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Recent Posts
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Name Domination 1914-Weltpolitik
Description World War One on a large world map
https://axisandallies.fandom.com/wiki/Domination_1914-Weltpolitik

Good Points
Lots of political detail Fighting all over the worldBad Points
The AI has some trouble, especially as the US
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Name Twelve Clans - Sekigahara
Description The Sengoku period
https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara

Good Points
Captures the feel of the Shogun/Samurai Warriors/Ikusa series of games Not another WW2 gameBad Points
Many unit types produce ashigaru, resulting in huge stacks AI has some trouble playing because it is not aware of the advantages and disadvantages of some units
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Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present.
Artillery also boosts Infantry and a pile of other units +1 on the attack.
I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present.
So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise.
I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf.
We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines.
I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support.
I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways


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heh heh I'll give it a go

I thought defense since the defenders should be affected by the attacker the ABomb But will try as I didn't think to

Edit
and wc comes through with the obvious solution lol
The 2 hitters are at 1 now. Just a testing stage but I hate being stupid lol
Thanks Brother
