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Recent Posts

  • @beelee GREAT IDEA

    THANK YOU B

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  • B

    Hi Guys

    @Panzerstahl-Helm-0 @Trout @JohnnyCat @Alexander

    You can post Game results here and I will add them to @VictoryFirst 's Spreadsheet.

    https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

    So Start and End Date
    What number Game it is
    and who won or lost and Type of Victory

    I suppose you could link the Game Thread too. Might be easier for people to research it if they want. I don't think I can fit those into a category but might be handy to have all the same. 🙂

    I'll try and make a separate one for the multi's if I can figure it out 🙂

    Fwiw this is a good way to start your Game threads

    Screenshot from 2026-03-29 10-15-59.png

    Also include any Game Options you aren't using e.g.

    Screenshot from 2026-03-29 10-18-44.png

    Obviously just a suggestion 🙂 but it will help to keep a record of our games, which in turn is valuable for the Captain and Co and ourselves 🙂

    Edit
    The spreadsheet will auto update to the above link any time it is updated

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  • W

    @gregorek

    Techs can be applied but can't be removed. They are cumulative. Tech_A could add +1 to a unit's movement while Tech_B adds -1 to the same unit's movement while Tech_C adds another +1. All three techs would be applied to the same unit, making its final movement +1. Techs are applied to all units belong to a player. Giving a +1 movement bonus to Kimmeridgian pterodactylus would be given to all pterodactylus, but only to the Kimmeridgian player.

    Cheers...

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  • G

    @thedog ,
    The mutations are temporary and purchasable in any order and concurrently. Started the frontier/rule swaps, but it got messy fast. The unit_### unique names is clean and will work, but I dont like the ### tags. Techs are supposed to add to common units and not affect other players. But, as stated, it gets too confusing and the implementations dont clearly define on/off conditions. EX: Grok thinks there's a removeTech option and tech adds, but that's not backed by the example game files. Or, I'm just not reading it right.
    I'll continue with the unit### unique names (keeping them short without the full player name attached). Already scripted. Working today on a graphics script to spawn all the units with team colors (and a new drop shadow - hoping for a semi 3D effect). You are all more experienced in the xml coding. Maybe there's a method that clears the _### tags.

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