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Recent Posts
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Adding to the west (like you did in the image you posted) also West South Central (Texas, Oklahoma, Louisiana, Arkansas) and West North Central (Kansas, Nebraska, South Dakota, North Dakota, Missouri, Iowa, Minnesota) adds respectively 13,052,218 and 13,490,492 inhabitants for a total of 26,542,710. That added to the 13,810,823 of Pacific + Mountain would total 40,353,533 for "West USA" as you pictured it. That would be the 31% of the total (without Hawaii and Alaska which were however almost irrelevant). This seems indeed in line with a historical distribution of the effort of around 30% on Pacific and 70% on Atlantic but has the challenge that almost 2/3 of the production is not on the actual Pacific + Mountain and you should have very valuable territories in Texas and Louisiana which can be used to place ships and land units so to use West USA in the Atlantic only. I imagine this would be not too hard to balance: it would be just needed to make Pacific the better choice, so to assure that West USA goes Pacific instead of Atlantic, but not enough of a better choice that East USA would decide to join in (by moving ships through the Panama canal while buying plenty of air units). Still, not quite historical considering that most ships used in Pacific were produced in what would be East USA.
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A divided USA would make the game more disjointed.
Like with a single US, Japan could punch above its weight and force the US to commit more in the Pacific, thus indirectly (and historically) helping Germany by diverting American attention away from the Atlantic. But with a divided US, you can't do such a thing because the US's Atlantic commitments will be fixed, and Japan will be able to do nothing against it.
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Also a "West USA" playing Pacific mostly or only on its own is largely unhistorical. Most of what was used in Pacific was produced in the East, especially if we assume that the East comprises anything east of Panama like Texas, but even only the East Coast was really commissioning most of the ships by far. If you seemingly partially fix it by having Texas and Missouri and such as part of the east, that may bring the west up to 25% of total (have not calculated it), but then I wonder if that does not have the risk that a player may decide to place ships in Texas and New Orleans and go full Atlantic with both West and East together.
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Well, it's not that splitting the United States in half is on its own certainly avoids focusing on one ocean only, especially not on the Atlantic. If you go with historical productions at the time (As I said, the western part was a lot more backward, underpopulated and poorer than it is now not only absolutely but also relatively to the eastern part.), on the account that in 1940 Pacific (meaning California + Oregon + Washington) had 9,682,781 inhabitants and Mountain (meaning Montana + Idaho + Wyoming + Colorado + New Mexico + Arizona + Utah + Nevada) had 4,128,042 inhabitants, for a total of Pacific + Mountain equal to 13,810,823 against a total for the entire United States (back then not comprising Hawaii and Alaska) of 131,669,275, your "West USA" will only have about 10% of the production of your "East USA" (and arguably less since Pacific and even more so Mountain was backward), meaning that "East USA" can still do KGF using directly the 90% of the total production power of the United States which it has and use the 10% of West USA just to produce bombers to go make bombing raids on Germany or some other things like that. Moreover, of course, whatever fleet is already present one side or the other can be sent through the Panama canal in either case, and doing so in a split USA scenario might even be worthwhile for can-openers.
All this means that, in order to go both oceans by splitting USA in two, you will not only have to take the historically wrong decision of having two USAs but also likely distributing production between these two made-up polities in a very unhistorical way.
All this said, I see your point, and I agree that seeing usually the United States playing only one ocean is lame, and I'm not able really to point at a game that fixed that at least amongst the ones I know. (I have not yet taken a deep enough look at @thedog's game, did you? Maybe he did.)