2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6
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@zlefin Roger. Having options/variations might over-complicate things from both a code & user perspective. At the same time, it's not fun to constantly redo various clicks (which speaks to a poor UX).
Interestingly enough, it's surprisingly detailed how we expect the calc to work. The way I think it would ideally work (cc: @Myrd ) :
"ctrl+a" -> units owned by the current player from the given territory are selected as attackers. If no units are owned by the current player, then whomever owns the most units in the territory is chosen as the attacker. If the territory is empty, then the attacker is selected to be the territory owner (which could be "the neutral" player).
"ctrl+d" -> similar to 'ctrl+a' but operates with defense & ignores the current player (current player should be selected as the attacker)
"ctrl+b" -> same as "ctrl+a"
If the above sounds wrong/unreasonable - please speak up - but please add your comments here: https://github.com/triplea-game/triplea/issues/12688
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That sounds like you'd be changing the existing system so that ctrl-a and ctrl-d are opening battle calc windows of their own, rather than adding units to the existing battle calc window. I don't see how that would work with adding multiple locations worth of units together, which is one of the major purposes of those commands.
Since multiple calc windows can be open at once I don't think that would work at all.
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@zlefin I see your point. I failed to mention that is a description of only initial behavior if no window is open. If there is an existing window, then 'ctrl+a' and 'ctrl+d' would work as they do now.
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This is big: 2.6 lobby is up with some bots
There's some more to do, but the current 2.6 lobby and its 4 bots should stay running. Please give it a thorough vetting.
To access the 2.6 lobby, just use the 2.6 version of the game. 2.5 will continue to connect to the 2.5 lobby.
cc: / @Myrd
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Couple Known problems:
- Admin toolbox is still broken in 2.6..
- bot info log needed needs attention. Looks like more things are printed in chat than before
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Gave it a couple quick test runs last night and then just now.
Tested "Global 40 Expansion UHD Boxes" and "UHD World War II Global" on bot 101
Got the same errors in the chat box. Couldn't find a test map in the yaml or something. I will post them in full below.
G 40 wouldn't fire up but UHD did, so maybe I need to update the yaml on triplea and try it ? I just updated the repo last time.
I will try a different bot as well as a yaml update.



In case you need a saved game. UHD only one to fire.
2024-7-10-UHD-World-War-II-Global 2.6 Lobby.tsvg -
Tried bot 104 and got EXP to fire up. Wasn't able to get it to fire on 101 though. This is after updating the mapyaml at git.
I will try 101 again.
Also got this error

I think they need time to switch to the other map maybe.
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Is this where you want these reported ? I can't edit my posts.
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@beelee said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
Is this where you want these reported ? I can't edit my posts.
https://forums.triplea-game.org/topic/2998/2-6-testing-report-2-6-problems-here
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re: where to report
For reporting.. "filing a bug" AKA, creating an 'issue' in in github never really hurts. At this juncture, IMO let's mostly stick to this forum thread. Forum threads do have a weakness where it is hard to maintain a conversation across multiple topics at once. At the same time, I think this thread really has become the "command-and-control" of 2.6; thus let's mostly stick to this thread please.
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G 40 wouldn't fire up
Sounds like a problem. I would like to learn more about this.
Also got this error (Expected countries...)
Go ahead and click "Report to TripleA"; later if you would, please find the issue it created & update it with the map name, bot name, etc..
I think they [the bots] need time to switch to the other map maybe.
Good thought, though nothing updates the maps on the bots automatically once they are downloaded. They can be re-downloaded though. That would need to happen. Further, bots need to be restarted to see any changes.
The errors in the bots need to be cleaned up and/or fixed, but are otherwise benign:
[WARN] Error found in ..... "test-map/map.yml"
This comes up when all maps are parsed, and it is essentially saying, "out of all the maps that I have - this one is bad". The test-map is likely not available for play. Which is just as well. The 'test-map' is there for test - during code builds we actually verify that we can pull down and read the details of the test-map.
So, we just need to delete the map from the bots. I think the maps-server was previously configured to ignore it, and the maps.yaml file is not updated to have it -so that map is effectively invisible otherwise.
The 'download maps' scripts also needs to be a bit smarter to not download that map again after we remove it..
[Error] failed to save game
This is more serious, but very fixable. I didn't set up the bots quite fully just yet. The folder '/home/bot' does not exist & needs to be created. That will fix the problem. In the meantime, the auto-saves aren't being saved.
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Re: testing 2.6 - help needed! Compat of save games from 2.5 to 2.6
Something that occurred to me. If people can help with this aspect - we need to try and be sure the 2.5 to 2.6 upgrade path is pretty smooth. I'm thinking to make sure that 2.5 save games can be played in 2.6 for sure.
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@lafayette i think with TWW at least they r not can test if u like but pretty sure
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@ubernaut only caveat is if something didn't work in 2.5, it might not work in 2.6; Otherwise, I'm really eager to see how the latest 2.6 does in lobby with the 2.6 bots.
2.6 just had a few patches, bots too, & moderator toolbox was recently fixed.
I'm not currently not aware of anything that is badly broken for sure, but you guys are kinda of hinting at some things!

Yeah, mention details of anything that seems broken!
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well I still can't get 2.5 to install

but I found an old 2.5 save and it loaded up. When I left and came back to it, so I could checkout of the save, it got stuck.
No Action is coming up.

If I leave History, which I thought that was supposed to always show, can't remember, it doesn't give an Action either.


The save just starts immediately, so I can't get out of it
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sorry, shoulda been more specif.
G 40 wouldn't fire up but UHD did
G 40 Expansion wouldn't fire up on bot1001, where UHD did. It did in 1004. Can see in the above screenshot
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@lafayette tried running a bot game recently bc we were both having trouble hosting for live battle but i couldn't get it to work i forget what happened exactly with that, but will try next time i meet up with @Nothingtoseehere for battle
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uh oh 1004 is stuck now. I'm not entirely certain but I thought last night i could get in and out of them. I was on 14752 though. Idk if that matters.

On 14780 now. It seems you can join a bot as long as the Round is 0 or blank and it lets you select a game or a save.
If it's Round 1 though you can't do anything. You can join but nothing else.
Anyway, I won't mess with the next 2 bots for now
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
At this juncture, IMO let's mostly stick to this forum thread. Forum threads do have a weakness where it is hard to maintain a conversation across multiple topics at once. At the same time, I think this thread really has become the "command-and-control" of 2.6; thus let's mostly stick to this thread please.
No biggie, but the opening post of this thread still redirects to the thread which I've linked, though what has been happening is that (beside other places like GitHub) this matter has been split about in twain between that and this thread (which is in the "News" section, where it seems regular users are unable to edit their own posts based on what @beelee said).
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@cernel
I being a normal user also cannot edit posts in this thread, just tried edit on a previous post.
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