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Recent Posts

  • @wc_sumpton
    Looking at the code, there is some clever cogitation and serious shenanigans going on 🤯

    It will take awhile to work through.

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  • W

    But Wait... Dare's More!

    There's more, he says? Dare's mor'?

    I fixed my little fighter/bomber problem. And I do love me some problems. There's just the fighter (sub) strafing problem. Now a stack of 4 Fighters works without using edit.

    I hope this works

    Cheers...

    read more
  • @gregorek

    Shogun Advanced has random territories and random drops called Kami/Spirits/Fate. 1888 has random territories.
    Random Territories uses Territories Are Assigned Randomly
    Random drops needs another neutral/none player and isConstruct to help distribute the Random drops

    1941 Global Command Decision does do weather but it is not random.

    You need a Neutral/none player and yes infrastructure is the main way to do this. However there are exceptions.
    The Drops can be /turn or can be one off loot. The one off loot needs an end of turn trigger to remove the drop/kami.

    Shogun has blocked mountain passes, are variant could be, make them destructible/units, so you attack them to make the pass useable/passable.

    @wc_sumpton might have more ideas.

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  • @JohnnyCat
    That is not an error, it is a notification, to turn it off, do this in game.

    To reduced failure notices Game> User Notification> Show Trigger/condition Chance Roll Failure (UnTick)

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