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    AI and over stacking of defensive units on Capitals

    Scheduled Pinned Locked Moved AI
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    • SchulzS Offline
      Schulz
      last edited by

      Is it possible to design a specific AI for particular maps by containing its files along zips?

      1 Reply Last reply Reply Quote 0
      • TheDogT Offline
        TheDog
        last edited by

        I would say yes, but the ends dont justify the means, which translates as, it would take too long to customise the AI for just one map verses the hours played, it would just not be worth the time spent, unless you did it for yourself.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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        • SchulzS Offline
          Schulz
          last edited by

          But how could a common AI perform well in any maps even if developed well enough? I mean games uses very different rules just wondering if a common AI could be capable of dealing these differences.

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          • F Offline
            ff03k64
            last edited by

            Redrum (i think) was hoping to eventually make a map specific AI properties file to help it with individual maps.

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            • SchulzS Offline
              Schulz
              last edited by

              Are users allowed to change the codes? If yes how long it will take for the new ai adopt the changes? Did you ever test the ai with these changes?

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              • TheDogT Offline
                TheDog
                last edited by

                Currently users cannot change the codes/values.

                In case you have not seen Trevan post here
                https://forums.triplea-game.org/topic/2494/how-to-improve-the-ai-without-the-devs-doing-too-much-testing/2

                No I did not test the AI, Im just best guessing at what to do as the AI is complicated.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                redrumR 1 Reply Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin @TheDog
                  last edited by redrum

                  @TheDog The value is used to prioritize which territories to try to defend (do I defend my capital or this factory or this random territory) not how much to defend them with. So this probably is not causing overstacking of capitals.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Offline
                    TheDog @redrum
                    last edited by

                    @beelee @Cernel @ebbe @Frostion @RogerCooper

                    It would appear that pre-release 2.6.742 from here;
                    https://github.com/triplea-game/triplea/releases/tag/2.6.742

                    also fixes the AI and over stacking of defensive units on Capitals.

                    I have only tested it on Frostions Warcraft: War Heroes, other maps did also suffer the same fate, if their Capital was 8+ territories from the enemy Capital.

                    2.6.742 was designed to fix another problem, which it did, however, I noticed that the code change affected the AI and Capitals and on a guess decided to test the above.

                    It needs testing as its an unintended fix.

                    For players who have not used 2.6, beware 2.6 will unzip ALL your current maps in your downloadedMaps folder, so rename it and put the map you want to unzip and test the AI in your new downloadedMaps folder.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    B 1 Reply Last reply Reply Quote 2
                    • B Offline
                      beelee @TheDog
                      last edited by

                      @thedog said in AI and over stacking of defensive units on Capitals:

                      For players who have not used 2.6, beware 2.6 will unzip ALL your current maps in your downloadedMaps folder, so rename it and put the map you want to unzip and test the AI in your new downloadedMaps folder.

                      yea I still cant get it to work. Guess I'm even stupider than i thought lol

                      TheDogT 1 Reply Last reply Reply Quote 0
                      • TheDogT Offline
                        TheDog @beelee
                        last edited by

                        @beelee
                        If you want to, open a new post in player help and I will try to guide you

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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