Power of Politics 1914 : A WWI scenario
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Oh I was wrong, Persian Gulf has it's separate sea zone.
Are An Nafud and Rub Al Khali worthless or impassable territories?
Does gas exist?
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@schulz The dark tan coloured territories indicated they are worthless (0 PU).
The dark grey indicates impassable.
The yellowish tan indicates they are neutral.
The light blue indicates protectorate.Most all of this is just for example purposes as very little of this is intended to be on the map when it is being played.
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@schulz said in A WWI scenario design based loosely on NML & TWW:
Does gas exist?
Gas will exist... just in a very different format from what it currently is. (Much like fighters and trenches will function very differently from what you are currently used to)
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Could Schlieffen plan work?
Are rushing to Russia and France equally good for Germany? Since it is one of the most problematic thing in nml. Schlieffen plan doesn't work, Germany can't even gain significant Pus from Northeastern French territories.
In nml ruhshing toward Russia is the only option for Centrals. I think in a good WW1 map; Rushing towards France or Russia and splitting forces against these countries should be equally good.
You can even give a change to Germany to take Paris in initial rounds if Russia is able to knock Austria out of war in this rounds thus balance would not be affected by Schlieffen plan.
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@schulz If you are asking whether I am designing the game that ensures both France and the Austro-Hungarian Empires fall at the outset of the game... the answer would be a most emphatic NO!
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@hepps I think he's more asking whether the game will be designed so that Germany focusing on taking out France OR Russia would be possible. As most WWI maps we have now, Germany pretty much has to primarily focus on Russia if it wants any chance of winning.
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This looks glorious! Always hoped someone might figure out a way to use that world map projection for a game that actually works. Can't wait to see it. Killer work man!
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@redrum said in A WWI scenario design based loosely on NML & TWW:
@hepps I think he's more asking whether the game will be designed so that Germany focusing on taking out France OR Russia would be possible. As most WWI maps we have now, Germany pretty much has to primarily focus on Russia if it wants any chance of winning.
It is exactly what I had been trying to explain. Rushing toward Russia should not be only way to victory for Centrals;
In nml Western Front's value is 10 while Eastern Front's 40-45. It is huge gap this feature just reduce German options. Western front should be valuable as much as Eastern front.
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@schulz What I am striving to do is stretch out the Eastern front and make it more difficult for the Centrals to match Russia as their logistics lines are drawn out the further they go. While at the same time allowing them (Germany specifically) to establish themselves with some (more substancial) initial gains on the Western front. This is also intended to work with a design which makes attacks into the Baltic Sea more challenging and dramatically limited what both Continental France and the Isle of Britannia can produce locally. They therefore are forced to fight to maintain the line in French Europe while also having to draw on their far superior strength in the colonies to ensure they can hold Paris and all of France at all.
The idea being that by forcing the Entente powers to draw on colonial resources to defend Europe... it means that the fight in the outer area's may go on much longer since if you use your colonial strength to dominate the colonies immediately... it may be at the cost of loosing Europe.
That being said... none of my intentions matter until I see how the entire thing plays out.
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Will there be new technologies and tech categories?
What about aerial warfare?
Will there be u-boat campaign in Atlantic?
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@schulz said in A WWI scenario design based loosely on NML & TWW:
Will there be new technologies and tech categories?
yes.
What about aerial warfare?
Will be very different from the standard model.
Will there be u-boat campaign in Atlantic?
What would a game be with Germany and no u-boats.
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@hepps said in A WWI scenario design based loosely on NML & TWW:
Will there be u-boat campaign in Atlantic?
What would a game be with Germany and no u-boats.
The 30 years war ? Heh heh : )
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Germany starts with u boats in all world war maps but I would barely describe Atlantic as front because one British destroyer can already block all German subs, and the Germans are unable to reinforce Atlantic.
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@schulz This is a a matter of how current functionality is imposed rather than a question of the available options to a map designer. Rest assured the current established mechanics do not inhibit my creative process.
While engine changes would be welcome... they are by no means necessary to make a more reasonable naval warfare scenario viable.
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So here is the plan for the production facilities.
This is a much more simplified version from TWW...
Factory
- Cost 20 PU
- Damage Points 12
- Max Operational Damage 8 (meaning it will operate as long as it has more than 4 DP).
- Damaged upon capture 6 DP.
- Can only be placed in Urban terrain.
- Produces all non-Infantry type units. (available to a specific power)
- May produce up to PU value of the territory (minus any Recruitment Center production).
Recruitment Center
- Cost 8 PU
- Damage Points 10
- Max Operational Damage 8 (meaning it will operate as long as it has more than 2 DP)
- Destroyed upon capture.
- Can be placed in any territory with a PU value greater than 0.
- Will produce infantry types only in Normal Territories.
- Will produce Colonial Infantry only in Colonial Territories.
- May produce up to PU value of the territory (minus any factory production).
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@hepps Unless I overlooked some recent changes, the operational damage is not related to production, thus it would affect nothing for either of those units.
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Here is a view of the new South Pacific. Moved lots of the islands to make it resemble the real world.
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Very nice, could you share whole of the map?
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@schulz Nope sorry. Map will be revealed in its entirety once it is ready for release.
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Why some sea borders are red while some of them are black?