AI and over stacking of defensive units on Capitals
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Is it possible to design a specific AI for particular maps by containing its files along zips?
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I would say yes, but the ends dont justify the means, which translates as, it would take too long to customise the AI for just one map verses the hours played, it would just not be worth the time spent, unless you did it for yourself.
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But how could a common AI perform well in any maps even if developed well enough? I mean games uses very different rules just wondering if a common AI could be capable of dealing these differences.
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Redrum (i think) was hoping to eventually make a map specific AI properties file to help it with individual maps.
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Are users allowed to change the codes? If yes how long it will take for the new ai adopt the changes? Did you ever test the ai with these changes?
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Currently users cannot change the codes/values.
In case you have not seen Trevan post here
https://forums.triplea-game.org/topic/2494/how-to-improve-the-ai-without-the-devs-doing-too-much-testing/2No I did not test the AI, Im just best guessing at what to do as the AI is complicated.
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@TheDog The value is used to prioritize which territories to try to defend (do I defend my capital or this factory or this random territory) not how much to defend them with. So this probably is not causing overstacking of capitals.
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@beelee @Cernel @ebbe @Frostion @RogerCooper
It would appear that pre-release 2.6.742 from here;
https://github.com/triplea-game/triplea/releases/tag/2.6.742also fixes the AI and over stacking of defensive units on Capitals.
I have only tested it on Frostions Warcraft: War Heroes, other maps did also suffer the same fate, if their Capital was 8+ territories from the enemy Capital.
2.6.742 was designed to fix another problem, which it did, however, I noticed that the code change affected the AI and Capitals and on a guess decided to test the above.
It needs testing as its an unintended fix.
For players who have not used 2.6, beware 2.6 will unzip ALL your current maps in your downloadedMaps folder, so rename it and put the map you want to unzip and test the AI in your new downloadedMaps folder.
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@thedog said in AI and over stacking of defensive units on Capitals:
For players who have not used 2.6, beware 2.6 will unzip ALL your current maps in your downloadedMaps folder, so rename it and put the map you want to unzip and test the AI in your new downloadedMaps folder.
yea I still cant get it to work. Guess I'm even stupider than i thought lol
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@beelee
If you want to, open a new post in player help and I will try to guide you
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