TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Power of Politics 1914 : A WWI scenario

    Scheduled Pinned Locked Moved Maps & Mods
    256 Posts 15 Posters 262.6k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @Schulz
      last edited by

      @Schulz said in A WWI scenario design based loosely on NML & TWW:

      Are concessions of Tianjin represented?

      Of course...
      0_1542460375298_Consessions in China.png

      What about Sahara desert? I have mixed feelings since Sahara is impassable in most maps while Siberia or other deserts-mountainous areas are passable. It does not really make sense.

      Sahara is a mix of impassable as well as passable territories with some plans to make certain territories seasonally impassable.

      0_1542460483624_Sahara Desert.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 3
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @Hepps Any reason that the Belgian and Russian portions have factories vs the others? Just for gameplay/balance purposes?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by Hepps

          @redrum No reason at all. I was just using the infrastructure units to ensure there was enough room for placements. When I placed them I was entertaining the idea of some type of production in the region to make it interesting... while at the same time preventing the existing factories from being in a coastal territory causing the immediate spamming of naval units. But the factories were far from a decided thing.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            Can't wait to play this. The map is looking so legit! A truly glorious WW1 game is where tripleA is really going to shine I think. The glimpses are badass! I love where where you're taking the territory divisions. I always hoped someone would run with the domination map, its looking way cleaner with all the enhancements and redrafts and redesigns to the land and sz tiles. Nice work! The attention to detail with the graphics is truly beautiful

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators
              last edited by Hepps

              So here is the next phase of the design idea...

              0_1542515528594_Seasonal outline.png

              0_1542515839729_Seasonal example.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • CrazyGC Offline
                CrazyG Moderators
                last edited by

                Tianjin is looking rather large, taking up all of Beijing and some Hubei. Same with Shanghai, hopefully this growth of territory is enough to get some decent action in the area.

                Seasons will be cool. Are you planning on having every territory have one of those icons?

                HeppsH 2 Replies Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @CrazyG
                  last edited by Hepps

                  @CrazyG Depending on the territory some will have one or more seasonal effects...

                  So as an example: Niger, Tenere, El Djouf and the Great Desert will be impassable during Summer and Late Summer seasons.... or in simpler terms... will be impassable on turns 2 & 3 then on turns 8 & 9 again on 14 & 15... and so on until the game is complete.

                  While at the same time: Ivory coast, Gold Coast, Togo, Dahomey and Kamerun will be impassable during the African Monsoon season on turns 4,10, 16... and so on until the game is resolved.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @Black_Elk
                    last edited by

                    @Black_Elk Thanks man. Amazing what a significant Remembrance Day anniversary will do to reignite a project.

                    With everything pretty much done from the planning side... and a couple of volunteers helping to make it happen... hopefully it will come together quickly(ish) relatively speaking. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @CrazyG
                      last edited by

                      @CrazyG Yes I expanded the Concession territories in scope and wedged some neutrals in there to slow down the pace of things to create some excitement.

                      Since most of the colonial powers will have less purchasing power it means that while the disposable income for both sides and make the fighting pretty intense.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @Hepps Looking good. I do like either 4 or 6 turn years more than 5. Feels more natural. This will definitely be an interesting experiment with seasons as really only Civil War in a very limited and different capacity has done anything in that area. You may need to make the various season symbols a bit more differentiated (spring vs fall for example) but hard to say without seeing a larger swatch of the map.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by Hepps

                          @redrum I am not very worried how much they resemble one another since 2 icons will never be on the map at one time. The image will only appear when the territory in question is affected by seasonal weather.

                          The previous image with multiple icons per territory is only for planning purposes.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • SchulzS Offline
                            Schulz
                            last edited by

                            Roughly with %50 bonus income (USA would need probably more) per rounds would AI be able to play almost as good as human?

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @Schulz
                              last edited by

                              @Schulz The AI would only control the United States while it remained neutral.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • SchulzS Offline
                                Schulz
                                last edited by

                                I know I mean also for other countries? Sometimes I like to play with only one country against AI probably there are some more people who sometimes play against AI. Just wondering.

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @Schulz
                                  last edited by

                                  @Schulz My interest in making 1 player games is 0.00%. Games are inherently designed to be played against another person. That is the way it was... the it has been... and the way it should forever be. Anything else is simply masturbation by another name.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  alkexrA 1 Reply Last reply Reply Quote 2
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    You are wrong.

                                    1 Reply Last reply Reply Quote 0
                                    • alkexrA Offline
                                      alkexr @Hepps
                                      last edited by

                                      @Hepps So I am a porn producer by another name 😄

                                      Games designed to be played against other people is one sort of art. Games designed to be played against AI is another sort. Both have their purpose. However, using AI as a substitute for real people, as I start to realize, is a mistake. As long as the AI is not a person, that is, which could become a reality at some point.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      CrazyGC 1 Reply Last reply Reply Quote 3
                                      • CrazyGC Offline
                                        CrazyG Moderators @alkexr
                                        last edited by CrazyG

                                        @alkexr
                                        I agree. There is room for player vs AI games, but they should be a totally separate product. Hepps has enough projects on the go that he need not start another one, especially one he isn't passionate about.

                                        On the note of the USA, I really like the idea of making it AI controlled, or doing nothing until it enters the war. Some of the other WW1 games have really fumbled the USA in my opinion.

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by Hepps

                                          So here is a little example of the seasonal mechanics in store for the game...

                                          Next to the PU value for every territory there will be a colour coded system of six dots which are positioned specifically to represent what seasonal effect the territory is subject to.

                                          0_1542669430708_PU example.png
                                          (In this example a territory with this PU marker would mean it is impassable on every turn) {which will not happen on the map}

                                          Here is a look at how this will practically play out on the map.

                                          Here is a look a Egypt on turn 5
                                          0_1542669653067_Turn 5.png
                                          You will see that because the territories with the yellow dot have a Sun Icon in the Territory... thus those would be impassable.

                                          On Turn 6...
                                          0_1542669742338_Turn 6.png
                                          You will notice that only the territories with the orange dots for Late summer have the orange sun... and those are now impassable.

                                          Oh sorry I had re-engineered the seasons to reflect the start date of the war.

                                          0_1542670107455_Seasonal outline.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 2
                                          • HeppsH Offline
                                            Hepps Moderators @CrazyG
                                            last edited by

                                            @CrazyG said in A WWI scenario design based loosely on NML & TWW:

                                            @alkexr
                                            I agree. There is room for player vs AI games, but they should be a totally separate product. Hepps has enough projects on the go that he need not start another one, especially one he isn't passionate about.

                                            I agree that there is a market for such games... and we have some here that have been done very well. But as you note... it is not my cup of tea... and I would never bother to design a game I have no intention of ever playing.

                                            On the note of the USA, I really like the idea of making it AI controlled, or doing nothing until it enters the war. Some of the other WW1 games have really fumbled the USA in my opinion.

                                            The US will have some purchasing power (as not to leave them vulnerable to a declaration of war and surprise attack) but will not actively move around the map.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 9 / 13
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums