• world_war_ii_v5_1942 is incorrectly linked and installed

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    PantherP
    I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
  • Power of Politics 1914 : A WWI scenario

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    ubernautU
    @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
  • Churchills 1939

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  • Proposed Map: Domination 1941

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    TheDogT
    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • War Plan Red-Orange

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    M
    Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
  • World War II V6 - Balanced

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  • East & West

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    RogerCooperR
    This is now available through the in-game downloader.
  • Global 40 Expansion UHD Boxes Recorded Games

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    B
    deleted.
  • Can we fix TWW?

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    ubernautU
    @lafayette [image: 1777344426361-pumped-yes.gif]
  • World War 1914 Larry Harries Does Not Work Plus Question

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    VictoryFirstV
    @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
  • D-Day version 2 PoC

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    PantherP
    @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
  • adding/removing techs

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    G
    Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed. FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks. Thanks for all the help.
  • Total World War (TWW) 2.7.7.2

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    ubernautU
    @beelee thanks ill check it out!
  • ⭕ Middle Earth 3rd Age - Official Thread

    thedog
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    TheDogT
    Latest version 015 ready for download from 1st page 1st post Spider 20pu was 11pu, vastly underpointed (thanks @chowdler) Spider can now enter mountains (thanks chowdler) Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler) Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit) Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above . Link to 1st post that has the download link https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread
  • 💥 Another World v AI - Official Thread

    thedog
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    TheDogT
    @rogercooper Thanks I have reposted the zip in the 1st post.
  • 🚂 1888A Steam & Steel - Official Thread

    thedog maps
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    TheDogT
    Someone has posted an error on GitHub 2.7.15025: TripleAFrame#showHistory:1784 - java.lang.IllegalStateException #14112 game stops at the beginning - playing royals. Two history thinkers ... Try another version like this one https://github.com/triplea-game/triplea/releases/tag/2.7.15256
  • Scenario Reviews

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    JohnnyCatJ
    @ubernaut I just read that it got shut down... but that's ok
  • A more challenging AI

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    RogerCooperR
    @samurai-jd said in A more challenging AI: Re: 1941 Global Command Decision - Official Thread First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you. I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation. I appreciate your time and the incredible game that you have so elegantly created. Samurai JD A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse. You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor
  • Modern Warfare Map Idea

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    RogerCooperR
    @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001 There are a number of mods and maps they may give you some ideas.
  • WAW 1940 Mod for Transport casualties

    Moved
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    wc_sumptonW
    @madvitale I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++. I'll include a zip file with the changes. World_At_War.zip Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel). Cheers...

Recent Posts

  • Name Ur-Quan Slave War:Masters Edition
    Description Based upon the Star Control series of video games.
    https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
    9687fab8-827d-460e-b836-2f4ef890a344-image.jpeg

    Good Points

    Not another WW2 mod Varied unit images Different players have different capabilities Evokes the Star Control universe

    Bad Points

    Some players will get stomped Most units move 1, making for a slow game
    read more

  • I am starting work on a program that generates random but somewhat plausible World War Two's.

    I am taking as a divergence point the end of WW1 in 1918. Given the political turmoil after WW1 and the Great Depression, there were many possible ways internal and external politics could have developed. Almost any ideology could have come to power in almost any country and even countries with similar ideologies could have come to blows.

    I am planning on writing the program in Excel VBA. Excel has many tools for managing data which should make this easy to write. If the program works well, I could convert it to some other language.

    As a base for my scenario generator I will use World War 2 V3 (Anniversary Edition) because of that version's popularity, lack of complexity and a less distorted map than many other mods. If this mod is well received, I may try using other maps as a base.

    The program will conduct the following steps

    Write the non-changing part of the xml file Assign each territory to a country based upon the 1918 situation Resolve the military and political conflicts of the interwar years and reassign the country controlling territories as a result. Align some countries with larger countries so they are considered to be the same in the game, like Canada being part of Britain. Others will be considered to be neutrals. Assign the remaining major and medium countries to alliances Determine the order of play Add the starting units and resources Try to balance the game by adding additional units and resources to the alliance that needs them.

    I will post details about each of the steps soon.

    read more

  • Name MEWW-Alliances
    Description An arbitrary conflict on map of the Middle East and adjacent areas
    https://axisandallies.fandom.com/wiki/Mewww-Alliances
    cd59b2fc-bc15-443e-bb3f-20ac0500132c-image.jpeg

    Good Points

    Not another WW2

    Bad Points

    Ugly map Not well balanced Map is too small for so many nations
    read more

  • @VictoryFirst

    I think my 1 pixel idea will fail, although I haven't tried it. Reason being, when you go to "Add Units" you only got a 1 pix spot for it to find.

    Idk, maybe a 5 spot ? I guess I just gotta try it 🙂

    read more