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Recent Posts
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Saruman’s mountain troops are unable to pass through friendly mountainous territory to launch an attack.
Mountains and marshes cost 2 movement now.
The good units has lost too many skills and attributes, such as ranger and swan knights; it feels a bit unbalanced imo and very pro evil.
Yes, a lot of things are unbalanced.
The new Orc Holds faction is fun, but doesn't seem to add anything new from when it was controlled by Angmar.
The idea behind the Orc Holds is to help with canopeners. Angmar was in a really tough spot alone against 4 players who could use canopeners with impunity.
It also doesn't have any counter to Dwarves.
I haven't worked on Orc Holds units yet. They just have whatever I've copied from Moria for now.
Winged Nazgul (and maybe all flying units) prompt the attacker if they want to submerge submarines each combat round.
Not all flying units, I suppose it's character / hero units, they are now effectively submarines. They probably shouldn't be able to submerge when attacking though, I don't see why you'd want to do that.
Rivendell visually had hills, but is not a hill terrain tile.
Nice catch!
Druadan Forest in v2 used to be a neutral tile that shortened the route for Rohan to send reinforcements to Minas Tirith. This made the tile strategically valuable and worth fighting the neutral archers there.
In LoTR the Drúadan allow the Rohirrim to pass their forest, and they even fight orcs that enter their lands. I don't want a fight between them and Rohan/Gondor.
The Gondor settlement of Calembel has an extra 1 income marker on it bordering with North Lamedon.
I haven't properly placed income markers yet, it's the game's auto placement. I think Dwimorberg's ended up in North Lamedon.
Add the archer unit to the Gondor roster since Rangers don't have Anti-Air anymore.
Gondor will have some new units, including an archer with anti-air.
Spearwall ability references a Werewolf unit that doesn't seem to be in the map.
I don't know what dark magic you used to notice that, but yes, werevolves are one of the units I've been working on. They aren't ready yet.
Shouldn't they be two separated realms (players) because they are actually separate polities with separate non-subordinate rulers?
The Grey Havens are independent from Rivendell, the Dwarves have 4 independent realms (Iron Hills, Erebor, Grey Mountains, Blue Mountains), the Fangorn forest is independent, Bree-land and the Shire are separate, etc. I think 16 players is plenty.
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I would recommend using better unit images.
It's better if each nation's non-naval units look different
100% agree !!!
I started WorldAtWar 22 nations and it is a hell !
22 powers are too much and colour palette is not enough, some powers have almost the same colour so it is hard to ditinguish a chinese inf from a russian inf (and they are also close in some part of the map).

Also I found very hard to understand if a fighter is normal or advanced, when you purchase them it is almost clear but once in teh map together with oter units it is very very hard, the thin white lines I circled in blue are almost invisible !

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Normal Soviet behavior varies depending on the map. If you're playing Revised, the Soviets would maybe buy fighters for back-and-forth battles.
I play Total World War (hard) recently
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My planned solution to this (once my weekly usage limit resets).Just for curiosity, once your weekly limit resets, how do you interact with AI ?
You just write what you posted here on the forum in teh propmpt and AI understand everything at your 1st attempt ?