TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
      1k
      2
      4 Votes
      1k Posts
      2m Views
      C
      @TheDog Many thanks for the kind welcome and quick and considerate reply! I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen
    • Ted SelfT

      Religions and beliefs

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      11
      1 Votes
      11 Posts
      244 Views
      M
      @TheDog I have a specirfic TripleA version with some specific xml files for games like TWW and I have 2/3 curent games so it is not so easy....
    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      59
      1
      1 Votes
      59 Posts
      12k Views
      SchulzS
      @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
    • G

      Map Ratings

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      3
      1 Votes
      3 Posts
      96 Views
      RogerCooperR
      @Galloca You may want to checkout my thread, https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/983. I discuss mods that I play vs the AI.
    • VictoryFirstV

      What determines the path that a unit takes

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      3
      2
      1 Votes
      3 Posts
      87 Views
      B
      @wc_sumpton said: Have you tried switching around the connections. @victoryfirst this makes sense to me, so I'd try it, or look at how they're listed which would be the same thing. Idk though. I'd also try it because that's what wc suggested lol but Infantry usually show first in the purchase window in most games and they are usually listed first in UnitList and Unitattachment so maybe some sort of similiar thing is going on with the connections
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      30
      0 Votes
      30 Posts
      3k Views
      TheDogT
      @wc_sumpton Thanks! I will will experiment.
    • redrumR

      Domination 1914 No Man's Land - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      256
      1
      5 Votes
      256 Posts
      259k Views
      SchulzS
      Late fighters are balanced around with other units and techs.
    • RogerCooperR

      Random WW2 Generation

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      2
      1 Votes
      2 Posts
      21 Views
      RogerCooperR
      Step 1 The non-changing part of the XML file This code will remain the same Territory definitions Connections Unit list Delegates Production costs Unit attachments Territory attachments Most game properties I will probably drop tech for simplicity. Objectives will be used in a limited way to be discussed in a future post. I may vary the production values of territories in 50% of the generated scenarios to reflect actual economic data.
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      131
      2 Votes
      131 Posts
      52k Views
      B
      Update to Version 2.61 [image: 1788152255232-screenshot-from-2026-08-30-23-56-21.png] @trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol Guess I better make a new Tourney save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg
    • O

      HHH

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      2
      1 Votes
      2 Posts
      67 Views
      B
      @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
    • RogerCooperR

      Error with maxConstructionsPerType

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      2
      0 Votes
      2 Posts
      41 Views
      wc_sumptonW
      @RogerCooper I think the option you are looking for is "maxConstructionsPerTypePerTerr" as there no "maxConstructionsPerType". Cheers...
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      27
      5 Votes
      27 Posts
      9k Views
      RogerCooperR
      @Kindwind A neural net certainly makes more sense than a LLM. I didn't see anything obviously illegal in the play, but you didn't document the non-combat moves which caused a problem with your previous model As you noted, your neural net is inferior to your algorithmic WeakAI, which is itself comparable to TripleA's Easy AI. However it does attack and would beat TripleA's Do Nothing AI, which is something. (I have seen a GGP (Ludii) that plays Chess so poorly that it has trouble against random play). However, that it can't beat the training AI seems to point to a fundamental weakness with this sort of neural net. Note that AlphaZero played 44,000,000 games of Chess in its training process (600 years on your computer), and Chess is much simpler game computationally.
    • RogerCooperR

      Pregunpowder Experiment

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      1
      3 Votes
      1 Posts
      46 Views
      No one has replied
    • TheDogT

      💀 Settlers: Fallen Empire - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
      15
      6
      3 Votes
      15 Posts
      6k Views
      TheDogT
      Latest version v020 ready for download within TripleA. In TripleA Click Download Maps Button Click Installed tab Click ** Settlers: Fallen Empire** Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button............................<= new players start here Find & Click ** Settlers: Fallen Empire** Click Install button Enjoy! Settlers Fallen Empire Manual pdf unchanged Settlers_Fallen_Empire_Manual.pdf v020 Sea Zone PU collection is now working as intended It currently requires the following steps player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc player none=Neutral start of turn 1 is changed to War, see lines 5913-5931 Define All-SZ (Sea Zones) & All-Players required for #4 foreach to work A foreach to convert currentowner = originalowner, this allows PU to be collected, see lines 5899-5911 (#1 & #2 are are a bizzare requirement that should not exist. ) Turn placementAnyTerritory True and False, allows placement of isAI unplaced Factories, makes for a better player experience (thanks to @wc_sumpton) Link to 1st post https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread
    • 1
    • 2
    • 2 / 2