TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Map Making Q&A

    Scheduled Pinned Locked Moved Map Making
    87 Posts 12 Posters 47.2k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @ff03k64
      last edited by

      @ff03k64 Maybe just remame the thread to General Map Making Questions

      "A joyous heart sours with the burden of expectation"
      Hepster

      F prastleP C 3 Replies Last reply Reply Quote 0
      • F Offline
        ff03k64 @Hepps
        last edited by ff03k64

        @Hepps I am proud of myself, I figured out my next issue on my own!

        1 Reply Last reply Reply Quote 1
        • prastleP Offline
          prastle Moderators Admin @Hepps
          last edited by

          @Hepps done title changed 🙂

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          1 Reply Last reply Reply Quote 0
          • F Offline
            ff03k64
            last edited by

            Next Question, changing names of territories. Thanks!

            I think i can figure it out, but would rather not break anything yet.

            1 Reply Last reply Reply Quote 0
            • F Offline
              ff03k64
              last edited by

              The Pact of Steel xml says that dice with more than 6 sides can "Setting diceSides to a number other than 6 can result in unexpected behavior."

              I am just wondering what this means. Thanks!

              1 Reply Last reply Reply Quote 0
              • F Offline
                ff03k64
                last edited by

                I don't know if this would be a general question, or if i should make a new thread for it, but is there anyway to simulate promotions of units?

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @ff03k64
                  last edited by

                  @ff03k64 Not in a simple way. But it is possible.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  F 1 Reply Last reply Reply Quote 0
                  • F Offline
                    ff03k64 @Hepps
                    last edited by

                    @Hepps I had a convoluted thought on a way to do it. If there is a fight, the enemies change into experience (i think i saw a map where castles turned into castle rubble), which would behave like a capturable material, and then you would consume that and a unit to make a more advanced unit. But that seems a bit to complicated for me, if it is even possible. Plus my goal would be to have it also have it die at the end of your turn so it could only get used by units in the fight.

                    HeppsH 1 Reply Last reply Reply Quote 3
                    • HeppsH Offline
                      Hepps Moderators @ff03k64
                      last edited by

                      @ff03k64 In theory that would work. But then only issue there is you would only ever gain experience as an attacker.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @Hepps
                        last edited by

                        @Hepps me tinks u have found a disciple 🙂 Thank god! I can't spell or type 🙂 and punctuation is a waste of time pokes @Hepps

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @prastle
                          last edited by

                          @prastle and I thought I was the drunk one :beaming_face_with_smiling_eyes:

                          sorry I'll self ban for 12 hours 🙂 probably more:)

                          HeppsH 1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @beelee
                            last edited by

                            @beelee

                            You can see what units come out of my home town...

                            Keiths production.png

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 2
                            • F Offline
                              ff03k64
                              last edited by

                              @Hepps Based on something one of these two said in another thread, I am hoping you can shed some light on using dice other than 6 sided. The POS xml says that using something other than 6-sided can have unusual results.

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @ff03k64
                                last edited by Hepps

                                @ff03k64 I can't exactly remember the specific situations... but one is covered in the AA attacks section of POS... where if you have units with different dice sides for AA results and they are not specified as separate types of AA fire... then it will yield strange results...

                                maxAAattacks values: sets how many times this unit may fire its AA guns. Defaults to -1, which means infinite. If not infinite, then aa guns can stack.
                                (If you have multiple aa of the same type-group in a territory, and they have different attack values or dicesides, and different maxAAattacks, then what happens is that the engine will roll for the best attack/diceSides and for the best maxAAattacks, even if that is two different units
                                For example, if you have an aa gun that has infinite attacks and rolls a 4/20, and you have another gun with only one attack and rolls 3/6, then you will end up rolling infinite times at 3/6. This might be fixed in the future.)

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                F 1 Reply Last reply Reply Quote 3
                                • F Offline
                                  ff03k64 @Hepps
                                  last edited by

                                  @Hepps So if everything has the same dice sides, it shouldn't matter?

                                  Thanks!

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @ff03k64
                                    last edited by

                                    @ff03k64 Yes. You should be fine. There was one other thing I remember being an issue... but I cannot remember what it was specifically.

                                    Odds are if you run into it we will hear about it. 😃

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    F 1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      ff03k64 @Hepps
                                      last edited by

                                      @Hepps Sounds like a good way to find issues!
                                      Mainly just wanted to make sure it wasn't a huge thing that would keep me from wanting to use anything besides d6. I want to do lots of upgrades, and it is hard to do upgrades with only d6.

                                      HeppsH 1 Reply Last reply Reply Quote 2
                                      • HeppsH Offline
                                        Hepps Moderators @ff03k64
                                        last edited by

                                        @ff03k64 Yep... a lot of the map making process is "bug hunting".

                                        So (speaking from experience) it is important to build your basic XML and then work on additions an alterations one at a time. Then be saving them in individual folders so each time something breaks the game... you know exactly where the issue occurred.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 2
                                        • LaFayetteL Offline
                                          LaFayette Admin
                                          last edited by

                                          FWIW, the 'git clone' format is readable by the game engine. Probably a bit much to bite off, but git can help. Essentially first create a folder, use 'windows for git' and first command is 'git init' and check in the folder. Then clone 'pact of steel' somewhere, or download the git repo for it, and copy all of the folders into your new map folder. Check that in. Then modify, and check it in after each modification. Since git remembers each check in, you can go back to a previous state quite readily. It's probably a bit much in terms of the git-fu, but that workflow is available as an option and avoids making backups each time you modify anything.

                                          1 Reply Last reply Reply Quote 1
                                          • F Offline
                                            ff03k64
                                            last edited by

                                            Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.

                                            Will i need a copy of each unit that I make in each color? Or will I be able to have default units that then have the color applied to them based on the color of the nation that they belong to?

                                            HeppsH C 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 2 / 5
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums