Recent Posts

  • I was wondering if it's possible to make a medium-sized WWII map while keeping the distances as realistic as possible. I've found some interesting things.

    I know that the cross borders often considered bad, but it's really the only way to have a realistic Leningrad front. The Baltics shouldn't touch Moscow for gameplay reasons because Germany could threaten both Moscow and Leningrad, which would be overpowered. Also, it makes no sense to have this kind of short route to Moscow. And if Belarus touches the south of Lake Ladoga, it would create a very awkward-looking territory. I don't think the Belarussian front could be used in the siege of Leningrad.

    I think the connection between West Ukraine and Belarus is also questionable. The shortest route between Berlin and Moscow should only go through Belarus. Perhaps another crossing will be needed.

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  • @ezgaming
    Hopefully you got it working and managed a few games?

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  • Name World War II Global 1942
    Description The Global game with a 1942 start
    https://axisandallies.fandom.com/wiki/World_War_II_Global_1942_2nd_Edition
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    Good Points

    Few annoying political rules Everyone starts in the fight

    Bad Points

    As is usual in the Global game, the Russians do OK for a few turns and then start to collapse

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  • @jkprince Purchase before mobilize works fine, I have player a number of scenarios that use it. It is faster than buy/move/fight/place.

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