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    Power of Politics 1914 : A WWI scenario

    Scheduled Pinned Locked Moved Maps & Mods
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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      This looks glorious! Always hoped someone might figure out a way to use that world map projection for a game that actually works. Can't wait to see it. Killer work man!

      1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz @redrum
        last edited by Schulz

        @redrum said in A WWI scenario design based loosely on NML & TWW:

        @hepps I think he's more asking whether the game will be designed so that Germany focusing on taking out France OR Russia would be possible. As most WWI maps we have now, Germany pretty much has to primarily focus on Russia if it wants any chance of winning.

        It is exactly what I had been trying to explain. Rushing toward Russia should not be only way to victory for Centrals;

        In nml Western Front's value is 10 while Eastern Front's 40-45. It is huge gap this feature just reduce German options. Western front should be valuable as much as Eastern front.

        HeppsH 1 Reply Last reply Reply Quote -1
        • HeppsH Offline
          Hepps Moderators @Schulz
          last edited by

          @schulz What I am striving to do is stretch out the Eastern front and make it more difficult for the Centrals to match Russia as their logistics lines are drawn out the further they go. While at the same time allowing them (Germany specifically) to establish themselves with some (more substancial) initial gains on the Western front. This is also intended to work with a design which makes attacks into the Baltic Sea more challenging and dramatically limited what both Continental France and the Isle of Britannia can produce locally. They therefore are forced to fight to maintain the line in French Europe while also having to draw on their far superior strength in the colonies to ensure they can hold Paris and all of France at all.

          The idea being that by forcing the Entente powers to draw on colonial resources to defend Europe... it means that the fight in the outer area's may go on much longer since if you use your colonial strength to dominate the colonies immediately... it may be at the cost of loosing Europe.

          That being said... none of my intentions matter until I see how the entire thing plays out.

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • SchulzS Offline
            Schulz
            last edited by

            Will there be new technologies and tech categories?

            What about aerial warfare?

            Will there be u-boat campaign in Atlantic?

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Schulz
              last edited by

              @schulz said in A WWI scenario design based loosely on NML & TWW:

              Will there be new technologies and tech categories?

              yes.

              What about aerial warfare?

              Will be very different from the standard model.

              Will there be u-boat campaign in Atlantic?

              What would a game be with Germany and no u-boats.

              "A joyous heart sours with the burden of expectation"
              Hepster

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @Hepps
                last edited by

                @hepps said in A WWI scenario design based loosely on NML & TWW:

                Will there be u-boat campaign in Atlantic?

                What would a game be with Germany and no u-boats.

                The 30 years war ? Heh heh : )

                1 Reply Last reply Reply Quote 3
                • SchulzS Offline
                  Schulz
                  last edited by

                  Germany starts with u boats in all world war maps but I would barely describe Atlantic as front because one British destroyer can already block all German subs, and the Germans are unable to reinforce Atlantic.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @Schulz
                    last edited by

                    @schulz This is a a matter of how current functionality is imposed rather than a question of the available options to a map designer. Rest assured the current established mechanics do not inhibit my creative process.

                    While engine changes would be welcome... they are by no means necessary to make a more reasonable naval warfare scenario viable.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      So here is the plan for the production facilities.

                      This is a much more simplified version from TWW...

                      Factory
                      0_1541681436879_Factory.png

                      • Cost 20 PU
                      • Damage Points 12
                      • Max Operational Damage 8 (meaning it will operate as long as it has more than 4 DP).
                      • Damaged upon capture 6 DP.
                      • Can only be placed in Urban terrain.
                      • Produces all non-Infantry type units. (available to a specific power)
                      • May produce up to PU value of the territory (minus any Recruitment Center production).

                      Recruitment Center
                      0_1541681774216_Recruitment Center 2.png

                      • Cost 8 PU
                      • Damage Points 10
                      • Max Operational Damage 8 (meaning it will operate as long as it has more than 2 DP)
                      • Destroyed upon capture.
                      • Can be placed in any territory with a PU value greater than 0.
                      • Will produce infantry types only in Normal Territories.
                      • Will produce Colonial Infantry only in Colonial Territories.
                      • May produce up to PU value of the territory (minus any factory production).

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      C 1 Reply Last reply Reply Quote 2
                      • C Offline
                        Cernel Moderators @Hepps
                        last edited by

                        @hepps Unless I overlooked some recent changes, the operational damage is not related to production, thus it would affect nothing for either of those units.

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Here is a view of the new South Pacific. Moved lots of the islands to make it resemble the real world.

                          0_1541764611523_New South Pacific.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 2
                          • SchulzS Offline
                            Schulz
                            last edited by

                            Very nice, could you share whole of the map?

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @Schulz
                              last edited by

                              @schulz Nope sorry. Map will be revealed in its entirety once it is ready for release.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • SchulzS Offline
                                Schulz
                                last edited by

                                Why some sea borders are red while some of them are black?

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @Schulz
                                  last edited by

                                  @schulz When I made revisions to the map I had done all of the Territory and SZ changes red in a different layer of the image as a way to distinguish the existing map from the changes I was making. Other than that they have absolutely no significance.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    So I think I have made the final revisions to the map.

                                    The Pinsk Marshes have been added. they shall be a worthless territory that alternates between passable and impassable on a set turn schedule.

                                    I also changed some of the Western Russia territories.

                                    0_1541951902737_Western Russia.png

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    alkexrA 1 Reply Last reply Reply Quote 0
                                    • alkexrA Offline
                                      alkexr @Hepps
                                      last edited by

                                      @hepps One of the territories is spelled incorrectly.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by

                                        @alkexr You will be my proof reader anyways. 😃

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by

                                          @redrum For your peace of mind...

                                          0_1541960313536_Pinsk.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Hepps
                                            last edited by

                                            @hepps Yeah, seems Pinsk Marshes is fairly common in references but Pripet Marshes is used some as well. I think I'm just used to seeing Pripet Marshes but maybe that's because the Germans during WWII tended to use that?

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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