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Recent Posts
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@Schulz
No, is the simple answer.But Atk+Def+Mov (-1 for A&A style) then +1 or +2 for any Targeted or Support Atk/Def or +1 other added bonuses like isDestroyer
Then playtest to see if the AI buys them.You can have the above then a multiplier and the AI still works out relative values.
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Update to Version 2.64

lol hope you can read it. The font gets smaller all the time.
And so does the download Maps window wtf ? Maximize and the maps window stays same size. Can't even read what the fckn map is. Just the first three words.
Fckn Stupid !
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Is there any reliable way to figure it out?
Like, how would you readjust the cost of all your units if every unit had anti-air ability? Or how about giving +1 attack or defense to any unit? I know it's pretty map-specific, but just wondering if there's a way to determine cost differences between units as correctly as possible.
I like unit costs being as close to each other as possible. Like decreasing air units' cost as much as possible while not making them overpowered. Or something.
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@KurtGodel7 Nice! Were you using Claude for the unit images too?
Autocannoni is the plutral form, a singular unit is an Autocannnone.
In that case, I should probably say that I have given the Autocannone an improvement to its stats. It now defends on a 2 instead of on a 1.
In answer to your question, some of my unit art came from existing maps, and some was created by Claude.