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    Proposal: Always-shown "Purchased Units" panel

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators
      last edited by Cernel

      Looks to me that "Unplaced Units" is the solution that it is at least acceptable to everyone so far. And I suppose "unplaced" means either units that you didn't have yet a chance to place or units that you didn't place, which, in turn, is supposed to happen only in case you cannot place them or you have to decide what you are not placing, when not all can be placed (TripleA gives you freedom not to place what you like, but this is wrong).

      Side note, in the originals that panel would be called "mobilization zone", but this is against the TripleA naming, as the program generally uses the Classic term "place" (on gameboard), not the Revised and later term "mobilize".

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Cernel
        last edited by

        @Cernel Also, in case of adding a tooltip or something, this is my suggestion:

        Unplaced Units: This panel displays all the units that are owned by the current turn player, but held in its inventory, waiting to be placed on the gameboard.

        By testing, I see that "Unplaced Units" not owned by the current turn player (that could happen only in v3, but TripleA allows it happening for whatever ruleset from v3 onwards, and, of course, any custom games picking this behaviour) are not displayed (you can test it on a v3 map, by purchasing, but not placing, units, then skipping until the turn of the following player, seeing the "Units to Place" panel is now empty, then skipping till the next round, see those units reappearing in the "Units to Place" panel, at the first phase of their owner). Hence, the term "Unplaced Units" would be not fully correct, as the program is not actually showing all the unplaced units in the game, but only those of the turn player (very marginal and minor thing). On this regard "Units to Place" feels more correct to me, as it sounds like implying they have to be only the unplaced units owned by the current turn player (since you can only place your own units).

        1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators
          last edited by Hepps

          Impending Placements

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 3
          • S Offline
            simon33
            last edited by

            I wonder if we should go further.

            Specifically, can we allow a button to purchase (or perhaps the combined purchase&place) units on the combat movement phase? Potentially, this affects plane movement if it relies on a CV to be placed, although I think that's the only impact.

            This was the first thing we house ruled when playing the board game. Be really nice if it could be supported. Then you wouldn't need maps like v3-Move-Buy-Move.

            Thanks.

            1 Reply Last reply Reply Quote 0
            • B Offline
              beelee
              last edited by

              Not sure if this the thread for feedback on the new buttons that says place for your dudes or not. I'm sure it'll get moved if in wrong place. At any rate, I don't like it having the guys to place show up when it's not the "Place" phase.

              Also when it says "Move" dudes or w/e it's showing units from a previous Players turn.

              Screenshot from 2020-03-09 19-36-05.png

              Screenshot from 2020-03-09 20-00-11.png

              That doesn't seem correct. Here's a save:

              1.88 Oz 39 March 9 2020.tsvg

              hmm...doesn't show on the save history. Well anyway...some feedback

              LaFayetteL 1 Reply Last reply Reply Quote 1
              • LaFayetteL Offline
                LaFayette Admin @beelee
                last edited by

                @beelee this is the thread about the units-to-place, I moved your post here.

                1 Reply Last reply Reply Quote 1
                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by

                  FYI: There's an update in-flight for the collapsible placements panel: https://github.com/triplea-game/triplea/pull/6155

                  • Changes place panel to be rendered as it was in 1.9 (collapsible panel disappears for the placements phase).
                  • Updates placement collapsible panel to show placement unit count
                  • Removes "None" label from collapsible panel when zero units are purchased
                  • Swaps location of the unit scroller with placements collapsible panel
                  1 Reply Last reply Reply Quote 1
                  • LaFayetteL Offline
                    LaFayette Admin
                    last edited by

                    I'm thinking to remove the number on the placement collapsible panel:
                    Screenshot from 2020-04-07 19-11-18.png

                    It does not jive with the units to move number. One is a sum of the units in the panel, the other is the sum of units that can be moved. It would make more sense if they were both sums of the units in the panels. It does not seem to be that useful necessarily to sum the units to place and largely inconsistent.

                    trulpenT 1 Reply Last reply Reply Quote 1
                    • trulpenT Offline
                      trulpen @LaFayette
                      last edited by

                      I was just about to leave a suggestion here and found this.

                      I'm quite often opening the history just to see the purchase I made. It works, but is tedious.

                      A purchase panel would be great. Another idea is if you hover over one of your own factories, your purchase is shown somehow. Might become messy though. Think a discrete panel or button is better.

                      This has probably already been discussed, but just in case it hasn't. Besides, I don't see a function like that yet, so I take the opportunity to bump this.

