• Churchills 1939

    1
    0 Votes
    1 Posts
    549 Views
    No one has replied
  • Proposed Map: Domination 1941

    498
    2 Votes
    498 Posts
    761k Views
    TheDogT
    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • War Plan Red-Orange

    10
    2
    4 Votes
    10 Posts
    3k Views
    M
    Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
  • World War II V6 - Balanced

    1
    1 Votes
    1 Posts
    585 Views
    No one has replied
  • East & West

    7
    3 Votes
    7 Posts
    3k Views
    RogerCooperR
    This is now available through the in-game downloader.
  • Global 40 Expansion UHD Boxes Recorded Games

    3
    2
    1 Votes
    3 Posts
    1k Views
    B
    deleted.
  • Can we fix TWW?

    93
    0 Votes
    93 Posts
    54k Views
    ubernautU
    @lafayette [image: 1777344426361-pumped-yes.gif]
  • World War 1914 Larry Harries Does Not Work Plus Question

    18
    2 Votes
    18 Posts
    949 Views
    VictoryFirstV
    @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
  • D-Day version 2 PoC

    19
    2 Votes
    19 Posts
    2k Views
    PantherP
    @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
  • adding/removing techs

    8
    0 Votes
    8 Posts
    3k Views
    G
    Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed. FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks. Thanks for all the help.
  • Total World War (TWW) 2.7.7.2

    96
    0 Votes
    96 Posts
    53k Views
    ubernautU
    @beelee thanks ill check it out!
  • ⭕ Middle Earth 3rd Age - Official Thread

    thedog
    28
    3
    1 Votes
    28 Posts
    9k Views
    TheDogT
    Latest version 015 ready for download from 1st page 1st post Spider 20pu was 11pu, vastly underpointed (thanks @chowdler) Spider can now enter mountains (thanks chowdler) Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler) Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit) Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above . Link to 1st post that has the download link https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread
  • 💥 Another World v AI - Official Thread

    thedog
    27
    1
    4 Votes
    27 Posts
    3k Views
    TheDogT
    @rogercooper Thanks I have reposted the zip in the 1st post.
  • 🚂 1888A Steam & Steel - Official Thread

    thedog maps
    46
    2
    5 Votes
    46 Posts
    22k Views
    TheDogT
    Someone has posted an error on GitHub 2.7.15025: TripleAFrame#showHistory:1784 - java.lang.IllegalStateException #14112 game stops at the beginning - playing royals. Two history thinkers ... Try another version like this one https://github.com/triplea-game/triplea/releases/tag/2.7.15256
  • Scenario Reviews

    7
    1 Votes
    7 Posts
    907 Views
    JohnnyCatJ
    @ubernaut I just read that it got shut down... but that's ok
  • A more challenging AI

    2
    3 Votes
    2 Posts
    473 Views
    RogerCooperR
    @samurai-jd said in A more challenging AI: Re: 1941 Global Command Decision - Official Thread First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you. I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation. I appreciate your time and the incredible game that you have so elegantly created. Samurai JD A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse. You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor
  • Modern Warfare Map Idea

    5
    1 Votes
    5 Posts
    792 Views
    RogerCooperR
    @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001 There are a number of mods and maps they may give you some ideas.
  • WAW 1940 Mod for Transport casualties

    Moved
    7
    2 Votes
    7 Posts
    765 Views
    wc_sumptonW
    @madvitale I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++. I'll include a zip file with the changes. World_At_War.zip Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel). Cheers...
  • Age of Tribes World map new official thread

    63
    1
    2 Votes
    63 Posts
    15k Views
    TheDogT
    @ted-self Im glad you like the map and it has got you all excited even at your age. It was exasperating and fun to design the map. If you want another steep learning curve map that will challenge your grey cells then try 1941 Global Command Decision https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Civil war map Upgrades are totally bugged for me? (Resolved, mostly)

    Locked
    9
    1 Votes
    9 Posts
    1k Views
    RogerCooperR
    @beelee The map loads for me, but I am not going to say how well it works. It is an overly complicated mod.

Recent Posts

  • Name World War 1 End of Empires
    Description World War One in 1917
    https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
    2b7f06e1-e164-4147-867e-49865fac9a9f-image.jpeg

    Good Points

    Fast-playing Upkeep costs

    Bad Points

    Rules not explained in notes AI plays US poorly
    read more

  • The Russian revolution rule could be implemented, right?

    "The Central Powers retain whatever Russian territories they hold at the end of the Russian round in Round 12. The remaining Russian territories become impassable. All Russian units are removed from the game."

    read more

  • @VictoryFirst

    yea it'd be cool if theyd just place on the border you want. One can manipulate the order that units place in but when they get removed it changes everything.

    I tried to have the startup have the Fctrys ABs and NBs in their historical spots. In EXP they will move if they go Undrg or upgraded AB, Scramble 4 F Yea !!! lol

    read more

  • @beelee I think 1 pixel TT could work quite well in EXP, maybe even in NA. For now, i like to keep the circles as I don't want to bother with having to redraw the map again, but for EXP it might be an excellent idea. The 1 pixel TT would function more or less as a placement in the place.txt. I'd try it with one or two territories first to see if it works.

    read more