• 1940 map with 1942 rules?

    8
    0 Votes
    8 Posts
    2k Views
    Michael HooverM
    Thanks for the ideas I'll check that out!
  • Correcting the Pacific Mod

    1
    0 Votes
    1 Posts
    465 Views
    No one has replied
  • Ancient Empires: 222 BC

    265
    1
    5 Votes
    265 Posts
    229k Views
    HeppsH
    @Name Just checking in to ensure you're ok.
  • Is it possible to balance AA50-41 without Nos?

    3
    -1 Votes
    3 Posts
    738 Views
    C
    I'm a long time believer that they should have never added National Objectives to the v3 (anniversary) 1941 game. However, it is a fact that almost everyone plays with them enabled, despite the fact that they are officially optional (differently from technology, that is the other official option, in this case rarely taken).
  • Civil War | War Financing Issues

    Moved fixed
    26
    0 Votes
    26 Posts
    9k Views
    C
    Tagged as Fixed. Moved to Maps & Mods.
  • Switching out default units

    41
    1 Votes
    41 Posts
    13k Views
    C
    @Joe-Pants said in Switching out default units: @Hepps I still have it as well; is there a new group repository? Here are the relevant links: https://forums.triplea-game.org/topic/918/map-maker-resources Here it is the one you are asking for: https://github.com/triplea-game/map-maker-assets Here it is the old one, for the units: https://sourceforge.net/projects/tripleamaps/files/developer resources/units/ Are your old units images in there, or were you asking for something else? Going back on topic, I suggest you share your map customization of WAW as a mapskin. This would also make much easier deciding what possibly to integrate into the original skin itself.
  • Oil Wars (WW3) - Official

    4
    1 Votes
    4 Posts
    1k Views
    wc_sumptonW
    @NinjaWolfHybrid the edits @Cernel is talking about are not that much. In the xml replace "attatch" with "attach", this will replace both "attatchment" and "attatchTo", "Attatchment" with "Attachment" and "victoryCity" value="true" with "victoryCity" value="1" . This should allow the map to be played when uncompressed. File contains only edited xml: Oil Wars.zip Cheers...
  • WaW Customized. Lots of units

    1
    1 Votes
    1 Posts
    563 Views
    No one has replied
  • HOME RULES for Great War

    Moved
    2
    1 Votes
    2 Posts
    576 Views
    C
    @hale Looks like most of these rules are not something players can self-enforce, but would require changes to the map (or more realistically making a variant), so I'm moving this to "Maps & Mods". Anyways, good luck, but being Great War a high quality map currently not owned (and rarely played), it is going to be tough getting any gamechanging updates accepted (up to @redrum or @Lafayette).
  • Germany's Iron War music

    3
    0 Votes
    3 Posts
    902 Views
    FrostionF
    @Mike-Baker Iron War uses a mix of “real” historical / national orchestral music from the different countries as well as random music I found on the WWW. I would say that it is about 50/50 real historical music mixed with new music from various sources. Besides me tracking down national anthems and military marches and such, I used a lot of time searching for like Indian style/themed orchestral music, Asian style music etc. I didn’t really keep track on where exactly I found the music, but it is from places like YouTube, free game resource sites, free music sites, sites that listed the music files of old computer games etc. To me the Music_Germany_13_3 sounds like some kind of game music. I really can’t remember where I found it.
  • world at war variants & the option of changing units

    10
    0 Votes
    10 Posts
    2k Views
    forthebirdsF
    @Captain-Crunch I'm specifically referring to the WAW v3 variant game when I am saying that the AI plays a much better game without the "defense" unit . I assume that the same thing would occur with the other WAW variants that have the "defense" unit.
  • AA50: Anniversary edition

    22
    0 Votes
    22 Posts
    7k Views
    Black_ElkB
    It is listed as World War II v3 in the maps depot
  • WW2 alternate Scenario - 7 years war Revisited

    18
    3 Votes
    18 Posts
    2k Views
    HeppsH
    @PortableDoor I use a combination of paint . net and GIMP. But there are lots of different programs. As far as a map choice... that is for you to explore... I would not rob you of the joys of making what you want.
  • Has anyone ever made a XCom themed map?

    3
    0 Votes
    3 Posts
    571 Views
    RogerCooperR
    @redrum No one has done anything like that. Take a look at Steampunk 1915 for how to handle alien invaders.
  • Fixed Game of Thrones Map Bug

    23
    1 Votes
    23 Posts
    7k Views
    redrumR
    @Cernel Yeah, can probably repurpose that thread to be the official one and should probably move the conversation there since this was really about fixing some of the bugs in the map.
  • Connected Empire: Contiguous Landgrab vs Can Opener Criss-Cross?