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @trulpen
                        last edited by

                        @trulpen said in Proposal: Always-shown "Purchased Units" panel:

                        Besides, I don't see a function like that yet, so I take the opportunity to bump this.

                        It's available in the prerelease:
                        https://triplea-game.org/download/

                        Don't click on the "download" buttons: Click on the "Download Pre-Release" link.

                        Also, it is not only for purchased units, but for every unit held in the inventory of the turn power (therefore, it is called "Units To Place").

                        trulpenT 2 Replies Last reply Reply Quote 1
                        • trulpenT Offline
                          trulpen @Cernel
                          last edited by

                          Great to hear! Thanks!

                          1 Reply Last reply Reply Quote 0
                          • trulpenT Offline
                            trulpen @Cernel
                            last edited by

                            @Cernel said in Proposal: Always-shown "Purchased Units" panel:

                            @trulpen said in Proposal: Always-shown "Purchased Units" panel:

                            Besides, I don't see a function like that yet, so I take the opportunity to bump this.

                            It's available in the prerelease:
                            https://triplea-game.org/download/

                            Don't click on the "download" buttons: Click on the "Download Pre-Release" link.

                            Also, it is not only for purchased units, but for every unit held in the inventory of the turn power (therefore, it is called "Units To Place").

                            I updated the client to the pre-release version, but now I can't upload my present games. Is there a simple solution or do I have to reverse?

                            trulpenT 1 Reply Last reply Reply Quote 0
                            • trulpenT Offline
                              trulpen @trulpen
                              last edited by

                              @trulpen said in Proposal: Always-shown "Purchased Units" panel:

                              I updated the client to the pre-release version, but now I can't upload my present games. Is there a simple solution or do I have to reverse?

                              Says: "Error: Incompatible engine versions. We are: 2.0.19904 Trying to load incompatible save game version: 1.9.0.0.13066 To download an older version of TripleA, please visit: https://triplea-game.org/old_downloads/ If this is not expected, please file a bug report and attach the error message above and the save game you are trying to load."

                              trulpenT C 2 Replies Last reply Reply Quote 0
                              • trulpenT Offline
                                trulpen @trulpen
                                last edited by

                                Just want to add that before I reinstalled the older version, I checked this new one out quickly. I love the new feature with the placements shown in the low right corner! Can't wait to be able to play with it! :thumbs_up:

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @trulpen
                                  last edited by

                                  @trulpen 1.9 savegames cannot be loaded in 2.0. You have to reinstall 1.9, if you overwited it while installing 2.0 (which you didn't have to).

                                  Anyway, as you might have read in forum, is only matter of 1 or 2 weeks before 2.0 becomes the release...

                                  trulpenT 1 Reply Last reply Reply Quote 0
                                  • trulpenT Offline
                                    trulpen @Cernel
                                    last edited by

                                    Good to hear. So the strategy is finish all present games in 1.9, but start new ones in 2.0?

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @trulpen
                                      last edited by

                                      @trulpen Yeah, at this point I think starting in 2.0 should be safe, if, as I understand, the developers are most likely not breaking 2.0 compatibility any longer.

                                      1 Reply Last reply Reply Quote 0
                                      • LaFayetteL Offline
                                        LaFayette Admin
                                        last edited by

                                        @Alexei-Svitkine you asked (I think in a PR perhaps) if the placement panel, during an opponents turn, should have the behavior of displaying placements in the action tab panel area or in the placement docklet.

                                        IMO it would be okay for the units to be in the docklet. It's only significant AFAIK for the units to be in the action panel when they are actively being placed during 'your' turn.

                                        Alexei SvitkineA 1 Reply Last reply Reply Quote 0
                                        • Alexei SvitkineA Offline
                                          Alexei Svitkine @LaFayette
                                          last edited by

                                          @LaFayette said in Proposal: Always-shown "Purchased Units" panel:

                                          @Alexei-Svitkine you asked (I think in a PR perhaps) if the placement panel, during an opponents turn, should have the behavior of displaying placements in the action tab panel area or in the placement docklet.

                                          IMO it would be okay for the units to be in the docklet. It's only significant AFAIK for the units to be in the action panel when they are actively being placed during 'your' turn.

                                          Right. I commented on the PR because I think the PR regressed that functionality. My implementation was working this way iirc (but was also working that way for the active player which I think was the part the PR was trying to change).

                                          1 Reply Last reply Reply Quote 1
                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            Indeed, having the 13066 behavior for the active player was the important part.

                                            1 Reply Last reply Reply Quote 0

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