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    @victoryfirst said in World War 1914 Larry Harries Does Not Work Plus Question:

    Thanks for the explanation of the directories. I avoided version 2.5 because I also used to get weird error messages when loading games. I don't think it's necessary to correct this though as the minimum TripleA version will now be set to 2.7.1, and with that version there are no problems. So as far as I know the only necessary fix is to change the triplea minimum version.

    The reason for these 'weird' error message was caused by the double directory and the "mapName", which 2.5 uses to load the map.

    @victoryfirst said in World War 1914 Larry Harries Does Not Work Plus Question:

    The minimum version is 2.7.1 for these modules because of the advanced code. I will keep this in mind in the future.

    xml wise, the only difference between 2.5 and 2.7 is "isAI". Myself, as a 'developer', IMHO, would look for the widest possible audience to play my map. This was the problem I was having with "D-Day 2 PoC" that was discussed with @Panther above. 'mapName' "D-Day_2_PoC" is not the same as "D-Day-2-PoC". Because the 'mapName' was wrong "D-Day 2 PoC" would not load into 2.5. Once corrected, it works.
    If "World War I 1914 Improved And Tournament Rules" is installed using 2.7, because it automatically unzips files, everything is installed under "world_war_i_1914_improved_and_tournament_rules", and sub directory is removed. This means that map.yml 'map_name' should be changed to reflect this.
    Funny thing, if 2.7 is used for installation and 'mapName' in both xmls is changed to "world_war_i_1914_improved_and_tournament_rules" then the map plays using 2.5. This does not work when installing using 2.5 because 2.5 uses the zip file which contains the double directory.
    In essence what I'm saying to make this 2.7.1 the map.yml should still need to be changed. To be 2.5.2 the double directory would need to be removed, map.yml would need changing and both xml's 'mapName' would need changing.

    @RogerCooper has world-war-i-1914-improved-main but this also has a map.yml 'map_name' and xml's 'mapName' problem.

    As always, trying to be helpful.

    Cheers...

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  • @TonyMez

    Actually, just reread your post again. You didn't specify if your problems were caused by one of my modules ("World War I 1914 Improved and Tournament Rules" and "World War I 1914 Balanced") or by the original module for WWI 1914 ("World War I 1914").

    Which module caused the error?

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  • @wc_sumpton @panther @TonyMez

    Thanks for bringing this issue to light. I did not know that the TripleA minimum version was important. I changed these in the XMLs of World War I 1914 Improved and Tournament, currently awaiting the requests to be merged.

    The minimum version is 2.7.1 for these modules because of the advanced code. I will keep this in mind in the future.

    @wc_sumpton Thanks for the explanation of the directories. I avoided version 2.5 because I also used to get weird error messages when loading games. I don't think it's necessary to correct this though as the minimum TripleA version will now be set to 2.7.1, and with that version there are no problems. So as far as I know the only necessary fix is to change the triplea minimum version.

    @TonyMez

    Also, is it possible to add Calvary units as a add on like you all have done with the original AA game with Artillery and Destroyers? In other words can there be a check box to check to add this unit to the game to give it a more realistic affect like the rest of the WW I games, this unit is needed for this game,

    It would be possible, however this module is based on a board game, and I would like to have the module match the rules of the board game as much as possible. Adding a cavalry unit sounds like a house rule to me, which requires a separate module in my opinion.

    I didn't add the game option of artillery and destroyers in the Original Europe module (I assume you were talking about that). In fact, I removed them. The original module had this game option, but in my improved module (called Europe Improved) I only have game options that are either in the game rules, or have to do with how the engine handles certain things (with the exception being low luck, I think that should be an option for every triplea module).

    If you would like to have cavalry units, I suggest you make a copy of my module and call it something like: "World War I 1914 with Cavalry". Then make the necessary changes. If you need help with this let me know.

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  • @wc_sumpton You are correct on all points. Note that the rules for the boardgame are included, so you can check if I have implemented them.

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