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    [Fixed] Global 1940 Declaration of war and loading of transports

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    • C Offline
      Cernel Moderators @beelee
      last edited by

      @beelee said in Global 1940 Declaration of war and loading of transports:

      @seancb you need to add and activate "Units Can Load In Hostile Sea Zone" to "Map Options"

      That would allow always to do that, also for loading in hostile sea zones because of enemy placement in a previous turn, also for loading in hostile sea zones during non combat movement, also for loading after moving into a hostile sea zone.

      However, it may be actually good to change to this behaviour, so that, instead of being unable to do something you should be able to, you are able to do something you shouldn't be able to, which is generally better, as you just need to autolimit yourself, to enforce the correct game rules, as opposed to having to edit or being unable to.

      But this would be up to this game's players and the repository admins. Obviously, the best for the specific game would be to implement the actual game's rules.

      Meanwhile, someone that is into this map may want to update its game notes, so to assure nobody alphabetized exploits this limitation.

      @redrum @RoiEX @LaFayette @ssoloff Is this a bug report or a feature request? Just wondering.

      ssoloffS 1 Reply Last reply Reply Quote 0
      • ssoloffS Offline
        ssoloff Admin @Cernel
        last edited by

        @Cernel Just my $0.02 (and probably only a penny compared to what the other dev opinions may be on this 😄), it sounds like what you're proposing would be best discussed in the forum first as a feature request. It doesn't sound like an obvious bug, but a possible improvement for how an existing map option is implemented. The reason I suggest discussing it on the forum is that there may be other players or map makers who don't believe the new implementation would be better than the current one.

        PantherP 1 Reply Last reply Reply Quote 0
        • PantherP Offline
          Panther Admin Moderators @ssoloff
          last edited by Panther

          @ssoloff @Cernel My opinion (maybe only half a penny 😃 ) is that rules violations are bugs. So features are whatever leaves the fundament of the rules and enhances the experience on everybody's maps.

          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

          ssoloffS 1 Reply Last reply Reply Quote 1
          • ssoloffS Offline
            ssoloff Admin @Panther
            last edited by

            @Panther Totally agree. My knowledge of the area under discussion is pretty minimal, so I assumed from @Cernel's description that it was an opinion of how something should be implemented rather than a fact. In my view, the former should go through the forum while the latter can be immediately opened on GitHub. Apologies for my misunderstanding of this issue.

            C 1 Reply Last reply Reply Quote 0
            • seancbS Offline
              seancb
              last edited by

              people are aware of the rule and some don't wish to play by the actual rules so if the bug could be fixed rather than let a few scoundrels continue to exploit it would be easier.

              Technological progress has merely provided us with more efficient means for going backwards. -Aldous Huxley

              1 Reply Last reply Reply Quote 0
              • seancbS Offline
                seancb
                last edited by

                this is a bug request.

                Technological progress has merely provided us with more efficient means for going backwards. -Aldous Huxley

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @ssoloff
                  last edited by

                  @ssoloff My question (merely curious; but in case we would have to move the topic) was if this is a bug report or a feature request relatively to what at the first/main post of this topic, not at all relatively to whatever I said myself on it.

                  1 Reply Last reply Reply Quote 0
                  • seancbS Offline
                    seancb
                    last edited by

                    any tread on this?

                    Technological progress has merely provided us with more efficient means for going backwards. -Aldous Huxley

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by redrum

                      @Panther Can you confirm this is a bug on Europe/Pacific/Global 40? If so then this is my understanding of what would need to change:

                      • Units can load into transports in sea zones that just become hostile due to a declaration of war this turn. So essentially ignore any ships that just became hostile due to a declaration of war this turn when checking if a transport can be loaded.

                      Given that the only A&A and popular map that uses politics is Global 40, making this change shouldn't negatively impact any other maps.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      PantherP 1 Reply Last reply Reply Quote 0
                      • PantherP Offline
                        Panther Admin Moderators @redrum
                        last edited by Panther

                        @redrum The rulebook (for example Pacific 1940.2, page 11) says:

                        ...
                        During your Combat Move phase in which you entered into a
                        state of war, your transports that are already in sea
                        zones that have just become hostile may be loaded
                        in those sea zones (but not in other hostile sea
                        zones). In effect, transports may be loaded in their
                        initial sea zones for amphibious assaults before war
                        is declared, while the sea zone is still friendly.
                        ...

                        I have attached a savegame (1.10) that shows a respective scenario.
                        0_1545208448513_dowloadtransport.tsvg
                        On UK 1 UK moves a ship into SZ 20 to share that (not hostile) seazone with a Japanese Transport.
                        On Jap 2 Japan declares war on UK. Seazone 20 immediately becomes hostile. Now Japan should be allowed to load the transport in SZ 20 and perform a Combat Move.
                        Here TripleA handles it correctly.

