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Recent Posts

  • @wc_sumpton Nice to see you're having fun with that silly old game!
    I bet a lot of the weird hacks can now be properly implemented with all the cool features the newer game engines bring.
    TripleA has been giving many gifts to map makers!
    I'll have to play this one soon.

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  • W

    @thedog said in D-Day version 2 PoC:

    Naive question, there appears all the elements for removing the Pxx zones?

    Correct, "P" zones are for fighters. Fighters attack units entering and leaving their territories, as stated on page 13 of the D-Day rule book.
    "Fighters: Fighters do not attack when they enter a zone containing Axis land units. They are on patrol,
    waiting for enemy movement. They have the opportunity to strafe any Axis land units that move into or out of the zone. Roll one die per fighter against each Axis land unit that moves, including reinforcements (see below); a roll of 1 destroys that unit. The Axis player cannot return fire."
    This rule is once again repeated on page 16 under "ORDER CARD 12"
    The TripleA engine can do the "strafe any Axis land units that move into", it is the "or out of the zone" that is the problem. The "P" or "Patrol" zones are for fighters and was created to handle this. There is also no way to force a player to move a unit from a territory. The player responsible for their movement. An Infantry or Artillery unit has a movement of 3, from "G1" the unit could move to "P1" to "P2" at accost of two movement points. Leaving the unit in "P2" or moving to "P3" is against the rules. The player would have to move to "G2" to be safe, or sacrifice/lose the unit be leaving it in a "Patrol Zone".

    @thedog said in D-Day version 2 PoC:

    All aircraft could have a move of 10 and share the pathing/connection of Shorebombardment or
    All aircraft could have a move of 1 and share the pathing/connection of Shorebombardment if aircraft and Shorebombardment started from a zone that had connections to all land zones?

    No, all aircraft have 0 movement. Fighters can only be placed in "Patrol Zones". Once placed they cannot move. They may suffer a one time German AAA after placement, but they remain in their "Patrol Zone" until the end of the Germans Non-Combat Move when the unit will be removed from play. The Bombers can only be placed in a "G" zone. Once placed the Bomber attacks those units within that territory. They may suffer AAA counter fire in that territory, but other units cannot attack the Bomber. After the Bomber's attack the Bomber is removed from play. The Bomber may appear in the "USAAF" territory. But it cannot move from this territory, as it has 0 movement, nor can it be attacked here as there is no connection.
    Shorebombardment are only useful against German Blockhouses.

    Cheers...

    P.S. "P", "G" and "A" zones are holdover names from the "D-Day 2" mod/map/game.

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  • Naive question, there appears all the elements for removing the Pxx zones?

    All aircraft could have a move of 10 and share the pathing/connection of Shorebombardment or

    All aircraft could have a move of 1 and share the pathing/connection of Shorebombardment if aircraft and Shorebombardment started from a zone that had connections to all land zones?

    read more
  • W

    @thedog

    New download. This removes any unit which may stop their movement within the round circles ("P" zones).

    Cheers...

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