• ⭕ Middle Earth 3rd Age - Official Thread

    thedog
    28
    3
    1 Votes
    28 Posts
    6k Views
    TheDogT
    Latest version 015 ready for download from 1st page 1st post Spider 20pu was 11pu, vastly underpointed (thanks @chowdler) Spider can now enter mountains (thanks chowdler) Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler) Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit) Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above . Link to 1st post that has the download link https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread
  • 💥 Another World v AI - Official Thread

    thedog
    27
    1
    4 Votes
    27 Posts
    2k Views
    TheDogT
    @rogercooper Thanks I have reposted the zip in the 1st post.
  • 🏯 Shogun Advanced - Official Thread

    thedog
    17
    1
    2 Votes
    17 Posts
    4k Views
    TheDogT
    Latest version v2.6 ready for download. In TripleA Click Download Maps Button Click Installed tab Click Shogun Advanced Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click Shogun Advanced Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v2.6 Vanquished all land & sea units, was just sea units Projection of Power, Victory Conditions – 10vp was 11vps (matches Triggered Victory) In game Manual updated with above Lots of minor tweaks . Suggested stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3666/shogun-advanced-official-thread
  • 🚂 1888A Steam & Steel - Official Thread

    thedog maps
    46
    2
    5 Votes
    46 Posts
    12k Views
    TheDogT
    Someone has posted an error on GitHub 2.7.15025: TripleAFrame#showHistory:1784 - java.lang.IllegalStateException #14112 game stops at the beginning - playing royals. Two history thinkers ... Try another version like this one https://github.com/triplea-game/triplea/releases/tag/2.7.15256
  • Scenario Reviews

    7
    1 Votes
    7 Posts
    428 Views
    JohnnyCatJ
    @ubernaut I just read that it got shut down... but that's ok
  • A more challenging AI

    2
    3 Votes
    2 Posts
    371 Views
    RogerCooperR
    @samurai-jd said in A more challenging AI: Re: 1941 Global Command Decision - Official Thread First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you. I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation. I appreciate your time and the incredible game that you have so elegantly created. Samurai JD A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse. You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor
  • Modern Warfare Map Idea

    5
    1 Votes
    5 Posts
    416 Views
    RogerCooperR
    @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001 There are a number of mods and maps they may give you some ideas.
  • WAW 1940 Mod for Transport casualties

    Moved
    7
    2 Votes
    7 Posts
    654 Views
    wc_sumptonW
    @madvitale I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++. I'll include a zip file with the changes. World_At_War.zip Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel). Cheers...
  • Age of Tribes World map new official thread

    63
    1
    2 Votes
    63 Posts
    12k Views
    TheDogT
    @ted-self Im glad you like the map and it has got you all excited even at your age. It was exasperating and fun to design the map. If you want another steep learning curve map that will challenge your grey cells then try 1941 Global Command Decision https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Civil war map Upgrades are totally bugged for me? (Resolved, mostly)

    Locked
    9
    1 Votes
    9 Posts
    714 Views
    RogerCooperR
    @beelee The map loads for me, but I am not going to say how well it works. It is an overly complicated mod.
  • Axis Ascension

    59
    1
    2 Votes
    59 Posts
    25k Views
    SchulzS
    @rogercooper Thank you.
  • Axis & Allies: Stalingrad

    1
    1 Votes
    1 Posts
    585 Views
    No one has replied
  • Cold War 1965 version 2.0 - Official Thread

    50
    1 Votes
    50 Posts
    10k Views
    TheDogT
    Capture Units on Entering Territory Is usually not set as True, so is usually false. I have not played the map, but I think it should be false.
  • How to add to Big World Variations

    7
    1 Votes
    7 Posts
    2k Views
    B
    @rogercooper I couldn't find the repo in triplea-maps. So can he just update his repo and then do a PR with the new version number in the yaml ? His repo doesn't need to be part of triplea-maps ? Anyway, it's merged. @thehobbesian this is what you need to change in the yaml. The pencil icon will allow you to edit it. I believe anyone can but not 100% certain on that. [image: 1759589371964-screenshot-from-2025-10-04-09-45-38.png] [image: 1759589881597-screenshot-from-2025-10-04-09-57-27.png] You can see Roger did it here [image: 1759589494806-screenshot-from-2025-10-04-09-50-48.png] Edit Also, as Roger stated, you can just redownload the map once the repo has been updated. The yaml just lets people know there is a new version. Edit 2 @thehobbesian I DL'd it but don't know if it's the new version or not. There's really no easy way to tell. I add a notification at game start saying what version and the date it was first uploaded. I also document it in the changelog in the Game notes. Edit 3 OK it looks like the latest. This is your last commit and here it is in the Game Notes [image: 1759591386917-screenshot-from-2025-10-04-10-22-02.png] [image: 1759591399240-screenshot-from-2025-10-04-10-21-49.png]
  • Technology Step being Skipped

    3
    0 Votes
    3 Posts
    847 Views
    StohrmS
    @wc_sumpton I found the problem. My OCD wants things in alphabetic order and in doing that I accidentally moved the ending </technology> caveat after the French player's code. Thus only the Americans, ANZAC, British, Chinese and French were actually recognized. The British get theirs from the UK_Pacific's choice and the Chinese don't have any (at this time). So, the rest all got skipped. I appreciate the help. I also put the code back in player turn order, but added "Player 01 - ", 02 etc. before the Faction heading comments. My OCD is thereby satisfied.
  • Cold War 1965 - Official Thread

    76
    1
    1 Votes
    76 Posts
    33k Views
    D
    @redrum Thread for Cold War 1965 version 2: https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread
  • Connection Error in wwII_revised

    13
    2 Votes
    13 Posts
    2k Views
    PantherP
    @rogercooper Thanks.
  • UHD World War II Global

    53
    2
    3 Votes
    53 Posts
    15k Views
    B
    @wc_sumpton Sweet ! [image: 1754959368806-rightarm.png]
  • This topic is deleted!

    1
    1
    0 Votes
    1 Posts
    38 Views
    No one has replied
  • Middle Earth: Battle For Arda - Official Thread

    580
    2
    3 Votes
    580 Posts
    1m Views
    Paolo CarreraP
    @thedog Ok. Yes, Sea Unit option was already checked. So it seems only a strategical choice of IA. I've forced Harad sea attack manually for a couple of turns against the Good (me) :beaming_face_with_smiling_eyes:

Recent Posts

  • @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides.

    I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map.

    There used to be a tech that gave transports +2 range, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.

    read more

  • @Schulz I was recently playing Domination 1914 and I saw two problems.

    The way the Russian Revolution is handled is very ahistorical. They are there at the start in 1914 and have their main base in Siberia, which historically held against the Bolsheviks for longest. They should pop up in the middle of the war instead.

    The other issue is that Americans have trouble entering the war. The AI builds ships and planes but few ground forces. Faster but more expensive transports might help.

    The world map is good either way.

    read more

  • I have a 9800 px wide draft map with more realistic land shapes, while Europe is enlarged enough to fit more units (ignore the WW1 borders). If the project is still alive, we can work on this.

    NewMapProject2.jpg

    read more

  • It has been years since I played NM.

    Is there anything left we could still improve regarding balance, graphics, techs, etc.? Or is it in a perfect state right now?

    Would anyone be interested in a toggleable alternative skin with more realistic land shapes? I have a 9800 px draft map. I got rid of the exaggerated land curves (looking at you, Spain!). Europe is also slightly enlarged to fit more units while keeping the rest of the landmasses far less distorted.

    Here's a comparison of the scale of the two versions:

    olcek.png

    read more