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    [Open/Need More Info] Guests joining games in progress crash them

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    • C Offline
      Cernel Moderators @prastle
      last edited by

      @prastle I had a talk with a player that crashed me once, and he gave me the version number corresponding to the current stable, as the TripleA version he was using. So I think that almost verifies this can happen at least also when both players are using the current stable.

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @Cernel
        last edited by

        @Cernel you could be correct Cer but I still think it would be easier to deal with when everything is on the same "page" again since we cannot really pull an error message from it.

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @prastle
          last edited by

          @prastle Yeah, if the new stable is coming out soon, maybe better waiting for that one, see if it keeps happening or not.

          prastleP 1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @Cernel
            last edited by prastle

            @Cernel To clarify everbody is running multiple diff engines with multiple versions of sometimes non updated maps etc etc etc. Thus sadly there is no point of fixing old back compatible stable. All that should be worked on is the new non back compatible stable once a glitch is found. Just mho.

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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            • C Offline
              Cernel Moderators @LaFayette
              last edited by

              @LaFayette said in [Open/Need More Info] Guests joining games in progress crash them:

              @Cernel Minimize reproduction steps would be useful. @Cernel can you post a bug on the bug tracker about this?

              I'm afraid the only reproduction step is that you play a game in lobby until someone else not having the map tries to join you and causes this issue. As I said, it doesn't appear happening always, as sometimes people joins and leave immediately without me having that issue (I assume when it happens that I see someone joining an leaving in a matter of seconds it would be someone that joined not having the map, tho it might be someone that changed his mind about joining my host very fast).

              prastleP 1 Reply Last reply Reply Quote 2
              • prastleP Offline
                prastle Moderators Admin @Cernel
                last edited by

                @Cernel Yes I have witnessed it with you. it will be easier when logins are tied to database etc

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                • C Offline
                  Cernel Moderators @prastle
                  last edited by

                  @prastle I was replying to @LaFayette. He asked me to explain how a developer can reproduce this issue, and I don't believe you can do it from the same terminal. So only way I can see is that the developer plays a game in lobby for hours until it happens (maybe).

                  prastleP 2 Replies Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @Cernel
                    last edited by

                    @Cernel I know. But there is no error to be pulled since it crashes before you have the chance to pull anything. Unless We are both missing something?

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    C 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @Cernel
                      last edited by

                      @Cernel to clarify you could not pull anything with 4 of us in your game

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                      • C Offline
                        Cernel Moderators @prastle
                        last edited by

                        @prastle As I said, it doesn't automatically crash for me, and I've posted the error here:
                        https://forums.triplea-game.org/topic/1401/open-need-more-info-guests-joining-games-in-progress-crash-them/6?page=1
                        I'm getting an error like that all the times it happens.
                        The crash (with the corrupted connection lost save), with the host completely disappearing, happens only if someone disconnects while the game is frozen. If nobody disconnects, the host goes back working after several minutes of frozeness.

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @Cernel
                          last edited by

                          @Cernel Right which is compatibility issues thus we need to wait until all on same page again. Since it corrupts the save as well they should never have been allowed to join with an incompatibility issue to begin with. Thus back to all having to use the same engine same map to be able to join no?

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          C 1 Reply Last reply Reply Quote 2
                          • C Offline
                            Cernel Moderators @prastle
                            last edited by

                            @prastle Yeah, anyways, at this point, I think we can still wait for the new stable and cross fingers this issue won't happen anymore.

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @Cernel
                              last edited by

                              @Cernel 👍

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @prastle
                                last edited by ubernaut

                                @Cernel if the people aren't updating now, a new engine version won't make that any easier unless as @prastle says the lobby prevents people from joining when they aren't using the current version, in fact, it would tend to make things worse.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • C Offline
                                  Cernel Moderators @ubernaut
                                  last edited by

                                  @ubernaut As I said, I'm almost sure this issue currently happens also in case everyone is using the current stable and, yes, you will not be able to use the current stable (or any previous releases) to join the lobby of the next (yet to be) stable.

                                  ubernautU 2 Replies Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators @Cernel
                                    last edited by

                                    @Cernel sweet didn't know abt that. 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Cernel
                                      last edited by

                                      @Cernel to be more accurate, i thought that's the way it worked before but for some reason this thread unconvinced me of that. 😛

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • prastleP Offline
                                        prastle Moderators Admin @ubernaut
                                        last edited by

                                        @ubernaut The old lobby is generally kept running for a few weeks to a month or two so peeps can finish old games when we release a new non-compatible stable. It's all good 🙂

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                        • C Offline
                                          Cernel Moderators @LaFayette
                                          last edited by

                                          @LaFayette said in [Open/Need More Info] Guests joining games in progress crash them:

                                          I suspect this could be people with the latest pre-release joining the latest release. IMO we should probably update it so that 1.10 clients do not join the 1.9 lobby.

                                          Sadly, I have to inform that this (rather major) problem is all the same with TripleA 2.1 (I'm hosting a game with the 20613 development version of it).

                                          It happened to me the exact same way less than half a hour ago, and I reported the two main issues (frozen game and inability to save) here:
                                          https://github.com/triplea-game/triplea/issues/7199
                                          https://github.com/triplea-game/triplea/issues/7200

                                          All or most complaints of lost games in automated hosts happening on the lobby may be caused by this problem.

                                          1 Reply Last reply Reply Quote 1

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