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    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 21.7k Views 18 Watching
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    • redrumR Offline
      redrum Admin @Schulz
      last edited by

      @schulz If you can reproduce the bug then please open a separate forum thread or github issue with details.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • PantherP Offline
        Panther Admin Moderators Lobby Moderators
        last edited by

        I am not sure whether this leads to incompatibilty, but I would vote for fixing some rules issues, such as for example:

        • https://github.com/triplea-game/triplea/issues/4133

        • https://github.com/triplea-game/triplea/issues/3846

        • https://github.com/triplea-game/triplea/issues/3767

        • https://github.com/triplea-game/triplea/issues/3428

        ...

        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

        1 Reply Last reply Reply Quote 1
        • General_ZodG Offline
          General_Zod Lobby Moderators
          last edited by

          I'm on the fence for my last vote. But here are 2 of them for now.

          1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

          2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

          RogerCooperR General_ZodG 2 Replies Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Lobby Moderators
            last edited by General_Zod

            I do think the battle calc needs work, but I don't wanna waste my vote there because that requires a major overhaul imo. Plus there is no clear direction on what the improvements would actually be.

            1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @General_Zod
              last edited by

              1. Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
              2. Supply lines
              3. Allowing (or requiring) defender retreat
              General_ZodG 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Lobby Moderators @RogerCooper
                last edited by General_Zod

                @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                Combat casualties can be customized a bit with the AA (first strike) attributes.

                There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @General_Zod
                  last edited by

                  @general_zod said in Most Wanted Features/Changes:

                  @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                  Combat casualties can be customized a bit with the AA (first strike) attributes.

                  There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

                  Yes, the AA rules allow some casualty choice, but this should be a more general feature.

                  The Big World 1942 - Logistics Mod does support supply lines, but it is slow and gives limited options.

                  1 Reply Last reply Reply Quote 0
                  • O Offline
                    odor
                    last edited by

                    1. Player ranking/rating system

                    the only thing that would really let community grow

                    1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Lobby Moderators @General_Zod
                      last edited by General_Zod

                      @redrum

                      @general_zod said in Most Wanted Features/Changes:

                      I'm on the fence for my last vote. But here are 2 of them for now.

                      1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

                      2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

                      Since we get three votes each, can I give 1. two votes? 🙂

                      redrumR 1 Reply Last reply Reply Quote 0
                      • MahksM Offline
                        Mahks
                        last edited by

                        • fog of war
                        • supply lines
                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          simon33
                          last edited by

                          What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645

                          I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @General_Zod
                            last edited by

                            @general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote 🙂

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Lobby Moderators Admin @redrum
                              last edited by

                              @redrum
                              glance at this when you have a minute
                              https://www.tournamatch.com/products

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote 0
                              • AdamFA Offline
                                AdamF
                                last edited by

                                Add the option of timers to be used (optional) for those who prefer faster game play.

                                1 Reply Last reply Reply Quote 1
                                • S Offline
                                  simon33
                                  last edited by

                                  What are the proposed improvements to the battle calculator?

                                  It does a few things wrong when you use "Swap Sides".
                                  (1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
                                  (2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.

                                  That would be my second vote.

                                  1 Reply Last reply Reply Quote 1
                                  • S Offline
                                    simon33 @Schulz
                                    last edited by

                                    @schulz said in Most Wanted Features/Changes:

                                    1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                                    Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                                    Infantry= 3 Cost 0.5 upkeek per rounds
                                    Artillery= 4 Cost 0.65 per rounds
                                    Armour= 5 Cost 0.80 upkeep per rounds.

                                    I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                                    1. Fog of war

                                    2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                                    Thank you.

                                    I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Looks like the votes have slowed. So I'm going to look to move forward with the highest voted item:

                                      • Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit

                                      Please add any thoughts/questions to that thread. Game on!

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      B 1 Reply Last reply Reply Quote 3
                                      • B Online
                                        beelee @redrum
                                        last edited by

                                        @redrum Good Action redrum

                                        So i just reread your last post on the link and I guess : ) can sbr air battles have different numbers now ? Like AA ?

                                        Sorry I'm not the swiftest stream in the watershed

                                        And good stuff here. You Rocking it : )

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Lobby Moderators @beelee
                                          last edited by

                                          @beelee said in Most Wanted Features/Changes:

                                          @redrum Good Action redrum

                                          Sorry I'm not the swiftest stream in the watershed

                                          I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back. 😃

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @Hepps
                                            last edited by

                                            @hepps hee hee: )

                                            1 Reply Last reply Reply Quote 0

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