekly usage so quickly was in large part to fix GUI problems associated with changes to the air system. Those GUI problems appear to be solved.