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    Factory Scroller for Placement Phase

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • ubernautU Offline
      ubernaut Moderators @Frostion
      last edited by

      @Frostion what map is that?

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @ubernaut
        last edited by

        @ubernaut Iron War

        1 Reply Last reply Reply Quote 2
        • FrostionF Offline
          Frostion Admin
          last edited by

          Hmm? Not as much support as I expected πŸ€” Maybe it is just me that has a hard time and lack overview when placing units on maps with many factories. Or is this lack of interest because the devs know that this is (for some reason) very difficult to implement?

          With my non-existing knowledge of coding the engine, I just thought that a feature like this could just reuse the territory/unit scroller.

          Well at least some of us liked the idea 😁

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          ubernautU 1 Reply Last reply Reply Quote 2
          • TheDogT Offline
            TheDog
            last edited by

            Im sure its on LaFayette very nice to have list. πŸ™‚

            As Im biased I would put the improvement of the AI at the top of the to do list and thats a very big project.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 3
            • S Offline
              SilverBullet
              last edited by

              any and all "improvements" are good imo. πŸ™‚

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Frostion
                last edited by

                @Frostion seems like a good idea but I haven't yet had much time with the existing thing so was refraining from comment. πŸ˜›

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • LaFayetteL Online
                  LaFayette Admin
                  last edited by

                  This suggestion does seem like a natural extension of the unit scroller. Having something indicate how much factory capacity and to count that down, and to scroll between seems useful

                  FrostionF 1 Reply Last reply Reply Quote 0
                  • FrostionF Offline
                    Frostion Admin @LaFayette
                    last edited by

                    @LaFayette My first thought was that the factory scroller could just scroll through factories still being able to place and remove factories when they have used up placement slots. The counter is presented (right now) at the factory when players place. So I did not see it that necessary to also include that info in the right side bar.

                    But whatever works would be better than having no factory scroller i guess ☺

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                    • LaFayetteL Online
                      LaFayette Admin
                      last edited by

                      Little is worse than building the wrong feature or building it in a way that makes it effectively the wrong thing. If I came across as 'my-way-or-the-highway', I apologize.

                      Having a count for units left to place could be confused with the number of units remaining to place in total. A factory not coming back into focus when it's had max placement is something I had not thought about.

                      I still wonder if there is reason/room to have that construction capacity count somewhere or if having it be in the placement dialog (after clicking a factory) is enough. I think it might be hard to know until it's been play-tested, which means starting minimal and adding things as needed would be my reaction to this kind of situation.

                      For expectations I think I'll be doing other TripleA projects for a good couple months. It's worthwhile though to queue and bake ideas, others can pick them up and the more refined an idea the easier it becomes to build. (Meanwhile I'm looking to overhaul how network communication is done and this would remove the need for bots and replace them with network bridges.)

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        @LaFayette To give a suggestion in regards to a counter, I first thought of two methods that I later discarded. One was just a little "x something" like the units-to-be-placed has above, or the white count number at the factory like on placed units have. But I figured that both of these production indicators would maybe lead to confusing.

                        So my suggestion would be to have a counter after the territory name. Like "Berlin (Production X)". This would mean the whole territory. Then the individual factory free producti capability would be seen when placing, just like it works now.

                        What about it? πŸ€”

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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