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Recent Posts

  • @rogercooper I see, Yes I will look into it. Another way to play ageworld is to set everyone against everyone using edit on turn one. That gets rid of the thing about unrealistic alliances lasting thousands of years, but at some point the gods might have to intervene to keep the aztecs from destroying the incas and then winning the game.

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  • @ted-self You can their poltical stuff into AgeWorld.

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  • @rogercooper OK thanks, I might try those soon. But they don't have the beloved tech tree. 😄

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  • @ted-self You should be able to get victory cities to work, it is actually fairly easy to do.

    The problem with AgeWorld is the time scale. Normally TripleA is used to model specific conflicts, not the rise and fall of civilizations. Two stable alliances covering thousands of years of history doesn't make sense as a simulation, although it can work as a game.

    You may want to take a look at games which have some political models like 1888A Steam & Steel where the AI players gang up on the leader or the vassalage model from Twelve Clans.

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