    5
    0 Votes
    5 Posts
    1k Views
    RogerCooperR
    @Cernel I don't see the current patchwork is a problem (it rewards the minor allies for participating). But you could easily create an event that triggers in the current version of the engine, changing ownership to reflect the assigned sphere of influence. Here is the reference from POS2 changeOwnership values: This will change the ownership of the territory, either directly or by conquering the territory (there is a difference). Format is "territoryName:oldOwner:newOwner:booleanCaptured?". territoryName can be "all", and oldOwner can be "any". Can have multiple instances. examples: <option name="changeOwnership" value="South France:Germans:VichyFrench:false"/> or <option name="changeOwnership" value="all:Mongolians:Russians:true"/> or <option name="changeOwnership" value="Danzig:any:Germans:false"/>
  • Revisiting an old project

    161
    1
    3 Votes
    161 Posts
    143k Views
    redrumR
    So there doesn't appear to be an appetite to rebalance this map based on the territory differences between RTW and 270BC. So I've taken the improved unit images and dice images and merged them into standard 270BC: https://github.com/triplea-maps/270bc/pull/4 I will also be reviewing the changes in 270BC variants to see if any balances adjustments should be added from those. New official map thread: https://forums.triplea-game.org/topic/1448/270bc-official-thread
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    7 Views
    No one has replied
  • Unit costs of World at War

    Moved
    2
    0 Votes
    2 Posts
    638 Views
    C
    @Schulz Moving to Maps & Mods.
  • D-Day Version 3

    1
    3 Votes
    1 Posts
    457 Views
    No one has replied

Recent Posts

  • @GREGOREK said:

    How do I define the points in the 'polygons.txt' file?
    You dont.

    Also there are no negative coordinates, the map is treated as if no wrap around existed, except for below.

    The wrap around map edges will share a vertical map line, one to the left one to right.
    You then need to stitch the wrap around TT/SZ manually together with connections in the xml like so;
    <connection t1="Chihuahua-Durango" t2="Mexico City"/>
    <connection t1="Acapulco-Chiapas" t2="Sinaloa-Guadalajara"/>
    <connection t1="064 Sea Zone" t2="011 Sea Zone"/>
    <connection t1="064 Sea Zone" t2="028 Sea Zone"/>

    In map.properties this must be true
    map.scrollWrapX=true

    That should work.

    read more

  • @GREGOREK If you want territories that wraparound, you could treat them like archipelagos like Kyushu and Honshu on almost any map.

    I am interested in automatic generation software you have.

    read more

  • Version 0.1.2 Image jpg smaller.jpg

    The year is 1911. With the Boxer Rebellion and the rise of the Eight-Nation Alliance being a recent memory, China once again comes into focus. The new nationalist revolution will bring the Great Powers even closer to each other than at the turn of the century, far too close for comfort. This power struggle leaves the Empire of Japan with two options: one, as in our history, is to support the burgeoning revolutionaries against their and Japan’s great rival, the Qing Dynasty. But why must they pretend to support ROC for any reason other than their ability to further destabilize China as a political entity? When will there be a better opportunity for Japan to exert their will throughout Asia? And so emerges a second path forward: the Second Sino-Japanese War. The Nationalists and Imperialists are quick to form a united front to repel the invasion, though tensions remain high and the state weak.

    Seeing this as a desperate attempt for complete control of critical Chinese markets, the United States declares war on Japan in short order. This brings about a state of war between the US and the Anglo-Japanese Alliance. With the Royal Navy occupied in both the Atlantic and the Pacific, Germany makes a similar conclusion to Japan: they will never be given a better chance to rout the British surface fleet and hastily advance into Warsaw and Paris. Austria-Hungary follows suit, and the currently warring empires of Italy and Turkey quickly pick sides. And as the united Chinese front quickly collapses and the European theater draws to a stalemate, all eyes are on the United States; will the combined might of her main naval rivals collapse in on her, or will her swift conquest of Canada fund an expeditionary force capable of ravaging Africa, the Pacific, or Europe?

    Welcome to War Plan Red-Orange, a new alternate history TripleA map that explores the scenario posed by the United States’ War Plan Red-Orange, hypothesizing a war with both Japan and Great Britain. If you love maps like Domination 1914: No Man’s Land, but wished they were more global in scope, this is the map for you. Of course, it’s built from the ground up on the original Domination, so it’s more of a cousin to NML with its own identity than a sister. This means that when we get around to it, there will be a unique tech system and a unique implementation of the Balkan Wars, the Arabian jihad, and the communist uprisings in Russia.

    If you would like to help beta test this project, there's a Discord group I'm making that you can join if you can PM me your username. If you don't have a Discord account or would rather stay here, we will also run some test games through this site if there's demand for it. Before I send out a download link, I'll wait to gather any immediate feedback people have on the map, then I'll make those changes and send that version out. To help with that feedback:

    Entente: Japan, Britain, France, Italy, Russia
    Centrals: China, United States, Germany, Austria, Ottomans
    Turn order: Japan->China->US->Britain->Germany->France->Austria->Italy->Ottomans->Russia
    V1.2 TUV Table.png

    read more

  • NeanderthalMap.png

    read more