Map Maker Resources
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@LaFayette I just went to git and couldn't find it in"triplea-game/triplea" searching with "map maker asset". Can you post a link and I'll post everything there
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It's good to have that, but most new or casual mapmakers will not see it anyways (of course, I'm not talking about @beelee, that is one of the most experienced), I'm pretty sure. Obviously, the things that are part of the program's assets will have much more visibility, instead.
Anyways, of course people won't always add stuff to it; you cannot expect that to happen, or even happen most of the times. That doesn't mean it's useless, but it's good to remind people, as I see you've done in bold at the first post of the thread, already.
Also, anyone could do the work of also scanning the old forum and grab the stuff in there, taking it to the official repository, but that would be some work.
I also recall that there were a series of similar repositories, at least for units images, somewhere in sourceforge. I don't recall where, but I'm sure they existed (tho, of course, almost no one was aware of those, as well).
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@Cernel yea was thinking git can be the main place and then people could link or pull stuff off of it for new or unfamiliar with git users and post some of that here. Smaller stuff obviously. Idk just a thought
Seems as if it'd be worth hanging onto anyway. @ff03k64 is gonna have to learn git sooner or later ( if you haven't already )

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@LaFayette I just put these here for @ff03k64 to access immediately. I had intentions of contributing the the Git repository. Just wanted him to have the assets he needed immediately for his new adventure.
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@beelee Votes for the second "Shroom" cloud

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@beelee Maybe I will use those for the aliens flag!
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these are great assets
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I found this nice map of the 14 main terrestrial biomes:
https://www.researchgate.net/publication/274288653_Geographical_and_taxonomic_biases_in_research_on_biodiversity_in_human-modified_landscapes

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Added a set of monochromatic units (similar to those used in Lord of the Rings, Game of Thrones, Battle for Arda, Battle of Aventurica and others). Contains a total of 118 unit images, including many that have never been released.

All images are 40x40 pixels, and share the same style. The highlights and shadows were generated by a script. If you want to add your own images to this collection, please contact me first to ensure uniformity of style.
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@alkexr I think that, while correct, "monochromatic" is not a good definition for it, as most TripleA units in the assets, as well as most games, are "monochromatic" too. Glossing over the white borders and the shades in the few pixels between them and the single colour of the main body of the image, I would rather suggest them being defined as "monotonic".
https://www.merriam-webster.com/dictionary/monotone
: having a uniform colorI realize calling these images "monotonic" is not strictly correct, so, if anyone has a better idea, what I'm mostly saying is just that I believe they should not be called "monochromatic" (even though that is certainly a correct definition for them).
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@alkexr Nice units! I was just wondering if there is a fast way of changing the color and size of the units?
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@Greg-Anderson There is no convenient way to change the size unless you don't mind if it's blurry. You can change the color with flood fill tool in e.g. paint.net, just make sure to use global fill mode and don't forget about the half-red pixels. I think I also have a script that can change unit colors en masse, but it isn't user friendly (i.e. I have no idea how it works anymore).
@Cernel I gave up on trying to give it a good descriptive name after twenty minutes. "Monotonic" feels too much like "boring".
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@alkexr Technically, those are outlined silhouettes with a shadow.
"Outlined Shadowed Silhouetted"?
@redrum @LaFayette I definitely believe you should change the definition from the current "monochromatic". That is really not definitive, since most TripleA unit images are monochromatic (practically, most of them except a few maps like 270BC or Napoleonic Empires).
EDIT: Well, not really outlined, I think, since there is a (white) space between the silhouette and the (black) outline, which, therefore, is not really an outline, I suppose, actually, but I don't know how that would be properly defined.
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@Greg-Anderson There is a hue shift property that was brought in for 2.0; you will be able to specify different colors from just one set of unit images in map.properties.
See:
https://forums.triplea-game.org/topic/1548/dyeing-colorizing-unit-images
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@LaFayette Hue shift isn't ideal in this case, because the white highlight is supposed to stay white.
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@alkexr said in Map Maker Resources:
@LaFayette Hue shift isn't ideal in this case, because the white highlight is supposed to stay white.
If that map property would actually shift the hue (only), white would remain white, of course.
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