                        Maybe you can provide a savegame, @seancb, including the scenario that occurred to you?

                        (Edit: Here is the savegame (same result) for the latest 1.9-stable: 0_1545208873850_dowloadtransport_1_9.tsvg )

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @Panther
                          last edited by Cernel

                          @Panther Oh, then this should be documented in pos2, once sorted out. It's an exception you would not expect, since anything else works as hostile since immediately.

                          I would actually like if you could move trough newly declared enemy powers' units, like ships not blocking at all, and for the land territories too being able to move past some new hostile, to attack something past it, if you went directly from a relationship allowing moving into territories to one of war, as this would make the most sense (like at Pearl Harbour the Japanese declaring at the last hour, and actually after that!), practically allowing all the cases of anything blocking anything to be ignored on that first turn, but I see this would not comply with the intended ruleset, that makes an exception for loading only.

                          Btw, I cannot load your savegame. I get:

                          Error loading game file: C:\Users\001\Desktop\1545208450847-dowloadtransport.tsvg, Incompatible engine versions. We are: 1.9 . Trying to load game created with: 0.0
                          To download the latest version of TripleA, Please visit http://www.triplea-game.org/download/
                          java.io.IOException: Incompatible engine versions. We are: 1.9 . Trying to load game created with: 0.0
                          To download the latest version of TripleA, Please visit http://www.triplea-game.org/download/
                          	at games.strategy.engine.framework.GameDataManager.loadGame(GameDataManager.java:92)
                          	at games.strategy.engine.framework.GameDataManager.loadGame(GameDataManager.java:58)
                          	at games.strategy.engine.framework.startup.mc.GameSelectorModel.load(GameSelectorModel.java:81)
                          	at games.strategy.engine.framework.startup.ui.panels.main.game.selector.GameSelectorPanel.lambda$selectSavedGameFile$4(GameSelectorPanel.java:258)
                          	at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackground$0(BackgroundTaskRunner.java:50)
                          	at games.strategy.engine.framework.ui.background.BackgroundTaskRunner$1.doInBackground(BackgroundTaskRunner.java:121)
                          	at javax.swing.SwingWorker$1.call(Unknown Source)
                          	at java.util.concurrent.FutureTask.run(Unknown Source)
                          	at javax.swing.SwingWorker.run(Unknown Source)
                          	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
                          	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
                          	at java.lang.Thread.run(Unknown Source)
                          

                          @redrum While I personally dislike having the politics done this way, Veqryn packed all political actions at start round (instead of one's turn's phase) (no really idea why; maybe to be faster?), in the Napoleonic FFAs, so I guess matter would be to check that such stuff doesn't behave differently for the first player that goes, with respect to all following ones. I guess this rule should not apply for anyone if the phases are bundled at start round for everyone, or should it? Should the OttomanEmpire be able to load ships if it declared on someone before that one's turn, and what about France, that is the first to go? Main reference would be "Napoleonic Empires: FFA 8 Player" (a few years since I saw anyone playing it, or trying to, actually).

                          PantherP 1 Reply Last reply Reply Quote 1
                          • PantherP Offline
                            Panther Admin Moderators @Cernel
                            last edited by Panther

                            @Cernel The first savegame I uploaded is for TripleA 1.10. For engine version 1.9 please use the second one at the bottom of the post. The error message shows that you tried to load the 1.10 savegame into the 1.9 engine.

                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                            B 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @Panther
                              last edited by

                              @Panther 1.10

                              I feel we're going back in time, yet progressing somehow. : )

                              Sorry, just watched some Star Trek : )

                              1 Reply Last reply Reply Quote 1
                              • C Online
                                crockett36
                                last edited by

                                Dear Renegade or other future owner,

                                Please fix this rule. It doesn’t pass the sniff test. Hostile sea zones are…hostile. Not conducive for loading supplies or personnel onto boats.

                                Much appreciated,

                                Crockett

                                1 Reply Last reply Reply Quote 2
                                • B Online
                                  beelee
                                  last edited by beelee

                                  @crockett36

                                  heh heh was just thinking about you 🙂 Was gonna do a chat and say hi

                                  yea Idk haven't seen any Renegade action here. Maybe you thinking the A&A site?

                                  Hope all is well

                                  Peace Out

                                  Edit
                                  If triplea isn't rule compliant, it is up to the players to play by the rules.

                                  C 1 Reply Last reply Reply Quote 2
                                  • C Online
                                    crockett36 @beelee
                                    last edited by

                                    @beelee

                                    Well, I assume a diligent renegade researcher wouldn't leave this site out of his study.

                                    1 Reply Last reply Reply Quote 1

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