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Recent Posts
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Thanks Dog. In the game I am playing I am using Hard AI but I generally use a combination of both.
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@captain0
Are you playing with Fast-AI as it is more aggressive than Hard-AI ?The US AI does have enough air power to control 2 SZ distance of its West Coast and has enough PU to dominate the sea, but sadly it does not.
I will look at reinforcing the US west coast, but it will be awhile..
One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
Whilst I respect this is quite accurate historically.Agreed, it is not going to change. You could replace the South Africa Industry-Med with a Industry-Hvy if you wish.
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The US may need a hand Dog as a lot of the ships exit through Panama rapidly
Perhaps a small random pop up of PT boats or something-like Germany with the subs..
I was also wondering what the hell was going on when the AI had 14 destroyers in a zone off the West coast lol.Just regarding the AI hogging counter strike units at factory areas away from the battlefield to launch a counterstrike.
'It is good but I am playing the AI at present as axis player v allies.
The Germans and Italians are holding Stalingrad and a force is moving down to Baku.
Interestingly the AI has about 100? units TUV 160 ready for a counter as soon as I advance past Stalingrad.
Maybe it has something else planned but it has more than enough units to heavily influence battles yet stays 4 zones away for the counterOne other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
Whilst I respect this is quite accurate historically. It does sort of hog tie the British if the Italian fleet gets on top and can only be confronted by destroyers etc in the East Med.
Sort of kamikaze.
Unless the AI/ player even, transits around South Africa and back up to the Med via East Africa.
I doubt that is something that the AI would approach and even as player Britain it is tough.
Could it be looked at or Cruisers possibly being allowed to be built at medium factories to compensate and give a bit of firepower.Cheers
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Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.The AI at sea is weak and does need help.
Even with USA AI
Turns 4, 8,12,16,20,24,28,32 AI purchases 3x Fighter, 1x Carrier-Fleet, 1x Cruiser and places in 010 B Sea Zone
and
Turn 2-40, USA AI, purchases 2x Destroyer and places in 010 B Sea ZoneIt does not play well, but it does give an OK game for Japan. Maybe it needs more help to be more of a challenge?