[Open/Need More Info] Guests joining games in progress crash them
-
@Cernel I know. But there is no error to be pulled since it crashes before you have the chance to pull anything. Unless We are both missing something?
-
@Cernel to clarify you could not pull anything with 4 of us in your game
-
@prastle As I said, it doesn't automatically crash for me, and I've posted the error here:
https://forums.triplea-game.org/topic/1401/open-need-more-info-guests-joining-games-in-progress-crash-them/6?page=1
I'm getting an error like that all the times it happens.
The crash (with the corrupted connection lost save), with the host completely disappearing, happens only if someone disconnects while the game is frozen. If nobody disconnects, the host goes back working after several minutes of frozeness. -
@Cernel Right which is compatibility issues thus we need to wait until all on same page again. Since it corrupts the save as well they should never have been allowed to join with an incompatibility issue to begin with. Thus back to all having to use the same engine same map to be able to join no?
-
@prastle Yeah, anyways, at this point, I think we can still wait for the new stable and cross fingers this issue won't happen anymore.
-
-
-
@ubernaut As I said, I'm almost sure this issue currently happens also in case everyone is using the current stable and, yes, you will not be able to use the current stable (or any previous releases) to join the lobby of the next (yet to be) stable.
-
@Cernel sweet didn't know abt that.

-
@Cernel to be more accurate, i thought that's the way it worked before but for some reason this thread unconvinced me of that.

-
@ubernaut The old lobby is generally kept running for a few weeks to a month or two so peeps can finish old games when we release a new non-compatible stable. It's all good

-
@LaFayette said in [Open/Need More Info] Guests joining games in progress crash them:
I suspect this could be people with the latest pre-release joining the latest release. IMO we should probably update it so that 1.10 clients do not join the 1.9 lobby.
Sadly, I have to inform that this (rather major) problem is all the same with TripleA 2.1 (I'm hosting a game with the 20613 development version of it).
It happened to me the exact same way less than half a hour ago, and I reported the two main issues (frozen game and inability to save) here:
https://github.com/triplea-game/triplea/issues/7199
https://github.com/triplea-game/triplea/issues/7200All or most complaints of lost games in automated hosts happening on the lobby may be caused by this problem.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login