• world_war_ii_v5_1942 is incorrectly linked and installed

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    PantherP
    I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
  • Power of Politics 1914 : A WWI scenario

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    ubernautU
    @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
  • Churchills 1939

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  • Proposed Map: Domination 1941

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    TheDogT
    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • War Plan Red-Orange

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    M
    Another update, version 0.3.0! [image: 0.3.0 jpg smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
  • World War II V6 - Balanced

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  • East & West

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    RogerCooperR
    This is now available through the in-game downloader.
  • Global 40 Expansion UHD Boxes Recorded Games

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    deleted.
  • Can we fix TWW?

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    ubernautU
    @lafayette [image: pumped-yes.gif]
  • World War 1914 Larry Harries Does Not Work Plus Question

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    VictoryFirstV
    @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
  • D-Day version 2 PoC

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    PantherP
    @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
  • adding/removing techs

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    G
    Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed. FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks. Thanks for all the help.
  • Total World War (TWW) 2.7.7.2

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    ubernautU
    @beelee thanks ill check it out!
  • ⭕ Middle Earth 3rd Age - Official Thread

    thedog
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    TheDogT
    Latest version 015 ready for download from 1st page 1st post Spider 20pu was 11pu, vastly underpointed (thanks @chowdler) Spider can now enter mountains (thanks chowdler) Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler) Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit) Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above . Link to 1st post that has the download link https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread
  • 💥 Another World v AI - Official Thread

    thedog
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    TheDogT
    @rogercooper Thanks I have reposted the zip in the 1st post.
  • 🚂 1888A Steam & Steel - Official Thread

    thedog maps
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    TheDogT
    Someone has posted an error on GitHub 2.7.15025: TripleAFrame#showHistory:1784 - java.lang.IllegalStateException #14112 game stops at the beginning - playing royals. Two history thinkers ... Try another version like this one https://github.com/triplea-game/triplea/releases/tag/2.7.15256
  • Scenario Reviews

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    JohnnyCatJ
    @ubernaut I just read that it got shut down... but that's ok
  • A more challenging AI

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    RogerCooperR
    @samurai-jd said in A more challenging AI: Re: 1941 Global Command Decision - Official Thread First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you. I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation. I appreciate your time and the incredible game that you have so elegantly created. Samurai JD A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse. You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor
  • Modern Warfare Map Idea

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    RogerCooperR
    @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001 There are a number of mods and maps they may give you some ideas.
  • WAW 1940 Mod for Transport casualties

    Moved
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    wc_sumptonW
    @madvitale I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++. I'll include a zip file with the changes. World_At_War.zip Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel). Cheers...

Recent Posts

  • I tested this to the game ends. No one builds anything,

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  • Step 5 Assign alliances

    There will to be two alliances "Aggressor" and "Status Quo" The Aggressor alliance is attempting to reorder the world through military force, while the Status Quo is trying to resist that.

    As I am not trying to track the ideologies you can assume that unlikely alliances are probably the result of ideological conflicts and similarities.

    The first step is to determine the lead aggressor. The lead aggressor is randomly chosen from the major countries. The lead aggressor goes first and will receive more units.

    Next the lead status quo power is chosen from the remaining major countries. The lead status quo power receives extra resources.

    The remaing major and medium powers are randomly assigned as follows

    50% Status Quo 30% Aggressor 10% Victim 10% Impassable

    The "Victim" nation is a passive member of the Status Quo alliance. It is neutral with regards to the rest of the Status Quo alliance and at war with the Aggessor alliance. The Status Quo alliance can't assist the "Victim" but if the liberate a territory they don't need to return it. Each turn the lead Status Quo power receives a bonus of 1 PU for every Victim-held territory. Note that is major or medium power has been reassigned to the victim nation, that means it is in civil war or some other internal disorder.

    The "Impassable" nation is neutral to everyone and out of play.

    There is a 50% change of delayed entry of each Status Quo nation and a 25% change of delayed entry for each Aggessor nation (other than the lead aggressor). The delayed entry nation comes in a randomly chosen turn between 2 and 5 at the start of the lead aggressor turn. It is possible that every Status Quo nation is delayed entry, allowing the lead aggessor to focus on victims.

    Historically, there was one territorial dispute directly involving major & medium countries, Alsace-Lorraine. Ethnically German but historically French it would be difficult (but not impossible) to resolve the dispute and conflict is likely. There will be a 30% chance that Germany is lead aggressor, while France is a status quo power that is active immediately. This will probably not work out well for France.

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  • Step 4 Align minor countries with larger countries

    As minor countries don't have their unit images or turns they will be aligned with medium and major countries. Medium countries will also sometimes be aligned with major countries.

    When countries are aligned, their territories and units become part of the larger country, like Canada with Britain in the original game.

    Each minor and medium country will be entered into a table giving their chances of being aligned. In addition, countries may be aligned into the dummy countries of "Victim" and "Impassable".

    Note that this may in effect undo step 3. For example India may gain independence in step 3 and become a close ally of Britain in step 4. The effect will be the same, but the notes will be different.

    This is also when protectorates are handled. Egypt will be probably be aligned with Britain, but it may escape British control and be aligned with some other country.

    If China has become aligned with another country, then the special Chinese rules don't apply.

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  • Step 3 Resolve Interwar Period

    There were a number of conflicts in the interwar period which could change what country controls a specific territory. Most only involved a single territory such as the Rif War or the Indian Independence movement. Territories controlled by the "Split" country must be assigned to a specific country.

    There are three conflicts that deserve special consideration, Russian Civil War, Russo-Polish War and the Reunification of China.

    Russian Civil War In the context of this scenario generator, it does not matter which side wins as somebody will end up controlling the core Russian areas of Russia, Archangel and Karelia. However there was a possibility of creating a stable country in Siberia controlling multiple areas. Peripheral areas of Russia may gain independence.

    Russo-Polish War as closely related to the Russian Civil War. Plausible outcomes range from Russian reconquering Poland to a powerful Polish state controlling Poland, East Poland, Baltic States, Ukraine, East Ukraine and Belorussia. However the outcomes must all involve a contiguous Polish state. Note that even a maximum Polish state remains a minor country.

    The order of resolution needs to be

    Siberian independence Peripheral territories status Russo-Polish War

    War of Chinese Reunification By the end of WW1, warlords have already taken control of China. In effect each territory was an independent state. If the Northern Expedition had failed, China would have remained divided.

    An additional complication was the Japanese invasion. The Japanese may decide not to invade, to only take Manchuria or to take Kiangsu as well. Note that if the Japan and China end up on the same side, Kiangsu will be returned to China.

    Even if China is reunified, there still be independent states formed, representing undefeated warlords or Communist territory. There is also a chance that Kwangtung ends up under effective Chinese control.

    In any case the usual China build rules and territory restrictions apply, as the KMT would not even under the best of circumstances had enough time to build a modern industrial economy. If China is allied with Japan, than the movement restrictions are China are lifted.

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