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Recent Posts

  • Round 2, see below, do you need a FighterStacksX icon or did I do something wrong?

    dae99abb-a046-45c3-9a5b-12504fc60807-image.png

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  • W

    @GREGOREK

    Sorry for not replying sooner, I've been busy with my own little side project.
    I've played a few rounds, there are some interesting concepts here. With regards to some of the comments at the bottom of your notes dealing with maxBuiltPerPlayer and requiresUnits. There were updates to the AI when dealing with these types of units. But the AI considers "What is best for me now?" when purchasing and cannot handle upgrades/future consideration type of purchase.
    Did a scan review of the xml. I've been reading to many of @TheDog's stuff. That one is the Master of foreach/looping ๐Ÿ‘, which makes an xml so much easier to read.

    @gregorek said in Jurassic v2.0:

    Can new territory connections be made during the game as part of game play?

    Think of "Canals". They are a type of territory connection and their attachments can be modified.

    Cheers...

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  • W

    @thedog

    To help better understand the interactions between Fighters, AAA, and FighterStacks play a round, then view the history starting with Fighter placement. ๐Ÿ˜ˆ ๐Ÿ˜Ž

    Cheers...

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    @thedog said in D-Day version 2 PoC:

    No FighterStack1 ?

    FighterStacks are placed in territories that have more than 1 Fighter in them. Like factories, FighterStacks have no icon. dont_draw_units=factory,FighterStack2,FighterStack3,FighterStack4 allows these units to be placed on the map but the player will not see them.
    On the mini map, in the upper right, is a small black bar.
    factoer_loc.png
    This is the "A" area location with the factories.

    @thedog said in D-Day version 2 PoC:

    The AA guns are not on the map, so how do they appear?

    They are placed after the Fighters/Bombers are placed by checking the location of German Artillery.

    <!-- AA Guns vs. Fighters --> <attachment foreach="$ArtilleryCount$^$GermanTerritories$:$FighterTerritories$" name="triggerAttachment@ArtilleryCount@AAGunPlacement@GermanTerritories@" attachTo="Germans" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment@ArtilleryCount@AAGun@GermanTerritories@:conditionAttachmentFighter@FighterTerritories@"/> <option name="placement" value="@FighterTerritories@:aaGun" count="1"/> <option name="when" value="after:AlliedForcesFightersPlace"/> </attachment>

    @thedog said in D-Day version 2 PoC:

    What is the very small circles/loops for on the basemap? Mines?

    Left over from the original map. This is a PoC so the map contains a lot of unused items like those little circles.

    Thanks for the questions. ๐Ÿ˜Ž

    Cheers...

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