Power of Politics 1914 : A WWI scenario
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@Hepps I feel competent in the geography of Austria-Hungary, and to a lesser extent in that of the Russian Empire. I speak a little Russian and I did a ton of research for the Russian Civil War map.
The division of Ukraine looks sensible, though I'd name the territories properly, instead of NSEW Ukraine.

The territories in the Russian Heartland and the Caucasus region are difficult to find names for, they don't reflect the historical region boundaries too well.
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@Hepps A sketch of how I would do the territories. Yellow territories are less important, they can be divided up between neighbours or added as separate territories depending on the desired granularity.

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@schulz Here depends on where you are heading, and if you want to have like Moskva, then yes, I suppose. But in any English map of WWI Instanbul would be called Constantinople, just as Iran would be called Persia.
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https://www.youtube.com/watch?v=vsQrKZcYtqg
I would have thought it would have been Constantinople as well after pouring over maps. But I thought it wiser to not argue with a Turk on the matter.

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Well in this case the other Turkish cities should be named in English too but I don't know how are they called in English. For example Adana is located in Historical Cilicia but this term has never been used in Ottoman era but geographically it is true.
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I think Bolsheviks should not be a controllable combatant like it is in NML because they become useless when Russia is defeated. I suggest you using the concept of Age of Tribes Primeval. There is "nature" faction but none of player is able to control them.
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@schulz This is something that presents a bit of an issue since a random AI controlled power can be very erratic and unreliable. I am certainly open to suggestions and input on this. As of yet I have yet to make a decision on this.
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Agree, AI controlled power is unreliable, But Bolsheviks don't have many options and it prevents AI playing more worse, AI is not as bad as on ground it is in sea AI Bolsheviks would play a bit worse than Human but you can compensate it by boosting Bolsheviks a little bit.
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@Hepps, I knew it. You are deflecting from GD once again

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@wirkey Augmenting.

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So here is a snap shot of how some more details from a more refined version of the map with economic fine tuning already done. For those familiar with TWW you will understand the picture pretty much immediately.

the blue territories represent Protectorates.

While they remain protectorates the controlling nation will not earn PU from the territory. If captured by the enemy, the protectorate is destroyed. If subsequently liberated by the original owner... it no longer is a protectorate and they will then begin to earn PU from it.
So as setup currently... British Colonial India income becomes 19PU.
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I'am glad Persian Gulf doesn't have its separate sea zone. In nml; trying to invade the Gulf is troublesome and becomes almost impossible when Turkey research Late Fighter. Really good job.
Ir protectorates liberated by the original owner... it should still stay as protectorate I think otherwise Ottomans would never attack protectorates.
I didn't know that some British Indian territories were under British protectorate.
Is Cyprus under British protectorate?
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@schulz said in A WWI scenario design based loosely on NML & TWW:
I'am glad Persian Gulf doesn't have its separate sea zone. In nml; trying to invade the Gulf is troublesome and becomes almost impossible when Turkey research Late Fighter. Really good job.
Persian Gulf is its own Sea zone. The issues with the role of fighters is addressed with how fighters will function. (Hint they are dramatically different from what you are used to).
If protectorates liberated by the original owner... it should still stay as protectorate I think otherwise Ottomans would never attack protectorates.
The idea is that the Ottomans will not really have a choice. Economically they are in a situation where they will need the income. Furthermore... allowing the British to have a permanent beach head on the Arabian peninsula might not be in their best interest if they ever want to be victorious.
I didn't know that some British Indian territories were under British protectorate.
India was a very complex colonial empire that developed over a long period of time. Here is a view of how it was defined near the time of WW I...

Is Cyprus under British protectorate?
Yes that was part of the design.
Furthermore there will be protectorates located in other area's around the world. Here is a sample of Africa...

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Oh I was wrong, Persian Gulf has it's separate sea zone.
Are An Nafud and Rub Al Khali worthless or impassable territories?
Does gas exist?
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@schulz The dark tan coloured territories indicated they are worthless (0 PU).
The dark grey indicates impassable.
The yellowish tan indicates they are neutral.
The light blue indicates protectorate.Most all of this is just for example purposes as very little of this is intended to be on the map when it is being played.
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@schulz said in A WWI scenario design based loosely on NML & TWW:
Does gas exist?
Gas will exist... just in a very different format from what it currently is. (Much like fighters and trenches will function very differently from what you are currently used to)
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Could Schlieffen plan work?
Are rushing to Russia and France equally good for Germany? Since it is one of the most problematic thing in nml. Schlieffen plan doesn't work, Germany can't even gain significant Pus from Northeastern French territories.
In nml ruhshing toward Russia is the only option for Centrals. I think in a good WW1 map; Rushing towards France or Russia and splitting forces against these countries should be equally good.
You can even give a change to Germany to take Paris in initial rounds if Russia is able to knock Austria out of war in this rounds thus balance would not be affected by Schlieffen plan.
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@schulz If you are asking whether I am designing the game that ensures both France and the Austro-Hungarian Empires fall at the outset of the game... the answer would be a most emphatic NO!
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@hepps I think he's more asking whether the game will be designed so that Germany focusing on taking out France OR Russia would be possible. As most WWI maps we have now, Germany pretty much has to primarily focus on Russia if it wants any chance of winning.
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This looks glorious! Always hoped someone might figure out a way to use that world map projection for a game that actually works. Can't wait to see it. Killer work man!
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