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    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      RogerCooperR
      The only obvious difference between the xml files is the "placeNoAirCheck". But changing that to "place" did not solve the problem. The AI log offered no clues.
    • G

      Hotkey for unit placement

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas hotkey placement
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      G
      Never-mind. I remapped the <menu> key to execute <shift+tab><space><tab><space> sequence, which does a MAX and OK.
    • RogerCooperR

      TripleA Maps List

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      TheDogT
      @rogercooper Cant find Ansalon/Analon on Github maps Missing from your list, but on Github maps Settlers: Fallen Empire Shogun Advanced
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      wc_sumptonW
      @beelee said: Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on. "Transport Casualties Restricted" It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set. Cheers...
    • G

      Jurassic v2.0

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      G
      UPDATED: http://john.gregorek.com/Games/Generic.zip Added caveER_png to help identify territories for removal/addition. Shifted place_txt values to represent top-left corner of unit images. Corrected polygons_txt fragments for defining territories across map borders. Not happy with glyph branding. It's optional. Still have an issue with border fragments that requires your inspection. The reliefTiles hide the map border edge well, but note the dinosaur has been beheaded. [image: 1782669793495-tripleabeheaded.png]
    • J

      Naval Models & Colors ?

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      B
      @jayc707 Hi JayC The images will be much sharper in game then they appear when posted here as well. The UHD maps use mostly Frostion units also , as well as his Iron War and Age of Tribes. You can add units to your preferred map and customize it. The map making threads have the information on how to do it. Ask there if you are interested in learning how. Donations are always welcome
    • B

      Have in Game Dice Roller Show in History

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas
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      P
      I get the appeal of having manual rolls in history. For quick out-of-game rolls, I’ve been using https://dice.onl for its simple interface and custom sides – it’s handy when I just need a fast result without syncing concerns. For in-game integration, LaFayette’s points about the upcoming ledger system make sense, but I’d still love to see this feature added eventually.
    • D

      Pact of Steel 2 mods for new Version

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      TheDogT
      @djggml Do have a map.yml in the the_pact_of_steel folder, if not it sholuld look like this map_name: the_pact_of_steel games: - {game_name: Pact of Steel, file_name: pact_of_steel.xml} - {game_name: Pact of Steel 2, file_name: pact_of_steel_2.xml}
    • E

      Lobby Slaps are Not Working

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      C
      @EyesWideShut https://github.com/triplea-game/triplea/issues/14614
    • E

      2026.06.16.15662 game-headless bot gets 502 on game-hosting-request

      Watching Ignoring Scheduled Pinned Locked Moved News
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      B
      @EyesWideShut If you haven't already, you could try reinstalling the map. Some of the maps had to have that done after the update. Will ping @cernel for you
    • LaFayetteL

      Everything now auto-deploys on merge to main!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      LaFayetteL
      Notable mention, bot hosts are an exception. They need a manual docker pull & restart to pull in changes. This is largely intentional as I would consider them already as legacy. edit: plus, restarting a live game is incredibly disruptive. I wasn't comfortable having the lobby restart without warning until there was the auto-reconnect capability implemented - let alone interrupting a full blown in-progress game.
    • TheDogT

      🏯 Shogun Advanced - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods thedog
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      RogerCooperR
      @TheDog I recently tried this mod and there is a lot to like about it. However, it does have one problem, at the start of everyone is at war with everyone else. This is both ahistorical and confusing to play. They should either start neutral with each other or grouped into two loose alliances, one in Eastern Japan and other in Western Japan.
    • TheDogT

      Curated Best/Top Maps & TripleA Guides

      Watching Ignoring Scheduled Pinned Locked Moved Player Help thedog
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      TheDogT
      What TripleA version to install? For solo play the latest. For Lobby, Forum or PBEM I cannot comment, anyone advise? 2026 The latest for solo play https://github.com/triplea-game/triplea/releases A very long list of all the great changes https://triplea-game.org/release_notes/ . Link to first post for Best/Top Maps https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides
    • Z

      Warcraft: Lordaeron Wars - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      Z
      @gr8gamerguy It has certainly been a long time since I worked on this project but I really want to finish it and condensed things down. With the advent of chatgpt I think ill come to finish it. (In case you ever see this message, thank you for all.the big reports)
    • LaFayetteL

      New Maps Status Page - View Indexing Status of maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      No one has replied
    • RogerCooperR

      Default Settings for Mods

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      No one has replied
    • Black_ElkB

      WW1 contour baseline map 4000px

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      SchulzS
      I like maps that are aesthetically pleasing to look at. Map rotations, curves, extreme squeezings/stretches, and abnormally big Scandinavia, Eastern Europe, or Africa are just not good. Standard maps aren't suitable either because they make Europe too small. It’s better to use an equirectangular projection, get rid of all the unpleasant stuff I listed, and subtly shrink non-European territories.[image: 1782041112853-wwi_more-territories-resized.png]
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