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Recent Posts
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@KurtGodel7
Hilfswilliger was the name for the local auxiliaries that Germany recruited in Russia, would be a good fit for "Crush communism."Panzerschreck for Advanced Panzerfaust?
Sturmgewehr for assault rifle
The B-52 is way too far ahead of the timeline, didn't enter service until the 1950s. Use the B-45 Tornado, that was America's earliest jet bomber.
Go 229 is the flying wing model.
Name changes for tech:
Hilfswilliger has been added as a description to crush communism
Panzerschreck was not an advanced Panzerfaust. It was a somewhat different line of weapons development. That being said, I changed the names, such that Panzerfaust is now the 60 meter range version of the weapon, and Advanced Panzerfaust is now the 150 meter range version of the weapon.
I changed the Assault Rifle label to include the Strumgewehr label.
I eliminated the B-52 tech. Partly for game play purposes: the Superfortress is a good enough unit as it is, and does not need a jet engine upgrade.
I designated the flying wing as an Ho 229. Either Go 229 or Ho 229 is a correct designation. I chose Ho 229 because it's more widely recognized, and because it gives credit to the Horten brothers who'd designed it.
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AI does not look good at drawing maps, territories, and naming things. Like Krakow being connected to Konigsberg through the northeast while bypassing Warsaw makes no sense at this map's scale. Or Kiev bordering Krakow.
Also, for consistency, it is better to name every land territory with its biggest city, like Prague instead of Bohemia. Having impassable Pripet Marshes would be great, too.
Map changes, including some border changes and the creation of the Pripet Marshes.

As for naming conventions: I don't require 100% consistency. I am fine with naming some territories after cities, such as Berlin, and other territories after regions, such as Bohemia.

The Pacific after its changes.
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@KurtGodel7 How about if I make a full set of names changes for the Great German Realm and you ask Claude about what it thinks on the whole new set of names compared to the current one for 1941 Germany? Would that be feasible? (I mean not name per name but all together.)
Yeah I'll take you up on this.
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Recent changes to Flames and Steel:
SPCs have been nerfed. They now produce 1 special unit every two turns. (Or one every four turns if it's Superfortresses.) Speer's industrialization has been nerfed. An SPC produces a free Panther once every two turns. SPC maxes have been changed. When the U.S. got chopped in half it gained +1 to the SPC limit. Britain and Germany have now each gained +1 to the limit as well. The new limits are these:
America Atlantic: 3
Britain: 2
USSR:3
Germany: 5
Japan: 3
America Pacific: 2 Bomber stats have been changed, as per @cernel 's way of thinking. The final version of the Flying Fortress has 4 hitpoints, compared to 3 each for the Liberator and the Lancaster. The Flying Fortress and Liberator have an air defense value of 2, compared to 1 for the Lancaster. The Liberator has a range of 10, compared to 8 for the other two. The Lancaster does 5 PUs of damage for strategic bombing raids, compared to 4 PUs for the other two. The Lancaster has Window (-1 to interception value for each enemy air), the other two do not. Bombers can no longer be mixed nation for strategic bombing raids. Therefore, American bombers can no longer benefit from Window. Nerf to late game air techs, most notably for Germany and the U.S. German jets are still the best in the late game, but not to the same degree they had been. American jets lose their afterburner tech. America loses its Stratofortress tech. German flying wings are now a little easier to kill (-1 hitpoint). Germany's swept back wings tech is now nerfed. Also, a small nerf to the final version of the King Tiger. There is a player-selectable option for the game to start with some tech already researched. Japan gets Kate and Long Lance torpedoes, Germany gets the Stuka, the USSR gets the KV-1, Britain gets radar, America Pacific gets the Dauntless dive bomber and the Norden bombsight, America Atlantic gets the Norden bombsight and the Flying Fortress. Alterations to the Pacific map to create more accurate island shapes. Bombardment is limited to one bombardment shot per unit unloaded. (As per Anniversary Edition rules.) There is now a tech which allows this to be upgraded to two bombardment shots per unit unloaded.