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Recent Posts
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On another matter, the new air system seems to be working out well. Four bombers per land territory max, along with four fighters max. I was afraid this would create a GUI problem, but that has not been the case.
The Soviets sent their dive bomber against a German army. Granted, that dive bomber got aborted, so no attack. But I think the real time for the Soviets to push back in the sky will come later in the game. The four plane limit is doing its job of giving both sides a reason to fight for control over the sky. Thanks to @vendetta for pushing me on this.
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Some comments on strategic bomber tech:
In a test game, Britain used most of its round 2 purchase to buy strategic bombers. These were devastating to Germany on round 3. I felt like it was too early in the game for Germany to have to deal with stuff like this. 40 PUs of damage was going too far. That's why I decided to nerf the strategic bomber.
An entry level strategic bomber does 2 PUs of damage (down from the 5 PUs for the pre-nerf version). The entry level has 2 hitpoints instead of 3, and an air defense value of 1 instead of 2.
Britain and the U.S. are the nations with the two best tech trees for strategic bombers tech. Britain's bombers can be upgraded to a strategic bombing value of 5, as opposed to 4 for the U.S. Also Britain can research Window, which reduces enemy interception value by 1. (Can never go below 1.) British and American bombers can each be upgraded to 3 hitpoints. American bombers can be upgraded to have better air defense than British bombers. Germany, Japan, and the Soviet Union can use one star to research an entry-level strategic bomber. Then one star to upgrade it to the final version. The final version won't be as good as British or American strategic bombers. Japan's final version is a little better than the other two.
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America Pacific research screen, round 2.

The primary target for center 2 is fleet carrier. It hopes to build fleet carriers as its special unit. The primary target for center 1 is USA. There are good income increasing techs in that category. For secondary research, one of its centers is focusing on Advanced. It already has Advanced 1. Getting Advanced 2 will let it build both of its special production centers. The other secondary priority is piston aircraft. A lot of solid techs in that category.

Research phase complete. Shipyards tech was chosen at random. It reduces the cost of transports and cruisers. This will be helpful for its upcoming war against Japan. The other tech chosen was wartime production: a good boost to America Pacific's income.
Here is the research screen for America Atlantic

One of its research centers has a primary focus of USA tech, for basically the exact same reasons as America Pacific. The other research center is focusing primarily on strategic bombing tech. It is contemplating a strategic bombing campaign against Germany. Due to a nerf, an entry level strategic bomber has 2 hitpoints and does 2 PUs of damage when strategic bombing. An air defense value of 1. The U.S. and Britain have the best available options for strategic bomber tech.
Long-term, America Atlantic is thinking its special unit should maybe be the Superfortress. Short-term, however, the heavy tank seems like a good idea. That is why it has chosen tanks tech as a secondary focus. Its other secondary focus is advanced, so that it will be able to build the three SPCs it hopes to have.

One star towards Pershing tank. That part went according to plan. One star towards improved subs, as a randomly chosen advance. This is not nearly as helpful to America Atlantic as it would have been to America Pacific.
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Name New World Order
Description Europe on a detailed map
https://axisandallies.fandom.com/wiki/New_World_Order

Good Points
Reasonable size map Wide variety of units availableBad Points
No victory conditions The AI has trouble playing the US and Germany Infantry is too cheap, resulting in spamming.